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Why Eve isn't more popular?

First post
Author
Neutrino Sunset
Sebiestor Tribe
Minmatar Republic
#581 - 2014-05-22 09:01:08 UTC
SurrenderMonkey wrote:
Step 1, the first, low-level, not-uselessly-abstract thing you do to improve PvE is... what?
Here's a few.

Replace mission, exploration, anomaly and belt rats with fewer harder rats with Incursion grade AI.

Make rats warp off if you don't point them, unless you can alpha them before they warp of course.

Make all NPC and player ewar behave the same.

Create more mission agents of all levels in low, and NPC nullsec.

Add more mission arcs several times a year. Make some of them hard enough that it demands cooperative play.
Bagrat Skalski
Koinuun Kotei
#582 - 2014-05-22 09:10:25 UTC  |  Edited by: Bagrat Skalski
Neutrino Sunset wrote:
SurrenderMonkey wrote:
Step 1, the first, low-level, not-uselessly-abstract thing you do to improve PvE is... what?
Here's a few.

Replace mission, exploration, anomaly and belt rats with fewer harder rats with Incursion grade AI.

Make rats warp off if you don't point them, unless you can alpha them before they warp of course.

Make all NPC and player ewar behave the same.

Create more mission agents of all levels in low, and NPC nullsec.

Add more mission arcs several times a year. Make some of them hard enough that it demands cooperative play.


Make it more like PvP encounters in low sec, only that you will know that there you will go and battle with some fairly intelligent AI, that is completely different from your average WoW monster. And make it procedural, so you will never know... But do it all slowly, step by step, like you would boil a frog, so he will not realize, that it is too late. Maybe make it another kind of security missions. If it will become success, they will stick with that and remove the gap finally.
Victus Menethil
Emperor's Medical Corporation
#583 - 2014-05-22 09:20:50 UTC  |  Edited by: Victus Menethil
Ramona McCandless wrote:
Victus Menethil wrote:

You should not expect players to come in here and offer solutions.


If you want to complain about something, you should have an idea how to remove it or what to replace it with or how to improve it.

Otherwise, you are complaining for no reason at all other than to be heard.


I'm not saying you shouldn't gather ideas from your users. I"m saying that it should be done in an organized way, not here.

Your users are not game designers nor business analysts, they might have a solution that is usually cosmetic, temporary, has no depth or no long term use. They don't spend the time to analyze the entire picture and implications.

A UX designer would know, based on the problems presented by the users, what questions to ask and how to interpret the answers and generate specifications. These go to the game / level designers that come up with solutions and poll the users.
Lexmana
#584 - 2014-05-22 09:23:00 UTC
I think EVE would be more popular if expectations from new players were brought in-line with EVEs strengths, i.e. the strength of a PvP spaceship sandbox. Let's face it: PVE sucks (in most games) but can be interesting if there is a strong PvP element in them.

The last part of the tutorial should be about survival in lowsec (i.e. using dscan, safe spots/, point/scram, gate cloaks, running camps etc.) and for the final mission they are dumped in a random lowsec system with a stack of ships to explode running L1 missions/ratting or just having fun.
Bagrat Skalski
Koinuun Kotei
#585 - 2014-05-22 09:29:26 UTC
You know, we know, CCP know what are the problems, predictability, the gap between Rats and Actual PvP gameplay. There were bots that could make you feel like a cannon fodder in FPS games, EvE should have something like that. If not for everybody, then at least an option for someone. Training dummies. If players are so afraid of human players then they should give them something to practice on and still feel like it was only a bot that popped them. GF. Then go and try it with some real players, it will be something like that only a real player, would not be a hard transition.
Lexmana
#586 - 2014-05-22 09:34:20 UTC
Bagrat Skalski wrote:
You know, we know, CCP know what are the problems, predictability, the gap between Rats and Actual PvP gameplay. There were bots that could make you feel like a cannon fodder in FPS games, EvE should have something like that. If not for everybody, then at least an option for someone. Training dummies. If players are so afraid of human players then they should give them something to practice on and still feel like it was only a bot that popped them. GF. Then go and try it with some real players, it will be something like that only a real player, would not be a hard transition.

This seems more targeted towards bored highsec carebears that still have not found the guts to jump into low but wants moar. Better to not let players get stuck in that trap. Also, rats are more challenging outside of highsec already.
March rabbit
Aliastra
Gallente Federation
#587 - 2014-05-22 09:46:25 UTC
Bagrat Skalski wrote:
Make it more like PvP encounters in low sec

like when you warp to mission area NPC just instantly cloaks or warps out?
Or when you have attacked it it points you and then you get group of NPC warps in and blaps you?

And finally.... When you finally ready for team play and grab group of friends to mission you get hot dropped by capital sized NPCs....

Totally agree Cool

The Mittani: "the inappropriate drunked joke"

Neutrino Sunset
Sebiestor Tribe
Minmatar Republic
#588 - 2014-05-22 09:48:33 UTC
Lexmana wrote:
Also, rats are more challenging outside of highsec already.
Really, how so? I've been doing combat exploration in low and null sec lately and it appears to me that the rats are just as crap as they were 9 years ago. The only difference I can detect is a minor change to the way they aggro drones.
March rabbit
Aliastra
Gallente Federation
#589 - 2014-05-22 09:56:00 UTC
Neutrino Sunset wrote:
Lexmana wrote:
Also, rats are more challenging outside of highsec already.
Really, how so? I've been doing combat exploration in low and null sec lately and it appears to me that the rats are just as crap as they were 9 years ago. The only difference I can detect is a minor change to the way they aggro drones.

"more challenging outside of highsec"
"just as crap as they were 9 years ago"

I don't see any problems to both of these "facts" being true at the time

The Mittani: "the inappropriate drunked joke"

Neutrino Sunset
Sebiestor Tribe
Minmatar Republic
#590 - 2014-05-22 10:08:13 UTC
March rabbit wrote:
"more challenging outside of highsec"
"just as crap as they were 9 years ago"

I don't see any problems to both of these "facts" being true at the time
Considering the post Lexmana was replying to, which listed the problems Eve PvE has always suffered from (predictability and completely different mechanics between PvE and PvP), I presumed that Lex was inferring that outside hisec some efforts had been made which addressed these issues.

Rereading it though I agree I've probably misunderstood and it's likely he just meant they were a bit bigger but otherwise still as crap as they were 9 years ago, in which case the fact they they are a bit bigger/harder doesn't actually address the points of predictability and gap between PvE and PvP mechanics that was raised in the post he replied to.
Turdas Tundra
Byzantium Corporation
#591 - 2014-05-22 11:11:01 UTC  |  Edited by: Turdas Tundra
PVE is criminally undeveloped as you mentioned, the progression system does not favour new players and thus getting into EVE now days is incredibly hard unless you want to be a drone (would be less of an impact if PVE was better), the community is just one massive troll conglomerate and new players are constantly exploited all over the EVE universe.

Essentially, the game just does not give new players any slack whatsoever which is why it has this issue and why it will always be the game for veterans.

No offence, but I'm quite surprised that the issue with getting new players is such a mystery to a lot of people. It was always painfully obvious for me...
Brooks Puuntai
Solar Nexus.
#592 - 2014-05-22 11:13:31 UTC
Make lowsec all about drugs and hookers. Emphasize on the hookers and add in WIS content. Sex sells CCP should utilize that. Not only would it boost lowsec traffic but also draw attention to the game. Win-Win.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Malcanis
Vanishing Point.
The Initiative.
#593 - 2014-05-22 11:28:28 UTC
Turdas Tundra wrote:
PVE is criminally undeveloped as you mentioned, the progression system does not favour new players and thus getting into EVE now days is incredibly hard unless you want to be a drone (would be less of an impact if PVE was better), the community is just one massive troll conglomerate and new players are constantly exploited all over the EVE universe.

Essentially, the game just does not give new players any rewards whatsoever which is why it has this issue and why it will always be the game for veterans.

No offence, but I'm quite surprised that the issue with getting new players is such a mystery to a lot of people. It was always painfully obvious for me...


I used my time machine to go back in time a couple of years and make CCP do a massive rework and buff to frigates and cruisers, so that new players would have massively improved early access to viable useful ships.

I went back that far to allow the new changes time to settle in and give the balance team data to make a second pass to fine tune these ships. Now T1 cruisers and frigates are awesome, and new players have literally never had it so easy or quick to get into ships they can have fun with.


Having a time machine* is awesome!


*Please use your time machine responsibly.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Turdas Tundra
Byzantium Corporation
#594 - 2014-05-22 11:36:55 UTC  |  Edited by: Turdas Tundra
Malcanis wrote:
Turdas Tundra wrote:
PVE is criminally undeveloped as you mentioned, the progression system does not favour new players and thus getting into EVE now days is incredibly hard unless you want to be a drone (would be less of an impact if PVE was better), the community is just one massive troll conglomerate and new players are constantly exploited all over the EVE universe.

Essentially, the game just does not give new players any rewards whatsoever which is why it has this issue and why it will always be the game for veterans.

No offence, but I'm quite surprised that the issue with getting new players is such a mystery to a lot of people. It was always painfully obvious for me...


I used my time machine to go back in time a couple of years and make CCP do a massive rework and buff to frigates and cruisers, so that new players would have massively improved early access to viable useful ships.

I went back that far to allow the new changes time to settle in and give the balance team data to make a second pass to fine tune these ships. Now T1 cruisers and frigates are awesome, and new players have literally never had it so easy or quick to get into ships they can have fun with.


Having a time machine* is awesome!


*Please use your time machine responsibly.



Good job I guess, shame we still have the issue with no newbies wanting to touch the game.

Going back to the original point, PVE is lame.... Going into PVP with a T1 Frig or Cruiser with under 10 mil SP or being a meatshield drone is not going to impress new players. The only advantage of these ships is the fact they cost nothing and that is it, everybody knows that.
Jamwara DelCalicoe Ashley
New Eden Tech Support
#595 - 2014-05-22 11:46:38 UTC
Turdas Tundra wrote:
Malcanis wrote:
Turdas Tundra wrote:
PVE is criminally undeveloped as you mentioned, the progression system does not favour new players and thus getting into EVE now days is incredibly hard unless you want to be a drone (would be less of an impact if PVE was better), the community is just one massive troll conglomerate and new players are constantly exploited all over the EVE universe.

Essentially, the game just does not give new players any rewards whatsoever which is why it has this issue and why it will always be the game for veterans.

No offence, but I'm quite surprised that the issue with getting new players is such a mystery to a lot of people. It was always painfully obvious for me...


I used my time machine to go back in time a couple of years and make CCP do a massive rework and buff to frigates and cruisers, so that new players would have massively improved early access to viable useful ships.

I went back that far to allow the new changes time to settle in and give the balance team data to make a second pass to fine tune these ships. Now T1 cruisers and frigates are awesome, and new players have literally never had it so easy or quick to get into ships they can have fun with.


Having a time machine* is awesome!


*Please use your time machine responsibly.



Good job I guess, shame we still have the issue with no newbies wanting to touch the game.

Going back to the original point, PVE is lame.... Going into PVP with a T1 Frig or Cruiser with under 10 mil SP and not being a meatshield drone is not going to impress new players. The only advantage of these ships is the fact they cost nothing and that is it, everybody knows that.


That's not true. T1 frigates are a bit fragile compared to other ship classes... absolutely. If flown properly they can take maximum advantage of their small sig radius and seriously wreck some ****. If you can't warp out or hit a frigate orbiting under your guns... what then? ECM? Phone a friend? Don't underestimate fast tackle either.

If you work it out properly you can get a Daredevil [I know, not T1] under 220 Autocannons... an extreme example but it illustrates my point that sig radius, high transversal, tackle etc can be a force multiplier in fleets. Solo work is fun too, you just gotta know your engagement profile.
Turdas Tundra
Byzantium Corporation
#596 - 2014-05-22 11:59:18 UTC  |  Edited by: Turdas Tundra
Jamwara DelCalicoe Ashley wrote:
Turdas Tundra wrote:
Malcanis wrote:
Turdas Tundra wrote:
PVE is criminally undeveloped as you mentioned, the progression system does not favour new players and thus getting into EVE now days is incredibly hard unless you want to be a drone (would be less of an impact if PVE was better), the community is just one massive troll conglomerate and new players are constantly exploited all over the EVE universe.

Essentially, the game just does not give new players any rewards whatsoever which is why it has this issue and why it will always be the game for veterans.

No offence, but I'm quite surprised that the issue with getting new players is such a mystery to a lot of people. It was always painfully obvious for me...


I used my time machine to go back in time a couple of years and make CCP do a massive rework and buff to frigates and cruisers, so that new players would have massively improved early access to viable useful ships.

I went back that far to allow the new changes time to settle in and give the balance team data to make a second pass to fine tune these ships. Now T1 cruisers and frigates are awesome, and new players have literally never had it so easy or quick to get into ships they can have fun with.


Having a time machine* is awesome!


*Please use your time machine responsibly.



Good job I guess, shame we still have the issue with no newbies wanting to touch the game.

Going back to the original point, PVE is lame.... Going into PVP with a T1 Frig or Cruiser with under 10 mil SP and not being a meatshield drone is not going to impress new players. The only advantage of these ships is the fact they cost nothing and that is it, everybody knows that.


That's not true. T1 frigates are a bit fragile compared to other ship classes... absolutely. If flown properly they can take maximum advantage of their small sig radius and seriously wreck some ****. If you can't warp out or hit a frigate orbiting under your guns... what then? ECM? Phone a friend? Don't underestimate fast tackle either.

If you work it out properly you can get a Daredevil [I know, not T1] under 220 Autocannons... an extreme example but it illustrates my point that sig radius, high transversal, tackle etc can be a force multiplier in fleets. Solo work is fun too, you just gotta know your engagement profile.


It's true that the T1 frigs/cruisers can do a much larger variety of roles now days, but with T2 frigs/cruisers having roles of tackle, Ewar, logi, recon/stealth and the ABSURDLY powerful assault frigs, I can't see a reason for exp players using a T1 other than the fact they cost nothing. But it isn't really the point, of course players with tens of millions of SP are going to be successful with T1's, but saying new players will too is wrong.

On the other hand, the Venture was a much needed addition and step in the right direction for new players to get into the game.
Neutrino Sunset
Sebiestor Tribe
Minmatar Republic
#597 - 2014-05-22 12:13:52 UTC
Turdas Tundra wrote:
... I can't see a reason for exp players using a T1 other than the fact they cost nothing.
The challenge?

I recently did the SOE arc (first arc I've done) in a Burst, purely for the lols. Just because you can fly every leet ship in the game doesn't mean you need to in order to have fun.
Jenn aSide
Soul Machines
The Initiative.
#598 - 2014-05-22 12:25:34 UTC
SurrenderMonkey wrote:
Vivec Septim wrote:
Sentamon wrote:
You can immediately improve missions by adding mechanics that let other players control some of the mission ships. Yep I know pvp but unfortunately until AI is invented every pve encounter will be predictable and boring.


This is a neat idea. Or missions with bosses that are run by ISD, or some other 'Other' with free time. :D


Here's how that idea plays out.

(Announcement)
PvEers: Wow, cool idea, bout time PvE got some love!
PvPers: I just peed myself a little.


(Patch day)
Some ignorant carebear who didn't read F&I, the dev blogs, or try SiSi: Oh my god I've done this mission in my pimped out Tengu like 13294810 and wtf, the WHOLE POCKET aggroed on warpin and I got webbed and scrammed and this is bull **** and I submitted a reimbursement ticket but the jerk GM said it was "working as intended" which is obviously bull **** because I LOST A SHIP and I can tell you good sirs that it was NOT intended and why does CCP hate PvEers so much?!?!?! I WANT MY MISSIONS BACK!

PvPer: I know I'm supposed to go to the hospital if the condition lasts for more than 4 hours but this is too much fun.


+1
\
This also makes another point. The kind of 'interesting PVE' these people want would be counter productive and would make some people quit.

As it is now, you can play EVe totally solo. Make some isk, buy and fit some ships and go pew pew till you run out. When you do run out you have a few option: buy plex and keep going, establish some kind of semi passive or active (non spaceship pve) isk source like PI or building stuff and hope it's enough/hope the conditions in the market are favorable OR (and I thin this is what many do, it not more), grind some space ship PVE till they have the isk they need and then right back at it.

EVE PVE (as you've indicated in other posts) fills the need for easy grindable content that lets people get back into the game while at the same time it provides content for sandbox players who enjoy the simple act of finding new ways to beat the content.

Changing this would be VERY bad for the overall game. The guys grinding for the PVP ships that they then go out and lose are driving the EVE economy. They (unlike people like me) don't PVE for the sake of PVE, it's a (quick if boring) means to an end.

The changes these 'change PVE' people want would destroy a PVP/PVE balance and symbiotic relationship that has existed and worked well for EVE for the last 11 years. They are simply too short sighted to see it.
Turdas Tundra
Byzantium Corporation
#599 - 2014-05-22 12:30:56 UTC  |  Edited by: Turdas Tundra
Neutrino Sunset wrote:
Turdas Tundra wrote:
... I can't see a reason for exp players using a T1 other than the fact they cost nothing.
The challenge?

I recently did the SOE arc (first arc I've done) in a Burst, purely for the lols. Just because you can fly every leet ship in the game doesn't mean you need to in order to have fun.


That's a pretty unconventional reason lol...

When I first started off in EVE and I had read my fair share of EVE uni guides and after having a bit of experience roaming around with a corp, two of my friends and I decided to try our hand at PVP at one of the novice complexes. I was in an Amarr frigate, my friends in a caldari frig and a Rifter. We learned how to fit our ships properly and how tackling works, we saw a guy from the enemy militia at the gate in an assault frigate (lol), so we attacked him, with my Rifter friend tackling him while we followed, webbing and scramming him. Mind you this fight was 3v1, but the assault frig destroyed us one at a time despite the fact he was 'dead in the water'. We hardly dented his shield...

Now I'm not saying that the result should have been any different, but it pretty much summarises what it is like to be a new player in EVE. I'm not saying that this gap between new players and vets is good or bad, but it is one of the reasons new players won't go near EVE.

Perhaps making the game more friendly for newbies would in fact ruin what the game stands for and cause all kinds of trouble, if that is the case everyone is just going to have to accept that the game will fade away, with vets slowly quitting and nobody new signing up. But to be honest, considering the premise of the game is to exploit and troll noobs, I'm surprised that experienced players aren't begging to get people to sign up.
Jenn aSide
Soul Machines
The Initiative.
#600 - 2014-05-22 12:31:46 UTC
Turdas Tundra wrote:
Malcanis wrote:
Turdas Tundra wrote:
PVE is criminally undeveloped as you mentioned, the progression system does not favour new players and thus getting into EVE now days is incredibly hard unless you want to be a drone (would be less of an impact if PVE was better), the community is just one massive troll conglomerate and new players are constantly exploited all over the EVE universe.

Essentially, the game just does not give new players any rewards whatsoever which is why it has this issue and why it will always be the game for veterans.

No offence, but I'm quite surprised that the issue with getting new players is such a mystery to a lot of people. It was always painfully obvious for me...


I used my time machine to go back in time a couple of years and make CCP do a massive rework and buff to frigates and cruisers, so that new players would have massively improved early access to viable useful ships.

I went back that far to allow the new changes time to settle in and give the balance team data to make a second pass to fine tune these ships. Now T1 cruisers and frigates are awesome, and new players have literally never had it so easy or quick to get into ships they can have fun with.


Having a time machine* is awesome!


*Please use your time machine responsibly.



Good job I guess, shame we still have the issue with no newbies wanting to touch the game.


Thats a problem with the new people, not the game. I started playing the game when it was much less newb friendly and here I still am.

You can give them more and more and more and more easy access, but if they aren't EVE players to begin with, you are just spinning your wheels. No amount of cuddling is going to accomplish anything.

Quote:

Going back to the original point, PVE is lame.... Going into PVP with a T1 Frig or Cruiser with under 10 mil SP or being a meatshield drone is not going to impress new players. The only advantage of these ships is the fact they cost nothing and that is it, everybody knows that.


No PVE is not lame. People are lame. PVE is fun if you are adventurous and creative. It (pve) sucks only if you are the kind of people who needs others (like game developers) to make things fun for you. But if you need developers to make 'fun content' for you, why did you choose to play a damn near contentless sandbox game?