These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Why Eve isn't more popular?

First post
Author
Benny Ohu
Royal Amarr Institute
Amarr Empire
#21 - 2014-05-12 16:32:02 UTC
Kaarous Aldurald wrote:
butt puppets.

hahaha a puppet controlled with farts

but yeah missions and mining are absolutely terrible and new players are herded straight into these shitfests, solo. even factional warfare plexing is ninety percent staring at a progress bar ticking down and ccp don't show any sign of wanting to address that
Riyria Twinpeaks
Perkone
Caldari State
#22 - 2014-05-12 16:32:16 UTC
Victoria Sin wrote:
hellcane wrote:
A good deal new players leave because they are used to hand holding and theme park MMOs. Without something telling them how to proceed or a YouTube video telling them the mechanics of a static fight, they vapor lock.

These are the ones you see on the forums that want a pvp toggle, whine about never being able to compete with a 100m sp person, or super-concord in every system(to name a few). Eve is better off without them.


They're the ones who want to log in and do their own thing and what the hell is wrong with that anyway? It's their money, their spare time. If CCP doesn't want to cater to them, fine. Don't expect their custom. Why complain about them?


I think the main complaint is the one about those people who want to change the game to fulfill their expectations.
Because many people like exactly what those people want to change.

Those people also can log in and do their own thing, they should just be careful and aware that others might try to interfere, so they got to think about ways of protecting themselves while doing their thing.
Malcolm Shinhwa
The Scope
Gallente Federation
#23 - 2014-05-12 16:32:21 UTC
Riot Girl wrote:
Why do PvP and PvE have to be different things? I don't drive to work in the morning and say oh I'd better not get into a crash because this isn't my PvP car. It's stupid.


That has always bugged me about Eve from the time I first started playing. Its "ZOMG!! PVP all THE time BITCHES!!!" oh and here is your PVE fit ship for the missions.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

hellcane
Never Back Down
#24 - 2014-05-12 16:34:48 UTC  |  Edited by: hellcane
Victoria Sin wrote:

They're the ones who want to log in and do their own thing and what the hell is wrong with that anyway? It's their money, their spare time. If CCP doesn't want to cater to them, fine. Don't expect their custom. Why complain about them?


Nobody had issues with the people that log in to "do their own thing". Most of the time these type of players fit well into eve as long as they realize there are no free passes and that they will eventually interact with someone.

Do I detect someone that wants one of the wow-ish things I mentioned? It is OK to say so.
Destination SkillQueue
Doomheim
#25 - 2014-05-12 16:39:44 UTC
I won't deny improving the PvE experience wouldn't help the game be more videly liked, but you have to keep the larger picture in mind. The nature of EVE will always mean it's not going to be the top dog. It's not casual friendly, you play a spaceship and the gameplay style in general isn't popular.

Not casual friendly:

You can play EVE casually, but it doesn't mainly cater to them and they're the large mass. They want easy access to content, to play their way without unwanted interference from others and don't like to suffer meaningful setbacks. Access to EVE content can be hard. It's not clear what is available or where you find it. Even when you do it an be likely to cause you setbacks or require long skilling to start doing.

You play as a ship:

People want to create their own unique and cool looking avatar and play with it. EVE has common looking meaningless human avatars. You play the ships. Ships with limited, inconvenient and expensive customization options. This probably isn't a huge issue with EVE players, since if it was, they wouldn't be playing in the first place. It's a bigger problem for potential customers and even existing ones exhibit strong desires toward avatar gameplay or more powerful and convenient customization tools for their avatar or ships.

Gameplay:

Spreadsheets-online, double clicking movement, poor visibility for the action offered(shooting crosses/boxes), action is slow paced and the game does the action for you(You command your ship. You don't pilot/aim/shoot/dodge). These are not all bad things, but they're not popular nor sell the game well to the masses. The gameplay offered inspires people, but they don't want to deal with the reality of making it all possible. They're like kids who saw a war movie and think how cool and exciting it's to be a soldier, but most of them would be very put off by the reality of what being a soldier is and what is involved in getting huge armies to fight each other. They just want to feel like the hero for a moment before reality intrudes upon them again.

Making a change where shooting the crosses is more challenging and rewarding isn't going to be a major shift in the game for anyone not already playing it and even some who are aren't going to value your that change, because EVE is primarily about the players and the crosses are there just to keep their wallet on the positive. Again I don't think it would be a bad thing, but I wanted to put it in perspective. It can even be seen as a negative by some, since development resources are limited and the focus of the game is not fighting NPCs. There are a lot of games that focus on that and EVE will always be the lesser choice for people who want to primarily play against NPCs.
Themanfromdalmontee
EVE RADIO ARMY
#26 - 2014-05-12 16:40:29 UTC
Stopped reading when I saw F2P

People who play F2P won't get EVE as they happily buy gold ammo and shite to get what they want :P
Ramona McCandless
Silent Vale
LinkNet
#27 - 2014-05-12 16:40:43 UTC
Benny Ohu wrote:
Kaarous Aldurald wrote:
butt puppets.

hahaha a puppet controlled with farts


***MEGASNERK***

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

admiral root
Red Galaxy
#28 - 2014-05-12 16:41:25 UTC
Neutrino Sunset wrote:
Jester's Trek... EN24


Dang, you were so close to a hat-trick of fail. To quote the great philosopher, Meat Loaf, two out of three ain't bad.

No, your rights end in optimal+2*falloff

Ramona McCandless
Silent Vale
LinkNet
#29 - 2014-05-12 16:41:29 UTC
Themanfromdalmontee wrote:
gold ammo


Churchill III FTW

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Jenn aSide
Soul Machines
The Initiative.
#30 - 2014-05-12 16:44:36 UTC
Victoria Sin wrote:


They're the ones who want to log in and do their own thing and what the hell is wrong with that anyway?


3 letters. M....M......O

Nothing wrong with doing their own thing so long as the realize that everyone can do that, and for some, "doing their own things" means "doing YOU" lol.

Quote:

It's their money, their spare time. If CCP doesn't want to cater to them, fine. Don't expect their custom. Why complain about them?


Because they are complaining about CCP not catering to them rather than screwing off to some themepark game with Developers that give a damn.
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#31 - 2014-05-12 16:45:39 UTC  |  Edited by: BeBopAReBop RhubarbPie
Neutrino Sunset wrote:
I seem to recall that when Sleeper AI was introduced there was talk of that eventually finding its way into mission and belt/exploration rats, and again with the introduction of Incursions. Needless to say, nothing came from that.

Hm. You know that this was already done, right? The mission/incursion AI is by design less aggressive than sleepers, but it allows them to switch targets seemingly at random.

I'll read Jester's article later, but don't go harping on ccp to do things that have already been done. That said, I would like to see improvements in pve content, especially in low/null sec.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Riot Girl
You'll Cowards Don't Even Smoke Crack
#32 - 2014-05-12 16:46:24 UTC
Tippia wrote:
Riot Girl wrote:
Why do PvP and PvE have to be different things?

Inertia.

Just think about how much work it would be to change every mission in the game to be a proper PvP-like experience and how many tops would be blown by people who'd no longer be able to just warp in with their battleship, F1 everything in sight, and casually collect cash…

Maybe the missions don't need to change. Maybe all that needs to change is their availability and payout.
Pix Severus
Empty You
#33 - 2014-05-12 16:53:06 UTC  |  Edited by: Pix Severus
Any interactive media that becomes popular will become terrible in short order, as it becomes populated with the frothing, semi-literate scrubs that make up the general population of this fine planet.

The internet itself is a very good example of this.

I'm not bitter at all.

MTU Hunter: Latest Entry - June 12 2017 - Vocal Local 5

MTU Hunting 101: Comprehensive Guide

Ramona McCandless
Silent Vale
LinkNet
#34 - 2014-05-12 16:54:24 UTC
Its entirely possible for players to create their own missions for others to play

Of course, they arent gankproof

Oh wait thats a mission

Content generation

Im just typing random words now

Sphincter

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Prince Kobol
#35 - 2014-05-12 16:56:40 UTC  |  Edited by: Prince Kobol
Its not difficult to see why so many people leave Eve after a short amount of time.

It is in part down to CCP and in part down to the community.

So your looking for a new game to play and see ad after ad for Eve, they are all about big fights involving hundreds and thousands of players and you think.. yeah that looks cool.

So you download Eve, log in and then you are faced that is the sheer tedium that is the NPE. Mine this, kill x npc, deliver this, kill more x npc.

Woot

Your thinking... "When and were do I get to shoot somebody"

So you finish the NPC and start to look for a corp.. good luck lol

You start on the forums but give up after a few minutes as most of the corps have a requirement list as long as well endowed horses penis.

You open the in game recruitment channel and again most corps will want you to be able to fly x,y and z, and have a minimum of x sp points.

On top of this you will most likely be accused of being a spai or axower or somebody will try and scam you, and that before all the trolling.

You check out the in game corp recruitment which is well awful. Again most corps will have a minimum sp requirement and will require you to fly z,x and z ship and those who will accept new people will be instantly suspicious that you are a spy or ready to awox them.

Lets not even talk about how most corps in Eve are utterly terrible. Full of alts of people who rarely log in and when they do they do not talk to anybody.

If you try and go out and find some PvP your self you will be torn to pieces every time and unless you are very lucky and the person who does kill you actually talks to you and gives you some advice and doesn't just shout noob in local then you will never succeed.

Short of actually putting new people straight into a environment like Eve Uni or RvB I'm surprised as many new players stay as long as they do.
Guttripper
State War Academy
Caldari State
#36 - 2014-05-12 17:00:09 UTC
From what I have seen of the "younger" generation at work, unless you can play Eve on a smart phone, this game is too damned old to be bothered with...
Prince Kobol
#37 - 2014-05-12 17:03:37 UTC
Guttripper wrote:
From what I have seen of the "younger" generation at work, unless you can play Eve on a smart phone, this game is too damned old to be bothered with...


Yes that would explain the 25mil+ daily players who play League of Legends on their smart phones.... wait a minute
SurrenderMonkey
State Protectorate
Caldari State
#38 - 2014-05-12 17:04:20 UTC
Here's another thread that is actually vaguely amusing when read within the context of this one:

https://forums.eveonline.com/default.aspx?g=posts&t=343850

Some people just aren't cut out for this particular game, and that's basically okay.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Kaarous Aldurald
Black Hydra Consortium.
#39 - 2014-05-12 17:05:33 UTC
Prince Kobol wrote:
Guttripper wrote:
From what I have seen of the "younger" generation at work, unless you can play Eve on a smart phone, this game is too damned old to be bothered with...


Yes that would explain the 25mil+ daily players who play League of Legends on their smart phones.... wait a minute


It actually explains that fairly well, given what a complete toilet that game is.

If that's what EVE has to become to get "mainstream" appeal, I say no thank you.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Gully Alex Foyle
The Scope
Gallente Federation
#40 - 2014-05-12 17:06:00 UTC
I dislike lights flashing out of my butt, but EVE's combat GUI is pretty sad too, imo.

EVE PVP has incredible depth, but those red squares and alphanumerical data don't exactly do a spectacular job in conveying that depth. It mostly happens in your own head, once you know enough about the game to understand what's actually happening behind the (dull) scenes.

Don't know how to improve it tbh, and certainly some vaporware dogfighting UI has no place in a fleet combat simulator. But there must be some way to make it look cooler (and more importantly, better at quickly and effectively conveing battlefield information).

I like to dream that in a couple of years CCP will make an ubercool 3D Oculus Rift interface for EVE combat (without changing the gameplay).

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!