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Why Eve isn't more popular?

First post
Author
Ramona McCandless
Silent Vale
LinkNet
#321 - 2014-05-14 13:10:04 UTC
Voight KampGaff wrote:
Newb STEAM player here.
PvE is pretty boring. An ISD gave me a link to look up missions. I fit a couple of armors that it says on the website. I throw in the drone types it says. Off I go to the mission ATM to get my free ISK.
I have not lost a ship yet. This is pretty easy. The missions seem very repetitive.
No boss fights.
No rare spawns that sometimes pop into missions to whup on me.
No unique spawns that pop out of nowhere.
Very, very very predictable.


Get a solid ship that can tank well, get a reasonable DPS and a cloak and go to Lowsec and Null

Kill Beltrats and run Combat Sites and Anomolies

Rake in the Isk, enjoy the randomness and have fun working on your strategy for avoiding those hunting you for your pod.

Thats where the best PvE Ive experienced is to be had.

Voight KampGaff wrote:
now I am afk mining asteroids in my Venture.

A few million ISK per episode.

Please stop afk mining for the safety of yourself and other space users. This is in breach of Standards and Practices [IEEE] Document Id #223.646.377 as well as the New Halaima Code of Conduct.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Solecist Project
#322 - 2014-05-14 13:16:05 UTC
It's easy, actually.

Too bad this post will drown amongst irrelevance.

CCP has no understanding of how to connect advertisements which create interest...
...with the actual reality of the game. For most people.

Instead of starting in actual social environments ...
... as in dropping them right into an actual community ...
... new players are completely left alone.

What worsens this effect is the mostly opinionated, biased and unprofessional
crap people in rookie corps tell others. Some rookie corps seem to do better than others,
but in general it's bad how players start.

There's a gigantic disconnection between the games reality
and how people are treated regarding learning it.


What's really weird though, is how obvious it is to fix this problem
and boost player retention... yet they either refuse to go that road,
or really simply don't see it.


Anyhow... drowning.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Markus45
Doomheim
#323 - 2014-05-18 02:46:02 UTC  |  Edited by: Markus45
Malcolm Shinhwa wrote:
Adunh Slavy wrote:

Needs to be more reward and less risk when joining a corp, for all parties.

Despite the whines and bleats of HTFU from the ass-hat brigade, the risk of awox and other sorts of douchebaggery are not healthy for the new player experience.


The only risks to joining corps that are unique is that of hisec corps. In every other area of space your corpmate can kill you, kill, each other, kill blues, randoms on the gate with no omnipotent NPC space police to save them. Corps in lowsec, nullsec, and wormhole space deal with this every day. Some how they manage to take in newbies and grow. What makes hisec corps so special that they need some sort of extra protection beyond the huge protections over all other space they already have?

What makes joining a corp so special that they change the mechanics of the type of space you are in?

You can and should be able to shoot corpies in low/null/WH because there is no CONCORD protection in those areas. In high-sec there is CONCORD.

Asking CONCORD to come help is not asking for extra protection. It's asking for consistent protection.

I know you are New Order so it's hard for you to see it this way, but AWOXing in-space ships in high-sec ruins the experience - or potential experience due to fear of AWOX - for far more players than it creates exciting and emergent content for. It is a nasty thorn on the side of this game and needs to be fixed. If it were balanced - and the removal of it created an imbalance - I would say HTFU. That is not the case here though.
Gryphon Infinite
Caldari Provisions
Caldari State
#324 - 2014-05-18 08:27:02 UTC
If CCP would hire me as a part time Producer of Game Design for them, or listened to some of my ideas: I have some great ideas on the New User Experience, to make the game more attractive and retention of players (NOT making the game easier!)

Also, my main focus is to improve the Eve Market Economy through better UI and more fluidity, for more and more tens of thousands of transactions per day. The faster and easier items exchange hands, the more combat Eve Online will have. The Market is the backbone for all combat and Warfare in Eve.
Mocam
Aliastra
Gallente Federation
#325 - 2014-05-18 08:38:46 UTC  |  Edited by: Mocam
Markus45 wrote:
Malcolm Shinhwa wrote:
Adunh Slavy wrote:

Needs to be more reward and less risk when joining a corp, for all parties.

Despite the whines and bleats of HTFU from the ass-hat brigade, the risk of awox and other sorts of douchebaggery are not healthy for the new player experience.


The only risks to joining corps that are unique is that of hisec corps. In every other area of space your corpmate can kill you, kill, each other, kill blues, randoms on the gate with no omnipotent NPC space police to save them. Corps in lowsec, nullsec, and wormhole space deal with this every day. Some how they manage to take in newbies and grow. What makes hisec corps so special that they need some sort of extra protection beyond the huge protections over all other space they already have?

What makes joining a corp so special that they change the mechanics of the type of space you are in?

You can and should be able to shoot corpies in low/null/WH because there is no CONCORD protection in those areas. In high-sec there is CONCORD.

Asking CONCORD to come help is not asking for extra protection. It's asking for consistent protection.

I know you are New Order so it's hard for you to see it this way, but AWOXing in-space ships in high-sec ruins the experience - or potential experience due to fear of AWOX - for far more players than it creates exciting and emergent content for. It is a nasty thorn on the side of this game and needs to be fixed. If it were balanced - and the removal of it created an imbalance - I would say HTFU. That is not the case here though.


There's some lack of understanding on this it seems.

E-Uni used to have a policy of no mixed fleets during wars. Why? So we *COULD* pop and pod-kill fleet members if necessary.

Someone goes AFK while on an op, the FC would pop their ship and pod to see they didn't leave a free kill for the WT's there. No CONCORD involvement with corp members.

Also corp members will often go out and spar/practice at different areas - shooting each other up to test out new ships and fittings.

Alliance members are different - CONCORD will pop you if you shoot an alliance member but not a corp member.

So AWOX and all the rest is still there in highsec. The only real difference is with alliance members and non-hostiles - not fellow corporation members.

The rest of it with respect to "consistency" - bunk. There is little consistency.

Highsec is different from lowsec. Lowsec is different from NPC nullsec which is different from SOV null which is different from wormholes. There are different rule-sets and environments around the game to offer a variety of CHOICES on where and how people will choose to play the game.

K-space can't close the entrances to their "homes" if threatened, w-space can't see who's in local, empire can't pop others without game-mechanic consequences, non-empire can't readily find stations to dock up at and only SOV null can build ships that can't dock in stations.

It's about trade-offs on how and where you operate and there are a lot of "inconsistencies" across this game to enable choice. So don't come out acting like it's all (or even should be) "consistent". That eliminates options.
Logan Revelore
Symbiotic Systems
#326 - 2014-05-18 08:40:07 UTC  |  Edited by: Logan Revelore
EVE isn't more popular because this game requires much more from the player in order for the player to be successful than other games do.

I will concede that the player experience can be made better though, and I believe that the initiatives in making game features discoverable through the UI is the right direction. Perhaps some videoguides can be added as well so new players can have an introduction to a given game feature without having to search youtube.

That said, if we hunt popularity/subscribers at all costs, it will detract from the complexity and scale of the game, since this is one of the major obstacles for the general gaming population. EVE is a game for the elite.
Gryphon Infinite
Caldari Provisions
Caldari State
#327 - 2014-05-18 08:50:46 UTC
Great post Logan! (The post above mine)

What I see in general, is that new players overwhelmingly love combat, whether it be PVE or PVP.

I think more and more ingame guides and resources are needed to explain what combat is, and the rulings. And more teachings.

It's simply for more transparency and available knowledge. And REMEMBER::: It's not to make it easier or to tell players what to do! It's simply explaining it more and entirely, if that player is interested in combat.
Josef Djugashvilis
#328 - 2014-05-18 09:47:28 UTC
I blame hi-sec.

This is not a signature.

Marie Trudeau
Trudeau Industrie SA
#329 - 2014-05-18 11:53:03 UTC
It has always been so, really.

The new user experience could certainly be improved, and the introduction to FW idea is probably a good one. Having said that, the intro for new players now is thousands of times better than it was in the past. Heck, when I started there was just a very bare bones intro and off you went. Still, it can be improved.

I'm not sure PvE is the key, really. PvE could be improved with more sleeper AI as well, but EVE isn't really a PvE game, so I'm not sure this would really make a big difference. That doesn't mean PvE shouldn't be worked on, but EVE will never be a PvE centric game, at the end of the day, in terms of the "sell" to new players. It's a competitive/cooperative game at its core, and I think that's why more value could be derived from adding elements of that to the new player experience, rather than focusing more on PvE.

However, I don't think that's why the game turns off many who try it. The factors involved there are the same as they have always been. The key ones are:

Learning curve. Lots to learn, takes a good deal of reading/effort to do so. Most new players like plug and play and learn as you go, and don't expect to have to learn much until they are much more involved in the game. EVE doesn't work like that, and that's an obstacle for a lot of players. Again, it's much more accessible than it used to be with the great wikis and other guides that are available for players now, but most new players don't want to spend that much time with resources like that when they are just starting a game -- they want it to be plug and play and EVE really can't be that while still being itself, I think. And for the enterprising types who do dive into the wealth of information that is available, it seems very daunting -- the learning curve is pretty steep. A small number of players will like that and dive in, while many will just walk away and play something else. That can't be changed, though, without making EVE something that it is not.

Avatar issues. Not a plug for WIS (my own .02 ISK on WIS is that while it is nice it is not worth spending the resources on in a game like EVE, and so best to leave it be), but many gamers have issues with not really having an active avatar, an having the ships be your character, in effect, for most o the game (in terms of what you see). This can't be fixed. Again, WIS is not the answer -- not a good use of resources. But it turns people off that the game is looking at ships all the time -- again, players are coming from other games where they are looking at their avatar all the time.

Perceived gap with vets. New players are often worried that they will "never catch up" with vets. We know this is true in terms of SP, and we also know that it doesn't really matter as much as they think it matters in individual encounters (only so many skills relevant in any one encounter, really), but it's still a hard sell, given that the game has been out for 10 years now and some players have a mountain of SP. Again, can't really change this, either.

Perceptions of community. EVE has a reputation for being a rough neighborhood. This is a good thing, in a way, because the game is a very bottom line, hardcore game set in a dark universe where you can be ganked anywhere at any time. That is unappealing to quite a few players. It isn't that they are all getting ganked immediately, of course -- it's the perception of the community as being rough. That can come out in chat channels and so on when they are playing the first few days, and turn them off. I suppose the community could be more welcoming of newcomers than it is, but, again, EVE is a rough neighborhood, really -- that's a core part of the atmosphere and the mechanic in the game, in terms of needing to constantly watch your back, trust almost no-one, and engage in outright competition with pretty much everyone on the server. That's something that will appeal to a small number of players, and turn off a large amount of others, but, again, it's what EVE is, and can't really be changed very much without changing EVE.

So, yes, it would be good to continue to improve the new player experience to make it better for people. However, I do think that the reality is that the game is really designed to appeal to a limited set of players -- it can't have a more mass appeal unless it is rejiggered to be something other than what it is.
Zachary Taylor
Yoyodyne corporation
#330 - 2014-05-18 15:22:03 UTC
Audrey UntzUntz wrote:
PVE combat in MMO is always shite. At least in EVE you aren't stuck in a canned animation looking like your dancing to the hoolah with lights flashing out of your butt.

I don't think the lack of PVE is what makes EVE unpopular. I believe it's mostly related to the harshness of the EVE player base. If you ask a random player what they think about EVE, they will usually respond with:
1) Incredibly intense and serious game
2) Populated by equally intense and serious douchebags.



What an intense and serious douchebag response. Oh, wait...
Shari Evan
Caldari Provisions
Caldari State
#331 - 2014-05-18 20:02:49 UTC  |  Edited by: Shari Evan
A niche Game with stone old mechanics and 99% bordedom. Thats why we love EVE..
For all those stubborn EVE-Bittervets and circlejerks, i would recommend to watch the Zero Punctuation
of EVE.
https://www.youtube.com/watch?v=US92PR1tI1o

/flame on
Jessica Ones
Out of the Blue Evolutions
Young Miners Christian Association
#332 - 2014-05-19 03:21:51 UTC
Isn't anyone going to step out side the game for a moment and say "time"? I would like to know how much of the attrition rate is because EVE is a slow game that requires a lot of time and commitment. PVP in EVE requires significant time and commitment. It is very possible that many perspective players can't find the real life time to put in to EVE. If you only have an hour or so a night of free time to play EVE can be a punishingly difficult experience that is just not fun enough to put your precious, brief free time in to.
Erica Dusette
Division 13
#333 - 2014-05-19 03:30:52 UTC
Jessica Ones wrote:
PVP in EVE requires significant time and commitment.

Not at all. Smile

Really how much time and ISK pvp requires depends on the level you're involved in it and what you fly. It would take you five minutes to fit up a decent pvp fit frigate, another 5 mins to jump into lowsec and probably all of a minute or two to find a fight.

I read your other thread, and like you I'm a 30-something parent, working two jobs, one of them shift-work. Pretty much all I do in EVE is pvp, and when I'm not doing that I'm relaxing and doing some roleplay. I log in daily usually for a few hours, sometimes much longer depending on RL stuff.

Financing pvp? Well if you finance your EVE by working ingame (mining, farming, trading, production, etc) then why not spend a week making money, then the next week blowing it on pvp ships? Rinse and repeat. As for me I just fund my EVE fun with plex as I Just want to login and play and not spend my game time working for more game time.

Another option is to get into a large corp friendly to pilots who're new to pvp. Not only will most such corps have a ship replacement policy, but with a big membership you can be sure there'll be people online whenever you log in to fly with you.

Jack Miton > you be nice or you're sleeping on the couch again!

Part-Time Wormhole Pirate Full-Time Supermodel

worмнole dιary + cнaracтer вιoѕвσss

Ranzabar
Doomheim
#334 - 2014-05-19 03:47:11 UTC
Why should Eve be popular? If CCP is paying the bills, why do we have to entertain anyone. So most people bail out in shortly after giving it a try. So what?

If I wanted to play spaceship with the ADD crowd, I'd play Star Trek Online.

Frankly, as long as the current business model at CCP lets the employees drive Skodas and send their börn to a good school, I'm really OK with Eve being low on the popularity scale.

Abide

Katsumoto Moliko
Players vs. EVE
Goonswarm Federation
#335 - 2014-05-19 03:49:02 UTC  |  Edited by: Katsumoto Moliko
In response to the OP, I think that EVE isn't more popular because it is a highly social game and you need to make friends in order to experience all it has to offer (other than mining and mission running).

And your average MMO consumer is not what you would call a "people person."
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#336 - 2014-05-19 08:19:02 UTC  |  Edited by: epicurus ataraxia
Jenn aSide wrote:
The question in the OP is wrong. The question isn't "why isn't EVE more popular". That question has been answered by every poster who has detailed all of the themepark features and mechanics that EVE Online lacks.

The real question is this: If you Need those kinds of things to enjoy a game and just have to have it in a future/space setting, why are you here (in EVE Online, a game that doesn't have those things) instead of HERE (a game that does have all those things you say you want)?

Jenn
From your posts it seems that You are making the assumption that the game you play in the way you play, is the same game others are playing.
That is simply not true.
There are lots of niches that although they rub up against one another, are really very very different.
You also believe that the niche you play in has a sense of being "more entitled" than the other niches.
And seem to believe that your niche is the only one to have any right to exist and other players in other niches should just get out as they are doing EVE wrong.
Plenty of posters believe this fallacy, and attempt to drive those that choose otherwise out of the game.
They succeed quite often, often enough to hurt CCP's bottom line.
Do you really, really believe that any company is crazy or stupid enough to allow this to continue indefinately?

I may be wrong in believing that CCP wants to thrive and survive , and actually suprisingly discover that CCP is full of Psycopathic Viking lunatics, who look forward to game Valhalla with RAGE and just want to damage and destroy their company, as much as possible until they pass over. But I really do not think that is realistic.

So the more you drive people away to my little pony online or the more realistic competition, the sooner your game style gets extinguished.

Is that really a good idea?

There is one EvE. Many people. Many lifestyles. WE are EvE

Ramona McCandless
Silent Vale
LinkNet
#337 - 2014-05-19 08:23:16 UTC
epicurus ataraxia wrote:

I may be wrong


I cannot begin to conceive of a world where you could be more wrong.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#338 - 2014-05-19 08:26:30 UTC  |  Edited by: epicurus ataraxia
Ramona McCandless wrote:
epicurus ataraxia wrote:

I may be wrong


I cannot begin to conceive of a world where you could be more wrong.

So you believe that CCP is full of Psycopathic self destructive lunatics with no loyalty?
That's a Bit harsh......

There is one EvE. Many people. Many lifestyles. WE are EvE

Ramona McCandless
Silent Vale
LinkNet
#339 - 2014-05-19 08:29:46 UTC
epicurus ataraxia wrote:

So you believe that CCP is full of Psycopathic self destructive lunatics with no loyalty?
That's a Bit harsh......


That would be the exact opposite of what I have just stated.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#340 - 2014-05-19 08:32:29 UTC  |  Edited by: epicurus ataraxia
Ramona McCandless wrote:
epicurus ataraxia wrote:

So you believe that CCP is full of Psycopathic self destructive lunatics with no loyalty?
That's a Bit harsh......


That would be the exact opposite of what I have just stated.


So you agree with me that CCP will look after it's own interests, and not allow a small group of extremists to actively and deliberately drive other players out of the game indefinately?

And those extremists will discover they are not acting in anyones best interests especially their own and will regret their actions..

Glad we agree

There is one EvE. Many people. Many lifestyles. WE are EvE