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Why Eve isn't more popular?

First post
Author
Caleb Seremshur
Commando Guri
Guristas Pirates
#221 - 2014-05-13 13:39:10 UTC
Star wars isn't about spaceships its about taking knights&wizards and extrapolating them in to a scifi environment
Neutrino Sunset
Sebiestor Tribe
Minmatar Republic
#222 - 2014-05-13 13:40:06 UTC
First of all, many thanks for what's been an interesting and generally good natured discussion. I'll start by clarifying a couple of points from my original post.

One. I never stated that PvE being shite is the _only_ reason that Eve isn't more popular, there are obviously multiple factors at play here, but given the expections people have of an MMO I do think it's one of the more important ones.

Two. Tippia pointed out that the Sleeper AI is actually used by belt and mission rats. I was unclear in the OP. I didn't mean that I wanted belt and mission rats to utilize the same code infrastructure (I don't care how it's coded), what I meant was that I wanted belt and mission rats to exhibit the similarly challenging combat behaviour as Sleeper and Incursion rats, irrespective of how that is actually coded.

To the one or two trolls that automatically replied that if Eve's too hard for me I should go play WOW I'd just like to remind them (as if they even read the OP anyway), that what I proposed was that PvE would be made much more engaging if it was made _much_ _harder_.

To those who remarked that PvE is shite in all MMO's I have to admit that's almost certainly true, but that it's still no excuse for it being shite in Eve, and if it remains as shite here as it currently is then sooner or later some other game is going to come along and eat CCP's lunch. And I expect we all already know of some of those games that are in the pipeline that might do just that.

One oft repeated claim is that Eve is niche so it doesn't make the slightest difference how popular Eve is. I beg to differ. Being increasingly niche is the precurcusor to being extinct. The more popular Eve is the more money CCP makes, the more they can invest in the game and the better it becomes. That's a virtuous circle. The flip side is a game that becomes increasingly niche before it folds. Now I'm not suggesting Eve is going to fold any time soon, but it seems fairly obvious that the more money CCP makes the better it is for all of us.

A lot of people have highlighted how other MMO's provide that artifical sense of achievement (you grind 5 wolves, get a halo and level up), Eve does not have this (thank God). And that in Eve loss is permanent. I don't think either of these things discourage players at all. I think people signing up to play Eve know full well what Eve is all about. Eve provides a far deeper sense of achievement whether it's from looting a lucrative relic site deep in hostile territory and getting out alive, completing a 7/10 DED deadspace site in a cruiser or ganking the gatecamp on the doorstep to your nullsec empire with half their numbers. These are the highlights, The lowlights are some of the absolutely terrible mechanics that are in your face the whole time that you are doing these things.

Others have sugested that the skilling up process leaves people feeling useless for a long period after starting. I've just started skilling up an alt for some cheap PVP and with some cheap attribute implants and a focused skillplan it really doesn't take more than a couple of months to acquire T2 frigate and T1 cruiser skills. I think people starting Eve now will have heard all the horror stories of long skill training so I'd be somewhat surprised if that was a major disincentive for those that take the plunge.

Another point that's repeatedly made is that Eve is all about PvP and that PvE is somehow secondary if not entirely irrelevant. This opinion strikes me as at the very least a generalization, more likely a complete fallacy, and quite probably also a pointless dig at the playstyle of others.

Here are a couple of assertions that I'd be interested to see whether anyone disagrees with.
1. More people log in to exclusively PvE than log in to exclusively PvP.
2. There are far more NPC kills than player kills.

It may be that there are some here who are such awesome PvPers that they make enough isk from ransoming noob's capsules in lowsec and looting the wrecks of their defeated enemies to keep themselves supplied with shiney T2 combat ships. To them I'd ask "where do you think the guy you just ransomed got his isk from to pay you or buy his ship in the first place?", and where do you think all the materials needed to build your PvP ships came from too?

Uber PvPers aside I think it's fairly incontravertable that the majority of us get our resources from PvE, one way or another, and the bottom line is that if PvE were removed from the game entirely then after enough ships had been turned to space dust we'd all ultimately end up fighting in noobships.

PvP and PvE exist almost in a state of symbiosis. PvP requires PvE to make the things that get blown up. New players join Eve with dreams of marvelous and exciting PvP, but most start off using PvE as a means to learn about the game while skilling up and equipping. Sooner or later some migrate to PvP, some never do, but the numbers of new players who start off by jumping straight into PvP and never PvE at all is probably a fairly tiny percentage.

So with all that said it still seems pretty self evident to me that improving the core PvE mechanics would go quite a long way to improving the new player experience and player retention.
Kaarous Aldurald
Black Hydra Consortium.
#223 - 2014-05-13 13:40:31 UTC
Caleb Seremshur wrote:
Star wars isn't about spaceships its about taking knights&wizards and extrapolating them in to a scifi environment


You forgot also transposing the plotlines of several Samurai and spaghetti western movies into a sci fi setting.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Tare Bloodraven
My Test Corp
#224 - 2014-05-13 13:40:38 UTC
Tricia Killnu wrote:
I started an alt the other day to see about this new player experience. Within 1 hour of running the tutorial missions I was convoed by someone asking if they wanted to show me how to mine in low sec.

I chuckled to myself and pretended to play the noob and say yes. Though on my 2nd account I fired up my main and made my way to said system as I knew exactly what was going to happen.

So I fitted my venture with Scram and web and a Shield mod as well as mining lasers to keep up appearances.

Well in warps in a thorax and Vexor and my chat with the character offering to help stops. I lock the Thorax scram web as my main warps in. Thorax went down really fast and the vexor warped out. . . Main was in a rupture LOL

The point of the story?

Some new players will not look kindly on that situation at all as it was not an attempt to help but get an easy gank on an unskilled new player.

But this is eve you say?

Yes it is, and thats why it will stay niche. Unless the playerbase changes nothing CCP does will be able to change such things from happening.

Is that good? Is that bad? Depends on where your camp lies. Me I prefer camps in low sec on a gate linked to highsec Lol



It's difficult to teach a new player the prime rules: don't fly what you can't afford to lose, is normally the first one everyone preaches. However, In a game that expects you to join forces in a Corp ( or guild or whatever the game of choice is)
DTA ( Don't trust anyone) just doesn't make for a good game mechanic and in this game unfortunately that is the PRIME RULE.
Tare Bloodraven
My Test Corp
#225 - 2014-05-13 13:42:03 UTC
Kaarous Aldurald wrote:
Caleb Seremshur wrote:
Star wars isn't about spaceships its about taking knights&wizards and extrapolating them in to a scifi environment


You forgot also transposing the plotlines of several Samurai and spaghetti western movies into a sci fi setting.


but but you get to walk in the Captains Quarters!!!! Doesn't that count for something?
Ramona McCandless
Silent Vale
LinkNet
#226 - 2014-05-13 13:45:39 UTC
WASPY69 wrote:

Playing EVE on the other hand, that same lab monkey get's thrown out of a moving car into a big forest out in the middle of nowhere, and the driver shouts "best of luck, lol!".


+1 for this alone lol

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

BrundleMeth
State War Academy
Caldari State
#227 - 2014-05-13 13:52:44 UTC
Tare Bloodraven wrote:
BrundleMeth wrote:
People quit because they are lazy, entitled and looking for quick or instant gratification. I see people whining loudly when they have to train a skill for 7 days. 7 days is nothing...


Ha ha ha try Carrier 5

I know what you mean. On my Main I had Gunnery maxed. Every single skill at Level 5. Then, after the last big upgrade where they seperated a bunch of skills into new groups, they took a few skills from Gunnery but added Doomsday Weapons.

My main isn't close to flying a titan and in fact, I have no interest in one. But now I had this one bloody skill missing fro my perfect Gunnery. So, of course, I had to train it. To go from Level 4 to Level 5 took me 57 days...

But now, my Gunnery is perfect for now, with over 2 solid years of training that one Group...

But I am a happy Camper...
Tare Bloodraven
My Test Corp
#228 - 2014-05-13 13:55:51 UTC
actually the hand to hand is fun, kicks are way over powered, one kick kills whereas some weapons take several shots....
other weapons just lack, sniper rifle takes multi-shots sometimes and auto pistol is total garbage weapon it pretty much gives some fool with no skill a robokill weapon. mechs are weak for what they are, pretty much better off putting them on auto and let them fight on their own.
Tare Bloodraven
My Test Corp
#229 - 2014-05-13 14:01:13 UTC
BrundleMeth wrote:
Tare Bloodraven wrote:
BrundleMeth wrote:
People quit because they are lazy, entitled and looking for quick or instant gratification. I see people whining loudly when they have to train a skill for 7 days. 7 days is nothing...


Ha ha ha try Carrier 5

I know what you mean. On my Main I had Gunnery maxed. Every single skill at Level 5. Then, after the last big upgrade where they seperated a bunch of skills into new groups, they took a few skills from Gunnery but added Doomsday Weapons.

My main isn't close to flying a titan and in fact, I have no interest in one. But now I had this one bloody skill missing fro my perfect Gunnery. So, of course, I had to train it. To go from Level 4 to Level 5 took me 57 days...

But now, my Gunnery is perfect for now, with over 2 solid years of training that one Group...

But I am a happy Camper...


unfortunately it took EVEMON make it possible to deal with mulitple character training and CCP just doesn't understand how much goes in to getting a character made (or doesn't care) because they haven't dealt with it in game. If it weren't for EVEMON I don't know if I would have as many characters as I do trained as well as I do. They rely on so many 3rd party tools to complete what is missing.
Ramona McCandless
Silent Vale
LinkNet
#230 - 2014-05-13 14:03:45 UTC
Tare Bloodraven wrote:


unfortunately it took EVEMON make it possible to deal with mulitple character training and CCP just doesn't understand how much goes in to getting a character made (or doesn't care) because they haven't dealt with it in game. If it weren't for EVEMON I don't know if I would have as many characters as I do trained as well as I do. They rely on so many 3rd party tools to complete what is missing.


Again, cant say Ive used it, cant say I will

EVEMON and EFT are both far from essential

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Organic Lager
Drinking Buddies
#231 - 2014-05-13 14:21:09 UTC
Kaarous Aldurald wrote:
Tare Bloodraven wrote:

Tech I destroyers are for killing Tech 1 frigates LOL


No, they're not. They're for dealing a large amount of DPS in a vulnerable platform.

You know, killing miners.

But since you're asking for a Hulk to isk tank them, and crying about how a 10 mil ship can kill a 200 mil one, yeah, you're being a carebear.


How do you not see an issue with this? You shouldn't fly a valuable paper tanked mining boat or I'm going to blow you up in my valueless paper tanked dessy. This causes an unbalance of one side putting far less on the line then the other and a situation of the pot calling the kettle black.

Nothing will drive a new player away faster then feeling cheated or being unable to play.
Ramona McCandless
Silent Vale
LinkNet
#232 - 2014-05-13 14:22:32 UTC
Organic Lager wrote:


How do you not see an issue with this? You shouldn't fly a valuable paper tanked mining boat or I'm going to blow you up in my valueless paper tanked dessy. This causes an unbalance of one side putting far less on the line then the other and a situation of the pot calling the kettle black.

Nothing will drive a new player away faster then feeling cheated or being unable to play.


Sorry, are you being sarcastic? Im probably being teh dumb but I cant tell, sorry

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Tare Bloodraven
My Test Corp
#233 - 2014-05-13 14:30:56 UTC
Neutrino Sunset wrote:
First of all, many thanks for what's been an interesting and generally good natured discussion. I'll start by clarifying a couple of points from my original post.


Here are a couple of assertions that I'd be interested to see whether anyone disagrees with.
1. More people log in to exclusively PvE than log in to exclusively PvP.
2. There are far more NPC kills than player kills.


So with all that said it still seems pretty self evident to me that improving the core PvE mechanics would go quite a long way to improving the new player experience and player retention.


Hmm is that an:

Are there more PVPrs or Carebears question? (oh is that a crap storm of a discussion even when it isn't the topic.)
I hate assumptions so don't know where you would get real numbers?
I think a very high % deals with the PVE and NPCs just because that is the game. Exclusively??? only CCP could give you those numbers and that Exclusivity may change depending who's online in a players Corp / Alliance . it's gotta be some bell curve looking graph i would imagine. Missions and Ratting is a Money Maker in the Game for anyone available at anytime. Where as maybe a fleet of friends / Corp mates ect may not be. It is a core part of EVE.

But this is just my opinion over the years.
Solecist Project
#234 - 2014-05-13 14:34:24 UTC
Why?

ToolTips!

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Organic Lager
Drinking Buddies
#235 - 2014-05-13 14:40:35 UTC
Ramona McCandless wrote:
Organic Lager wrote:


How do you not see an issue with this? You shouldn't fly a valuable paper tanked mining boat or I'm going to blow you up in my valueless paper tanked dessy. This causes an unbalance of one side putting far less on the line then the other and a situation of the pot calling the kettle black.

Nothing will drive a new player away faster then feeling cheated or being unable to play.


Sorry, are you being sarcastic? Im probably being teh dumb but I cant tell, sorry


Why do you say that?
Ramona McCandless
Silent Vale
LinkNet
#236 - 2014-05-13 14:57:33 UTC
Organic Lager wrote:
Ramona McCandless wrote:
Organic Lager wrote:


How do you not see an issue with this? You shouldn't fly a valuable paper tanked mining boat or I'm going to blow you up in my valueless paper tanked dessy. This causes an unbalance of one side putting far less on the line then the other and a situation of the pot calling the kettle black.

Nothing will drive a new player away faster then feeling cheated or being unable to play.


Sorry, are you being sarcastic? Im probably being teh dumb but I cant tell, sorry


Why do you say that?


Because a Procurer is about as far from paper tanked as any T1 ship short of a BC or BS can be and its the easiest barge to fly

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

SurrenderMonkey
State Protectorate
Caldari State
#237 - 2014-05-13 15:01:46 UTC  |  Edited by: SurrenderMonkey
Tare Bloodraven wrote:


Not everyone wants to have everything they work for ripped off, stolen, scammed or blown up. To top it off almost EVERY change to the game is made by CCP to DRIVE players out of High Sec.


Er... it's not like those possibilities exist in a vacuum. Someone can't just come into my wallet and steal my stuff. And scams? All I have to do to avoid those is pay attention. Hell, it's a rare event that I even get blown up unless I've gone out of my way to put myself in a situation where that's pretty likely.

Quote:
Taking Asteroid belts out of systems like Juunigaish and Suroken years ago ????
Now Removing the ICE BELTS and making them 20 rocks twice a day.
Took away "Loot" and replaced it with CRAP "scrap metal"
Took away "Drone ores" now drones drop nothing
Took away the static complexes and gave us pop-ups that disappear
The list goes on and on of the little fun things players did that no longer exist for no REAL reason.


ICE BELTS were changed because ICE was a functionally unlimited resource. The entire universe's ice needs could be met from just four ice belts. This meant that ice mining was of substantially lower value than intended, and that there was no real economy for ice. This was a REAL problem that required a REAL change for a REAL reason.

Loot reduction and drone alloy removal, similarly, were to address the fact that mining is supposed to be the primary way that minerals are introduced into the economy, and competition from these alternate sources was depressing mineral prices and making mining less valuable than intended. Again, this was changed for a REAL reason.

Static complexes were removed because they created a dynamic where the same systems were endlessly farmed by the same people ad nauseum. Complexes generate some of the best items in the game. Do you really think it should be as easy as 'push button -> receive bacon'?

All of those changes were made for REAL reasons. That you didn't like or appreciate the reasons doesn't make them less REAL, and says more about you than it does about the changes.

Quote:
Upcoming now manufactures need to transport BPC's and ores to different stations to get the best price to build? oh great....every gankers dream come true .....


Yes, how awful, you might have to interact with another player.

Quote:
and everyone that didn't EARN the right to put a POS in HIGH SEC because they didn't have the Standing can do so (WTF) **** on those that did all that effort.


I did the standings grind to anchor a POS in high sec, and I'm fine with this change. Standings grinds are the very definition of tedium, and I don't think the fact that I sucked it up and did it when it was necessary means that "feature" needs to be frozen in place for all eternity, never to be improved upon or made any less tedious simply because I've got mine.

Quote:
I really don't give a flying fornication over the changes to appearances of the ships but it really does suck when a 200 mill Hulk (That I was required to train to exhumers 5 to fly by the way) gets ganked in High Sec by a NOOB in 10 Mill isk Destroyer suicide gank (and gets paid full insurance for it) what "Balance" is that?


Yeah, it turns out that price doesn't actually determine how much tank you get, and a high-damage beast like a destroyer doesn't have much trouble cutting through a flimsy non-military ship like a Hulk. Fly a skiff if it bothers you so much. Also, there's no insurance payout for suicide ganking.

I believe I've hit the quote cap, but the rest of your post was the exact same flavor of stupid anyway, so this should suffice.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Organic Lager
Drinking Buddies
#238 - 2014-05-13 15:25:02 UTC
Ramona McCandless wrote:
Organic Lager wrote:
Ramona McCandless wrote:
Organic Lager wrote:


How do you not see an issue with this? You shouldn't fly a valuable paper tanked mining boat or I'm going to blow you up in my valueless paper tanked dessy. This causes an unbalance of one side putting far less on the line then the other and a situation of the pot calling the kettle black.

Nothing will drive a new player away faster then feeling cheated or being unable to play.


Sorry, are you being sarcastic? Im probably being teh dumb but I cant tell, sorry


Why do you say that?


Because a Procurer is about as far from paper tanked as any T1 ship short of a BC or BS can be and its the easiest barge to fly


I say paper tanked mining ships and you bring up the cheapest most heavily tanked ship? Everyone who wants to mine should all be flying procurers with tank mods and stop any form of progression in the mining field, yeah that's really going to get people to stay. **** pay and the feeling of working towards nothing.

Not to mention you completely glazed over the fact that a gank cata still has no reason to use a single tank mod. Why are gankers allowed to use the most efficent ship to maximize effectivness when everyone else is expected to gimp their effectiveness?
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#239 - 2014-05-13 15:29:58 UTC  |  Edited by: Barbelo Valentinian
Ramona McCandless wrote:


Unless you feel that appealing to the masses would be helping CCP? Is that what you mean?


No, I think the best hope CCP has is of ditching the misleading ads that suggest the game is more of a sim than it is, de-emphasize the PvE aspect in the tutorials, and somehow - that's the tricky part - get people into the core of what EVE is quicker, i.e. the social aspect.

CCP needs to attract more of the type of person who's likely to enjoy EVE, and less of the type of person who's unlikely to enjoy it, and then gets disappointed and leaves.

I envisage something like a cross between RvB and EVE UNI, but dev-organized, where a player is put into PvP situations with other newbies more quickly, but in a slightly safer way than in the full game just so they can get their bearings in basic things (in the same way as they do in the PvE tutorial).

Before re-subbing, I recently created a trial account just to check out the NPE, and I thought one of the best things about it was the little tutorial where you lose a ship, and the game tells you you're going to lose ships in this game. That's the direction that the NPE needs more of, only combined with more of an experience of playing with other players and PvP-ing immediately. The only problem with that little tutorial was, it wasn't your ship you were losing, but one given to you! :)


Maybe, actually, you could have an option to have a PvP start or a PvE start. The game does need some PvE, and it needs people who like building and accumulating as much as it needs people who like destroying and being asshats. But the latter are woefully underserved in the NPE.

I think that, in tandem with what others have suggested - i.e. making the PvE experience more intrinsically interesting in various ways (e.g. perhaps making it more PvP-like, things like that), might help.
Ramona McCandless
Silent Vale
LinkNet
#240 - 2014-05-13 15:35:10 UTC
Organic Lager wrote:


I say paper tanked mining ships and you bring up the cheapest most heavily tanked ship? Everyone who wants to mine should all be flying procurers with tank mods and stop any form of progression in the mining field, yeah that's really going to get people to stay. **** pay and the feeling of working towards nothing.


The cheapest most heavily tanked mining ship is the easiest to fly, so doesnt that suggest that newer players and solo artists should be using it? We arent talking about everyone who wants to mine. We ARE talking about new players.

Please tell me more about how flying a Retriever is so much more sensible and "progresses" the field of mining. This is a term I haven't heard used in regards to the different ways to be the slowest isk/hour profession.

Organic Lager wrote:
Not to mention you completely glazed over the fact that a gank cata still has no reason to use a single tank mod. Why are gankers allowed to use the most efficent ship to maximize effectivness when everyone else is expected to gimp their effectiveness?


Plenty of people do their first few missions in them, so theres a reason to tank them. Plenty of people use them to salvage, and that too can benefit from a tank every now and again.

Your sentence regarding min/max effectiveness shows a poor understanding of the ships, their roles and how they are used.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann