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Hurricane for security missions?

Author
Nova Serine
Republic University
Minmatar Republic
#1 - 2014-05-12 04:40:23 UTC
Been spending some quality alone time running security missions, training up my skills to be able to get into some higher level machinery of destruction... would a Hurricane suffice for running low to mid level security missions? If so, any recommended fits?

Two rolls of duct tape; one for my ship, and the other for unruly ride-alongs.

Mara Pahrdi
The Order of Anoyia
#2 - 2014-05-12 05:13:12 UTC
Nova Serine wrote:
Been spending some quality alone time running security missions, training up my skills to be able to get into some higher level machinery of destruction... would a Hurricane suffice for running low to mid level security missions? If so, any recommended fits?

Not sure what you understand by low to mid level security missions.

That said, do not use a BC in level 1 security missions. It's a waste of time. You can use them in level 2 missions, but cruisers will be faster in most missions.

BCs are fine in level 3 missions. I used to prefer heavy hitting, long range arty canes with passive shield tank and had an armor tanked cane on standby for missions with ewar.

Remove standings and insurance.

Asia Leigh
Kenshin Industries.
Kenshin Shogunate.
#3 - 2014-05-12 05:36:33 UTC
Nova Serine wrote:
Been spending some quality alone time running security missions, training up my skills to be able to get into some higher level machinery of destruction... would a Hurricane suffice for running low to mid level security missions? If so, any recommended fits?



Some points here,

1. Just because you can fly something bigger doesn't mean that you should. If you are still in level 1 and Level 2 missions then a destroyer or cheap cruiser is enough. You really don't need the battle-cruiser till you reach level 3 missions.

2. Before you fly a battle-cruiser you should be able to fit a full T2 tank at the least. Nothing is worse then spending a good portion of your wallet for a new ship then lose it because you had an insufficient or improper tank. speaking of which...

3. Don't fly what you cant afford to lose. You don't want to spend most of your wallet on a ship + fit and have it go boom leaving you dead broke.
Apply the damn rules equally >.>
Nova Serine
Republic University
Minmatar Republic
#4 - 2014-05-12 05:47:57 UTC
Good points. I'm currently running L1 and L2 missions and am working my way up to a Hurricane for L3 missions, was more or less wondering if that was a good ship for taking care of business.

Smile

Two rolls of duct tape; one for my ship, and the other for unruly ride-alongs.

Sabriz Adoudel
Move along there is nothing here
#5 - 2014-05-12 06:25:56 UTC  |  Edited by: Sabriz Adoudel
While the Hurricane will do lots more damage to larger ships than smaller ships do, and can take more of a beating, you will also find that it struggles to hit small, agile ships that destroyers can eat alive.

It can definitely get the job done in level 3 missions at low to medium skills, or level 4 in medium to high skills.

What are your reasons for running sec missions? That will help answer better.

I support the New Order and CODE. alliance. www.minerbumping.com

Nova Serine
Republic University
Minmatar Republic
#6 - 2014-05-12 07:04:43 UTC
Sabriz Adoudel wrote:


What are your reasons for running sec missions? That will help answer better.


At present, just building up ISK in a casual state as opposed to PVP interaction. My free time is a little sporadic so I tend to jump on, run some missions, admire the scenery, that sort of thing. I tend to solo a lot more than anything, just want to be as self sufficient as possible until I'm in a position to properly fleet up etc.

Two rolls of duct tape; one for my ship, and the other for unruly ride-alongs.

Gregor Parud
Imperial Academy
#7 - 2014-05-12 07:10:44 UTC  |  Edited by: Gregor Parud
As per above, bigger isn't necessarily always better so I'd suggest to do lvl 1 in a destroyer, lvl 2 missions in a cruiser and then for lvl 3 mission you'll get yourself a Hurricane. It's not a rule set in stone of course but generally it does make the most sense to do it that way.

To give you an idea of fitting here's 2 fitting options; armour and shield. Shield fit you'll want to use against minmatar, caldari and gallente NPC factions and the armour version is for Amarr factions. And since, generally, the npc faction you'll fight is based on the faction space you're in you can control that a bit. On top of that Minnie favours shield tanking for PVE so ideally you don't want to be in amarr space for missions.

These are templates so replace all modules with better meta versions (be it named or T2) where you can, and of course adapt resists based on what you're fighting.



[Hurricane, lvl 3 low SP Shield]
Gyrostabilizer I
Gyrostabilizer I
Tracking Enhancer I
Tracking Enhancer I
Shield Power Relay I
Shield Power Relay I

10MN Afterburner I
Large Shield Extender I
Adaptive Invulnerability Field I
Explosive Deflection Field I

650mm Artillery Cannon I, EMP M
650mm Artillery Cannon I, EMP M
650mm Artillery Cannon I, EMP M
650mm Artillery Cannon I, EMP M
650mm Artillery Cannon I, EMP M
650mm Artillery Cannon I, EMP M
Small Tractor Beam I

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I

Warrior I x5





[Hurricane, lvl 3 low SP Armour]
Medium Armor Repairer I
Armor EM Hardener I
Armor Thermic Hardener I
Armor Thermic Hardener I
Gyrostabilizer I
Gyrostabilizer I

10MN Afterburner I
Tracking Computer II, Optimal Range Script
Cap Recharger I
Cap Recharger I

650mm Artillery Cannon I, EMP M
650mm Artillery Cannon I, EMP M
650mm Artillery Cannon I, EMP M
650mm Artillery Cannon I, EMP M
650mm Artillery Cannon I, EMP M
650mm Artillery Cannon I, EMP M
Small Tractor Beam I

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I

Hobgoblin I x5
Nova Serine
Republic University
Minmatar Republic
#8 - 2014-05-12 07:17:08 UTC
Gregor Parud wrote:
As per above, bigger isn't necessarily always better so I'd suggest to do lvl 1 in a destroyer, lvl 2 missions in a cruiser and then for lvl 3 mission you'll get yourself a Hurricane. It's not a rule set in stone of course but generally it does make the most sense to do it that way.



I've been switching between a Rupture and a Thrasher (both shield tanking) for L1 and L2 missions to see what works best, experimenting with artillery vs autocannons, that sort of thing. Seems like I'm on the right track based on what everyone in here is saying, so that's pretty cool. Thanks for the helpful info, all!

Big smile

Two rolls of duct tape; one for my ship, and the other for unruly ride-alongs.

Sabriz Adoudel
Move along there is nothing here
#9 - 2014-05-12 07:38:08 UTC
Nova Serine wrote:
Sabriz Adoudel wrote:


What are your reasons for running sec missions? That will help answer better.


At present, just building up ISK in a casual state as opposed to PVP interaction. My free time is a little sporadic so I tend to jump on, run some missions, admire the scenery, that sort of thing. I tend to solo a lot more than anything, just want to be as self sufficient as possible until I'm in a position to properly fleet up etc.



Missioning isn't the only option available to you if you want to build up ISK, nor is it the best. (Although it will teach you a good deal about the broad game interface and get you a few useful standings increases).

If you train rudimentary trading skills (Daytrading 3, Accounting 3, Broker Relations 3, Retail 3, Marketing 3, Contracting 2 and all prerequisites; I think that's about 2 days of training) you will be able to acquire far more ISK than missions will make you. Merely buying modules in places local supply is high and hence they are cheap, paying couriers (via the Contracting skill) to move them to where the local consumption is high and hence prices are higher, you can make a decent income that will outshine missioning.

However I do recommend continuing to run missions until they begin to bore you (then stop completely).

I support the New Order and CODE. alliance. www.minerbumping.com

erg cz
Federal Jegerouns
#10 - 2014-05-12 08:07:03 UTC
Sabriz Adoudel wrote:
Merely buying modules in places local supply is high and hence they are cheap, paying couriers (via the Contracting skill) to move them to where the local consumption is high and hence prices are higher, you can make a decent income that will outshine missioning.

However I do recommend continuing to run missions until they begin to bore you (then stop completely).


Now this numbers game (trade activity) seems to me the real boring stuff . If I come to space simulator like this one I do not want to PvP scumming and playing with excell sheets.

If doing mission becomes boring, there are missions in another space , another ships etc. Autocannon fitted signature tanking way of doing missions can be something very much different, than snipering with artillery. Actually Sabriz Adoudel uses Ishtar (cruiser) to get some fun from L4 missioning.

Of cause if you are math type of person, do the trade - you will find much opportunities to have fun with so many players and so many locations. But L4 missions can provide you with 30-50 milions of ISk easy, fun and safe way even if you really low in skills. Plus you will see stuff like cathedrals, bunkers, pleasure hubs or tactical units.
Viserys Anstian
Sebiestor Tribe
Minmatar Republic
#11 - 2014-05-12 15:15:12 UTC  |  Edited by: Viserys Anstian
Do both. I mission, and update trades when I'm done. A little of both worlds.

Just 2-3 weeks of trade skill training and you can be up and running with little delay (in the grand scheme of thinks) on your pew pew skills.

I routinely go from hi sec missions, to low sec missions, to null sec exploring, back to high sec missions, all with a little trading mixed in.
Damen Apol
Republic Military School
Minmatar Republic
#12 - 2014-05-12 15:57:05 UTC
As I recall, you can get more damage from 20km away using an energy weapon fitted Hurricane than you can with a projectile fitted Hurricane, see EFT for details.

So no, I wouldn't recommend a Hurricane for anything ever, other than it's beautiful ship design.
Vortexo VonBrenner
Doomheim
#13 - 2014-05-12 17:03:21 UTC
Asia Leigh wrote:
Nova Serine wrote:
Been spending some quality alone time running security missions, training up my skills to be able to get into some higher level machinery of destruction... would a Hurricane suffice for running low to mid level security missions? If so, any recommended fits?



Some points here,

1. Just because you can fly something bigger doesn't mean that you should. If you are still in level 1 and Level 2 missions then a destroyer or cheap cruiser is enough. You really don't need the battle-cruiser till you reach level 3 missions.

2. Before you fly a battle-cruiser you should be able to fit a full T2 tank at the least. Nothing is worse then spending a good portion of your wallet for a new ship then lose it because you had an insufficient or improper tank. speaking of which...

3. Don't fly what you cant afford to lose. You don't want to spend most of your wallet on a ship + fit and have it go boom leaving you dead broke.




^^
Hurricane is fine, and looks good too. Level 3 missions it will do without too much problem, level 4...maybe not so much... 425mm scout autocannon is T1 (cheap) but pretty good. Put tracking stuff in it and use your drones to take out frigates. o/
Daniel Plain
Doomheim
#14 - 2014-05-12 17:58:35 UTC
Sabriz Adoudel wrote:
Nova Serine wrote:
Sabriz Adoudel wrote:


What are your reasons for running sec missions? That will help answer better.


At present, just building up ISK in a casual state as opposed to PVP interaction. My free time is a little sporadic so I tend to jump on, run some missions, admire the scenery, that sort of thing. I tend to solo a lot more than anything, just want to be as self sufficient as possible until I'm in a position to properly fleet up etc.



Missioning isn't the only option available to you if you want to build up ISK, nor is it the best. (Although it will teach you a good deal about the broad game interface and get you a few useful standings increases).

If you train rudimentary trading skills (Daytrading 3, Accounting 3, Broker Relations 3, Retail 3, Marketing 3, Contracting 2 and all prerequisites; I think that's about 2 days of training) you will be able to acquire far more ISK than missions will make you. Merely buying modules in places local supply is high and hence they are cheap, paying couriers (via the Contracting skill) to move them to where the local consumption is high and hence prices are higher, you can make a decent income that will outshine missioning.

However I do recommend continuing to run missions until they begin to bore you (then stop completely).

quoted for truth. EVE is about doing what you want, not about earning ISK.

that said, a hurricane (or better: hurricane fleet issue) with some artillery and a set of light drones will effectively deal with lvl3 missions (provided you have decent skills).

I should buy an Ishtar.

Daniel Plain
Doomheim
#15 - 2014-05-12 18:08:52 UTC
Damen Apol wrote:
As I recall, you can get more damage from 20km away using an energy weapon fitted Hurricane than you can with a projectile fitted Hurricane, see EFT for details.

So no, I wouldn't recommend a Hurricane for anything ever, other than it's beautiful ship design.

an artillery fitted hurricane will project up to 470-500 dps to 20km before implants. i highly doubt you will come close to these numbers with lasers.

I should buy an Ishtar.

Tau Cabalander
Retirement Retreat
Working Stiffs
#16 - 2014-05-12 19:30:11 UTC  |  Edited by: Tau Cabalander
This is what I use (Auto Targeting System II is not activated, and fitted only to add more targets).

Yes, I actually use T2 ammo, along with T1 as needed (typically EMP or Phased Plasma).

[Hurricane, Level 3 Arty]
Gyrostabilizer II
Gyrostabilizer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Reactive Armor Hardener
Medium Armor Repairer II

Cap Recharger II
Tracking Computer II, Tracking Speed Script
Tracking Computer II, Tracking Speed Script
10MN Afterburner II

Auto Targeting System II
650mm Artillery Cannon II, Quake M
650mm Artillery Cannon II, Quake M
650mm Artillery Cannon II, Quake M
650mm Artillery Cannon II, Quake M
650mm Artillery Cannon II, Quake M
650mm Artillery Cannon II, Quake M

Medium Auxillary Nano Pump I
Medium Nanobot Accelerator I
Medium Projectile Collision Accelerator I


Hobgoblin II x6
Damen Apol
Republic Military School
Minmatar Republic
#17 - 2014-05-12 23:59:10 UTC
Daniel Plain wrote:
Damen Apol wrote:
As I recall, you can get more damage from 20km away using an energy weapon fitted Hurricane than you can with a projectile fitted Hurricane, see EFT for details.

So no, I wouldn't recommend a Hurricane for anything ever, other than it's beautiful ship design.

an artillery fitted hurricane will project up to 470-500 dps to 20km before implants. i highly doubt you will come close to these numbers with lasers.



http://i.imgur.com/qNpQ9Hz.png

http://i.imgur.com/lf0B4Ug.png

I never use turrets so tell me if I messed something up.
Thomas Builder
Center for Advanced Studies
Gallente Federation
#18 - 2014-05-13 01:35:54 UTC
Damen Apol wrote:
http://i.imgur.com/qNpQ9Hz.png

http://i.imgur.com/lf0B4Ug.png

I never use turrets so tell me if I messed something up.
Well, those graphs seem to be against a 125m signature orbiting at 20km with 600m/s traversal, creating an unique situation where Scorch really shines. If you lower the traversal, Artillery wins. And if you lower the distance, auto cannons win.
Damen Apol
Republic Military School
Minmatar Republic
#19 - 2014-05-13 09:56:00 UTC
Thomas Builder wrote:
Damen Apol wrote:
http://i.imgur.com/qNpQ9Hz.png

http://i.imgur.com/lf0B4Ug.png

I never use turrets so tell me if I messed something up.
Well, those graphs seem to be against a 125m signature orbiting at 20km with 600m/s traversal, creating an unique situation where Scorch really shines. If you lower the traversal, Artillery wins. And if you lower the distance, auto cannons win.


That Stabber is running with an MWD, so closer to 1000m sig radius.

As long as ANY amount of transversal exists in that situation, the Scorch has better/equal DPS to the arty. Drop the transversal to 0, and arty wins.
Daniel Plain
Doomheim
#20 - 2014-05-13 14:48:28 UTC
Damen Apol wrote:
Thomas Builder wrote:
Damen Apol wrote:
http://i.imgur.com/qNpQ9Hz.png

http://i.imgur.com/lf0B4Ug.png

I never use turrets so tell me if I messed something up.
Well, those graphs seem to be against a 125m signature orbiting at 20km with 600m/s traversal, creating an unique situation where Scorch really shines. If you lower the traversal, Artillery wins. And if you lower the distance, auto cannons win.


That Stabber is running with an MWD, so closer to 1000m sig radius.

As long as ANY amount of transversal exists in that situation, the Scorch has better/equal DPS to the arty. Drop the transversal to 0, and arty wins.

i was under the impression that we are talking strictly pve here. mission rats never orbit at 600m/s, in fact, they usually die while approaching you with ~0 transversal. in practice, your damage application rarely suffers from tracking issues, unless you're using railguns without tracking mods (or maneuver into your own dead zone on purpose).

I should buy an Ishtar.

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