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Can I Warp?

Author
Naglerr
235MeV
#21 - 2014-05-14 19:51:50 UTC
It's quite simplistic to say that desiring this information means you are bad at EVE. This piece of information is perhaps the most crucial when considering the next step in a fight. Having it available at a glance is to the benefit of every pilot.
Nevyn Auscent
Broke Sauce
#22 - 2014-05-14 20:22:26 UTC
Swiftstrike1 wrote:

How would this work if you are being neuted out and there is no cap left to turn bright red? It's a very niche situation, but any solution has to work in all situations, including the extremely unlikely ones.

Change the background colour instead? The Cap area is the obvious place to put warp/no warp indicator. Green/Red light right in the middle of it with a colour change option for colour blind people?
Though I don't think the Niche situation you describe is enough to need bothering with personally.
Anya Dyonas
Science and Trade Institute
Caldari State
#23 - 2014-05-27 00:35:06 UTC
Can we get some kind of response from a Dev on this one? It is so simple of a change, yet it would have a massive impact on pilot situational awareness.
Shivanthar
#24 - 2014-05-27 07:50:26 UTC
I'm positive about this. It is ok to have this feature, but I cannot get the OP's example as it is also pointed out at least one other player:
"2-3 wcs" part... If you fit 2-3 wcs my friend, only thing you can decide to fight is enemy drones, if any. Of course, unless you fit 2-3 SEBO with targetting range script O.o

_Half _the lies they tell about me **aren't **true.

Valleria Darkmoon
Imperial Academy
Amarr Empire
#25 - 2014-05-27 08:19:16 UTC  |  Edited by: Valleria Darkmoon
Anya Dyonas wrote:
Can we get some kind of response from a Dev on this one? It is so simple of a change, yet it would have a massive impact on pilot situational awareness.

By never fitting stabs or flying ships with bonuses to warp core strength the E-war panel pretty much already performs this function and is backed up by the overview, so had I ever thought of this I can't imagine actually feeling I would need it. That being said some people fly blockade runners, ventures and whatnot and I can see how something like this could help you so I have no objection to it being included as long as it can be turned off.

For me it is redundant information and my screen has very little real estate left for sale as is so I would find it very distracting if it is actually at all prominent and if it isn't prominent then it would probably be easier to try warping than searching for the green light. This is all without mentioning that it would presumably be lit almost all the time. Think of all the time you are in space, now contrast that with the amount of time you spend actually tackled.

Finally please don't use the words "fight" and "in my warp core stabbed ship" in reference to the same ship. I get what you are wanting here and that's fine but we can make do with actual scenarios, we don't need to make any up. Fighting with WCS is like voluntarily using a slot to sensor dampen yourself in exchange for reducing your ship's CPU output, you are simply not going to do that if you're there to fight. There are three reasons to fit WCS, one is to farm FW plexes without risk of being tackled the second is to get through low sec camps where there are no HICs on the field and the last is to fit to a smartbombing battleship to camp a gate. While I would admonish you to within an inch of your life for the first offense the latter two from time to time can be needed (or at least fun) but again, if you were not going to try to warp away no matter what you would not have filled your lows with WCS.

Reality has an almost infinite capacity to resist oversimplification.

Johann Rascali
The Milkmen
Sedition.
#26 - 2014-05-27 11:34:41 UTC  |  Edited by: Johann Rascali
Rivr Luzade wrote:
Nope, it does not. It uses the same darker blue disruptor icon for both point and scram. Still.

Note that this is changing in Kronos.
Valleria Darkmoon wrote:
For me it is redundant information and my screen has very little real estate left for sale as is so I would find it very distracting if it is actually at all prominent and if it isn't prominent then it would probably be easier to try warping than searching for the green light.

Are you so distracted by shiny things that the backends of missles flying past your camera impedes your PvP as well?

+1. If "I wouldn't use it" and "I can't learn to ignore a tiny portion of the HUD" are the only downsides, it sounds like a solid addition to me.

Blanking signatures doesn't seem to work, so this is here.

Maximus Aerelius
PROPHET OF ENIGMA
#27 - 2014-05-27 12:42:08 UTC
+1 from me. Anything that gives you easy to view information about what is\isn't happening to your ship without reading or excessive mousing over get's my vote.

For Neuts\Vamps the capacitor could actually flash red to indicate it's happening.

Changes coming in Kronos though so stand by for those or check them out on SiSi.
Naglerr
235MeV
#28 - 2014-08-24 23:18:18 UTC
Still hoping this gets some CCP love. I understand some of the naysayers on this, but bubbles are a perfect reason why this is needed. The border of a bubble fluctuates in (apparent) size. It would be good to know exactly when the threshold is crossed where you can warp out instead of mashing the button.
Poena Loveless
Sebiestor Tribe
Minmatar Republic
#29 - 2014-08-27 05:49:09 UTC
I was very confused by this idea until i remembered that warp core stabilizers still existed.
Poena Loveless
Sebiestor Tribe
Minmatar Republic
#30 - 2014-08-27 05:50:44 UTC
Naglerr wrote:
Still hoping this gets some CCP love. I understand some of the naysayers on this, but bubbles are a perfect reason why this is needed. The border of a bubble fluctuates in (apparent) size. It would be good to know exactly when the threshold is crossed where you can warp out instead of mashing the button.


The distance is clear and constant like any other anchored element.
Iain Cariaba
#31 - 2014-08-27 19:03:50 UTC
The notifier of when you have enough point on you to keep ypu from warping would be feasable, but the notifier on whether or not a bubble has you is not.

The reasoning has been posted before, but I'm too lazy to look it up to link to it. The reasoning is that an active point is just that, an active effect, where a bubble acts as a passive effect. The server makes a single check to see if you're in a bubble when you attempt to initiate warp. Unlike a point, which is an active effect from one ship to one other ship, in order to constantly notify you that you are in the effect radius of a bubble, the server would be forced to run a check every tick, for every ship on the grid, for every grid. You think tidi is bad now?
Phaade
Know-Nothings
Negative Feedback
#32 - 2014-08-27 19:33:31 UTC
Excellent addition to the HUD.
Zylona Femtov
Center for Advanced Studies
Gallente Federation
#33 - 2014-08-27 20:01:38 UTC
Yes that's a good idea, you never know for sure when you're out of the bubble.
Most case you need a large view of what appening and where to go, so you cannot have the camera near the ship at the same time.
Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#34 - 2014-08-27 20:23:52 UTC  |  Edited by: Xindi Kraid
Anya Dyonas wrote:


You click your mwd and assume it turned on. A message appears that you cannot do that due to external forces, but you dont notice it because you are in combat and your eyes are zipping around at all the things. Notifications regarding damage and EWAR are popping up everywhere. You are clicking to align or orbit, overheat the guns, activate a repair module, etc. Then you look down at your mwd and see it is not active. You assume you mis-clicked the first time and click it again to turn it on. Again it does not turn on and you finally understand that it is disabled by a scram.

I actually had that happen to me recently on a roam. I was tackle in an AF and I grabbed a Corax. His range was increasing so I clicked the MWD. After a second I see the icon is off and click again thinking I didn't managed to actually press the button only to realize after a few clicks that I was scrammed (I thought he had a point on me), the notification got lost in everything else. An indicator that specifically shows modules that are being interfered with would be a nice addition.

I would definitely support icons for that say you can't warp or can't MWD, and maybe some non mouseover text that says your locking has been reduced by X from damps, etc.

Additionally, I think the scram and disruptor need to be more different colors. Even out of combat, It's hard to tell the difference between blue and teal and I often check the info to make sure I am fitting a scram rather than a point (or vise versa). making the Scram icon something like yellow would be of great help.

It should also be noted a can't engage warp drive would also cover bubbles if it's properly made.
Jur Tissant
Garoun Investment Bank
Gallente Federation
#35 - 2014-08-27 21:47:26 UTC
It's a small and simple change, I don't see how it could hurt. It's true that often you're just flying a hauler and are screwed either way, but there are valid reasons to put WCS on other ships.
Jack Reafman
The Scope
Gallente Federation
#36 - 2014-08-29 07:30:31 UTC
Will it break the game? No.
Will it benefit some people? Yes.
Will it take anything away from other people? No.

+1
Anthar Thebess
#37 - 2014-08-29 08:26:48 UTC
Hell , why not.
+1
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