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PvE BattleCruiser for new pilot

Author
Azazil Amatin
The Scope
Gallente Federation
#1 - 2014-05-08 19:54:10 UTC
Hi guys,

I've finished the trial a week ago. So I'm pretty new to Eve. Right now I'm doing L2 missions on my Thorax. I'm working on Mastery 2 certificates on Thorax. I got a good chuck of those (including Gunnery and Armor) but not Drone 5.

Anyway, I'd like to start working on getting a BC for L3 missions. I dug up some old posts where everyone was saying how Drake was hands down the best ship for those.

1. Should I get a Galante BS (and which one) since I haven't trained missiles yet?
2. Is Drake still that good? Are missiles easier for a newb like me to use for L3 missions?
3. Can you suggest the skills that I should start training for a particular BS that I should use for L3 missions?

Pls. bear in mind I'm new; so a full T2 fitting might not be the best answer.

Thanks.

P.S. Someone in game mentioned Passive Mermidon rail boat for L3s. Not quite sure how reliable it was. The same guy told me to "go in and check it out" when I discovered my first worm hole.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#2 - 2014-05-08 19:57:04 UTC
Rail Brutix works nicely. The extra armour reps should help you out if you're a low SP pilot too.
Dalloway Jones
Republic Military School
Minmatar Republic
#3 - 2014-05-08 20:05:58 UTC
I feel like if you have been happy with your game play so far then Riot Girl's suggestion is an excellent one. Sticking with the same basic skill set is a good idea rather than skipping all around with different racial ships or different weapon sets. My main trained just about every racial ship type, ship class, weapon type, etc. and is very much in the jack of all trades/master of none category now.
Batelle
Federal Navy Academy
#4 - 2014-05-08 20:10:37 UTC
Riot Girl wrote:
Rail Brutix works nicely. The extra armour reps should help you out if you're a low SP pilot too.


This. You'll still want to get your drone skills up however, but with a brutix you won't have to wait on them.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Meiyang Lee
Game Instrument Applications
#5 - 2014-05-08 20:35:17 UTC
Much like Riot Girl suggest, the Brutix should be a rather nice upgrade to your Thorax it's a similar ship, just a lot bigger and beefier, and once you get some more drone skills you could switch to the Myrmidon if you like that style of play.

Both ships have an active armour repair bonus which is really helpful if you're still working on your skills.
Azazil Amatin
The Scope
Gallente Federation
#6 - 2014-05-08 20:36:37 UTC
Should I use Blasters or Rail Guns on the Brutix? All the fits on Eve UniWiki suggests blasters.
Meiyang Lee
Game Instrument Applications
#7 - 2014-05-08 20:46:00 UTC
Azazil Amatin wrote:
Should I use Blasters or Rail Guns on the Brutix? All the fits on Eve UniWiki suggests blasters.


Which style do you prefer? Big smile
Both can work or be made to work in most situations.

Gallente is traditionally more up close and as such blaster focussed supplemented by drones, but railguns work well too.

In missions the range from the railguns may be a better option though, aggression management is a little easier when you're not almost on top of the enemy ships.
Bridgette d'Iberville
Better Killing Through Chemistry
#8 - 2014-05-08 20:51:15 UTC
Azazil Amatin wrote:
Should I use Blasters or Rail Guns on the Brutix? All the fits on Eve UniWiki suggests blasters.


All of those EVE Uni fits are PvP focused. If you're still working on skills, I would go with rails initially until you get used to the ship's speed and maneuverability. Then consider blasters.

"I considered a career in griefing, but then realized that I would never achieve the level of tear generation that CCP manages to do each and every expansion."

Azazil Amatin
The Scope
Gallente Federation
#9 - 2014-05-08 20:51:56 UTC
Meiyang Lee wrote:
Azazil Amatin wrote:
Should I use Blasters or Rail Guns on the Brutix? All the fits on Eve UniWiki suggests blasters.


Which style do you prefer? Big smile
Both can work or be made to work in most situations.

Gallente is traditionally more up close and as such blaster focussed supplemented by drones, but railguns work well too.

In missions the range from the railguns may be a better option though, aggression management is a little easier when you're not almost on top of the enemy ships.


I guess in missions the most annoying thing for me is when all my shots miss constantly. I tried webbing the faster ships and sending my drones after them - it works somewhat. But I still miss a good chuck of my shots.
Meiyang Lee
Game Instrument Applications
#10 - 2014-05-08 21:04:12 UTC
Azazil Amatin wrote:
Meiyang Lee wrote:
Azazil Amatin wrote:
Should I use Blasters or Rail Guns on the Brutix? All the fits on Eve UniWiki suggests blasters.


Which style do you prefer? Big smile
Both can work or be made to work in most situations.

Gallente is traditionally more up close and as such blaster focussed supplemented by drones, but railguns work well too.

In missions the range from the railguns may be a better option though, aggression management is a little easier when you're not almost on top of the enemy ships.


I guess in missions the most annoying thing for me is when all my shots miss constantly. I tried webbing the faster ships and sending my drones after them - it works somewhat. But I still miss a good chuck of my shots.


That sounds like your transversal velocity is too high compared to the stuff you're shooting at.
Your guns can't track the target fast enough to hit consistently. Which is also why webbing helps, as it reduces their speed relative to yours.

Manoeuvring to reduce your transversal compared to your target as much as possible will help, but isn't exactly easy at blaster range.

The Motion Prediction skill will help somewhat (giving 5% extra tracking speed per level)
Getting more range is probably the easiest way to solve the issue. Try railguns and see if that helps, as your relative velocity compared to the target will be less of an issue at the longer ranges that railguns operate at.

Inxentas Ultramar
Ultramar Independent Contracting
#11 - 2014-05-08 21:09:53 UTC
Train up your Gunnery support skills to at least level IV, and try target painting your targets if you work from range. Long range weapons tend to have a slow RoF so missing with them can get frustrating. You can counter this somewhat by kiting the NPC ships, as they become easier to hit when they move in a straight line towards you. Turret weapons are affected by relative positioning and movement of your ship. It's a bit much to get into right now, but do seek out that information as it's gonna be a huge help in PVE as well as PVP.
Illiar D'Anaari
Lassandar
#12 - 2014-05-08 21:15:55 UTC  |  Edited by: Illiar D'Anaari
This is basically a non T2 version of what I would fly for L3 missions with a Brutix. The ship gives good tank and great damage with its innate bonuses, which works perfectly for missions

[Brutix, LowSP]
Medium 'Accommodation' Vestment Reconstructer I
Prototype Armor Thermic Hardener I
Prototype Armor Kinetic Hardener I
Magnetic Vortex Stabilizer I
Magnetic Vortex Stabilizer I
Magnetic Vortex Stabilizer I

Optical Tracking Computer I, Optimal Range Script
Optical Tracking Computer I, Optimal Range Script
Experimental 10MN Afterburner I
Medium Electrochemical Capacitor Booster I, Cap Booster 200

250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
[empty high slot]

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I

Hobgoblin I x5


I used cap stable fits when I started playing, and it's really suboptimal in every way except laziness factor. The cap booster setup allows for better damage application and damage output/tank since only 1 slot is dedicated to cap management.
I would suggest getting weapon upgrade 4 asap, as it will allow you to use T2 magnetic field stabilizers and tracking computers, which are great upgrades for very little time investment. T2 guns are nice, but if you go down the missioning path, you won't be using your medium gun skills as much, so training support gunnery skills (or T2 tanking skills) would be a more efficient path.

edit: carry both optimal range and tracking speed scripts in your cargo hold, they're both very useful.
kurage87
EVE University
Ivy League
#13 - 2014-05-08 23:01:32 UTC  |  Edited by: kurage87
That fit above is good, though I'd use 250mm Compressed Coil Gun I instead. Only worse by a hairs breadth but probably less than 1/10th of the price of the Prototypes.

Edit: Basically, meta 3 stuff is only very slightly worse and always far far far cheaper. For a PvE newbro, it's nearly always best to use meta 3 over meta 4.
Illiar D'Anaari
Lassandar
#14 - 2014-05-08 23:44:27 UTC
kurage87 wrote:
That fit above is good, though I'd use 250mm Compressed Coil Gun I instead. Only worse by a hairs breadth but probably less than 1/10th of the price of the Prototypes.

Edit: Basically, meta 3 stuff is only very slightly worse and always far far far cheaper. For a PvE newbro, it's nearly always best to use meta 3 over meta 4.


A good point.
Hasikan Miallok
Republic University
Minmatar Republic
#15 - 2014-05-09 01:47:59 UTC  |  Edited by: Hasikan Miallok
Azazil Amatin wrote:


Anyway, I'd like to start working on getting a BC for L3 missions. I dug up some old posts where everyone was saying how Drake was hands down the best ship for those.



"Old Posts" is the issue here. The Drake is no longer what it used to be, things change. Sill a good choice if you are already Caldari but otherwise no.

If you are going to cross-train the drone Prophecy is worth a look. But in reality if you have drone skills and are already Gallante the Ishtar will eat level IIIs.
IIshira
School of Applied Knowledge
Caldari State
#16 - 2014-05-09 04:23:12 UTC  |  Edited by: IIshira
Azazil Amatin wrote:
Hi guys,

I've finished the trial a week ago. So I'm pretty new to Eve. Right now I'm doing L2 missions on my Thorax. I'm working on Mastery 2 certificates on Thorax. I got a good chuck of those (including Gunnery and Armor) but not Drone 5.

Anyway, I'd like to start working on getting a BC for L3 missions. I dug up some old posts where everyone was saying how Drake was hands down the best ship for those.

1. Should I get a Galante BS (and which one) since I haven't trained missiles yet?
2. Is Drake still that good? Are missiles easier for a newb like me to use for L3 missions?
3. Can you suggest the skills that I should start training for a particular BS that I should use for L3 missions?

Pls. bear in mind I'm new; so a full T2 fitting might not be the best answer.

Thanks.

P.S. Someone in game mentioned Passive Mermidon rail boat for L3s. Not quite sure how reliable it was. The same guy told me to "go in and check it out" when I discovered my first worm hole.


1. No. Your best bet is a BC for level 3 missions. Bigger is not always better. Gallente give you the choice between drones, hybrid turrets or a mix of both. Some ships are more drone oriented while others are more for guns. This depends on your playstyle as to what you like.

2. Drake can do level 3 missions but it's a sliver of what it was. Don't bother

3. Train core capacitor, tanking and gunnery skills to 4. If you take the drone route concentrate on drones of course. Try to target your training to what you want to fly. Don't cross train since that puts you in a bad spot early on, For example don't do both shield and armor. Later of course you can but get one finished first.


Lastly a level 3 Myrmidon fit in case you go the drone route... I will qualify the fit was given to me and I have not tested it. Level 3 missions aren't that hard so I don't see it being an issue.

[Myrmidon, Myrmidon L3]
Medium Armor Repairer II
Medium Armor Repairer II
Drone Damage Amplifier II
Drone Damage Amplifier II
Armor EM Hardener I
Armor Thermic Hardener I

Cap Recharger II
Cap Recharger II
Cap Recharger II
Experimental 10MN Afterburner I
Omnidirectional Tracking Link I

Dual 180mm Prototype Automatic Cannon, EMP M
Dual 180mm Prototype Automatic Cannon, EMP M
Dual 180mm Prototype Automatic Cannon, EMP M
Dual 180mm Prototype Automatic Cannon, EMP M
Dual 180mm Prototype Automatic Cannon, EMP M

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Auxiliary Nano Pump I

Hammerhead I x5
Hobgoblin I x5
Azazil Amatin
The Scope
Gallente Federation
#17 - 2014-05-10 23:45:58 UTC
Illiar D'Anaari wrote:
This is basically a non T2 version of what I would fly for L3 missions with a Brutix. The ship gives good tank and great damage with its innate bonuses, which works perfectly for missions

[Brutix, LowSP]
Medium 'Accommodation' Vestment Reconstructer I
Prototype Armor Thermic Hardener I
Prototype Armor Kinetic Hardener I
Magnetic Vortex Stabilizer I
Magnetic Vortex Stabilizer I
Magnetic Vortex Stabilizer I

Optical Tracking Computer I, Optimal Range Script
Optical Tracking Computer I, Optimal Range Script
Experimental 10MN Afterburner I
Medium Electrochemical Capacitor Booster I, Cap Booster 200

250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
[empty high slot]

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I

Hobgoblin I x5


I used cap stable fits when I started playing, and it's really suboptimal in every way except laziness factor. The cap booster setup allows for better damage application and damage output/tank since only 1 slot is dedicated to cap management.
I would suggest getting weapon upgrade 4 asap, as it will allow you to use T2 magnetic field stabilizers and tracking computers, which are great upgrades for very little time investment. T2 guns are nice, but if you go down the missioning path, you won't be using your medium gun skills as much, so training support gunnery skills (or T2 tanking skills) would be a more efficient path.

edit: carry both optimal range and tracking speed scripts in your cargo hold, they're both very useful.


My PowerGrid goes zero long before I can fit these things. What am I missing? Do I need PowerGrid management to level 5?
IIshira
School of Applied Knowledge
Caldari State
#18 - 2014-05-11 00:02:04 UTC
It was due to some changes in a recent patch... Sorry about that

Change the rig as shown below... WIll even work for Power grid management 3


[Brutix, LowSP import 1]
Medium 'Accommodation' Vestment Reconstructer I
Prototype Armor Thermic Hardener I
Prototype Armor Kinetic Hardener I
Magnetic Vortex Stabilizer I
Magnetic Vortex Stabilizer I
Magnetic Vortex Stabilizer I

Optical Tracking Computer I, Optimal Range Script
Optical Tracking Computer I, Optimal Range Script
Experimental 10MN Afterburner I
Medium Electrochemical Capacitor Booster I, Cap Booster 200

250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
[empty high slot]

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Ancillary Current Router I

Hobgoblin I x5
Illiar D'Anaari
Lassandar
#19 - 2014-05-11 01:07:41 UTC
Azazil Amatin wrote:
Illiar D'Anaari wrote:
This is basically a non T2 version of what I would fly for L3 missions with a Brutix. The ship gives good tank and great damage with its innate bonuses, which works perfectly for missions

[Brutix, LowSP]
Medium 'Accommodation' Vestment Reconstructer I
Prototype Armor Thermic Hardener I
Prototype Armor Kinetic Hardener I
Magnetic Vortex Stabilizer I
Magnetic Vortex Stabilizer I
Magnetic Vortex Stabilizer I

Optical Tracking Computer I, Optimal Range Script
Optical Tracking Computer I, Optimal Range Script
Experimental 10MN Afterburner I
Medium Electrochemical Capacitor Booster I, Cap Booster 200

250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
[empty high slot]

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I

Hobgoblin I x5


I used cap stable fits when I started playing, and it's really suboptimal in every way except laziness factor. The cap booster setup allows for better damage application and damage output/tank since only 1 slot is dedicated to cap management.
I would suggest getting weapon upgrade 4 asap, as it will allow you to use T2 magnetic field stabilizers and tracking computers, which are great upgrades for very little time investment. T2 guns are nice, but if you go down the missioning path, you won't be using your medium gun skills as much, so training support gunnery skills (or T2 tanking skills) would be a more efficient path.

edit: carry both optimal range and tracking speed scripts in your cargo hold, they're both very useful.


My PowerGrid goes zero long before I can fit these things. What am I missing? Do I need PowerGrid management to level 5?


Always forget I have genolution implants that give me +3% grid, and I do have perfect fitting skills. As was already suggested, you can change one of the rigs for a Current Router and fix it.
Silvetica Dian
Imperial Shipment
Amarr Empire
#20 - 2014-05-11 10:45:50 UTC
Good answers here.
Important to remember that missions /PVE in general in eve is actually very dull.
Eve is about player created content and it is vital that new players find a corp that specialises in an aspect of the game you enjoy. For most people this is some form of pvp , incursion, wormholes, or null sec renting.
Staying in high sec playing eve as a ingle player game is a recipe for boredom and leaving.
personally i found low sec scanning and wormhole daytrips were a good intro to the more fun aspects and then joining a pvp group gave me the excitement i didn't even realise i wanted (i joined to learn to defend myself and stayed for the slaughter).

Many people including myself start off farming isk and training to be ready for pvp later. This is exactly wrong. Learn pvp early in frigs and all your learning /losses will be in ships that are easy to replace.
Find a decent corp that runs daily group activities. Corps that are a collection of solo players that rarely interact are the cancer of eve.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

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