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25% dps drop for Gecko in Kronos

First post First post
Author
Dave Stark
#261 - 2014-05-09 23:50:58 UTC
i'm not going with uniformity, i'm going with the fact that if nothing's changing there's no nerf.

so where's the nerf if my gecko is going to be doing the same damage before and after kronos?
i'll laugh at your answer in the morning, i like sleeping more than i like laughing at you.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#262 - 2014-05-10 00:12:42 UTC  |  Edited by: Tyberius Franklin
Dave Stark wrote:
i'm not going with uniformity, i'm going with the fact that if nothing's changing there's no nerf.

so where's the nerf if my gecko is going to be doing the same damage before and after kronos?
i'll laugh at your answer in the morning, i like sleeping more than i like laughing at you.

DI is changing by your own admission, which affects the gecko. A subset of users not being effected doesn't exclude those who are, and those who are only have 1 drone, the gecko, suffering the effect of the drop of effectiveness of drone interfacing. Unless balance has started to be done with 0 skill characters, their place in a change doesn't seem the best place to judge a buff or nerf.

New question, does the base stat increase on the other drones count as a buff even though the change is 0 for the DI 5 charaters even though the base stats did change?
Mara Rinn
Cosmic Goo Convertor
#263 - 2014-05-10 00:31:37 UTC  |  Edited by: Mara Rinn
Tyberius Franklin wrote:
This singles out the gecko as being nerfed without the corresponding buff.

Do you disagree?


I disagree. The Gecko has been introduced into the game with its stats pre-buffed. Your refusal to acknowledge this fact, along with your desire to have something to complain about in order to stretch a forum thread out for page after page of "is not!" "is too!" trolling, leads you to believe that the Gecko is somehow getting nerfed after the patch.

All drones are getting rebalanced after the patch. The Gecko is an anomaly because it is already rebalanced today, before the patch. It received its Kronos buff before it was introduced into the game, because CCP doesn't want to have to rebalance it a few days after adding it to the game.

There is no, "from a certain point of view" debate to be had here, except for the situation where you refuse to acknowledge the evidence that has been provided. CCP Fozzie clearly stated that it's being introduced pre-buffed. All drones are being adjusted for Kronos, some are rebalanced up, some are rebalanced down, most are being rebalanced as part of the Kronos patch, the Gecko was being rebalanced before the patch. Attempting to evaluate the Gecko as it exists today, before the patch, in comparison to other drones today, before the patch, without considering that the Gecko is pre-buffed, is wilful ignorance of the highest order: you are wilfully ignoring the information that is being spoon fed to you in this thread.

The only reason you believe it will be nerfed in Kronos is that you didn't see the Gecko's stats before it was buffed. It was horrible! In fact it was so bad that CCP had to not include it in the game!

I swear the ISDs are asleep at the wheel or in a vodka-induced coma. Why this thread is still alive is beyond me.

IBTL.
Jarod Garamonde
Jolly Codgers
Get Off My Lawn
#264 - 2014-05-10 00:37:37 UTC  |  Edited by: Jarod Garamonde
Rumor mongering is prohibited.
Rants (or in this case, infantile s**tfits) are prohibited.
Trolling is prohibited.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#265 - 2014-05-10 00:41:58 UTC  |  Edited by: Tyberius Franklin
Mara Rinn wrote:
I disagree. The Gecko has been introduced into the game with its stats pre-buffed. Your refusal to acknowledge this fact, along with your desire to have something to complain about in order to stretch a forum thread out for page after page of "is not!" "is too!" trolling, leads you to believe that the Gecko is somehow getting nerfed after the patch.
Actually, I already acknowledged I was aware of the details surrounding the gecko's stats. I never denied or refused to acknowledge them. I'm not sure where you are getting that I was.

Mara Rinn wrote:
All drones are getting rebalanced after the patch. The Gecko is an anomaly because it is already rebalanced today, before the patch. It received its Kronos buff before it was introduced into the game, because CCP doesn't want to have to rebalance it a few days after adding it to the game.
Again, all information which I made use of in my posts, and addressed the relevance, at least as a perceived it, to my point. Dave didn't address it, and you apparently completely missed it, even in my post you quoted, but edited to omit the relevant parts relating to your complaints.

Mara Rinn wrote:
There is no, "from a certain point of view" debate to be had here, except for the situation where you refuse to acknowledge the evidence that has been provided. CCP Fozzie clearly stated that it's being introduced pre-buffed. All drones are being adjusted for Kronos, some are rebalanced up, some are rebalanced down, most are being rebalanced as part of the Kronos patch, the Gecko was being rebalanced before the patch. Attempting to evaluate the Gecko as it exists today, before the patch, in comparison to other drones today, before the patch, without considering that the Gecko is pre-buffed, is wilful ignorance of the highest order: you are wilfully ignoring the information that is being spoon fed to you in this thread.

The Gecko has a temporary buff until Kronos arrives, at which point the changes to drone skills will remove that temporary buff.

The only reason you believe it will be nerfed in Kronos is that you didn't see the Gecko's stats before it was buffed. It was horrible! In fact it was so bad that CCP had to not include it in the game!

I swear the ISDs are asleep at the wheel or in a vodka-induced coma. Why this thread is still alive is beyond me.

IBTL.
Again I'm confused as I haven't refused to acknowledge anything. For anyone with Drone Interfacing trained, the damage output from a gecko will drop come kronos. Period. It was prebuffed, which has it performing above what is intended temporarily, and come kronos, it will be nerfed to intended levels by the skill changes. What am I not acknowledging?

Edit for clarification: This argument was never about, so far as I was concerned, understanding the technicalities or reasonings of what was happening, but rather whether the term nerf could be applied to this or mechanically similar situations.
Falin Whalen
Federal Navy Academy
Gallente Federation
#266 - 2014-05-10 00:55:55 UTC  |  Edited by: Falin Whalen
Damn why isn't ISD locking this stupid thread? Both sides are bullheaddedly reiterating their stupid positions, and both sides are skirting the troll thread line.

June 3, drones are getting reballanced, and things are changing. Just deal with it, and stop this idiotic pendantic sniping at each other bullcrap.

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Mara Rinn
Cosmic Goo Convertor
#267 - 2014-05-10 01:34:52 UTC
Tyberius Franklin wrote:
Again I'm confused as I haven't refused to acknowledge anything. For anyone with Drone Interfacing trained, the damage output from a gecko will drop come kronos. Period. It was prebuffed, which has it performing above what is intended temporarily, and come kronos, it will be nerfed to intended levels by the skill changes. What am I not acknowledging?


A nerf means that the stats of a thing are being changed to reduce the affect of that thing. Skills can be nerfed, as can items. Thus the skill "Siege Warfare" might be altered such that the extra shield capacity is added as "empty" shields. On the other hand, the "Siege Warfare" skill might be altered such that the extra shield capacity is added as "full" shields in proportion to the target ship's current shield charge. This change does not nerf or buff shield tanking modules, it nerfs or buffs shield tanking.

The thermal drone range are being nerfed: their stats will change. Overall, the drone weapon system is being nerfed. The Gecko's performance will change between the moments before and after the Kronos release, not because the Gecko is being changed but because the drone weapon system is being changed. The nerf is the change that was made. The reduction in performance is the result of that change.

"The drone weapon system is being nerfed" is not equivalent to "The Gecko and the Acolyte and … are being nerfed." The changes to Drone skills alter the performance of all drones equally. Some drones are getting buffed, some drones are getting nerfed, some drones are being differently-empowered, but all drones will .

So to define nerf and buff, try this on for size: an item is nerfed when its base stats are altered to deleteriously affect the performance of that item in its intended role. An item is buffed when its base stats are altered to advantageously affect the performance of that item in its intended role.

Nerfs to classes of items are not commutative with nerfs to individual items. That is a nerf to "Drones" is not a nerf individually to each type of drone. Each type of drone will perform worse thanks to the nerf, but no type of drone was nerfed. The nerf was to the "base stats" (i.e.: skills) of a weapon system.

Nerfs to individual items are not commutative with nerfs to classes of items. If the DPS of Hobgoblins is reduced, this is a nerf to Hobgoblins, not to the drone weapon system.

If the "Sharpshooter" skill was nerfed, this would not be a nerf to beam lasers because beam lasers would have their range reduced by the same proportion as all other turret-based weapon systems. Beam laser range would be reduced because turrets were nerfed, not because beam lasers were nerfed.

So there's my definition of "nerf": it's a change to a game element that has deleterious effect upon the use of that element in the game. Changes to dependencies are not commutative with changes to dependants: if A is nerfed such that B which depends on A has reduced performance, B is not nerfed. If B is nerfed, it is not true that A (which B depends upon) was nerfed.

Let's try to express it mathematically:

A is Drone Interfacing.
B is the Gecko.
C is an abstract representation of "performance"

B x A = C
A -(nerf)-> A'
A' < A
B x A' = C'
C' < C

B has not changed. What changed were A->A' and C->C'. The nerf was only applied to A, B is the same, but C (the performance of B) changes as a result of the nerf.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#268 - 2014-05-10 02:04:34 UTC  |  Edited by: Tyberius Franklin
Mara Rinn wrote:
Tyberius Franklin wrote:
Again I'm confused as I haven't refused to acknowledge anything. For anyone with Drone Interfacing trained, the damage output from a gecko will drop come kronos. Period. It was prebuffed, which has it performing above what is intended temporarily, and come kronos, it will be nerfed to intended levels by the skill changes. What am I not acknowledging?


A nerf means that the stats of a thing are being changed to reduce the affect of that thing. Skills can be nerfed, as can items. Thus the skill "Siege Warfare" might be altered such that the extra shield capacity is added as "empty" shields. On the other hand, the "Siege Warfare" skill might be altered such that the extra shield capacity is added as "full" shields in proportion to the target ship's current shield charge. This change does not nerf or buff shield tanking modules, it nerfs or buffs shield tanking.

The thermal drone range are being nerfed: their stats will change. Overall, the drone weapon system is being nerfed. The Gecko's performance will change between the moments before and after the Kronos release, not because the Gecko is being changed but because the drone weapon system is being changed. The nerf is the change that was made. The reduction in performance is the result of that change.

"The drone weapon system is being nerfed" is not equivalent to "The Gecko and the Acolyte and … are being nerfed." The changes to Drone skills alter the performance of all drones equally. Some drones are getting buffed, some drones are getting nerfed, some drones are being differently-empowered, but all drones will .

So to define nerf and buff, try this on for size: an item is nerfed when its base stats are altered to deleteriously affect the performance of that item in its intended role. An item is buffed when its base stats are altered to advantageously affect the performance of that item in its intended role.

Nerfs to classes of items are not commutative with nerfs to individual items. That is a nerf to "Drones" is not a nerf individually to each type of drone. Each type of drone will perform worse thanks to the nerf, but no type of drone was nerfed. The nerf was to the "base stats" (i.e.: skills) of a weapon system.

Nerfs to individual items are not commutative with nerfs to classes of items. If the DPS of Hobgoblins is reduced, this is a nerf to Hobgoblins, not to the drone weapon system.

If the "Sharpshooter" skill was nerfed, this would not be a nerf to beam lasers because beam lasers would have their range reduced by the same proportion as all other turret-based weapon systems. Beam laser range would be reduced because turrets were nerfed, not because beam lasers were nerfed.

So there's my definition of "nerf": it's a change to a game element that has deleterious effect upon the use of that element in the game. Changes to dependencies are not commutative with changes to dependants: if A is nerfed such that B which depends on A has reduced performance, B is not nerfed. If B is nerfed, it is not true that A (which B depends upon) was nerfed.

Let's try to express it mathematically:

A is Drone Interfacing.
B is the Gecko.
C is an abstract representation of "performance"

B x A = C
A -(nerf)-> A'
A' < A
B x A' = C'
C' < C

B has not changed. What changed were A->A' and C->C'. The nerf was only applied to A, B is the same, but C (the performance of B) changes as a result of the nerf.
The problem I have is as follows. Lets say we have the same scenario:

A x B = C
A gets halved A'
B gets doubles to B'
A' x B' = C

Since C = C we can say the element in an actual gameplay scenario is equivalently potent. If we assume A to be it's stats and B to be a modifier, we can say A' is no less desirable than A was, despite having lower stats, because B' was increased to ensure we still end up with C. C is the measure of desirability, not A or A' so they become irrelevant save as contributors to C.

What this means is that your definition does nothing to evaluate overall desirability. For example, despite an upward base damage stat change in say, the Ogre II, I'm going to be getting the exact same damage from those as I do now. By the definition proposed it was buffed, but since DI was nerfed, it becomes net neutral (speed changes notwithstanding).

Thus I can sum up my issue with nerfs or buffs being related to base stat changes alone with no respect to surrounding factors is that they are demonstrably able to be divorced from the actual performance of the item and its real desirability.

I'm not saying you are wrong, but that not instead of being able to point to items, or subsets of items and give a quick label for intent of briefly compiling changes your definition forces you to account for details separately and or call out specific aspects to be used correctly.

Edit: Thought of a more concise and maybe better way to say it: In the case of the examples, it's often that C is the factor balanced from, the overall effect of something, while A, the base stats, and B, the modifiers, only exist to provide a minimum baseline and form of progression respectively. That being the case, C seems the best place to apply the label of buff or nerf.
Beefcake Bob
Brutor Tribe
Minmatar Republic
#269 - 2014-05-10 03:43:53 UTC
14 pages of people arguing with TipTroll and DaveTroll. Really, guys?
Benny Ohu
Royal Amarr Institute
Amarr Empire
#270 - 2014-05-10 03:52:03 UTC
tbh there's only one real authority as to what constitutes a nerf: dinsdale pirannha
Hasikan Miallok
Republic University
Minmatar Republic
#271 - 2014-05-10 03:57:40 UTC  |  Edited by: Hasikan Miallok
On a sidenote the claim the Rattlesnake only suffers 6% not 25% is misleading.

True, two Gecko in the current Rattlesnake versus the one super Gecko post summer patch will see a 6% drop in damage ... however it is totally ignoring the fact that at present my Rattlesnake can deploy two Gecko plus one Garde II or Ogre II whereas post patch it just gets one Gecko @ 3.75 damage and HP.
James Amril-Kesh
Viziam
Amarr Empire
#272 - 2014-05-10 04:05:56 UTC
holy **** why are we still talking about this

Enjoying the rain today? ;)

Falin Whalen
Federal Navy Academy
Gallente Federation
#273 - 2014-05-10 04:25:47 UTC
Benny Ohu wrote:
tbh there's only one real authority as to what constitutes a nerf: dinsdale pirannha

If all we had to go by was Dinsdale, then everything would be nerfed according to him.

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Dave Stark
#274 - 2014-05-10 06:16:51 UTC
Tyberius Franklin wrote:
New question, does the base stat increase on the other drones count as a buff even though the change is 0 for the DI 5 charaters even though the base stats did change?


yes, drones are getting a buff, DI is getting a nerf, the gecko isn't getting either.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#275 - 2014-05-10 06:38:31 UTC
Dave Stark wrote:
Tyberius Franklin wrote:
New question, does the base stat increase on the other drones count as a buff even though the change is 0 for the DI 5 charaters even though the base stats did change?


yes, drones are getting a buff, DI is getting a nerf, the gecko isn't getting either.

Cool answers my original question. Thanks
Dave Stark
#276 - 2014-05-10 06:39:44 UTC
Tyberius Franklin wrote:
Dave Stark wrote:
Tyberius Franklin wrote:
New question, does the base stat increase on the other drones count as a buff even though the change is 0 for the DI 5 charaters even though the base stats did change?


yes, drones are getting a buff, DI is getting a nerf, the gecko isn't getting either.

Cool answers my original question. Thanks

good, perhaps now you know there's no gecko nerf, you can shut up.
also, good morning.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#277 - 2014-05-10 06:48:23 UTC
Dave Stark wrote:
Tyberius Franklin wrote:
Dave Stark wrote:
Tyberius Franklin wrote:
New question, does the base stat increase on the other drones count as a buff even though the change is 0 for the DI 5 charaters even though the base stats did change?


yes, drones are getting a buff, DI is getting a nerf, the gecko isn't getting either.

Cool answers my original question. Thanks

good, perhaps now you know there's no gecko nerf, you can shut up.
also, good morning.

No, you haven't and won't change my stance on that, not when you refuse to address the root of my reasoning and just keep repeating your own. But, as stated a while into this, I just wanted an answer that would help define yours despite disagreeing.

I'll end it here with just the statement that for a term you refuse to define, you defend your use of it quite zealously and not without a more than fair amount of condescension.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#278 - 2014-05-10 06:49:33 UTC
Falin Whalen wrote:
Benny Ohu wrote:
tbh there's only one real authority as to what constitutes a nerf: dinsdale pirannha

If all we had to go by was Dinsdale, then everything would be nerfed according to him.

just highsec.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#279 - 2014-05-10 06:52:04 UTC
Tyberius Franklin wrote:
I'll end it here with just the statement that for a term you refuse to define, you defend your use of it quite zealously and not without a more than fair amount of condescension.

common definition's pretty clear. the drone poo removal was called a 'mining buff' by everyone. we can see in devblogs a reprocessing efficiency nerf is also called a 'mining nerf'
Benny Ohu
Royal Amarr Institute
Amarr Empire
#280 - 2014-05-10 06:53:50 UTC
oh gods now i'm being bad in the bad thread too