These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Kronos] Phoenix and Citadel Missiles

First post First post First post
Author
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#401 - 2014-05-27 13:13:26 UTC
when are you fixing dread blapping
Harvey James
The Sengoku Legacy
#402 - 2014-05-27 13:14:36 UTC
CCP Fozzie wrote:
I'm not ignoring this thread at all. That being said, I am well aware of the kinds of games that can be played in attempts to win theorycrafting arguments.

I am especially amused by the implication that 900m sig radius capitals are somehow more common or significant than casually bumping or slowboating capitals. Smile

The new Phoenix is far superior to the old one and although I can understand the natural desire to always want more power it's not always in the best interests of the game to indulge in excessive buff spirals.

Of course we aren't ruling out any future changes to the Phoenix and other dreads (especially the Rev).


you tell em fozzie!! Big smile
oh is CCP Rise back yet?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Ammzi
Dreddit
Test Alliance Please Ignore
#403 - 2014-05-27 13:16:39 UTC
CCP Fozzie wrote:

Of course we aren't ruling out any future changes to the Phoenix and other dreads (especially the Rev).


All that is necessary: Tracking computers & enhancers affecting missiles.
Is there anything new about this?
Harvey James
The Sengoku Legacy
#404 - 2014-05-27 13:17:59 UTC
TrouserDeagle wrote:
when are you fixing dread blapping


they missed that opportunity with a nerf on 90% webs .. alas

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Freddie Merrcury
Fukushima Daiichi Electric Power Co.
#405 - 2014-05-27 13:18:07 UTC
CCP Fozzie wrote:
I'm not ignoring this thread at all. That being said, I am well aware of the kinds of games that can be played in attempts to win theorycrafting arguments.

I am especially amused by the implication that 900m sig radius capitals are somehow more common or significant than casually bumping or slowboating capitals. Smile

The new Phoenix is far superior to the old one and although I can understand the natural desire to always want more power it's not always in the best interests of the game to indulge in excessive buff spirals.

Of course we aren't ruling out any future changes to the Phoenix and other dreads (especially the Rev).

But, at least from a Wormhole usage perspective, its not.

Its objectively worse than every other dread in a wormhole scenario beyond a single combat duel with no outside interference.
It's even worse for PvE in high class wormholes, and the fact that a Triage carrier or subcap fleet can outright ignore it makes it still the most underwhelming of dreads.

And really, who's idea was the tank bonus? Just a few expansions ago, resist bonuses were nerfed because they were dictating which ships were used too much. Why would you throw that monkey wrench into the already dubious dread balance situation.

As a Phoenix pilot, i'm far from pleased to seeing you move my ship into a nullsec dread blob niche only fit for hitting towers and super capitals.

I been kicked out of better homes than this.

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#406 - 2014-05-27 13:20:45 UTC
Freddie Merrcury wrote:
CCP Fozzie wrote:
I'm not ignoring this thread at all. That being said, I am well aware of the kinds of games that can be played in attempts to win theorycrafting arguments.

I am especially amused by the implication that 900m sig radius capitals are somehow more common or significant than casually bumping or slowboating capitals. Smile

The new Phoenix is far superior to the old one and although I can understand the natural desire to always want more power it's not always in the best interests of the game to indulge in excessive buff spirals.

Of course we aren't ruling out any future changes to the Phoenix and other dreads (especially the Rev).

But, at least from a Wormhole usage perspective, its not.

Its objectively worse than every other dread in a wormhole scenario beyond a single combat duel with no outside interference.
It's even worse for PvE in high class wormholes, and the fact that a Triage carrier or subcap fleet can outright ignore it makes it still the most underwhelming of dreads.

And really, who's idea was the tank bonus? Just a few expansions ago, resist bonuses were nerfed because they were dictating which ships were used too much. Why would you throw that monkey wrench into the already dubious dread balance situation.

As a Phoenix pilot, i'm far from pleased to seeing you move my ship into a nullsec dread blob niche only fit for hitting towers and super capitals.


wormholes are broken and irrelevant
Freddie Merrcury
Fukushima Daiichi Electric Power Co.
#407 - 2014-05-27 13:27:18 UTC
TrouserDeagle wrote:

wormholes are broken and irrelevant

Thanks for your input. feel free to gargle my nuts.

Anyway, where was I? Ranting i think.

At this point, if these are the best we can expect for citadel torpedo buffs, I imagine it would be more fruitful to simply hope that the Phoenix becomes another hybrid weapons dread rather than an unused waste of hangar space and minerals.

I been kicked out of better homes than this.

BiggestT
School of Applied Knowledge
Caldari State
#408 - 2014-05-27 13:38:14 UTC  |  Edited by: BiggestT
CCP Fozzie wrote:
I'm not ignoring this thread at all. That being said, I am well aware of the kinds of games that can be played in attempts to win theorycrafting arguments.

I am especially amused by the implication that 900m sig radius capitals are somehow more common or significant than casually bumping or slowboating capitals. Smile

The new Phoenix is far superior to the old one and although I can understand the natural desire to always want more power it's not always in the best interests of the game to indulge in excessive buff spirals.

Of course we aren't ruling out any future changes to the Phoenix and other dreads (especially the Rev).


Thankyou for replying!

The issue isn't really the sig radius of capitals (though the nerf makes it much worse at shooting small targets compared to other dreads, dunno why you did that tbh) its that the new phoenix isn't much better than the old one except for tank. The same issues it used to have it still has.

It was never about caps speed tanking missiles; it was about firewalls, lack of instant damage, and the need for higher dps compared to these drawbacks.

Do you honestly think people will use the phoenix compared to the nag or the moros now? Because that's what needs addressing and I doubt anything will change Sad

Edit:

And 900m sig is with a HUGE rig investment, it severely limits the applications of the phoenix, e.g. no room for cpu rigs etc.

Not to mention the stealth nerf to the wallets of phoenix pilots with the ROF changes P
Kassasis Dakkstromri
State War Academy
Caldari State
#409 - 2014-05-27 16:13:53 UTC
CCP Fozzie wrote:
Of course we aren't ruling out any future changes to the Phoenix and other dreads (especially the Rev).



Translation: The change is happening as is; so grab your ankles! Shocked

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Pinky Feldman
Amarrian Vengeance
Ragequit Cancel Sub
#410 - 2014-05-27 16:29:15 UTC
Freddie Merrcury wrote:
TrouserDeagle wrote:

wormholes are broken and irrelevant

Thanks for your input. feel free to gargle my nuts.

Anyway, where was I? Ranting i think.

At this point, if these are the best we can expect for citadel torpedo buffs, I imagine it would be more fruitful to simply hope that the Phoenix becomes another hybrid weapons dread rather than an unused waste of hangar space and minerals.


The Phoenix in its current form was actually one of the best dreads for WH escalations. Really the only issue is the missile velocity of cap missiles. The time it takes your DPS to get there is really bad and while I understand the difference in weapons systems, combined with the poor scan res and long cycle time of torps, the Phoenix is a bit out of place. That being said, I loved the massive alpha and enjoyed the special place it had in the game regarding giving the Phoenix a niche role.
Wulfy Johnson
NorCorp Security
#411 - 2014-05-27 16:34:00 UTC
Flat out ignoring the obstacles the phoenix must overcome before shining, firewalls, delayed damage, cpu issues, damage application and very costly fitting to make it usefull in various fights, you still make it sub par to any of the other dread when it comes to damage and application.

I dont think its hard to understand that some of us want it to shine a little stronger than sub par facing greater challenges of beeing useful.
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#412 - 2014-05-27 17:37:18 UTC
CCP Fozzie wrote:

I am especially amused by the implication that 900m sig radius capitals are somehow more common or significant than casually bumping or slowboating capitals. Smile

I am especially amused by your implication that dreads never shoot at subcaps, when every other dread can blap subcaps easily and dreads shooting subcaps is actually a major part of some PvE activities (WH escalations).

Quote:

The new Phoenix is far superior to the old one and although I can understand the natural desire to always want more power it's not always in the best interests of the game to indulge in excessive buff spirals.

Except that people who actually use the thing have run the numbers and found that it is by no means "far superior." You're buffing it for some uses and nerfing it for others--and more importantly you're needing to tweak the numbers on a lot of other things (thereby buffing OTHER ships as well) in order to prevent it from being too much of a nerf.

The phoenix is currently a joke, and it'll be more of a joke after these changes. You're making it so that targets don't even have to move in order to mitigate significant chunks of damage.
O'nira
Science and Trade Institute
Caldari State
#413 - 2014-05-27 17:39:37 UTC
Freddie Merrcury wrote:
O'nira wrote:
Kassasis Dakkstromri wrote:
O'nira wrote:
phoenix is gonna be ridiculous after patch. thanks ccp, capital torps 5 here i come


Good luck finding anyone that will let you fly it in Cap Fleet (non-structure shoot)



Because cap blobs are the only use for dreads.


If the changes go through as is then yes that would be their only use

They won't be more useful in Wormhole

I don't see too many small gang pvpers often roaming around with a dread on cyno

Phoenix will be a Structure and Supercap grinder still. The least versatile dread by a far margin still.



they are gonna be the dread to have in whs i think, we will see after the patch i guess.
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#414 - 2014-05-27 17:55:18 UTC
O'nira wrote:
Freddie Merrcury wrote:
O'nira wrote:
Kassasis Dakkstromri wrote:
O'nira wrote:
phoenix is gonna be ridiculous after patch. thanks ccp, capital torps 5 here i come


Good luck finding anyone that will let you fly it in Cap Fleet (non-structure shoot)



Because cap blobs are the only use for dreads.


If the changes go through as is then yes that would be their only use

They won't be more useful in Wormhole

I don't see too many small gang pvpers often roaming around with a dread on cyno

Phoenix will be a Structure and Supercap grinder still. The least versatile dread by a far margin still.



they are gonna be the dread to have in whs i think, we will see after the patch i guess.

For what reasons do you think it will be so useful in WH's?
Freddie Merrcury
Fukushima Daiichi Electric Power Co.
#415 - 2014-05-27 18:08:43 UTC
O'nira wrote:



they are gonna be the dread to have in whs i think, we will see after the patch i guess.


Feel free to explain your logic, because in literally no situation past the aforementioned dreadnought duel will the Phoenix post changes even be competitive.

In a typical wormhole engagement where you would need to commit a limited number of caps through a hole, why would you ever consider the new Phoenix over the Naglfar or Moros. Both of the gun equipped dreadnoughts could post a danger to a Bhaalgorn that would shut their tank down rather quickly, but against the Phoenix there is no such threat to fielding that asset. Also, while most theory crafting so far has been assuming a T2 fit more typical of k-space capital fits, the new Phoenix wouldn't even come close to breaking a properly fit WH Triage carrier. Consequently, this limitation on its PvP utility, coupled with its near inability to be competitive with even the weakest of gun dreadnoughts in escalation PvE renders the ship nearly worthless.


Although its rather nice for rolling holes. If you put a pair of plates and an afterburner on it, it reaches the maximum jump mass on the largest wormholes.

I been kicked out of better homes than this.

Ransu Asanari
Perkone
Caldari State
#416 - 2014-05-27 18:13:16 UTC
CCP Fozzie wrote:
I'm not ignoring this thread at all. That being said, I am well aware of the kinds of games that can be played in attempts to win theorycrafting arguments.

You've been ignoring the Rapid Missile Update Thread since March. So I can see how people could jump to that conclusion.
Soldarius
Dreddit
Test Alliance Please Ignore
#417 - 2014-05-27 18:40:14 UTC
CCP Fozzie wrote:
I am especially amused by the implication that 900m sig radius capitals are somehow more common or significant than casually bumping or slowboating capitals. Smile

The new Phoenix is far superior to the old one and although I can understand the natural desire to always want more power it's not always in the best interests of the game to indulge in excessive buff spirals.


They are significant because sig-tanking happens no matter what. It is always in effect unlike speed tanking. And sig-tanking Archons are being used en masse live on TQ.

While I agree that the new Phoenix is superior to the old one, I dislike seeing a change that needs so many ancillary changes to seem balanced, and yet still leaves the Phoenix looking sub-par compared to other dreads.

Also, people talking about needed billions of isk in rigs just to compensate are not looking at the whole picture. Crash Booster or a target painter are your friends. Use one or the other. Perhaps both if shooting at subcaps.



http://youtu.be/YVkUvmDQ3HY

Joraa Starkmanir
Station Spinners United
#418 - 2014-05-27 18:55:54 UTC
How much support does a Phoenix need to "blap" subcaps, and how much support does the other dreads need for the same thing?

Should be in the ballpark same numbers of modules for same(ish) effect.
Alexander McKeon
Perkone
Caldari State
#419 - 2014-05-27 19:18:34 UTC  |  Edited by: Alexander McKeon
Fozzie, what would it take to convince you to place the Phoenix on par or within ~80% the effectiveness of a Naglfar or Moros for blapping sub-caps? I'm not sure you appreciate just how essential dreadnought DPS is for breaking deadspace-fit T3s being supported by triage reps.

Joraa Starkmanir wrote:
How much support does a Phoenix need to "blap" subcaps, and how much support does the other dreads need for the same thing?
They require a similar amount of web support to be effective, but no matter how much you paint the target, as it stands the gun dreads will apply their DPS much better.
Wulfy Johnson
NorCorp Security
#420 - 2014-05-27 19:28:56 UTC
Soldarius wrote:
CCP Fozzie wrote:
I am especially amused by the implication that 900m sig radius capitals are somehow more common or significant than casually bumping or slowboating capitals. Smile

The new Phoenix is far superior to the old one and although I can understand the natural desire to always want more power it's not always in the best interests of the game to indulge in excessive buff spirals.


They are significant because sig-tanking happens no matter what. It is always in effect unlike speed tanking. And sig-tanking Archons are being used en masse live on TQ.

While I agree that the new Phoenix is superior to the old one, I dislike seeing a change that needs so many ancillary changes to seem balanced, and yet still leaves the Phoenix looking sub-par compared to other dreads.

Also, people talking about needed billions of isk in rigs just to compensate are not looking at the whole picture. Crash Booster or a target painter are your friends. Use one or the other. Perhaps both if shooting at subcaps.





The other dreads has the same advantage in boosters, and painters dont quite cut it at the root of the problem, siege..

When speed becomes an issue, the pheonix is still left in the hole its in.