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[Kronos] Phoenix and Citadel Missiles

First post First post First post
Author
Rainbow Dash
The Scope
Gallente Federation
#21 - 2014-05-07 16:42:22 UTC  |  Edited by: Rainbow Dash
Now if only missiles didn't have a flight time, the phoenix might be useful.

Also, this is kinda an indirect buff to rags, which is hilarious. (Armor caps with rag boosts take ~40% less damage from citadel torps)
Galen Draz
Legion of Fallen Soldiers
#22 - 2014-05-07 16:46:23 UTC
capital torps = 20 m/sec explosion velocity
2000 m explosion radius

after change:

35 m/sec explosion velocity
3000 m explosion radius

that is not good
Womyn Power
Broski Bad End
#23 - 2014-05-07 16:49:09 UTC
Galen Draz wrote:
capital torps = 20 m/sec explosion velocity
2000 m explosion radius

after change:

35 m/sec explosion velocity
3000 m explosion radius

that is not good


ultra heavy nerf to rigors

dunno why the dev team have such a boner for destroying missiles as a legitimate alternative to drones or guns
Linkxsc162534
Silent Scourge
#24 - 2014-05-07 16:50:40 UTC
Womyn Power wrote:
Galen Draz wrote:
capital torps = 20 m/sec explosion velocity
2000 m explosion radius

after change:

35 m/sec explosion velocity
3000 m explosion radius

that is not good


ultra heavy nerf to rigors

dunno why the dev team have such a boner for destroying missiles as a legitimate alternative to drones or guns



Clearly they want them to be structure bashers only
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#25 - 2014-05-07 16:50:52 UTC
Rainbow Dash wrote:
Now if only missiles didn't have a flight time, the phoenix might be useful.

Also, this is kinda an indirect buff to rags, which is hilarious. (Armor caps with rag boosts take ~40% less damage from citadel torps)


rag boosts are garbage, no real reason to use them over a loki/tengu/proteus
gascanu
Bearing Srl.
#26 - 2014-05-07 16:50:53 UTC
CCP Fozzie wrote:



One side effect of such significant changes is that the Torps would start doing reduced damage to starbase modules and to small towers themselves. So we're increasing the sig radius of all starbase structures that sit outside the shields from 2000 to 3000, small towers from 2000 to 4000 and medium towers from 4000 to 5000.


Let me know what you think.


hey Fozzie do you realize that basically all the regular caps have a sig radius of 3000m or smaller? so are you telling us that a topedo phoenix can't apply full dps to a stationary carrier/dread now??? eh?
Turelus
Utassi Security
The Curatores Veritatis Auxiliary
#27 - 2014-05-07 16:53:30 UTC
Will you be changing the number of missiles in a clip for the citadel weapons?

The Torpedos 17/clip was already running out mid-siege with the old RoF and will happen even sooner now.

Turelus CEO Utassi Security

Servant's Lord
The Untraceable
M A R A K U G A
#28 - 2014-05-07 16:55:28 UTC
CCP Fozzie wrote:
The goals are to significantly improve the Phoenix for use against other caps (especially moving caps) and structures while avoiding turning it into some kind of subcap blapping monster.


Too late.

It's already a subcap blapping monster in it's current iteration, I was legit concerned you were gonna nerf my baby. ;)

Glad to see it's gonna become an OP wtfpwnmobile \o/
Rainbow Dash
The Scope
Gallente Federation
#29 - 2014-05-07 16:58:38 UTC
Capqu wrote:
Rainbow Dash wrote:
Now if only missiles didn't have a flight time, the phoenix might be useful.

Also, this is kinda an indirect buff to rags, which is hilarious. (Armor caps with rag boosts take ~40% less damage from citadel torps)


rag boosts are garbage, no real reason to use them over a loki/tengu/proteus


40% damage reduction is a pretty great bonus tbh. I mean, in any other situation they're garbage, but since we're living ina world where people fly phoenixes, might as well pretend people will use rags.
Swiftstrike1
Swiftstrike Incorporated
#30 - 2014-05-07 16:59:57 UTC
For all the people moaning about increased Explosion Radius...

  1. TPs work on capital ships as well as subcaps (when they're not in siege/triage)
  2. Capital rigor rigs reduce explosion radii by 15% for T1 and 20% for T2

So there might be a new "standard phoenix fit". So what. That's not unusual after a significant rebalance like this.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#31 - 2014-05-07 17:01:11 UTC  |  Edited by: Capqu
Rainbow Dash wrote:
Capqu wrote:
Rainbow Dash wrote:
Now if only missiles didn't have a flight time, the phoenix might be useful.

Also, this is kinda an indirect buff to rags, which is hilarious. (Armor caps with rag boosts take ~40% less damage from citadel torps)


rag boosts are garbage, no real reason to use them over a loki/tengu/proteus


40% damage reduction is a pretty great bonus tbh. I mean, in any other situation they're garbage, but since we're living ina world where people fly phoenixes, might as well pretend people will use rags.


you know rag links dont stack with evasive maneuvers links right?
so normal boosts already provides 90% the same thing, all the other titan bonuses are waaaaaaaaay better in every circumstance for this reason as you dont wanna waste your second boost slot on a 10%~ more effective sig link (don't even think its 10%)


on that subject, stationary dreads with loki links now get mad damage reduction against phoenixes

great change
Querns
Science and Trade Institute
Caldari State
#32 - 2014-05-07 17:03:53 UTC
Okay, time to eat some humble pie. I can't remember, for the life of me -- did Guided Missile Precision get changed to affect torpedoes, HAMs, and rockets? Checking chruker.dk leads me to believe this is the case, since all missiles have the "aimedLaunch" property at 1, but I can't find any indication from Google that this was changed.

If Guided Missile Precision affects capital torps, then the 50% increase in explosion radius isn't quite as bad as it looks.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

MeBiatch
GRR GOONS
#33 - 2014-05-07 17:04:58 UTC  |  Edited by: MeBiatch
cool stuff... will update after reading

Quote:
while avoiding turning it into some kind of subcap blapping monster.


so no rapid cruise missile launchers in our future?

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#34 - 2014-05-07 17:05:55 UTC
Querns wrote:
Okay, time to eat some humble pie. I can't remember, for the life of me -- did Guided Missile Precision get changed to affect torpedoes, HAMs, and rockets? Checking chruker.dk leads me to believe this is the case, since all missiles have the "aimedLaunch" property at 1, but I can't find any indication from Google that this was changed.

If Guided Missile Precision affects capital torps, then the 50% increase in explosion radius isn't quite as bad as it looks.


theyre increasing poses from 2k to 3k so they can apply damage

dreads/carriers are around 2.9k~ without links and sub 2k with

engage your brain
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#35 - 2014-05-07 17:06:17 UTC
Swiftstrike1 wrote:
For all the people moaning about increased Explosion Radius...

  1. TPs work on capital ships as well as subcaps (when they're not in siege/triage)
  2. Capital rigor rigs reduce explosion radii by 15% for T1 and 20% for T2

So there might be a new "standard phoenix fit". So what. That's not unusual after a significant rebalance like this.

But they don't take full damage unless are out of triage, not moving, and are being painted; that's even worse than now where they just can't be moving. Rigors shouldn't be needed to hit sieged dreads, that's one of the things that the current phoenix can do right now.
Querns
Science and Trade Institute
Caldari State
#36 - 2014-05-07 17:08:34 UTC
Capqu wrote:
Querns wrote:
Okay, time to eat some humble pie. I can't remember, for the life of me -- did Guided Missile Precision get changed to affect torpedoes, HAMs, and rockets? Checking chruker.dk leads me to believe this is the case, since all missiles have the "aimedLaunch" property at 1, but I can't find any indication from Google that this was changed.

If Guided Missile Precision affects capital torps, then the 50% increase in explosion radius isn't quite as bad as it looks.


theyre increasing poses from 2k to 3k so they can apply damage

dreads/carriers are around 2.9k~ without links and sub 2k with

engage your brain

So, you don't know if it does or not. Thanks for sharing.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

gascanu
Bearing Srl.
#37 - 2014-05-07 17:08:44 UTC
Swiftstrike1 wrote:
For all the people moaning about increased Explosion Radius...

  1. TPs work on capital ships as well as subcaps (when they're not in siege/triage)
  2. Capital rigor rigs reduce explosion radii by 15% for T1 and 20% for T2

So there might be a new "standard phoenix fit". So what. That's not unusual after a significant rebalance like this.



you cannot use target painters on a sieged dread; and that's how a dread will be in a fight, sieged, so with bonuses you won't be able to hit a sieged dread for full dmg, lol
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#38 - 2014-05-07 17:10:42 UTC
Querns wrote:

So, you don't know if it does or not. Thanks for sharing.

It doesn't: 2k is current max, 3k is new.

Brain engaged.
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#39 - 2014-05-07 17:11:46 UTC
Swiftstrike1 wrote:
For all the people moaning about increased Explosion Radius...

  1. TPs work on capital ships as well as subcaps (when they're not in siege/triage)
  2. Capital rigor rigs reduce explosion radii by 15% for T1 and 20% for T2

So there might be a new "standard phoenix fit". So what. That's not unusual after a significant rebalance like this.


pro tip dreads ur shooting at are usually sieged otherwise it doesnt matter how much damage you're doing unless theyre like playing station games with you in which case who cares

if there were tracking enhancers/computers for missiles i'd agree with you but there arent and 3 unstacking penalized core defense shield extenders increase your shield ehp by 72% and you really dont wanna give those up
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#40 - 2014-05-07 17:12:06 UTC
So...they're changing the Phoenix from being unable to hit moving caps for full damage...to being unable to hit caps for full damage ever.

Great buff, thanks!