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Factional Warfare Farmers - Warp Core Stab & similar

Author
Topher Basquette Dusch-shur
Montana Freedom Fighters
#41 - 2014-05-07 19:41:33 UTC  |  Edited by: Topher Basquette Dusch-shur
This is a silly thread. Half of you are upset that the mod used mostly for haulers is being used for people to get away. That is what the mod is for. No they will not make is to that you can alpha any indy that has one fit just so you don't have to learn to sneak up on FW farmers.

The other half isn't as upset that they can't kill stabbed farmers, they are upset that their are farmers. Just like IRL you need farmers to feed the military. Unless you have tons of real life money to turn PLEX into ships, then farming is involved in your gameplay.

"Oh, well, my corp pays for my PVP"-Great, so your corp farms for you
"Oh, well, this charcter is supported by another account."-Great, so your Alts farm
"Oh, well, I pay for everything with PLEX."-Great, you are farming IRL
"Oh, well, I get everything given to me through scams"-Nice to meet you, Jita Dweler, all the stuff you have was farmed by someone.

Get over it. This game can not exist without farming. The mods, the ores, all of it come from someone willing to do that so that you can PEW PEW. If you don't like where they do it, try to stop them. If you can't stop them, get better at trying to stop them. That makes the game interesting. If you want to play a game where you can PVP without someone farming for you to be able to do it, I think there is one where you can be a bear of some sort.

Just like they have to try to find ways around people hoping to freeload off their farming(you), you(you) need to find ways around the ways that they find around people hoping to freeload off their farming(you again).

Edit: punctuation
Gully Alex Foyle
The Scope
Gallente Federation
#42 - 2014-05-07 20:20:46 UTC
Topher Basquette Dusch-shur wrote:
Stuff

Ehm, no.

EVE industry and trade is great, but FW LP farmers are actually parasites. They don't mine, build or haul anything. Not for FW PVPers, at least.

They orbit a button, gain LPs, exchange LPs and ISK for faction gear that they sell in highsec trade hubs.

Yes, the selling stuff in highsec part is useful to other players (not to FW PVPers, they get the faction stuff with their own LPs), but we'd be happy to do it for them!


On the other hand, indy toons buying/producing stuff and selling it in lowsec are necessary to PVP, sure! And if FW PVPers had more ISK to spend, those productive indy toons would make more ISK too. Everybody would win, except the farmers.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Topher Basquette Dusch-shur
Montana Freedom Fighters
#43 - 2014-05-07 21:23:39 UTC
Gully Alex Foyle wrote:
Topher Basquette Dusch-shur wrote:
Stuff

Ehm, no.

EVE industry and trade is great, but FW LP farmers are actually parasites. They don't mine, build or haul anything. Not for FW PVPers, at least.

They orbit a button, gain LPs, exchange LPs and ISK for faction gear that they sell in highsec trade hubs.

Yes, the selling stuff in highsec part is useful to other players (not to FW PVPers, they get the faction stuff with their own LPs), but we'd be happy to do it for them!


On the other hand, indy toons buying/producing stuff and selling it in lowsec are necessary to PVP, sure! And if FW PVPers had more ISK to spend, those productive indy toons would make more ISK too. Everybody would win, except the farmers.


So it is safe to say that your biggest complaint is that someone orbiting a marker is making more isk than the group of PVPers they are outsmarting. Good for them.

Parasite is not an accurate description since they are not taking anything from other players. On the other hand there is a group of people in low who don't produce anything on their own, and want to only take from other people... that sounds like a parasite... I wonder who that is?

Why would they do anything to help you? You have already stated that they are your enemy. Of course they don't do business and make profits for you. I, on the other hand, enjoy the faction loot they bring in for me. I don't care if it is you our someone else who brings it, but I bet you 10 to 1 that if there where only people like you bring in Phoons and SNI they would be way more expensive. I don't want that. Only your specific niche group wants that.

Compete or die. That is how it works. Whining when you get out competed by a better strategy doesn't help the game either. Instead find a way to overcome and improve. FW brings you the targets.
Mara Rinn
Cosmic Goo Convertor
#44 - 2014-05-07 21:31:05 UTC
Gully Alex Foyle wrote:
Yes, the selling stuff in highsec part is useful to other players (not to FW PVPers, they get the faction stuff with their own LPs), but we'd be happy to do it for them!


If you were doing it, they wouldn't be, because they'd be running away.
Mara Rinn
Cosmic Goo Convertor
#45 - 2014-05-07 21:37:44 UTC
Gully Alex Foyle wrote:
Mara Rinn wrote:
In this thread we've already had Gully Alex Foyle try to explain that the "disease" is farmers deleteriously affecting his own efficiency in converting effort to ISK, as if he is entitled to better ISK/effort than someone else because he's playing the game The Right Way™.

Yes, my opinion is that The Right Way to engage in, affect and get rewards out of Faction Warfare should be combat PVP. So, along with several others, I'm asking CCP to consider mechanics changes (especially timer rollbacks) that would favor PVP-ers.


The mechanics already favour PvPers: if a combat ship shows up the farmer will leave.

Gully Alex Foyle wrote:
If CCP agrees, we're happy. If they don't, for example because they think FW farming is a great way for new players to make money and try out lowsec, I'm fine with that.

But at least I have an actual opinion on the topic at hand. Lol


CCP has already expressed their opinion by removing one of the options that "real" PvPers had for combatting plex farmers. The respawning NPC does nothing to deter stabbed farmers either: they already got rid of the NPC to start spinning the button, they'll just keep getting rid of the NPC.
Gully Alex Foyle
The Scope
Gallente Federation
#46 - 2014-05-07 21:58:13 UTC
Mara Rinn wrote:
If you were doing it, they wouldn't be, because they'd be running away.

Topher Basquette Dusch-shur wrote:
I bet you 10 to 1 that if there where only people like you bring in Phoons and SNI they would be way more expensive.

Hmm... I may have bent a bit the truth there. Blink

But I did for a good cause because:

Topher Basquette Dusch-shur wrote:
someone orbiting a marker is making more isk than the group of PVPers they are outsmarting

Not everyone plays for ISK, we play for the pew. I assure you all ISK confiscated from farmers would be spent on funding wonderful explosions.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

MonkeyMagic Thiesant
24th Imperial Crusade
Amarr Empire
#47 - 2014-05-07 22:09:35 UTC  |  Edited by: MonkeyMagic Thiesant
Have to say, as someone who often afk-farms plexes while working during the day, the cloak change won't make the slightest bit of difference. Anything flashy enters, hit warp button. You're gone before they're even in range.

Timer rollback would work though.
Mara Rinn
Cosmic Goo Convertor
#48 - 2014-05-07 22:11:02 UTC
DJ FunkyBacon wrote:
What WCS need to do is severely cripple the capability of a ship to output any sort of damage. They can and should be fitted to ships attempting to traverse dangerous space. Those ships are not looking to fight, their goal is to run. They don't need to be able to do any damage.


You'll want to get a better understanding about what styles of gameplay are facilitated by WCS at this point in time. Who are you going to be shafting in order to "solve" the problem of plex farmers? If clearing out the NPCs requires the "bring a friend" strategy, all you're going to do is encourage plex farmers to multi box, or organise for a combat ship to clear out NPCs.

The problem I see is the mechanic rewarding the effort of simply staying near a button that they spawn for 15 minutes, not people running away when you want to explode them. Breaking WCS will make life more difficult for people* outside FW.

Some other ideas for "fixing" the "problem":

  • The button spawns itself. There are two sets of NPCs, with the attacker being victorious if nobody intervenes.
  • Require a member of the opposite faction to be present to prime the timer (the opposition must be gone for the timer to count down).
  • Remove the timer, require the invader to explode the button.
  • Have a shorter timer which starts when the button is shot, and the button must be exploded before the timer expires. Defending players can repair the button. Everyone loves structure bashing.
  • Remove plexes altogether, stick to FW missions for the site completion side of things.


Then remember that if effort is rewarded, people will find ways to optimise the reward they receive for their effort.

*except Rixx Javix who has the same issue with people running away when he's trying to shoot them. Which leads to the problem that if it becomes harder to run away from a fight you know you can't win, who's going to go looking for fights except in situations where they're confident they can't lose?
Mara Rinn
Cosmic Goo Convertor
#49 - 2014-05-07 22:12:50 UTC
MonkeyMagic Thiesant wrote:
Have to say, as someone who often afk-farms plexes while working during the day, the cloak change won't make the slightest bit of difference. Anything flashy enters, hit warp button. You're gone before they're even in range.

Timer rollback would work though.


The timer already rolls back when antagonists enter. The plex stays though. Perhaps removing the plex (and having a limited rate of plex spawning) would help address the issue?
MonkeyMagic Thiesant
24th Imperial Crusade
Amarr Empire
#50 - 2014-05-07 22:14:30 UTC
Mara Rinn wrote:

The timer already rolls back when antagonists enter. The plex stays though. Perhaps removing the plex (and having a limited rate of plex spawning) would help address the issue?


Sorry, wasn't clear: what I meant was a rollback to zero when you leave. Thus you either defend your plex, or lose the benefit.
Topher Basquette Dusch-shur
Montana Freedom Fighters
#51 - 2014-05-07 23:08:47 UTC
Gully Alex Foyle wrote:
Mara Rinn wrote:
If you were doing it, they wouldn't be, because they'd be running away.

Topher Basquette Dusch-shur wrote:
I bet you 10 to 1 that if there where only people like you bring in Phoons and SNI they would be way more expensive.

Hmm... I may have bent a bit the truth there. Blink

But I did for a good cause because:

Topher Basquette Dusch-shur wrote:
someone orbiting a marker is making more isk than the group of PVPers they are outsmarting

Not everyone plays for ISK, we play for the pew. I assure you all ISK confiscated from farmers would be spent on funding wonderful explosions.



Killing people is a great way to play the game. I really don't know anyone who plays for isk. We all use isk to do the things that we want to do. Most likely they just can't do those things yet, but maybe they just get enjoyment out of orbiting until they get dizzy. You are interfering with their spacial distortion, good sir, and in exchange they are using stabs to interfere with your ability to turn them into explosions!
Vic Jefferson
Stimulus
Rote Kapelle
#52 - 2014-05-07 23:45:33 UTC
Full roll back of the timer would fix the problem without having to mess with stabs, and would solve a FW problem without changing non-FW stuff.

In an ideal world, there should be a cowardice mechanic. Per hour, you are allowed X warp-outs of a complex - escape the blob, your nemesis with that fit you just cant beat, etc, etc. Alternatively, you get a timer. Once enough of these timers or warp outs have been used, you start incurring the wrath of your faction for being so capricious and lacking a sense of duty - progressively larger and larger penalties per warp out to either faction standing, or losing LP. What good is a soldier that always runs away and never actually fights?

Vote Vic Jefferson for CSM X.....XI.....XII?

Julianus Soter
Blades of Liberty
#53 - 2014-05-07 23:53:16 UTC
Typically, numbers and data are good for debates.

So let's begin with the numbers: 90 percent of all ships flown in faction warfare are fitted with warp core stabilizers.

In a warzone, with people killing each other (allegedly) to "defend" their side's space.

Doesn't it break immersion, and the fun of the game, to see people fit their entire set of lowslots with warp core stabilizers, because they can't stomach some combat, in a region continuously at war with each other?

These people fit WCS not because they are concerned about losing ships. They fit WCS because they don't want to be INCONVENIENCED as they farm easily 1 billion isk per day. If their ship explodes, they actually need to travel home and fit a new one.

A great number of these faction warfare plex farmers are run by Russian-coded Macro programs. These characters have a computer play the game for them; I've already reported a number of macro-operated farmers, but they're a perennial weed, a plague on the warzone.

So, before you claim that this action is too harsh, I think it's not harsh enough. The amount of EULA-breaching players in faction warfare using warp core stabilizers to make their macro accounts invulnerable is insane. Action should be taken to support faction warfare for what it is: Fast, fun, low-skill point pvp.

Moira. Corporation CEO, Executor, Villore Accords, @Julianus_Soter https://zkillboard.com/alliance/99001634/

CheesusCrust
Moira.
#54 - 2014-05-08 00:08:57 UTC  |  Edited by: CheesusCrust
Let me adress some of the points mentioned here:




  • Deal with farmers. They are part of fw.

There is a big problem with this statement. What you don't realize is that farming in non combat intended fits greatly influences system control in fw space. We currently have a system that is equivalent to having nullsec sov being controlled by how many belt rats you farm.

Factional warfare space, or better fw complexes, are specially intended for pvp. There absolutely should be consequences for profiting from this system without the intent to fit in this setting.

Crazy you say? A little example for ingame space with a setting: Highsec asteroid belts.

This is space in the game intended for make ISK through mining resources. Sure, you can come in and gank a few folks, but CONCORD and your ever declining security status are the consequences from meddling with the setting.

Important: Nobody can tell you not to gank people in highsec belts. (It's quite fun from time to time) But there are consequences.

Currently there are no consequences for flying a non combat ship and farming with it in fw space. It is in fact currently the most efficient way to make a lot of ISK in fw.

The proposed method would at least have the consequence of lowering the ISK per hour due to increased time spent shooting the npc rats or having to bring in a combat alt to kill them off.


  • There are better ways to limit farming in FW.

Correct, I would also prefer the timer rollback. But I have tried to make this as conservative and easy to implement as possible. Revamping the entire fw plex system would require a lot of dev time. Something as simple as a module change might give us the wanted change in a reasonable time frame.


  • Changing the stabs in this way will interfere with other people's experience outside of fw.

Will it? Then would you please tell us how? I haven't seen any examples in this thread explaining that. All I see is a lot of "This will mess with people".




Conclusion:
Don't expect to make a lot of money in a part of space where your behaviour is going completely against the presented setting.
Don't expect to fly a T1 hauler filled with goodies through nullsec space because you can make more money selling your stuff there. You will probably die and suffer the consequences of the setting you have traveled through.

This is not about denying stabbed ships. It's about lowering income for safety in a pvp environment.

I am getting the feeling that some folks in this thread might be worried about losing their ISK printing fw farming alts. Roll

Also, please keep the discussion on the proposed warp core stab changes. I know there are a lot of other great ideas you guys have, but I would like this to be a simple, easy to implement proposal without it getting burried by other ideas.

Cheers,
Cheesus
Mara Rinn
Cosmic Goo Convertor
#55 - 2014-05-08 01:24:43 UTC
CheesusCrust wrote:
This is space in the game intended for make ISK through mining resources. Sure, you can come in and gank a few folks, but CONCORD and your ever declining security status are the consequences from meddling with the setting.


Lol

There are many -10 permanent flashy suicide gankers in hi sec. The security standing penalty is meaningless to them. They have optimised their effort-to-reward conversion rate by finding ways of coping with the -10 status. They cope by shipping replacement catalysts in neutral orcas, then boarding the catalyst in space and blowing up the target while police and CONCORD are en-route.

CheesusCrust wrote:
Currently there are no consequences for flying a non combat ship and farming with it in fw space. It is in fact currently the most efficient way to make a lot of ISK in fw.


There are consequences: if the attackers bring more than 4 points you can't escape after they've locked you. With WCS fitted, you have severely gimped your combat fitting. There's no need to reduce the damage output by a ship fitted with WCS, it's already 10-20% worse off due to lacking DPS mods.

CheesusCrust wrote:
The proposed method would at least have the consequence of lowering the ISK per hour due to increased time spent shooting the npc rats or having to bring in a combat alt to kill them off.


Timer resets greatly distort the playing field to the advantage of the antagonist. You're down to 4 seconds left on a 15 minute timer and someone warps a bigger fleet in, driving you away. Does it really seem fair that you spent almost 15 minutes trying to capture the objective and someone undoes your work in 30 seconds?

Note that in this case no ships are fitted with WCS, but they still escape before the enemy fleet engages. Thus they are still denying the fight, because they know they can't win it.

The "AFK" stabbed frigate bunch are already shooting NPCs. They already don't care about how long it takes to capture the site. Adding more NPCs for them to shoot will achieve nothing.

CheesusCrust wrote:
Will it? Then would you please tell us how? I haven't seen any examples in this thread explaining that. All I see is a lot of "This will mess with people".


This will be something for CSM9 to discuss with CCP since CCP have all the information. There are people out there flying combat fits with WCS to ensure they can run away if a fight looks like escalating out of the winnable zone. There are people out there using WCS as part of their travel fits, but they still have weapon systems in order to try and fight their way out of an ambush.

CheesusCrust wrote:
I am getting the feeling that some folks in this thread might be worried about losing their ISK printing fw farming alts. Roll


No, the greater complaints are from people who are worried about their FW ISK printing machine being weakened by the "AFK stabbed plex farmers" generating more LP than the "legitimate" pilots who are doing it The Right Way™.

And here's the kicker: even if you do ban WCS from FW plexes, the farmers will simply improve their strategies to ensure that they can still farm. They'll just warp out sooner rather than wait to see if you engage or not. Or maybe they'll switch to using ECM to remove your point rather than WCS to negate your point. You'll still be stuck watching farmers warping out while giving you the bird.

So here's how to solve the problem given the current mechanics: use enough firepower to explode the AFKer's ship before they have time to switch to their EVE client and warp out. Then keep warping to sites to keep the farmers out.
Niden
Imperial Academy
Amarr Empire
#56 - 2014-05-08 08:05:33 UTC
Topher Basquette Dusch-shur wrote:
This is a silly thread. Half of you are upset that the mod used mostly for haulers is being used for people to get away. That is what the mod is for. No they will not make is to that you can alpha any indy that has one fit just so you don't have to learn to sneak up on FW farmers.

The other half isn't as upset that they can't kill stabbed farmers, they are upset that their are farmers. Just like IRL you need farmers to feed the military. Unless you have tons of real life money to turn PLEX into ships, then farming is involved in your gameplay.

"Oh, well, my corp pays for my PVP"-Great, so your corp farms for you
"Oh, well, this charcter is supported by another account."-Great, so your Alts farm
"Oh, well, I pay for everything with PLEX."-Great, you are farming IRL
"Oh, well, I get everything given to me through scams"-Nice to meet you, Jita Dweler, all the stuff you have was farmed by someone.

Get over it. This game can not exist without farming. The mods, the ores, all of it come from someone willing to do that so that you can PEW PEW. If you don't like where they do it, try to stop them. If you can't stop them, get better at trying to stop them. That makes the game interesting. If you want to play a game where you can PVP without someone farming for you to be able to do it, I think there is one where you can be a bear of some sort.

Just like they have to try to find ways around people hoping to freeload off their farming(you), you(you) need to find ways around the ways that they find around people hoping to freeload off their farming(you again).

Edit: punctuation


I'm sure you're a nice guy and that you have good intentions and I really don't mean to sound like a ****. But. This is simply wrong on so many levels and quite frankly disrespectful because you clearly haven't taken the time to understand the problem at hand.
Niden
Imperial Academy
Amarr Empire
#57 - 2014-05-08 08:09:14 UTC
Topher Basquette Dusch-shur wrote:

Parasite is not an accurate description since they are not taking anything from other players.


Wrong again. If you'd been bothered to read his previous posts you'd understand how.
Niden
Imperial Academy
Amarr Empire
#58 - 2014-05-08 08:24:27 UTC
CheesusCrust wrote:

Also, please keep the discussion on the proposed warp core stab changes. I know there are a lot of other great ideas you guys have, but I would like this to be a simple, easy to implement proposal without it getting burried by other ideas.


Good point Cheesus. I really think the negative damage modifier solution is both elegant and reasonable. It's something that doesn't require the reworking of lagacy code (i.e. waiting for a solution for a year or more) and it allowes the module to function in it's intended role. No? How does it mess with someone else? What side-effects are we talking about?
Maximus Aerelius
PROPHET OF ENIGMA
#59 - 2014-05-08 11:34:34 UTC
Niden wrote:
CheesusCrust wrote:

Also, please keep the discussion on the proposed warp core stab changes. I know there are a lot of other great ideas you guys have, but I would like this to be a simple, easy to implement proposal without it getting burried by other ideas.


Good point Cheesus. I really think the negative damage modifier solution is both elegant and reasonable. It's something that doesn't require the reworking of lagacy code (i.e. waiting for a solution for a year or more) and it allowes the module to function in it's intended role. No? How does it mess with someone else? What side-effects are we talking about?


So answer my question posed on Page 2 Post #1:

Maximus Aerelius wrote:

OK, I'm not a FW expert but WCS aren't broken, FW is. You don't break one module because a system is broken and if you do you break it for the whole of New Eden.

Personally, I think you need to HTFU and bring more points, more friends or more DPS if you don't like WCS use then bring the counter to it.

People fit WCS to escape, strange notion I know, and the counter to that is points, Faction points at that (+3). Is there a Faction WCS? Nope.

So the more WCS you fit the less distance you can lock at which is called balance.

So now I've covered that please tell me why they should have another negative bonus added for their use?
Niden
Imperial Academy
Amarr Empire
#60 - 2014-05-08 11:44:20 UTC
I'd love to. Give me examples on how damage nerf 'breaks' WCS for people outside of FW and we'll take it from there.