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Factional Warfare Farmers - Warp Core Stab & similar

Author
Maximus Aerelius
PROPHET OF ENIGMA
#21 - 2014-05-07 11:04:47 UTC
OK, I'm not a FW expert but WCS aren't broken, FW is. You don't break one module because a system is broken and if you do you break it for the whole of New Eden.

Personally, I think you need to HTFU and bring more points, more friends or more DPS if you don't like WCS use then bring the counter to it.

People fit WCS to escape, strange notion I know, and the counter to that is points, Faction points at that (+3). Is there a Faction WCS? Nope.

So the more WCS you fit the less distance you can lock at which is called balance.

So now I've covered that please tell me why they should have another negative bonus added for their use?
Gully Alex Foyle
The Scope
Gallente Federation
#22 - 2014-05-07 11:08:27 UTC
Maximus Aerelius wrote:
OK, I'm not a FW expert but WCS aren't broken, FW is. You don't break one module because a system is broken and if you do you break it for the whole of New Eden.

Personally, I think you need to HTFU and bring more points, more friends or more DPS if you don't like WCS use then bring the counter to it.

People fit WCS to escape, strange notion I know, and the counter to that is points, Faction points at that (+3). Is there a Faction WCS? Nope.

So the more WCS you fit the less distance you can lock at which is called balance.

So now I've covered that please tell me why they should have another negative bonus added for their use?

Yes, that's why many people prefer timer rollbacks.

Let the farmers run, but give them a time penalty for their cowardly ways.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#23 - 2014-05-07 11:08:38 UTC
Gully Alex Foyle wrote:
epicurus ataraxia wrote:
Well two in one day, that's unusual.Roll

lazy, so cutting and pasting from the other one.


Quote:
There are Plenty of ways to catch them. A few stabs do not make them impossible to catch and kill.
A challenge? yes. Easy? No.

It is a game of cat and mouse.
They are being good mice.

A cat should not complain and ask that the mouse should have one foot nailed to the ground, and blow a trumpet so it can be found.because, you know, it is just not Fair!Roll

So not a good idea. Risk reward you say?
Why should the mouse be a victim for your cheap risk free kills, and prevented from being a good mouse? Fight back you say? Mice make poor cats you know.

Suggestion?

Be a better cat.

Except that we don't really care about catching them.

What we're asking for, is mechanics that would make farming much less easy and thus less profitable. For example, timer rollbacks.

Because less farmers = more pvp for warzone control and also more ISK/LP for the PVPers - to spend on more ships to blow up = more fun content.

Hope it's clear.

Trying to understand the logic here, step one remove farmers step 2 ??? Step 3 more PVP and profit....
Really cannot see what step2 is.
Underpants Gnomes comes to mind.

There is one EvE. Many people. Many lifestyles. WE are EvE

Gully Alex Foyle
The Scope
Gallente Federation
#24 - 2014-05-07 11:36:50 UTC
epicurus ataraxia wrote:
Trying to understand the logic here, step one remove farmers step 2 ??? Step 3 more PVP and profit....
Really cannot see what step2 is.
Underpants Gnomes comes to mind.

That's why it's best not to post about topics you're not familiar with.

Think of total demand for faction gear as a big tasty pie. Say it's worth 1 trillion ISK per month (net of LP store costs).

To get a slice of that pie you need to convert LPs and sell faction gear. Each player, farmer or PVPer, gets a slice of that tasty pie based on the LP he has converted as a % of total LPs converted.

As everybody knows, more total LP (e.g. when a faction is in high Tier) means less ISK/LP. But the total available ISK (coming from people buying faction gear) remains roughly the same. So all that matters is how much LP each player has compared to the total LP supply.

So less farmers = bigger slice of the pie for PVPers. It's a bit more complicated, but that's how it works.


As for PVP activity, I meant that warzone control would be more about pvp and less about farmers. But yes, I'd also expect a bit more total PVP and in shinier ships because of the increased ISK in PVPers' wallets.

Finally, I'm not saying that die-hard farmers would become bloodthirsty PVPers, but at least a few of them would consider joining a FW corp and trying out PVP if pure farming was nerfed.


Hope it's even clearer now.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Caleb Seremshur
Commando Guri
Guristas Pirates
#25 - 2014-05-07 12:01:53 UTC
Perhaps introduce incursion like spawns? One ship as tough as a player and if you succeed in killing it you get LP in the same vein as an equivalent site.

Just for some variety and they're faster to complete but with very high risks. Defending players would naturally force an attacker to bring a gang which increases the completion frequency etc etc
Niden
Imperial Academy
Amarr Empire
#26 - 2014-05-07 12:44:24 UTC  |  Edited by: Niden
Gully Alex Foyle wrote:
That's why it's best not to post about topics you're not familiar with.

Think of total demand for faction gear as a big tasty pie. Say it's worth 1 trillion ISK per month (net of LP store costs).

To get a slice of that pie you need to convert LPs and sell faction gear. Each player, farmer or PVPer, gets a slice of that tasty pie based on the LP he has converted as a % of total LPs converted.

As everybody knows, more total LP (e.g. when a faction is in high Tier) means less ISK/LP. But the total available ISK (coming from people buying faction gear) remains roughly the same. So all that matters is how much LP each player has compared to the total LP supply.

So less farmers = bigger slice of the pie for PVPers. It's a bit more complicated, but that's how it works.


As for PVP activity, I meant that warzone control would be more about pvp and less about farmers. But yes, I'd also expect a bit more total PVP and in shinier ships because of the increased ISK in PVPers' wallets.

Finally, I'm not saying that die-hard farmers would become bloodthirsty PVPers, but at least a few of them would consider joining a FW corp and trying out PVP if pure farming was nerfed.


Hope it's even clearer now.


^ THIS.

Exactly, well said. People are missing the point - farmers are not part of the FW system, they are a symptom of a disease in the system.
Gully Alex Foyle
The Scope
Gallente Federation
#27 - 2014-05-07 12:53:04 UTC
Niden wrote:
Exactly, well said.

Thank you sir. Smile

And keep up the excellent work on Crossing Zebras! The post on the fall of Innia made me shed a tear or two... Pirate

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Lin Suizei
#28 - 2014-05-07 12:55:50 UTC
Gully Alex Foyle wrote:
As for PVP activity, I meant that warzone control would be more about pvp and less about farmers. But yes, I'd also expect a bit more total PVP and in shinier ships because of the increased ISK in PVPers' wallets.

Finally, I'm not saying that die-hard farmers would become bloodthirsty PVPers, but at least a few of them would consider joining a FW corp and trying out PVP if pure farming was nerfed.


That's cool and all, but don't forget these "farmers" are often normal FW players, unwilling to risk their ship unless they have overwhelming advantage, like the Algos - piloted by the CEO of a Gallente Militia corporation no less - who ran away from a Tristan earlier because "you're probably kite fit".

No matter the nerfs, many of these players - FW players, not just farming alts - simply don't want to face risk, and patching mechanics without patching underlying incentives simply drives these players to quit.

Lol I can't delete my forum sig.

Gully Alex Foyle
The Scope
Gallente Federation
#29 - 2014-05-07 13:12:14 UTC
Lin Suizei wrote:
That's cool and all, but don't forget these "farmers" are often normal FW players, unwilling to risk their ship unless they have overwhelming advantage, like the Algos - piloted by the CEO of a Gallente Militia corporation no less - who ran away from a Tristan earlier because "you're probably kite fit".

A GalMil CEO certainly provides tons more content than a 'professional' farmer that only flies cloaky stabbed ships and possibly never even talks to anybody in Militia, let alone fights anybody. Regardless of said CEO's tactical combat decisions in that specific occasion.

Even though some active FW PVPers occasionaly farm in cheap ships (when nobody's looking Big smile) or alts, they generally use the LPs to fund their PVP, leading to enjoyable content for all EVE-kind.

Risk-adversity is independant of farming or pvp-ing. I honestly would prefer 5 (ex-)farmers trying to gangbang me when I'm soloing than having them semi-afk plex each on their own.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Vulfen
Imperial Academy
Amarr Empire
#30 - 2014-05-07 13:16:12 UTC
you could just make stabs an active module, that take up alot of cap. thinking of it if u wanted to stabilise a "core" you would probably have to divert alot of your ships power to do so
Mara Rinn
Cosmic Goo Convertor
#31 - 2014-05-07 13:37:02 UTC
Niden wrote:
[Exactly, well said. People are missing the point - farmers are not part of the FW system, they are a symptom of a disease in the system.


That's an entirely different argument to "stabbed plexers ruin my solo PvP experience." It's also a different argument to "cloaky plexers are ruining my solo PvP experience."

Farmers are part of the FW system, because the FW system is about collecting rewards for effort. Any time you issue rewards for effort, people are naturally going to attempt to optimise the effort required to get the reward. That's part of human nature. Heck, it's part of being a living thing on planet Earth. In this thread we've already had Gully Alex Foyle try to explain that the "disease" is farmers deleteriously affecting his own efficiency in converting effort to ISK, as if he is entitled to better ISK/effort than someone else because he's playing the game The Right Way™.

Prohibiting cloaking devices isn't going to get rid of the stabbed frigate menace, but it will remove some options for gameplay for people who were playing the game The Right Way™.

The issue of farmers degrading your ISK/effort is self-correcting. At some point, spinning FW plexes in stabbed frigates will become less profitable than some other activity (such as blitzing missions or running havens & sanctums), and the ISK/effort optimisers will leave for those greener pastures. At this point you'll also lose a number of the "real" combat pilots who were in Faction Warfare to make ISK from PvP activities.

If you're playing Faction Warfare for the ISK, you're part of the problem. Unless you're willing to accept that any activity that rewards effort with currency will be farmed by people who optimise the effort required to get that reward, you are just as bad as them (you're actually worse, because you're not as efficient at converting effort to ISK because you're wasting your time looking for "good fights" which are not revenue positive).

The easy way to fix the button spinning "problem" is to remove the currency rewards. See how many AFK stabbed frigates hang around when there's no reward for doing so.

And then the problem continues because there is a reward for having sovereignty/occupation of a particular system: your industry is more efficient. If you were building capital ships to supply a null sec super capital construction project, and could get 15% better throughput by having occupation, would it be worth your time to spend a few millions of ISK on button spinning?

Again, if there's a reward for effort people will game the system to optimise the reward per effort factor.

Refusing to accept this fact isn't going to help you design a better game.
Kaarous Aldurald
Black Hydra Consortium.
#32 - 2014-05-07 13:46:21 UTC
Maximus Aerelius wrote:

People fit WCS to escape, strange notion I know, and the counter to that is points, Faction points at that (+3). Is there a Faction WCS? Nope.

So the more WCS you fit the less distance you can lock at which is called balance.

So now I've covered that please tell me why they should have another negative bonus added for their use?


I'm sorry, but that is just ****ing ridiculous.

You can't tell me that a 45k isk warp core stabilizer is supposed to merit a response of an expensive faction point module, in a medium dominated by cheap frigate combat. That is asinine.

Warp Core stabs are fitted when you are not intending on fighting. Their "balancing point" is purely theoretical, and does not harm the ship using them in any way shape or form.

Which is why it deserves not just more penalties to their use, but huge ones at that. In all seriousness they should severely gimp your ship's tank, that way you can be DPS'ed down. That would be a fair balancing point since a ship fitting them can't be locked down.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Gully Alex Foyle
The Scope
Gallente Federation
#33 - 2014-05-07 13:48:48 UTC
Mara Rinn wrote:
In this thread we've already had Gully Alex Foyle try to explain that the "disease" is farmers deleteriously affecting his own efficiency in converting effort to ISK, as if he is entitled to better ISK/effort than someone else because he's playing the game The Right Way™.

Yes, my opinion is that The Right Way to engage in, affect and get rewards out of Faction Warfare should be combat PVP. So, along with several others, I'm asking CCP to consider mechanics changes (especially timer rollbacks) that would favor PVP-ers.

The reason for that is because I believe PVP is better game content than farming. My personal ISK efficiency has nothing to do with it, I don't plex for ISK, it's too boring and you have to deal with lame same-faction LP thieves, etc.

If CCP agrees, we're happy. If they don't, for example because they think FW farming is a great way for new players to make money and try out lowsec, I'm fine with that.

But at least I have an actual opinion on the topic at hand. Lol

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

DJ FunkyBacon
Rabid Ninja Space Monkey Inc.
Monkeys with Guns.
#34 - 2014-05-07 14:16:28 UTC
This is a tough one, but I'm fully in support of a serious nerf to the combat capabilities of ships that use (especially multiple) WCS. Back in the early days of Eve, they had no penalty, and people would pack 1 or 2 of them to engage fights and then warp off if they couldn't win, then they were changed to act like a sort of self sensor dampener, which does gimp the ship somewhat in an actual PVP situation as it potentially gives your adversary a head start on damaging you, but in the context of FW that penalty is meaningless. A few extra seconds to lock an NPC does nothing.

What WCS need to do is severely cripple the capability of a ship to output any sort of damage. They can and should be fitted to ships attempting to traverse dangerous space. Those ships are not looking to fight, their goal is to run. They don't need to be able to do any damage.

If a stabbed ship cannot do damage, it cannot kill the NPC, and therefore, without a friend in a combat capable ship, they can not farm FW plexes. I am in favor of any change to WCS that both maintains it's original function of allowing non combat ships to potentially escape aggressors, and SEVERELY hampers that same ships combat capabilities especially where multiple units are being stacked.

I am uncomfortable with the cloak nerf until the WCS issue is addressed for the specific reason that multi scram fitted cloaked ships are one of the only ways to combat stabbed farmers at this point. Timer rollbacks/dual timers/timer resets also need to be worked out. Fixing one issue while leaving the others only puts more emphasis on using the other mechanics and does not solve the problem.

Radio Host, Blogger, Lowsec Resident, PvP Afficionado.

funkybacon.com - Blog

FunkyBacon on Twitter

Swiftstrike1
Swiftstrike Incorporated
#35 - 2014-05-07 14:32:09 UTC
Here are my ideas regarding Warp Core Stabilizer rebalancing in general, not just confined to faction warfare:

https://forums.eveonline.com/default.aspx?g=posts&t=342690&find=unread

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Niden
Imperial Academy
Amarr Empire
#36 - 2014-05-07 14:33:58 UTC
Mara Rinn wrote:


Farmers are part of the FW system, because the FW system is about collecting rewards for effort.



Let me stop you right there. The intent of the FW system is to enable meaningful content and a support structure for it. Farming is not meaningful content for anyone – it just generates ISK.

Taking the ‘meaningful’ while keeping the ‘support’ in that equation represents a failure of that system and lacks as such any quality. That failure in turn attracts people looking to make some ISK – naturally. So the correction must come from the system itself, in the form of decloak radius, timer rollbacks or something else.

Saying that such corrections are meddling with their optimal way of engaging the FW system is wrong in two ways. Firstly, they are not actually engaging the system, they are engaging the fault. Secondly it would be the same as me saying CONCORD interfere with my gameplay in highsec as I’m looking to shoot people – who are they to tell me how to play the game The Right Way™?

Do not confuse making ISK with meaningful content. ISK is a means - not an end.

Rosewalker
Khumaak Flying Circus
#37 - 2014-05-07 14:37:26 UTC  |  Edited by: Rosewalker
So if someone wants to fit warp core stabs on a Procurer or Skiff while mining in low sec to escape players, their ability to fight off the belt/site rats using drones should be degraded? I thought CCP wanted to encourage people to mine in low sec.

The Nosy Gamer - CCP Random: "hehe, falls under the category: nice try, but no. ;)"

DJ FunkyBacon
Rabid Ninja Space Monkey Inc.
Monkeys with Guns.
#38 - 2014-05-07 15:13:13 UTC
Rosewalker wrote:
So if someone wants to fit warp core stabs on a Procurer or Skiff while mining in low sec to escape players, their ability to fight off the belt/site rats using drones should be degraded? I thought CCP wanted to encourage people to mine in low sec.


If we can re-balance a Ashimuu to ignore NOS penalties, then it should not be a stretch to tweak exhumers and barges to not be overly impacted by this. However, with the lack of agility those ships have, you're screwed if more than 1 person lands on you anyway. The venture and new expedition mining frigate are specifically tailored to lowsec/nullsec mining. I think it's safe to say that these ships are just the beginning of where CCP is going with mining vessels designed for operation in hostile space.

Radio Host, Blogger, Lowsec Resident, PvP Afficionado.

funkybacon.com - Blog

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X Gallentius
Black Eagle1
#39 - 2014-05-07 15:48:08 UTC
CheesusCrust wrote:

Main Proposal: Add a negative damage modifier to the Warp Core Stabilizer module.
+1. Simple. Elegant.

Hurts my stabbed Vexor Navy Issue that assigns sentry drones to the insta-locker as well. As it should.

X Gallentius
Black Eagle1
#40 - 2014-05-07 15:49:43 UTC
Rosewalker wrote:
So if someone wants to fit warp core stabs on a Procurer or Skiff while mining in low sec to escape players, their ability to fight off the belt/site rats using drones should be degraded? I thought CCP wanted to encourage people to mine in low sec.
Show me this "someone" who mines in low sec (if he actually exists!).... and then tell him to get a Venture.