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EVE Audio - Kronos and beyond

First post
Author
Xer Jin
Hedion University
Amarr Empire
#201 - 2014-08-04 04:40:24 UTC
CCP WhiteNoiseTrash wrote:
Gully Alex Foyle wrote:
Apologies for necroing this, but does anyone know if it's possible to turn down the 'ambiance' sound that plays every single time you undock or before and after jumping into a new system via stargate?

It's hard to describe in words Lol, something like a couple of bass sounds then higher pitched synth sounds that last several seconds.

I tried all the relevant new sound tweak options, such as stargate, warp, etc. but to no avail.

Reason I'm asking is it's fairly loud, I'd love to turn it down (actually mute it completely) when on comms, but - if at all possible - I wouldn't want to also turn down several other sound effects that I find useful (e.g. the combat UI ones for shield, armor, etc.).

Thanks!


I think you mean the sound of the deployables, which plays when they are activated.
there is a known bug right now, which plays these sounds whenever you enter grid if they were deployed by others.

I am not connected to the mix right now, so I can't tell.
but try turning down deployables, I would expect them to be routed through that one.


CCP WhiteNoiseTrash he is talking about the scanner overlay sound and its connected to the "UI interaction" slider but turning this down also turns down things like the button click sound on UI windows and the probe scanner "scanning" sound

would be nice to have sliders for "UI click" "probe scan" and "scan overlay"

i hate the "scan overlay" so much ever since it was introduced but i would still like to hear "UI click" and "probe scan"
can you fix this for me please CCP WhiteNoiseTrash
CCP WhiteNoiseTrash
C C P
C C P Alliance
#202 - 2014-08-05 07:25:14 UTC
aye, I can agree to some of that.
I'll see if I can move it to another slider, but there isn't room for more sliders, so it won't get a specific one on it's own.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Erin Crawford
#203 - 2014-08-05 10:49:49 UTC
CCP WhiteNoiseTrash wrote:
...but there isn't room for more sliders, so it won't get a specific one on it's own.


I have no idea if something like this is at all possible and pardon the hack-job, but wouldn't adding sub-tabs to the Audio section give you a bit more space to add more options?

http://i.imgur.com/Sdp64ar.jpg

"Those who talk don’t know. Those who know don’t talk. "

Ralph King-Griffin
New Eden Tech Support
#204 - 2014-08-05 15:59:01 UTC
I dont know if ye are aware of this but Look what i heard in a kids movie on netfix recently http://youtu.be/2laVxn-D6U0?t=3m6s
Erin Crawford
#205 - 2014-08-05 16:27:31 UTC  |  Edited by: Erin Crawford
Ralph King-Griffin wrote:
I dont know if ye are aware of this but Look what i heard in a kids movie on netfix recently http://youtu.be/2laVxn-D6U0?t=3m6s


I've heard that scanning sound in an Audio/Music sample site but can't remember which one it was.

*edit.

Although I can't find the actually sample, I'm pretty sure it was on this site somewhere.
At the time i was looking for telemetry sounds and came across it.

*2nd edit.

you realise your taste in movies is about to completely derail this thread? Blink

"Those who talk don’t know. Those who know don’t talk. "

Ralph King-Griffin
New Eden Tech Support
#206 - 2014-08-05 17:04:15 UTC  |  Edited by: Ralph King-Griffin
Agent F.O.X is a master piece of cinema and the work of a true auteur and i will hear no ill said about it!
Gully Alex Foyle
The Scope
Gallente Federation
#207 - 2014-08-05 18:31:30 UTC
Xer Jin wrote:
CCP WhiteNoiseTrash he is talking about the scanner overlay sound
Yes, that's exactly it! Thanks!


CCP WhiteNoiseTrash wrote:
aye, I can agree to some of that.
I'll see if I can move it to another slider, but there isn't room for more sliders, so it won't get a specific one on it's own.
Yes, please, that would be awesome!

I agree with Xer Jin the other 'UI interaction' sounds can be more useful, I'd also prefer not having to turn them down to get rid of the scanner overlay.

Problem with the scanner overlay sound is that it's not only annoying to some (e.g. me and Xer), but completely useless to everybody: because every system in EVE (I think) has at least one anomaly or signature, so a sound that reminds you of this well-known fact every. single. jump. and. undock. is... less then a great idea, let's say! :)

Maybe you could include it in the stargate and/or gate jump sound slider? I'd assume people that wanted to mute or turn down one would also be ok in muting the other.


Anyway, thanks for your time, awesome job in general on those audio settings!

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Xer Jin
Hedion University
Amarr Empire
#208 - 2014-08-06 10:54:32 UTC
CCP WhiteNoiseTrash wrote:
aye, I can agree to some of that.
I'll see if I can move it to another slider, but there isn't room for more sliders, so it won't get a specific one on it's own.


could i make the suggestion of putting the scanner overlay sound on either the "ship ambience" or "atmosphere" slider i feel that they may be the most appropriate from the list. if you were to put it on the "jump activation" slider would be bad because i need to hear activations and don't want to hear this sound no offence its a great sound but hearing it on 3 alts on a 60 jump route it starts to numb your mind i made some really angry posts about this exact topic b4 and had no luck but im glad to be able to speak with someone about it now thank you CCP WhiteNoiseTrash o7
Xer Jin
Hedion University
Amarr Empire
#209 - 2014-08-06 11:07:48 UTC
also i thought id just show you how i have my audio sliders set just incase anyone was curious

http://i.imgur.com/hYs27c7.png

you can see that i have the "warping effect" set to 0 this is a horrible sound (sorry)
also the new 3rd party warp effect got pushed allllllllllll the way to the right that sound is awsome i get the nice deep booms and it lets me know right away when someone's warped on grid with me b4 i even look at the overview
also Aura takes 2nd place i could listen to that lovely voice all day when she tells me "docking request accepted" i feel loved <3
also sometimes i turn up the music too in the pic its at 0 but it just depends what i'm doing i love the eve music
also i think you guys should put the symphonic versions of the songs from fanfest in eve and bring back the jukebox
Erin Crawford
#210 - 2014-08-06 16:30:01 UTC
Goot idea! Blink

Here are my Audio settings http://i.imgur.com/H706pjY.jpg

They're pretty much the same as yours:
- I've also turned most sounds down to be able to bring out the 3rd Party Warp effect eve more - or above all others.
- Only the Music Dungeon has been turned down completely.
- I agree about the Aura voice too. In fact we could have more of here; since there's a voice for docking request, there should be one for undocking, and many more too...
- Music volume get adjusted depending upon what I do.

"Those who talk don’t know. Those who know don’t talk. "

CCP WhiteNoiseTrash
C C P
C C P Alliance
#211 - 2014-08-11 21:56:38 UTC
those old scanner sounds. they are before my time, they are from a standard telemetry library. used in every piece of hollywood basically. my personal opinion I'll just leave out of this.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Gully Alex Foyle
The Scope
Gallente Federation
#212 - 2014-08-11 22:00:11 UTC
CCP WhiteNoiseTrash wrote:
those old scanner sounds. they are before my time, they are from a standard telemetry library. used in every piece of hollywood basically. my personal opinion I'll just leave out of this.
You could always accidentally delete them TwistedBig smileCool

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

CCP WhiteNoiseTrash
C C P
C C P Alliance
#213 - 2014-08-11 22:07:37 UTC
well . they work "fine" in EVE.
But the fact that they are so easily recognizably and used in "everything" just makes them annoying. They are in Watch Dogs too.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

CCP WhiteNoiseTrash
C C P
C C P Alliance
#214 - 2014-08-18 19:57:09 UTC
sooooo.

uhm. we have come to the situation where I have quit my job with CCP.
and I am no longer involved in the development of EVE online as a permanent audio designer from September 1st.

I want to say, that it has been a bumpy ride, yet an absolute pleasure to make the sounds and the systems that now run underneath EVE.
I know some people still say "EVE has sound", but I am honestly very convinced and proud of my work in EVE - which I actually believe made some people turn the sound back on. (correct me if I'm wrong)

We have gone through a lot together, me and EVE and me and the players:
First I re made the turrets, which cause a bit of a stir - but none the less it was a lot of fun making them and seeing the reactions, apart from the almost hate like mails I got - and everything since then always caused a stir and more often that not, not positive responses, (which was when I realized that what was needed might not be new or altered assets)

and so, then! :

We also came to a different tone on the forum, going from just bad jokes about EVE audio and foulmouthing, to an actually sober clean discussion about how things could be changed, what could be changed and what could not - and if not for the forum and you guys, the new audio customization would not have happened - it is purely the result of almost a year of designing, thinking, planning, prototyping and listening to what people said around me, what would make their experience better, and I tried my best to make it so.

I do think, that before I leave, I will change the sound of the cyno and try to fix the sound of the jumpbridge, just to have a place to hide some messages in the sounds.

soooo. .Adios everybody, it's been a pleasure.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Ralph King-Griffin
New Eden Tech Support
#215 - 2014-08-18 20:02:18 UTC
Noriko Mai
#216 - 2014-08-18 20:03:01 UTC  |  Edited by: Noriko Mai
Oh nooo. CryCryCry Sad you go. Thanks for all the good work!
Maybe you could sneak the Wilhelm Scream in one of the sounds Big smile

"Meh.." - Albert Einstein

Arec Bardwin
#217 - 2014-08-18 20:10:40 UTC
Sad to see you go man. You did great work with the sound!

Finally EVE has sound Blink
CCP WhiteNoiseTrash
C C P
C C P Alliance
#218 - 2014-08-18 20:12:52 UTC
Noriko Mai wrote:
Oh nooo. CryCryCry Sad you go. Thanks for all the good work!
Maybe you could sneak the Wilhelm Scream in one of the sounds Big smile


Yea ;) I have been thinking of something like that for quite some time. :D
or just my name, "BJOOOOOORNNN!" whenever you warp or something.. :D

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Arec Bardwin
#219 - 2014-08-18 20:25:17 UTC
CCP WhiteNoiseTrash wrote:

Yea ;) I have been thinking of something like that for quite some time. :D
or just my name, "BJOOOOOORNNN!" whenever you warp or something.. :D
Just sneak in something in one of the station atmospheres. Amarr station chanting perhaps?
Darkblad
Doomheim
#220 - 2014-08-18 20:27:11 UTC
Sad to hear that. Now that there's for sure more people that discovered there's actually sound in EVE, that was a foundation you could've improved that experience even more.

Fly safe o7

NPEISDRIP