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No missile love, naga is now a turd bucket.

Author
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#41 - 2011-11-16 12:19:22 UTC
Terminal Entry wrote:
Dr Sodius wrote:
jesus, another carebear whining thread about not being able to use a missile-naga for his lvl4s Roll


It's got NOTHING to do with level 4 missions or "carebears'. The Naga would be totally hopeless at level 4s anyway!


Do you know why torp ravens aren't used in pvp? I'll give you a hint, the same reason the torp Naga was useless on SISI.

Not a diplo. 

The above post was edited for spelling.

4IN1
School of Applied Knowledge
Caldari State
#42 - 2011-11-16 12:19:39 UTC
"Jack of all trade, master of none" is what I think of .

CCP: Ambition but rubbish

Salpad
Carebears with Attitude
#43 - 2011-11-16 13:00:43 UTC
Tippia wrote:
myFORUMalt alts wrote:
which was gunna be my new battleship killing pve ship.
No. No it was not.
Might I suggest a Raven? It will do that job a whole lot better than the Naga ever would.
Or a Tengu?

Also, the Caldari have enough missile ships as it is — they can use a new one that makes use of their secondary weapon system.


It is annoying that all high-gank T1 ships use güns, though. Destroyers all use guns, and now these glass cannon BCs are also gün-based. Why can't EVE have just one missile-based glass cannon?
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#44 - 2011-11-16 13:03:37 UTC
Salpad wrote:
Tippia wrote:
myFORUMalt alts wrote:
which was gunna be my new battleship killing pve ship.
No. No it was not.
Might I suggest a Raven? It will do that job a whole lot better than the Naga ever would.
Or a Tengu?

Also, the Caldari have enough missile ships as it is — they can use a new one that makes use of their secondary weapon system.


It is annoying that all high-gank T1 ships use güns, though. Destroyers all use guns, and now these glass cannon BCs are also gün-based. Why can't EVE have just one missile-based glass cannon?



They should make it fast... and even better give it a cloak.. oh, and you know what, give it 3 bonuses.. we could call it a...um... stealth bomber... yeah!

Not a diplo. 

The above post was edited for spelling.

Shivus Tao
Brutor Tribe
Minmatar Republic
#45 - 2011-11-16 13:07:50 UTC
Salpad wrote:
Tippia wrote:
myFORUMalt alts wrote:
which was gunna be my new battleship killing pve ship.
No. No it was not.
Might I suggest a Raven? It will do that job a whole lot better than the Naga ever would.
Or a Tengu?

Also, the Caldari have enough missile ships as it is — they can use a new one that makes use of their secondary weapon system.


It is annoying that all high-gank T1 ships use güns, though. Destroyers all use guns, and now these glass cannon BCs are also gün-based. Why can't EVE have just one missile-based glass cannon?


Missiles do not mesh well with the premise of glass cannon because of travel time. About the only time they'd be close to gun based glass cannons is when sitting at 0 on the target, and even then the missiles do a loop between firing and impacting the target, taking about half a second for the damage to register. Guns by contrast register damage instantly upon firing. And when flying a glass cannon that half second can often mean the difference between life and death.
Kietay Ayari
Caldari State
#46 - 2011-11-16 13:27:39 UTC
Shivus Tao wrote:
Salpad wrote:
Tippia wrote:
myFORUMalt alts wrote:
which was gunna be my new battleship killing pve ship.
No. No it was not.
Might I suggest a Raven? It will do that job a whole lot better than the Naga ever would.
Or a Tengu?

Also, the Caldari have enough missile ships as it is — they can use a new one that makes use of their secondary weapon system.


It is annoying that all high-gank T1 ships use güns, though. Destroyers all use guns, and now these glass cannon BCs are also gün-based. Why can't EVE have just one missile-based glass cannon?


Missiles do not mesh well with the premise of glass cannon because of travel time. About the only time they'd be close to gun based glass cannons is when sitting at 0 on the target, and even then the missiles do a loop between firing and impacting the target, taking about half a second for the damage to register. Guns by contrast register damage instantly upon firing. And when flying a glass cannon that half second can often mean the difference between life and death.


D: if it wasn't for auto lock I wouldn't even react in a second. Am I going to die a lot?

Ferox #1

Salpad
Carebears with Attitude
#47 - 2011-11-16 13:32:12 UTC
Shivus Tao wrote:
Salpad wrote:
Tippia wrote:
myFORUMalt alts wrote:
which was gunna be my new battleship killing pve ship.
No. No it was not.
Might I suggest a Raven? It will do that job a whole lot better than the Naga ever would.
Or a Tengu?

Also, the Caldari have enough missile ships as it is — they can use a new one that makes use of their secondary weapon system.


It is annoying that all high-gank T1 ships use güns, though. Destroyers all use guns, and now these glass cannon BCs are also gün-based. Why can't EVE have just one missile-based glass cannon?


Missiles do not mesh well with the premise of glass cannon because of travel time. About the only time they'd be close to gun based glass cannons is when sitting at 0 on the target, and even then the missiles do a loop between firing and impacting the target, taking about half a second for the damage to register. Guns by contrast register damage instantly upon firing. And when flying a glass cannon that half second can often mean the difference between life and death.


On the contrary, if CCP would let me fly a missile-based glass cannon, I'd have my 2nd volley well on the way before the target even notices the missiles I'm firing at him! Or if using Cruise Missiles with a range bonus, it'd probably be the 3rd or even 4th volley...

Also, do you see my point about first Destroyers and now these new Battlecruisers? CCP won't create any high-gank/no-tank missile-based ships.
Raven Ether
Doomheim
#48 - 2011-11-16 13:33:02 UTC
Newsflash for noobs: There is a whole class of missile glass cannons, stealth bombers.
Denidil
Cascades Mountain Operatives
#49 - 2011-11-16 15:15:35 UTC
Akirei Scytale wrote:
Denidil wrote:
IIIAsharakIII wrote:

BTW what in the name of god is the primary role of this new ship? This all seems like watching some kid try to build new toys with the assistance of duct tape. Really, the ideas were cool on paper, but they're sucking in the reality department.


the bonuses on a ship generally tell you their purpose. i popped a catalyst from 200km on test server, learn to fit.


im more impressed that he sat there and let you do that. sounds like a good sport, or someone AFK.

the role of these ships is extreme damage projection in PvP. CCP may have noticed a large alliance or two starting to use disposable, extreme DPS hurricanes against supercaps and suicide ganking in highsec, and figured why not build a ship specifically for the role, as none really existed.


only took two salvos, the align time alone might be long enough (depending on fit, etc) for even an active player to get popped

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#50 - 2011-11-16 15:31:56 UTC
Vincent Gaines wrote:

Every ship in the game should get 2 bonuses for every single weapon type, just to be fair and satisfy everyone.



I think I detect your sarcasm, but what if you could sacrifice a rig slot to change your turret / bay configurations and / or your ship bonuses for different weapon systems?

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Grath Telkin
Amok.
Goonswarm Federation
#51 - 2011-11-16 16:19:41 UTC
Ris Dnalor wrote:


Works well for minmatar 1400's and perhaps amarr tachyons for sniping. Hybrids alpha will be less, putting caldari / gallente less into the suicide sniper role.




The Tornado is currently impossible to fit, and even if you do use the 3 fitting mods it wants you have no way to use the range they provide, the Oracle is nice, but thats to be expected, but in a shocking turn of events, the Naga is actually the highest sustained DPS, doing 600 dps at 190km, with the new 5 second reload time making it THE best sniper (it can also nearly hit 2km/s with gang bonuses).

Basically all these people are retards.

If the guy really wanted a 1000dps boat to augment his carrier the Naga still works just fine for that, in fact its easier to fit the rack of neutron blasters and a normal drake sized tank on it for his thanny to rep than it would be to get a stable tank and the torp launchers.

Salpad wrote:


On the contrary, if CCP would let me fly a missile-based glass cannon, I'd have my 2nd volley well on the way before the target even notices the missiles I'm firing at him! Or if using Cruise Missiles with a range bonus, it'd probably be the 3rd or even 4th volley...

Also, do you see my point about first Destroyers and now these new Battlecruisers? CCP won't create any high-gank/no-tank missile-based ships.


What would actually happen is that you'd fire your first 2 vollyes, and the player, would notice these pretty lights crossing this vast distance, and in his overview, would be a red boxed ship.

He'd then warp out while your missiles were still in the air, since you can't point him from that extreme range.


Also a Torp Raven is a very high dps gank boat when set up right, I'm not really sure what you're looking for though, as the entire idea of your prey sitting there long enough for your missiles to land is laughable.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

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