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Summary of Concerns (Let's consolidate)

First post
Author
Cygnet Lythanea
World Welfare Works Association
#1 - 2014-05-02 22:34:58 UTC  |  Edited by: Cygnet Lythanea
ISD LackOfFaith wrote:
FYI:

This thread is now the designated consolidated thread on discussing concerns or offering constructive negative feedback on the stuff announced during the Fanfest keynote. Any other threads on the same topic will be locked as redundant. Please report them if you see them.

Thanks guys!


Ok, this is the information we have in hand, and I'm tired of people cross posting about it in several threads, so time to consolidate.

Note: these are not all 'my' concerns, they're a list of what people voice as serious concerns.

1) Everything will be destructible.

I personally do not see this happening. It would be effectively the end of high sec, if not Eve. But in order to be able to both build and destroy 'everything', then, well...


2) Freighters are being changed in a manner which would allow cap ships to be brought into high sec.

Based on what we know this *is* the case. Several people have suggested that there will be a stealth nerf of some sort to prevent this, but it dovetails too neatly with number 1 for my taste, so we have to consider that they're going to change the rules about cap ships in high sec.

[EDIT: Stealth Nerf it is. Fozzie (and CSM confirms) states that they're going to increase packaged sizes, though under the new system freighters will, in fact, be able to carry more than they currently do (despite a heavy nerfing, rigs will allow more cargo space). Which makes me wonder WTF they were talking about when they said they couldn't do that all those years ago when we suggested it in the first place? Interestingly, the F&I crowd have come up with about a dozen much better ways to control 'caps in high sec' while at the same time, improving the market, if any devs reading this would care to stroll over there.]


3) More new content per year.

I'm not opposed to this in the least, but as an IT professional, I have to call into question how effective QA can be with this sort of time table. Let's be honest, CCP has trouble with game breaking bugs with just two major content releases a year. Firing off new content like a machinegun strikes me as being a bit foolhardy in that context.

4) the Dust debacle

Frankly this worries me. There's real potential to damage CCPs reputation in this, and real negative repercussions might even be felt here in EvE.

5) [new] The Freighter changes will make freighters even more easily ganked by suicides.

I have to admit that.... I can see this. The changes as outlined so far *seem* to offer a tank nerf no matter what rigs you put in it, or a small cargohold buff.

6) Breaking research and upgrading everyone ME 10 BPOs to perfect.

I don't see this as a problem, as they explained how it wouldn't be... sort of.

7)Infinite S&I slots. It seems there were lots and lots of things not thought about, like able to produce all the components for a titan, in a single component assembly array, in a couple hours.

This I can sort of see as being an issue.
Noriko Mai
#2 - 2014-05-02 22:36:23 UTC  |  Edited by: Noriko Mai
Cygnet Lythanea wrote:
Ok, this is the information we have in hand, and I'm tired of people cross posting about it in several threads, so time to consolidate.

1) Everything will be destructible.

I personally do not see this happening. It would be effectively the end of high sec, if not Eve. But in order to be able to both build and destroy 'everything', then, well...

2) Freighters are being changed in a manner which would allow cap ships to be brought into high sec.

Based on what we know this *is* the case. Several people have suggested that there will be a stealth nerf of some sort to prevent this, but it dovetails too neatly with number 1 for my taste, so we have to consider that they're going to change the rules about cap ships in high sec.

3) More new content per year.

I'm not opposed to this in the least, but as an IT professional, I have to call into question how effective QA can be with this sort of time table. Let's be honest, CCP has trouble with game breaking bugs with just two major content releases a year. Firing off new content like a machinegun strikes me as being a bit foolhardy in that context.

4) the Dust debacle

Frankly this worries me. There's real potential to damage CCPs reputation in this, and real negative repercussions might even be felt here in EvE.


1) It was just for marketing and hype. Later in the stream CCP Seagul said "Everything player build should be destructible". How many player build high sec stations are ingame?

3) Smaller changes means probably less bugs per "expansion"

4) No one gives a ****. They do the only right thing and everyone is happy about it. (I don't count PS3 kids)

"Meh.." - Albert Einstein

Doc Fury
Furious Enterprises
#3 - 2014-05-02 22:36:34 UTC

Lock Probability:
███████████▒ 95%
FuryBot™ 0.86

There's a million angry citizens looking down their tubes..at me.

Nhod Whic
Nexus Industry Division
#4 - 2014-05-02 22:36:44 UTC
You sound *concerned*...



Cygnet Lythanea wrote:
Ok, this is the information we have in hand, and I'm tired of people cross posting about it in several threads, so time to consolidate.

1) Everything will be destructible.

I personally do not see this happening. It would be effectively the end of high sec, if not Eve. But in order to be able to both build and destroy 'everything', then, well...

2) Freighters are being changed in a manner which would allow cap ships to be brought into high sec.

Based on what we know this *is* the case. Several people have suggested that there will be a stealth nerf of some sort to prevent this, but it dovetails too neatly with number 1 for my taste, so we have to consider that they're going to change the rules about cap ships in high sec.

3) More new content per year.

I'm not opposed to this in the least, but as an IT professional, I have to call into question how effective QA can be with this sort of time table. Let's be honest, CCP has trouble with game breaking bugs with just two major content releases a year. Firing off new content like a machinegun strikes me as being a bit foolhardy in that context.

4) the Dust debacle

Frankly this worries me. There's real potential to damage CCPs reputation in this, and real negative repercussions might even be felt here in EvE.

Tollen Gallen
Glory of Reprisal Enterprise
#5 - 2014-05-02 22:37:35 UTC
I like Cheese.

Zimmy Zeta - I f*cking love martinis. the original ones, with gin, not that vodka martini crap. Your old Friends can use me for 7 days, free!!!

Regan Rotineque
The Scope
Gallente Federation
#6 - 2014-05-02 22:38:01 UTC
Doc Fury wrote:

Lock Probability:
███████████▒ 95%
FuryBot™ 0.86



my spidey senses are tingling.........
Cygnet Lythanea
World Welfare Works Association
#7 - 2014-05-02 22:39:15 UTC
Nhod Whic wrote:
You sound *concerned*...



I've had too many MMOs go belly up around me because the idea fairy got loose in the dev office
Myxx
The Scope
#8 - 2014-05-02 22:39:17 UTC
i don't think that they're going to actually allow EVERYTHING in highsec to be destroyed. nullsec and MAYBE lowsec... sure, why not? Highsec? ... I don't see that happening.

As far as caps in highsec goes... wut? Where did you see/hear this? Needs citation.

The DUST thing: Again, wut? I missed that presentation because I was out buying groceries... what happened? Can someone give me the TLDR?
Beekeeper Bob
Beekeepers Anonymous
#9 - 2014-05-02 22:39:24 UTC
Did he really say two MAJOR Releases a year? Shocked

Signature removed - CCP Eterne

Eto Demerhzel
Science and Trade Institute
Caldari State
#10 - 2014-05-02 22:40:24 UTC  |  Edited by: Eto Demerhzel
Cap in HS
https://forums.eveonline.com/default.aspx?g=posts&m=4541567#post4541567

Myxx wrote:


The DUST thing: Again, wut? I missed that presentation because I was out buying groceries... what happened? Can someone give me the TLDR?



TL:DR : Eve legion -> dust on pc.. panic!!
Jayem See
Perkone
Caldari State
#11 - 2014-05-02 22:41:15 UTC
Tollen Gallen wrote:
I like Cheese.


I quite like you. +1

Aaaaaaand relax.

Cyoban
Hedion University
Amarr Empire
#12 - 2014-05-02 22:41:20 UTC
I like threads like this.
Abrazzar
Vardaugas Family
#13 - 2014-05-02 22:42:04 UTC
It's always funny when people come around and say "As a..." and don't supply any proof of the claimed credentials as if their word alone means anything on the internet. I'm sure that it's somewhere on the fallacy list.
PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#14 - 2014-05-02 22:43:42 UTC
I am actually excited and cautiously optimistic about each and every single one of your four "concerns". Cool
Thead Enco
HR..
#15 - 2014-05-02 22:44:06 UTC  |  Edited by: Thead Enco
Cygnet Lythanea wrote:
Ok,

4) the Dust debacle

Frankly this worries me. There's real potential to damage CCPs reputation in this, and real negative repercussions might even be felt here in EvE.


CCP did what needed to be done, now Legion could be quite possbily the EVE FPS that the community praises NOT the one that it laughs at. CCP made a good call on this and if people spent $100's of dollars on a game that's platform was near the end of it's lifespan than it's your own damn fault simply as that. Lol #ERAofthePChasreturned
TedStriker
The Scope
Gallente Federation
#16 - 2014-05-02 22:46:25 UTC  |  Edited by: TedStriker
Cygnet Lythanea wrote:

3) More new content per year.

I'm not opposed to this in the least, but as an IT professional, I have to call into question how effective QA can be with this sort of time table. Let's be honest, CCP has trouble with game breaking bugs with just two major content releases a year. Firing off new content like a machinegun strikes me as being a bit foolhardy in that context.



Why do i always start to giggle when someone claims to be an "it professional" (whatever that means....its a..broad field you know?) and then fails to see that in large releases you can't test dependencies like you can with "on the go" releases of finished stuff.
Its way better not to throw everything together 2 weeks before you have to release it.
Jayem See
Perkone
Caldari State
#17 - 2014-05-02 22:46:34 UTC
Am utterly rubbish at this.

Lemme try anyways.

The only thing that has been nerfed is reprocessing. I feel for the noobs here.

That's it.

Everything else has been given an opportunity to try and affect your market. Also - my Rifter is still a bit ****. I still fly them but I die a bit less.

Could I get a buff to Breachers as I reckon they should be more quick.

Also - while I am at it - I need a buff to the Moa since as you are shitting up it's natural good looks it should be better.

And could I get a Ten...oh whatever.....

Aaaaaaand relax.

Noriko Mai
#18 - 2014-05-02 22:47:56 UTC
TedStriker wrote:
Cygnet Lythanea wrote:

3) More new content per year.

I'm not opposed to this in the least, but as an IT professional, I have to call into question how effective QA can be with this sort of time table. Let's be honest, CCP has trouble with game breaking bugs with just two major content releases a year. Firing off new content like a machinegun strikes me as being a bit foolhardy in that context.



Why do i always start to giggle when someone claims to be an "it professional" (whatever that means....its a..broad field you know?) and then fails to see that in large releases you can't test dependencies like you can with "on the go" releases of finished stuff.
Its way better not to throw everything together 2 weeks before you have to release it.

I can make tables in HTML. IT professional level > 9000

"Meh.." - Albert Einstein

Jayem See
Perkone
Caldari State
#19 - 2014-05-02 22:49:33 UTC
Noriko Mai wrote:
TedStriker wrote:
Cygnet Lythanea wrote:

3) More new content per year.

I'm not opposed to this in the least, but as an IT professional, I have to call into question how effective QA can be with this sort of time table. Let's be honest, CCP has trouble with game breaking bugs with just two major content releases a year. Firing off new content like a machinegun strikes me as being a bit foolhardy in that context.



Why do i always start to giggle when someone claims to be an "it professional" (whatever that means....its a..broad field you know?) and then fails to see that in large releases you can't test dependencies like you can with "on the go" releases of finished stuff.
Its way better not to throw everything together 2 weeks before you have to release it.

I can make tables in HTML. IT professional level > 9000


I do C++ if I can help. I also run a SQL (Squirrel noob) sanctuary.

Aaaaaaand relax.

Solecist Project's Alt
Doomheim
#20 - 2014-05-02 22:50:18 UTC
Summary*


Thanks.
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