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Boosters are going to be big

Author
Zarnak Wulf
Task Force 641
Empyrean Edict
#1 - 2011-11-15 20:25:46 UTC
Boosters are revamped in the winter expansion. They have lost ALL of their side effects. My biology skill is at an absolutely 'amazing' level 3. Roll I take a pill and my tracking improves by 30% for 47ish minutes. There are two booster skills that increase booster duration by 20%. (Biology is one). There's another that enhances effects by 5% per level.

Booster Slot One: Tank

Reduced sig radius - up to 10%
Increased armour repair - up to 20%
Increased Shield boost - up to 20%
Increased Capacitor - up to 15%

Booster Slot Two: Gank

Increased tracking - up to 30%
Increased optimal - up to 15%
Increased falloff - up to 15%

Booster Slot Three: Missiles?!?

Better Explosion Radius - up to 30% I think but I'm not sure b/c I didn't really care..... Blink

Anyways - go hop on Sissi and check them out. Then let us know what you think. Overpowered? A huge boon for lowsec? Discuss.
Florestan Bronstein
Ministry of War
Amarr Empire
#2 - 2011-11-15 20:30:29 UTC
inb4 collapsing Nanite Control prices.
Jenn Makanen
Doomheim
#3 - 2011-11-15 20:36:29 UTC
hmm. Powerful, but not too over powered, if they can effectively counter each other's effects. And it's not like it's only a subset of people can take it.

Mr LaForge
Deep Core Mining Inc.
Caldari State
#4 - 2011-11-15 20:38:26 UTC
Too bad they are still illegal

Stuff Goes here

Zarnak Wulf
Task Force 641
Empyrean Edict
#5 - 2011-11-15 20:38:59 UTC
Jenn Makanen wrote:
hmm. Powerful, but not too over powered, if they can effectively counter each other's effects. And it's not like it's only a subset of people can take it.



No effects at all. You can essentially take a booster from each slot. You'd only do that though if you flew the Rapier, Huginn, Typhoon, or the Nag.
Akirei Scytale
Okami Syndicate
#6 - 2011-11-15 20:41:03 UTC
Mr LaForge wrote:
Too bad they are still illegal


Illegal Shmillegal in nullsec.
Ardamalis
State War Academy
Caldari State
#7 - 2011-11-15 20:46:14 UTC  |  Edited by: Ardamalis
Me like.



Boosters may be worthwhile for once.





Also, does this change preclude the contraband trading we've heard about in the past?
TheBlackSwan
Native Freshfood
Minmatar Republic
#8 - 2011-11-15 20:51:06 UTC
Hopefully Nanite Control will give some kind of enhancement to the booster, otherwise a very expensive useless skill
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#9 - 2011-11-15 20:51:58 UTC
Mr LaForge wrote:
Too bad they are still illegal

in empire, but who cares about that

Not a diplo. 

The above post was edited for spelling.

Karah Serrigan
Ministry of War
Amarr Empire
#10 - 2011-11-15 20:53:39 UTC
How is the already limited supply keep up with the suddenly huuuuuuuuuuge demand?
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#11 - 2011-11-15 20:55:47 UTC
damn should've started a drug lab sooner.

Not a diplo. 

The above post was edited for spelling.

Raid'En
#12 - 2011-11-15 20:55:59 UTC
Karah Serrigan wrote:
How is the already limited supply keep up with the suddenly huuuuuuuuuuge demand?

well price will go up of course.
i'm sure traders are already buying all stocks.
Zarnak Wulf
Task Force 641
Empyrean Edict
#13 - 2011-11-15 20:56:29 UTC
Biology - 20% to booster duration per level
Nanobiolody - 20% additional duration per level - Need biology 4
Neurobiology - 5% additional effects per level - Need nano 4
Zarnak Wulf
Task Force 641
Empyrean Edict
#14 - 2011-11-15 20:58:02 UTC
It would be funny if certain combinations caused side effects or even killed you. Straight Of course you'd have to add a whole lot more drugs first to do it right.
Herzog Wolfhammer
Sigma Special Tactics Group
#15 - 2011-11-15 20:58:36 UTC
Mr LaForge wrote:
Too bad they are still illegal




We have seen over the years a lot of threads where people wish CCP would make smuggling a more viable career. Perhaps this could be the way?

Bring back DEEEEP Space!

Akirei Scytale
Okami Syndicate
#16 - 2011-11-15 20:59:26 UTC
Time to pull an Escobar. Who wants to be my underpaid serfs doing all the harvesting?
Jowen Datloran
Science and Trade Institute
Caldari State
#17 - 2011-11-15 21:31:21 UTC  |  Edited by: Jowen Datloran
Oh, and synth variants are being made less craptastic by having their effect increase from +3% to +5% (for synth X-Instinct it will go from -2.25% to -2.5% to ship signature radius).

EDIT: It appears if you got Nanite Control trained it will transform into the skill Neurobiology (+5% per skill level to booster effects).

Mr. Science & Trade Institute, EVE Online Lorebook 

Nova Fox
Novafox Shipyards
#18 - 2011-11-15 21:33:57 UTC
Man is this like the first game where I do want to do drugs?

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Myyona
Ataraxia Pharmacies
#19 - 2011-11-15 21:36:53 UTC
I might have to update the guide now.Sad

CEO - Ataraxia Pharmacies Personal Biography

Vyktor Abyss
Abyss Research
#20 - 2011-11-15 21:40:51 UTC
Boosters have always been good. That is not the issue.

The issue is more concerning ease of supply and the relative cost. I mean Strong boosters are in excess of 30 mil....

To quote Luke.... "We can almost buy our own ship for that...."
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