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EVE Kronos

Author
Jayem See
Perkone
Caldari State
#41 - 2014-05-02 21:58:16 UTC
Lol - I am just going to try and predict the future.

Not everything will be destructible.

Hi sec will continue to be fine.

Low sec will be fine but you will have lots of toys that will be destructible.

Null sec will be highest risk/reward and lots of things will be BOOM-worthy.

No need to go shitting your toys out of the pram. Just adapt to the changes - it is a game after all so enjoy playing it.

Aaaaaaand relax.

Steijn
Quay Industries
#42 - 2014-05-02 21:59:06 UTC
Ekaterina 'Ghetto' Thurn wrote:
Not sure why you're talking about sneaking cap ships into high sec. As soon as you went to use it the ship would be removed/confiscated/sent back by CCP.


it wasnt so much sneaking them in as a game change which would allow them in.
Xander Delacroix
Doomheim
#43 - 2014-05-02 21:59:17 UTC
It doesn't matter whether Capital ships can be brought into Highsec via a Freighter or not. Highsec Caps have very specific rules governing their use. Basically, they're not allowed to be used in ANY offensive way, not even drones. They CAN be used to help with mining, but that's about it. If they break the rules, they get GM jumped back to Lowsec/Nullsec, and anything they destroyed or damaged will be reimbursed/repaired. However, CCP will almost certainly make it so that Capital ships not allowed into Highsec cannot be brought into Highsec, even if they CAN be fitted into a freighter.
Cygnet Lythanea
World Welfare Works Association
#44 - 2014-05-02 22:00:36 UTC
Xander Delacroix wrote:
It doesn't matter whether Capital ships can be brought into Highsec via a Freighter or not. Highsec Caps have very specific rules governing their use. Basically, they're not allowed to be used in ANY offensive way, not even drones. They CAN be used to help with mining, but that's about it. If they break the rules, they get GM jumped back to Lowsec/Nullsec, and anything they destroyed or damaged will be reimbursed/repaired. However, CCP will almost certainly make it so that Capital ships not allowed into Highsec cannot be brought into Highsec, even if they CAN be fitted into a freighter.



This is based on the assumption that the rules are not being changed about what can be used in high sec.
Reiisha
#45 - 2014-05-02 22:00:42 UTC
Cygnet Lythanea wrote:
Schmata Bastanold wrote:
Cygnet Lythanea wrote:

He's also promising an end to high sec and that all NPC stations will be destructible.


Except he didn't, he said "all player made things".


I heard 'everything'. not 'all player made things'.


Considering he started that segment with players should be able to build everything, i'm fairly sure he meant player built stuff...

It's nearly impossible, if not impossible, to balance the game around being able to destroy everything. Imagine all starter stations being destroyed - No more new players. All empire stations being destroyed. Definitely no more new players. Or old players not wanting to participate in nullsec warfare. There's so many problems this would cause unless you'd introduce so many restrictions to make the change pointless anyway.

I don't know if you've noticed, but the majority of players live in empire space. It seems to me like catering to nullsec power blocs and removing the ability for new players to get started is a surefire way to kill the game.

It's far more likely this statement was aimed primarily at outposts, but not npc structures.

If you do things right, people won't be sure you've done anything at all...

Jayem See
Perkone
Caldari State
#46 - 2014-05-02 22:01:26 UTC
Not sure where the bullshit rumour about caps came into existence - the second they do anything aggressive they are banished. None problem.

Aaaaaaand relax.

Jayem See
Perkone
Caldari State
#47 - 2014-05-02 22:03:45 UTC
Reiisha wrote:
Cygnet Lythanea wrote:
Schmata Bastanold wrote:
Cygnet Lythanea wrote:

He's also promising an end to high sec and that all NPC stations will be destructible.


Except he didn't, he said "all player made things".


I heard 'everything'. not 'all player made things'.


Considering he started that segment with players should be able to build everything, i'm fairly sure he meant player built stuff...

It's nearly impossible, if not impossible, to balance the game around being able to destroy everything. Imagine all starter stations being destroyed - No more new players. All empire stations being destroyed. Definitely no more new players. Or old players not wanting to participate in nullsec warfare. There's so many problems this would cause unless you'd introduce so many restrictions to make the change pointless anyway.

I don't know if you've noticed, but the majority of players live in empire space. It seems to me like catering to nullsec power blocs and removing the ability for new players to get started is a surefire way to kill the game.

It's far more likely this statement was aimed primarily at outposts, but not npc structures.


You have the nail on the head - there has to remain a basic structure with lots of things for people to play with.

The ****-storming numptys who think "everything" will be up for destruction need to take a deep breath.

Aaaaaaand relax.

Xander Delacroix
Doomheim
#48 - 2014-05-02 22:05:07 UTC
Cygnet Lythanea wrote:
Xander Delacroix wrote:
It doesn't matter whether Capital ships can be brought into Highsec via a Freighter or not. Highsec Caps have very specific rules governing their use. Basically, they're not allowed to be used in ANY offensive way, not even drones. They CAN be used to help with mining, but that's about it. If they break the rules, they get GM jumped back to Lowsec/Nullsec, and anything they destroyed or damaged will be reimbursed/repaired. However, CCP will almost certainly make it so that Capital ships not allowed into Highsec cannot be brought into Highsec, even if they CAN be fitted into a freighter.



This is based on the assumption that the rules are not being changed about what can be used in high sec.



And you're making the assumption that the rules ARE going to be changed. So we're both making assumptions here... how about we wait a few days for some official Dev clarification shall we? Or perhaps just continue to run around like chickens clucking about the imminent end of the world?
Jayem See
Perkone
Caldari State
#49 - 2014-05-02 22:07:08 UTC
It should be added - considering the amount of time it would take to re-write POS code.

How long do you think it would take to make stations in hi sec, low sec and NPC space destroyable?

Rein yourself in and get a grip.

Aaaaaaand relax.

okst666
Federal Navy Academy
Gallente Federation
#50 - 2014-05-02 22:09:01 UTC
Jayem See wrote:
Not sure where the bullshit rumour about caps came into existence - the second they do anything aggressive they are banished. None problem.



but you can trade them easilier.

or get all you cap winnings from somer delivered to jita.

[X] < Nail here for new monitor

Cygnet Lythanea
World Welfare Works Association
#51 - 2014-05-02 22:09:02 UTC
Reiisha wrote:

It's nearly impossible, if not impossible, to balance the game around being able to destroy everything. Imagine all starter stations being destroyed - No more new players. All empire stations being destroyed. Definitely no more new players. Or old players not wanting to participate in nullsec warfare. There's so many problems this would cause unless you'd introduce so many restrictions to make the change pointless anyway.

I don't know if you've noticed, but the majority of players live in empire space. It seems to me like catering to nullsec power blocs and removing the ability for new players to get started is a surefire way to kill the game.

It's far more likely this statement was aimed primarily at outposts, but not npc structures.


Well, I've been trying to explain all of that to people for years in these forums, but it's never sunk in. It doesn't seem far fetched that they're finally getting their wish that everything would be destructible.

After all, ask any of them, they have no need for high sec, no need for care bears producing stuff, and no need for new players.

Though, to be fair, new players seems to have plateaued a while back, if concurrent user numbers are anything to go by.
Jayem See
Perkone
Caldari State
#52 - 2014-05-02 22:10:16 UTC
okst666 wrote:
Jayem See wrote:
Not sure where the bullshit rumour about caps came into existence - the second they do anything aggressive they are banished. None problem.



but you can trade them easilier.

or get all you cap winnings from somer delivered to jita.


Your problem?

Aaaaaaand relax.

LHA Tarawa
Pator Tech School
Minmatar Republic
#53 - 2014-05-02 22:10:31 UTC
Cygnet Lythanea wrote:
LHA Tarawa wrote:

No, no it won't. CCP will up the size of the packaged capital or create a "you can't put that there".


CCP, in the past, stated that cap ships repackage sizes are what they are for a reason, which has never been expanded on.


So they can't fit in a freighter... duh.
Cygnet Lythanea
World Welfare Works Association
#54 - 2014-05-02 22:14:04 UTC
LHA Tarawa wrote:

So they can't fit in a freighter... duh.


Wrong. It actually predates freighters.

When freighters first came out, the pretty much universal question was 'why no modules? And the explanation was that they didn't want them hauling cap ships. The response was 'why not change the size of cap ships' 'Because we can't, they're that size for a reason'.

Jayem See wrote:

How long do you think it would take to make stations in hi sec, low sec and NPC space destroyable?.


About as long as it takes them to write the codes for one of each type of station. Just like you don't write a change to every single player ship. They all have base 'types' that can be altered.
Xander Delacroix
Doomheim
#55 - 2014-05-02 22:15:35 UTC
Okay folks, the sky is not, contrary to popular belief, falling.

https://forums.eveonline.com/default.aspx?g=posts&m=4541567#post4541567

Go to the first Dev post, and CCP Ytterbium comfirms that caps will not, repeat WILL NOT, make it into Highsec.

Can we all relax now?
Schmata Bastanold
In Boobiez We Trust
#56 - 2014-05-02 22:33:20 UTC
You are using reason to calm down full blown panic troll?

Invalid signature format

Jayem See
Perkone
Caldari State
#57 - 2014-05-02 23:11:50 UTC
Cygnet Lythanea wrote:
LHA Tarawa wrote:

So they can't fit in a freighter... duh.


Wrong. It actually predates freighters.

When freighters first came out, the pretty much universal question was 'why no modules? And the explanation was that they didn't want them hauling cap ships. The response was 'why not change the size of cap ships' 'Because we can't, they're that size for a reason'.

Jayem See wrote:

How long do you think it would take to make stations in hi sec, low sec and NPC space destroyable?.


About as long as it takes them to write the codes for one of each type of station. Just like you don't write a change to every single player ship. They all have base 'types' that can be altered.


Can you work out a sensible way to move player assets? Can you figure out how to deal with players that have left and returned?

The problem you are posing has been considered for many years and not one single person has been able to provide an answer. So it won't happen.

Destroyable in the game world means deployables and player landscape not NPC stations. Calm down.

Aaaaaaand relax.

Tarthaliondor
Pathway to the Next
#58 - 2014-05-03 03:30:06 UTC
I dont recall it being mentioned yet but if we put the caps in high sec issue asside for a moment did anyone consider the interesting but perhaps not so good idea of using the freighter rigs to bypass wormhole mass limits and bring supercarriers and carriers into any wormhole class that you want to.

I supose they could add mass to the rigs to prevent this but still the easiest fix is to up the packaged size of carriers and supercarriers
James Amril-Kesh
Viziam
Amarr Empire
#59 - 2014-05-04 02:58:29 UTC
Allowing caps in highsec would be an absolutely terrible idea.

Enjoying the rain today? ;)

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#60 - 2014-05-04 03:04:22 UTC  |  Edited by: Scipio Artelius
Cygnet Lythanea wrote:
Well, I've been trying to explain all of that to people for years in these forums, but it's never sunk in. It doesn't seem far fetched that they're finally getting their wish that everything would be destructible.

Seagul later in the presentation never said 'everything', she clearly said "as you head from [can't remember his name] said earlier, all player built structures will be destroyable".

Why all the doomsday interpretation around a vision statement of one person versus the vision statement of someone in a higher position, who has been crafting the long term plan for much longer?

I'm sure he never thought "gee what is the correct terminology here so that people on the forum won't go off half-cocked and shed tears", but rather just made a general vision statement.