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EVE Kronos

Author
The Akita
Doomheim
#1 - 2014-05-02 20:19:36 UTC
Seems like they are building EVE from the inside out.

Rebalancing Reprocessing - I wonder if scrapmetal processing skill will be removed and the SP refunded?

Industry - Clickfest reduced and Interface brought up to date. Looked good to me.

Cloaky Stealth Miner in the form of the Prospect. Love this idea - gang of ninja miners!

3 new Pirate ships - the battleship looked evil.

Drones being realigned to a primary weapon platform.

FREE Drones next week. 3 for each of us. Gecko Drones.

Freighters being moddable now - they can use fittings and rigs. Long time coming this one.

Extra hislot on every Blockade Runner and DST.

Miners getting an offensive polish - you can punch back was fozzies words....

Stuff being splodable..... I dont think they meant Jita 4-4 guys......

Future of player built star gates... Oh and 10 smaller expansions a year rather than 2. Makes for a more agile CCP I think in regard to fixing and changing things.





Dalloway Jones
Republic Military School
Minmatar Republic
#2 - 2014-05-02 20:21:50 UTC
The 10 mini expansions a year is pretty exciting.
Steijn
Quay Industries
#3 - 2014-05-02 20:22:51 UTC
The Akita wrote:
Oh and 10 smaller expansions a year rather than 2. Makes for a more agile CCP I think in regard to fixing and changing things.


1 every 5.2 weeks means a patch everyday for 3 weeks putting the previous expansion right.
Rowells
Pator Tech School
Minmatar Republic
#4 - 2014-05-02 20:32:50 UTC
Steijn wrote:
The Akita wrote:
Oh and 10 smaller expansions a year rather than 2. Makes for a more agile CCP I think in regard to fixing and changing things.


1 every 5.2 weeks means a patch everyday for 3 weeks putting the previous expansion right.

where did you get that number?
Steijn
Quay Industries
#5 - 2014-05-02 20:34:15 UTC
OP says 10 small expansions a year.

52 weeks in a year.

52/10 = 5.2 so 1 expansion every 5.2 weeks roughly.
Cygnet Lythanea
World Welfare Works Association
#6 - 2014-05-02 20:36:02 UTC
Please assume that most of this is utter BS from a new lead that just bailed from WoD right before it sank who's trying to look good.

He's also promising an end to high sec and that all NPC stations will be destructible.

I don't see that happening and still keeping a subscriber base. In other words, i don't see that happening.
Steijn
Quay Industries
#7 - 2014-05-02 20:38:37 UTC
destroyable NPC stations would kill Eve.
Thead Enco
HR..
#8 - 2014-05-02 20:40:41 UTC  |  Edited by: Thead Enco
Steijn wrote:
The Akita wrote:
Oh and 10 smaller expansions a year rather than 2. Makes for a more agile CCP I think in regard to fixing and changing things.


1 every 5.2 weeks means a patch everyday for 3 weeks putting the previous expansion right.


it's only problem if you're downloading from the third world or still living in 1995
Steijn
Quay Industries
#9 - 2014-05-02 20:44:34 UTC
Thead Enco wrote:
Steijn wrote:
The Akita wrote:
Oh and 10 smaller expansions a year rather than 2. Makes for a more agile CCP I think in regard to fixing and changing things.


1 every 5.2 weeks means a patch everyday for 3 weeks putting the previous expansion right.


it's only problem if you're downloading from the third world or still living in 1995


it wasnt the download times i was getting at, it was the fact it takes them ages to fix stuff.
LHA Tarawa
Pator Tech School
Minmatar Republic
#10 - 2014-05-02 20:55:56 UTC
The Akita wrote:
Seems like they are building EVE from the inside out.

Rebalancing Reprocessing - I wonder if scrapmetal processing skill will be removed and the SP refunded?

Industry - Clickfest reduced and Interface brought up to date. Looked good to me.


New UI = win. Infinite slots and new cost scaling = epic fail.


The Akita wrote:

Cloaky Stealth Miner in the form of the Prospect. Love this idea - gang of ninja miners!


While mex is high priced, even the new ninja miner grabbing the mex ores is NOT going to come CLOSE to a barge mining veld. Even with a single miner counting as 3 with 100% + 50%, it will still be less than 1/5th the yield of a single strip, let alone a parge with 3 strips.

None of the mining changes comes CLOSE to making it worth it to go mining in low in a T2 mining frig instead of a t1 barge. Still off by an order of magnitude in terms of profitability.


The Akita wrote:

Future of player built star gates... Oh and 10 smaller expansions a year rather than 2. Makes for a more agile CCP I think in regard to fixing and changing things.


Simply means removing regression test. In a 6 month cycle, you should have 5 months of development, with new features tested within each cycle, then a month to look at all the stuff that wasn't supposed to change, to make sure it didn't get broken by changes to other code. Drop to a 5 week cycle, and you slice out the regression. Test new feature in isolation and ship, crossing fingers you didn't break anything unintended.

It works well in a fairly simple application like SalesFroceDotCom that does one thing, and pretty much only that one thing. In complex, highly integrated systems like EVE? Well, we can expect WAY more defects than the VERY high defect count we've seen up to this point.
LHA Tarawa
Pator Tech School
Minmatar Republic
#11 - 2014-05-02 20:58:10 UTC
Steijn wrote:
OP says 10 small expansions a year.

52 weeks in a year.

52/10 = 5.2 so 1 expansion every 5.2 weeks roughly.



More likely, one a month, excluding January (no one around to work on anything in December) and September (Euro seems to take August off also).
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#12 - 2014-05-02 21:21:56 UTC
Cygnet Lythanea wrote:
Please assume that most of this is utter BS from a new lead that just bailed from WoD right before it sank who's trying to look good.

He's also promising an end to high sec and that all NPC stations will be destructible.

I don't see that happening and still keeping a subscriber base. In other words, i don't see that happening.

I think it will happen and won't be as drastic as it sounds. Having sec status be more of a gradient instead of clear hi/low/null divisions, in conjunction with player held stations in empire space could go a long way towards this while still preserving pve play-styles.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Vaju Enki
Secular Wisdom
#13 - 2014-05-02 21:24:15 UTC
CCP looks very impressive.

The Tears Must Flow

Schmata Bastanold
In Boobiez We Trust
#14 - 2014-05-02 21:28:17 UTC
Cygnet Lythanea wrote:

He's also promising an end to high sec and that all NPC stations will be destructible.


Except he didn't, he said "all player made things".

Invalid signature format

Cygnet Lythanea
World Welfare Works Association
#15 - 2014-05-02 21:29:19 UTC  |  Edited by: Cygnet Lythanea
BeBopAReBop RhubarbPie wrote:
Having sec status be more of a gradient instead of clear hi/low/null divisions, in conjunction with player held stations in empire space could go a long way towards this while still preserving pve play-styles.



Well, one, no, they shot down player owned stations in empire. They're JUST making them destructible (so far). I don''t think that spelling out how bad that could get, now that High sec will be open to cap ships, should be necessary, but apparently it is,

Stop and consider, if you will, that every trade hub that springs up will be visited, within a few weeks, by a suicide cap fleet, if for no other reason than to troll.


Schmata Bastanold wrote:
Cygnet Lythanea wrote:

He's also promising an end to high sec and that all NPC stations will be destructible.


Except he didn't, he said "all player made things".


I heard 'everything'. not 'all player made things'.
LHA Tarawa
Pator Tech School
Minmatar Republic
#16 - 2014-05-02 21:30:19 UTC
LHA Tarawa wrote:
While mex is high priced, even the new ninja miner grabbing the mex ores is NOT going to come CLOSE to a barge mining veld. Even with a single miner counting as 3 with 100% + 50%, it will still be less than 1/5th the yield of a single strip, let alone a barge with 3 strips.


I ran the numbers again in a "back of the envelope". Probably like 4-5x as much ore from barge as from fully trained Kronos. The point remains. While the mex ores do pay a little better than veld, it is not CLOSE to 4-5x that would be needed to downsize into T2 mining frig.

While it is a romantic notion that a fleet of these ships will be sneaking into low sec to ninja some super high value ore, it is incredibly unrealistic to think it will actually happen given the finances.

Give this thing the mining power of a barge (1000% bonus to laser instead of 100%) and an ore hold the capacity of a freighter's cargo hold, and MAYBE, just maybe we would see a fleet of them in low sec.... of course, the real use would be to transport ore around high sec.


The venture is used for the week it takes to get into a barge... then tossed aside.
Noriko Mai
#17 - 2014-05-02 21:32:40 UTC
Steijn wrote:
The Akita wrote:
Oh and 10 smaller expansions a year rather than 2. Makes for a more agile CCP I think in regard to fixing and changing things.


1 every 5.2 weeks means a patch everyday for 3 weeks putting the previous expansion right.

I think with 10 little "expansions" the changes will be smaller and have less bugs. At least I hope so Smile CCP never fails to deliver the opposite Big smile

"Meh.." - Albert Einstein

LHA Tarawa
Pator Tech School
Minmatar Republic
#18 - 2014-05-02 21:32:45 UTC  |  Edited by: LHA Tarawa
BeBopAReBop RhubarbPie wrote:
Cygnet Lythanea wrote:
Please assume that most of this is utter BS from a new lead that just bailed from WoD right before it sank who's trying to look good.

He's also promising an end to high sec and that all NPC stations will be destructible.

I don't see that happening and still keeping a subscriber base. In other words, i don't see that happening.

I think it will happen and won't be as drastic as it sounds. Having sec status be more of a gradient instead of clear hi/low/null divisions, in conjunction with player held stations in empire space could go a long way towards this while still preserving pve play-styles.



EVE never deletes accounts. Why? They want you to be able to resub and pick up right where you left off, wallet, suffs, skills, etc fully intact.


Unsub. Come back to years later. Hours for PLEX. Log in. The station and all your stuffs is gone.... logout.

Less drastic. Go on vacation for a week. Come back.. all your stuffs gone. Unsub!

Not going to happen!
LHA Tarawa
Pator Tech School
Minmatar Republic
#19 - 2014-05-02 21:34:13 UTC  |  Edited by: LHA Tarawa
Noriko Mai wrote:
Steijn wrote:
The Akita wrote:
Oh and 10 smaller expansions a year rather than 2. Makes for a more agile CCP I think in regard to fixing and changing things.


1 every 5.2 weeks means a patch everyday for 3 weeks putting the previous expansion right.

I think with 10 little "expansions" the changes will be smaller and have less bugs. At least I hope so Smile CCP never fails to deliver the opposite Big smile


LOL. I can see you are not in software development as a career. We don't needs no QA. Slap it together, ship it... let the users find the defects... fix.

This is not what Agile was advertised to be, but it is what it has become.
LHA Tarawa
Pator Tech School
Minmatar Republic
#20 - 2014-05-02 21:37:33 UTC
Cygnet Lythanea wrote:
[ now that High sec will be open to cap ships, should be necessary, but apparently it is,
.



Wait... WHAT?

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