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Player Features and Ideas Discussion

 
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New Player Experience Concerns

Author
Red Thought
Forever Winter
#1 - 2014-05-02 07:44:48 UTC
I would like to see the eve universe a little more welcoming to new players. It seems important to ensure a fresh stream of incoming new players to keep Eve alive and moving forward. While I have little first hand experience of noob life in high sec, as I was a market trader with an alt and moved to null sec as soon as my trading could support it. I have also spent my fair share of time in a high sec war decing alliance, The 0rphanage a few years back. I have been in a few high sec alliances rather recently while semi afk from game. While I was in high sec, for my limited amount of time, I realized how often high sec alliances are war deced, which seems nearly continuously. Standard procedure for corps or alliances who are not “good” at pvp is to dock up for the duration of the war thus making them bad war targets in the future, which of course is not the case if you still live in high sec. Wars at the moment seem to be way to grief people and used for little else, which is not necessarily a bad thing, if it hurts our chances of acquiring new long term players then it concerns me a bit.
Perhaps a way to address this issue would be to limit standard wars to either a specific region or an area of space either in AU radius or jumps from a specific system. Any additional space could be included in a war for increasingly an increasingly large price. I believe this would allow war decs to be continued for pleasurable purposes, such as blowing people up for no reason. But at the same time allow newer players to at least undock and do something somewhere in high sec space, instead of what I fear, just not logging in and forgetting about Eve. I believe this change along with limiting the amounts of missions available from agents, which I heard CCP discussing today in the fan fest stream, could make wars more interesting in high sec, by adding competition and choices, as well as giving the mercenary alliances more business in a manner that adds depth to the overall game.
Kaarous Aldurald
Black Hydra Consortium.
#2 - 2014-05-02 07:49:35 UTC
Nothing needs to be changed to make high sec more safe.

If any player, new or 10 year+, is not prepared to defend themselves in a war, then they do not belong in a player corp. Simple as that.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Red Thought
Forever Winter
#3 - 2014-05-02 08:47:38 UTC  |  Edited by: Red Thought
Kaarous Aldurald wrote:
Nothing needs to be changed to make high sec more safe.

If any player, new or 10 year+, is not prepared to defend themselves in a war, then they do not belong in a player corp. Simple as that.



I don't particularly want to see high sec become more safe, especially for older player. I believe currently that high sec offers too much reward for too little risk, especially when you look at rated complex in high sec. Even lvl 4 mission running seems more profitable than c1-c3 wormholes. At the same time I would love to see the numbers of online people at any given time increase more than it has since I have been playing.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#4 - 2014-05-02 08:58:35 UTC
Kaarous Aldurald wrote:
Nothing needs to be changed to make high sec more safe.

If any player, new or 10 year+, is not prepared to defend themselves in a war, then they do not belong in a player corp. Simple as that.


Ok, cool. Then again ... I remember you and others very vocally advocating for NPC corps being wardecable or under permanent wardec. So, what now? Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Kaarous Aldurald
Black Hydra Consortium.
#5 - 2014-05-02 09:01:04 UTC
Rivr Luzade wrote:
Kaarous Aldurald wrote:
Nothing needs to be changed to make high sec more safe.

If any player, new or 10 year+, is not prepared to defend themselves in a war, then they do not belong in a player corp. Simple as that.


Ok, cool. Then again ... I remember you and others very vocally advocating for NPC corps being wardecable or under permanent wardec. So, what now? Roll


Those suggestions are satirical. It's made to expose the absurdity of the "I should be invinvible" people bleating all the time.

Furthermore, my suggestion has always been "generate killrights on dec dodgers", instead. And that is primarily because I consider dec dodging to be an exploit.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Red Thought
Forever Winter
#6 - 2014-05-02 09:17:52 UTC
Kaarous Aldurald wrote:
Nothing needs to be changed to make high sec more safe.

If any player, new or 10 year+, is not prepared to defend themselves in a war, then they do not belong in a player corp. Simple as that.



Your objection is valid, I wouldn't want hi sec to be more safe..... Perhaps further use of security status of the systems themselves could be used more effectively here. Wardecs could be valid in all of empire space .8 and bellow and at the same time remove lvl 4 missions and complex from .9 and 1.0 security status. This would mean that Jita would be wardec free however, most likely a pilots destination after leaving Jita would pass through .8 or bellow. This could free the newer player up to run lvl 3 missions while getting into and learning the game better with an actual player run corp, without the desire to stay docked up or stay in an npc corp.
Kaarous Aldurald
Black Hydra Consortium.
#7 - 2014-05-02 09:23:56 UTC
When you say things like "I don't want highsec to be more safe" and then say things like "Jita should be wardec free", I have a hard time taking that seriously.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Red Thought
Forever Winter
#8 - 2014-05-02 09:33:39 UTC
Kaarous Aldurald wrote:
When you say things like "I don't want highsec to be more safe" and then say things like "Jita should be wardec free", I have a hard time taking that seriously.



I did not say Jita should be war free, what I said when mentioning my last idea was that as a side effect as game currently is, Jita would fall into the category of .9 or 1.0. Thus being in a sec that you couldn't engage in Even if jita was war free Im not sure how that would do much for anyone who is war deced, as they would still have to leave the system and head to a destination. Aggressing party could wait at one of the systems in the pipe, that is .8 or bellow, where the pilot was heading to. If anything this would encourage those who are wardeced to take more risks and try to go somewhere meaningful. For example if there was a single choke point for an alliance to go home from jita. Those who are wardeced might just be willing to make that jump or two in an attempt to get home.

Kaarous Aldurald
Black Hydra Consortium.
#9 - 2014-05-02 09:35:45 UTC
And in effect, you would be turning what is now one of the most dangerous systems in the game, into something far, far safer.

That is what I said when I told you highsec does not need to be safer. This would make parts of it more safe.

Which is quite frankly unacceptable, highsec is too safe as is.

Especially since wardecs can be removed with a fraction of the cost to declare a war in mere minutes.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Red Thought
Forever Winter
#10 - 2014-05-02 09:44:57 UTC
Kaarous Aldurald wrote:
And in effect, you would be turning what is now one of the most dangerous systems in the game, into something far, far safer.

That is what I said when I told you highsec does not need to be safer. This would make parts of it more safe.

Which is quite frankly unacceptable, highsec is too safe as is.

Especially since wardecs can be removed with a fraction of the cost to declare a war in mere minutes.




I think your getting hung up on the Jita thing, CCP could turn jita into nullsec for all I care as I visit highsec rarely and courier contracts are amazing. What I do care about is the new player experience and the future of my favorite game. In its current state i thinks its a little harsh on a two week old pilot who wants to join a player owned corp.
Kaarous Aldurald
Black Hydra Consortium.
#11 - 2014-05-02 09:46:34 UTC
Red Thought wrote:

I think your getting hung up on the Jita thing, CCP could turn jita into nullsec for all I care as I visit highsec rarely and courier contracts are amazing. What I do care about is the new player experience and the future of my favorite game. In its current state i thinks its a little harsh on a two week old pilot who wants to join a player owned corp.


It has nothing to do with the pilot age, and everything to do with the pilot's attitude.

And CCP cannot patch that.

Oh, and EVE is supposed to be harsh. I heard that somewhere.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Red Thought
Forever Winter
#12 - 2014-05-02 10:02:34 UTC  |  Edited by: Red Thought
Kaarous Aldurald wrote:
Red Thought wrote:

I think your getting hung up on the Jita thing, CCP could turn jita into nullsec for all I care as I visit highsec rarely and courier contracts are amazing. What I do care about is the new player experience and the future of my favorite game. In its current state i thinks its a little harsh on a two week old pilot who wants to join a player owned corp.


It has nothing to do with the pilot age, and everything to do with the pilot's attitude.

And CCP cannot patch that.

Oh, and EVE is supposed to be harsh. I heard that somewhere.



Eve has its levels of harshness, some players are really impressive their ability to thrive in the hash environment of EVE. There are many more players who still play this game and don't thrive so well in this extreme environment However I believe that both types have their place and make this game very deep and interesting. CCP could make this game much more harsh so that the former 5% that I mentioned only could survive. While interesting perhaps, I'm not sure what would be left of the universe and future updates would be hard to pay for.
But i understand and agree with most of what you are saying.
Kaarous Aldurald
Black Hydra Consortium.
#13 - 2014-05-02 10:04:12 UTC
And despite that, this alone of all MMOs in the past ten years has consistently grown while not going free to play.

So clearly, they're doing something right.

Why sacrifice a working model and alienate real, paying players in hopes of making the game more appealing to an entirely theoretical playerbase?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Daichi Yamato
Jabbersnarks and Wonderglass
#14 - 2014-05-02 11:38:22 UTC
Any highsec player, new or not, should accept the fact that wars are a reality.

if staying docked up ruins their game, stop docking up. if they worried about getting smashed in a dec, dont join a defenceless corp/alliance. there are plenty of larger stronger well established corps and alliances that will teach new players and protect their industry.

no, u cant be left alone anywhere, look at my sig. yes this is that type of game.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Arthur Aihaken
CODE.d
#15 - 2014-05-02 13:10:51 UTC
Remove the ability to set criminal status in high-sec 0.8, 0.9 and 1.0 systems (normal or suspect only). This would eliminate a lot of ganking, station games and corps AWOX'ing in the major trade hubs and high security regions.

I am currently away, traveling through time and will be returning last week.