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Sentry drone Prots a.k.a. T3 rebalance.

First post
Author
Adoris Nolen
Sama Guild
#1 - 2014-05-01 23:20:09 UTC
Discuss what you truly wish to see.

I would love to have
1) a viable sentry drone T3
2) T3's that fit large nuets/nos
3) Immunity stays
4) Subsystem cargo volume reduced 25% of current.
5) Buffs to active tank.
Kirasten
Perkone
Caldari State
#2 - 2014-05-01 23:23:40 UTC  |  Edited by: Kirasten
I would be perfectly happy if they didn't change a thing. I'm more worried they will try to nerf them than make them better.
Winthorp
#3 - 2014-05-01 23:31:54 UTC  |  Edited by: Winthorp
I would like to see the ridiculous ISK i have invested into T3 products for the "rebalance" to make me even more space rich.
Investor Joe
Litla Sundlaugin
#4 - 2014-05-01 23:42:19 UTC
active tanks are already pretty strong on t3s, they will nerf more than they will buff them anyways.
Jack Miton
School of Applied Knowledge
Caldari State
#5 - 2014-05-02 00:02:54 UTC
Adoris Nolen wrote:
2) T3's that fit large nuets/nos

sure, I would also like to siege my proteus and get cruiser tracking on XL guns on it. shouldnt be an issue right?

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Erufen Rito
The Dark Space Initiative
Scary Wormhole People
#6 - 2014-05-02 00:08:46 UTC
Jack Miton wrote:
Adoris Nolen wrote:
2) T3's that fit large nuets/nos

sure, I would also like to siege my proteus and get cruiser tracking on XL guns on it. shouldnt be an issue right?

Let's not forget making capital reppers have the cycle time of their medium counterparts with cap consumption of the large ones.

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

MooMooDachshundCow
University of Caille
Gallente Federation
#7 - 2014-05-02 00:24:34 UTC
Also, could they could add a sub that allows T3's to open jump bridges, then the avatar face for the legion would make sense.

Yeah, well, it's just like my opinion, man.

Saede Riordan
Alexylva Paradox
#8 - 2014-05-02 02:58:03 UTC
Adoris Nolen
Sama Guild
#9 - 2014-05-02 04:41:12 UTC
MooMooDachshundCow wrote:
Also, could they could add a sub that allows T3's to open jump bridges, then the avatar face for the legion would make sense.


Love the way you think.

Take it a bit further, T3's can now open jump bridges to WH's down the chain.
Adjoining WH = 1 T3
2 wh's down the chain= 3 ships
5 wh's down = 10 T3 jump bridges.

Due to the fact jumpfuel consumption is increasing by 50%, its totally balanced. Twisted
Andrew Jester
Collapsed Out
Pandemic Legion
#10 - 2014-05-02 11:30:39 UTC
inb4 T3 WH Stabilizer sub...

If thuggin' was a category I'd win a Grammy

Sushi Nardieu
Federal Navy Academy
Gallente Federation
#11 - 2014-05-02 11:44:19 UTC  |  Edited by: Sushi Nardieu
Some of my predictions

1) Stronger AB bonus (Bagger will be pleased
2) 50% mwd sig reduction thing across all races
3) def sub buffer bonuses might be gone but there will be consistent resist bonuses across all races
4) Consistent electronic sub bonuses

  • Minmatar - web + TP bonus
  • Amarr - neut + 'some' range?

  • edit: non-cloaky offensive sub will give neut range but the cloaky sub may not.

    Fix the ecm tengu plz. Or make it less odd.

    Consistency is the idea here

    • no more 13km range HAM legions
    • ogre-less proteus/amarr drone subs
    • silly signature radius tanking defensive sub loki


    you get the idea


Let's not forget that Fozzy and friends might want to add or remove module slots.

Due to upcoming some cruiser balance changes coming along as well (recon) it is difficult to see what T3s will get too.

The Guns of Knowledge 

Janeway84
Insane's Asylum
#12 - 2014-05-02 12:21:36 UTC
T3 marauder? Big smile
T3 phoenix dread Twisted

or t3 pirate cruisers

t3 industrial / mining ships

Ok some serious ideas i seen elsewhere.

T3 modules with bonus to longer overheating would be a unique idea for modules imo..
T3 rigs perhaps wich could only be fit on t3 ships, salvage parts could be a mix of sleeper salvage and t2 salvage and t1 salvage? P

T3 weapons and ammo, Im seeing alot of potential, but its prob something ccp wouldnt touch until when they finnished with the current rebalancing spree wich could be a few years down the line.
T3 ammo could perhaps be a ammo that behaves very differently depending on special scripts that you got fit to your guns / launchers .. instead of having specific ammo for close / long range.
Blodhgarm Dethahal
8 Sins of Man
Stray Dogs.
#13 - 2014-05-02 13:19:48 UTC
I quite like my Sentry Proteus for PvE...

Also.. lol at active tank buff.. my money is on they will nerf it from 10% to 7.5% per level.
Lloyd Roses
Artificial Memories
#14 - 2014-05-02 13:37:14 UTC
Sushi Nardieu wrote:
Some of my predictions

1) Stronger AB bonus (Bagger will be pleased
2) 50% mwd sig reduction thing across all races
3) def sub buffer bonuses might be gone but there will be consistent resist bonuses across all races
4) Consistent electronic sub bonuses

  • Minmatar - web + TP bonus
  • Amarr - neut + 'some' range?

  • Fix the ecm tengu plz. Or make it less odd.

    Consistency is the idea here

    • no more 13km range HAM legions
    • ogre-less proteus/amarr drone subs
    • silly signature radius tanking defensive sub loki


    you get the idea


Let's not forget that Fozzy and friends might want to add or remove module slots.

Due to upcoming some cruiser balance changes coming along as well (recon) it is difficult to see what T3s will get too.


I especially like those thoughts about buffer of all sorts.
Else, they'd be free to be a bit weaker, cheaper and better round up against t1/t2/pirate :D
Daerrol
Republic University
Minmatar Republic
#15 - 2014-05-02 14:16:07 UTC
no.
ksig cook
Lazerhawks
L A Z E R H A W K S
#16 - 2014-05-02 17:07:05 UTC
I feel like I've seen this thread somewhere before.....
Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#17 - 2014-05-02 19:26:23 UTC
ksig cook wrote:
I feel like I've seen this thread somewhere before.....
in here? maybe every bloody month?
Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#18 - 2014-05-11 12:28:15 UTC
I hope they make every subsystem useful, with bonus-slots combinations that make sense, allowing for many different yet viable fits, according to the new Empires' weapon choices (for example Amarr being mainly lasers and drones and Minmatar projectiles and missiles).

In fact, I think that's what CCP will do, according to their opinions on the matter and other previous rebalances.
Erufen Rito
The Dark Space Initiative
Scary Wormhole People
#19 - 2014-05-11 20:20:53 UTC  |  Edited by: Erufen Rito
Since we are all traveling down bad idea alley, how about this:

Subsistems only dictate the ship bonuses/role bonuses and stats (cap ammount, armor HP shield HP, bandwith etc..)
High/Med/Low slots can be configred in any way, out of a set pool. IE: Cruicer hulls have a maximum of 14 slots.

So you could have a combination like:
H:1
M:5
L:8

With a limit of 8 slots per rack, With a minimum of 1 slot per rack, without leaving any unused slots.

AND you can set to have either 6 turret or missile or any combination of either for hardpoints, but only a max of 6

So with a set up of
H:8 (Hardpoints Turret/Missile as: 6/0, 5/1, 4/2, 3/3, 2/4, 5/1, 0/6)
M:2
L:4
You can only have 6 weapons, either turret or missile, in any combination, and 2 utilities.

Got cancer yet?

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Ahost Gceo
Center for Advanced Studies
Gallente Federation
#20 - 2014-05-11 22:40:11 UTC
Adoris, you are just on a roll with the bad ideas today aren't you?

Drone Proteus fix? Sure, at least it will compete with the Ishtar.

Large Nos/Neut Legion? Sorry, they don't need to be Bhaalgorns.

Just stop making threads and give my sides a break.

CCP ignore me please, I make too much sense.

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