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The new combined warp/approach+jump button

Author
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#1 - 2011-11-15 18:46:24 UTC
Are you all really for the favour of this new functionality?

I honestly believe that jump button should not do anything but jump... it is working as intended in tranq now - no need to break it with current sisi "suggestion".

This modification will cause/open:
- Much more confusion with FC's warp to gate and/or jump commands.
- Possibility to accidentally miss click on overview and end up to wrong system instead of just warping to wrong gate.
- Possibility to enter warp instead of jumping through gate while holding jump short cut key down and miss clicking once on some other celestial that the gate you're next to.
- Possibility to end up to some random system by holding "dock"-short cut key (which is same than jump key) and accidentally clicking on some system instead of station.

In other words.... miss clicking will become really hazardous. That is really fun specially because things don't tend to jump around in overview. It wouldn't be first time I miss click some random item because it appeared under the mouse in same second I clicked the button.

I don't like functions which perform some kind of script for me, unless I've selected them to do so in a planned way (like when setting target to autopilot and enabling it on purpose to make it do something).

This "warp/approach gate + jump" function is a script. There is already similar one for stations in game and I only tolerate that because there is very marginal amount of things what could go wrong with it.

In my mind "warp/approach gate + jump"-script is as acceptable as "align to + enable mwd + cloak + disable mwd + warp"-script or "approach/orbit taget + start firing when on range"-script.

I would rather see the suggested feature gone for good or at bare minimum, see a opt out function for it.
Am I being a complete moron here?

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Feligast
Brutor Tribe
Minmatar Republic
#2 - 2011-11-15 21:18:14 UTC
I agree with many of your points here. And really, this functionality is already there.. set destination, warp to 0 on out gate, turn on AP during warp, autojump.

This will give the lemmings another way to die stupidly, though.