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New Marauders and Incursions.

Author
Le'Mon Tichim
GATX
#1 - 2014-05-01 13:11:40 UTC
I remember there was some talk about the new Marauders and their "like-a-boss" button being potentially viable in Incursion fleets. How true is this? I'm going to be taking a break from the daily hassles of wormhole life, and don't feel like continually grinding out the same missions.

The only Marauder I can currently fly is the Paladin, and I know that a dual rep fit can tank the hardest c4 sites, even in a Pulsar, and can tank the lower end c5 sites. Would an FC accept an adequately fit, locally tanked Marauder into their fleet?

Can you hear them? They are calling to us. It is beautiful. http://thegreattichim.wordpress.com/

Ralph King-Griffin
Lords.Of.Midnight
The Devil's Warrior Alliance
#2 - 2014-05-01 13:40:14 UTC
I think i heard about them being used but i never confirmed it, im in the same boat so hopefully someone will answer this.
Last Wolf
Umbra Wing
#3 - 2014-05-01 13:50:43 UTC
It has been a while since I flew Incursions so things may have changed.

But,

Short answer : No.

Long answer:
Incursion fleets are usually shield tanked using 1 or 2 invulns and a couple of really good logistic pilots. With the rest of the mids used for tracking comps/sensor boosters and lows used for 4-5 damage mods and the rest of the lows with tracking enhancers.

Incursion fleets want maximum isk/hour and a local repped, stationary, armor ship will not provide that for most of them.

That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money....

RcTamiya Leontis
Magister Mortalis.
Undead Nation
#4 - 2014-05-01 13:56:01 UTC
Marauders are useful in VG, or at least you can use them there ;)

assaults .. well Vargur at least

HQ impossible to bastion tank that
Le'Mon Tichim
GATX
#5 - 2014-05-01 13:57:31 UTC
Oh yes, I suppose I should have clarified. I didn't intend to take one into the top-end sites. Just looking for ways to shake my playtime up, though I am quite fond of the Nightmare.

Can you hear them? They are calling to us. It is beautiful. http://thegreattichim.wordpress.com/

Novah Soul
#6 - 2014-05-01 13:59:01 UTC
Le'Mon Tichim wrote:
I remember there was some talk about the new Marauders and their "like-a-boss" button being potentially viable in Incursion fleets. How true is this? I'm going to be taking a break from the daily hassles of wormhole life, and don't feel like continually grinding out the same missions.

The only Marauder I can currently fly is the Paladin, and I know that a dual rep fit can tank the hardest c4 sites, even in a Pulsar, and can tank the lower end c5 sites. Would an FC accept an adequately fit, locally tanked Marauder into their fleet?


I'm not sure about individual Marauders in a standard fleet, but I fairly certain that would be a no-go with a bastion setup. However, I have chatted with a couple of the more common incursion groups about Marauders in general and apparently there are occasionally the dedicated all-Marauder fleets that run VG sites. Also, my wife mentioned at some point that there is a chat channel setup for marauder fleets but I am not certain of the name or accuracy of this.

A man is known by the quality of his friends. - Lex Luthor

Ralph King-Griffin
Lords.Of.Midnight
The Devil's Warrior Alliance
#7 - 2014-05-01 14:02:15 UTC
Novah Soul wrote:
Le'Mon Tichim wrote:
I remember there was some talk about the new Marauders and their "like-a-boss" button being potentially viable in Incursion fleets. How true is this? I'm going to be taking a break from the daily hassles of wormhole life, and don't feel like continually grinding out the same missions.

The only Marauder I can currently fly is the Paladin, and I know that a dual rep fit can tank the hardest c4 sites, even in a Pulsar, and can tank the lower end c5 sites. Would an FC accept an adequately fit, locally tanked Marauder into their fleet?


I'm not sure about individual Marauders in a standard fleet, but I fairly certain that would be a no-go with a bastion setup. However, I have chatted with a couple of the more common incursion groups about Marauders in general and apparently there are occasionally the dedicated all-Marauder fleets that run VG sites. Also, my wife mentioned at some point that there is a chat channel setup for marauder fleets but I am not certain of the name or accuracy of this.

thats what iv heard as well, any leads would be rather appreciated.
Dinsdale Pirannha
Pirannha Corp
#8 - 2014-05-01 15:26:14 UTC
As detailed when the idiotic Bastion module was first introduced, no self-respecting Incursion FC will seriously entertain a Bastioned Marauder, unless the fleet is running under it's cap of pilots.

The capacitor requirements and tank modules required completely gimp the effective DPS of the ship.
And yes, 11 Bastioned Marauders will still get owned by 9 DPS / 2 Logi in VG's, and Bastioned ships can't tank Assaults.

If they were so great, the major incursion channels would have adopted them by now.
And they have not.

It was an incredibly stupid design, with predictable results.
End of story.
Daerrol
Brutor Tribe
Minmatar Republic
#9 - 2014-05-01 16:13:33 UTC
bastion marauder fleets indeed do work. not sure what cap they use considering they are cap free to run............ They are not as good as vindi fleets. dont try Slassaults with them. Pimp for success. Use test server.
Ralph King-Griffin
Lords.Of.Midnight
The Devil's Warrior Alliance
#10 - 2014-05-01 18:11:13 UTC
Dinsdale Pirannha wrote:

It was an incredibly stupid design, with predictable results.
End of story.

do you remember what happened the last time you said that?
Dinsdale Pirannha
Pirannha Corp
#11 - 2014-05-01 18:56:27 UTC
Ralph King-Griffin wrote:
Dinsdale Pirannha wrote:

It was an incredibly stupid design, with predictable results.
End of story.

do you remember what happened the last time you said that?


I was proven right, yet again?
Loraine Gess
Confedeferate Union of Tax Legalists
#12 - 2014-05-01 20:59:26 UTC
Dinsdale Pirannha wrote:
Ralph King-Griffin wrote:
Dinsdale Pirannha wrote:

It was an incredibly stupid design, with predictable results.
End of story.

do you remember what happened the last time you said that?


I was proven right, yet again?



We're still waiting for goons to take everything over.
Paikis
Vapour Holdings
#13 - 2014-05-01 21:13:33 UTC
Dinsdale Pirannha wrote:
11 Bastioned Marauders will still get owned by 9 DPS / 2 Logi in VG's


Confirming that 11 sets of guns are worse at killing things than 9 sets of guns.

I think you should maybe think things through before you make posts.
Last Wolf
Umbra Wing
#14 - 2014-05-01 21:23:39 UTC  |  Edited by: Last Wolf
11 Marauders that each need to be able to solo tank the entire VG, will have less dps/tracking/webs/painters than 9 ships fully fit for dps/tracking/webs/painters and can leave the tanking up to the 2 logis.

Not to mention mobility if the NPC's get out of range.... All the the Incursions fleets I've ever joined required an AB/MWD to be fit.

That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money....

ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#15 - 2014-05-02 06:15:28 UTC
Dinsdale Pirannha wrote:
As detailed when the idiotic Bastion module was first introduced, no self-respecting Incursion FC will seriously entertain a Bastioned Marauder, unless the fleet is running under it's cap of pilots.

The capacitor requirements and tank modules required completely gimp the effective DPS of the ship.
And yes, 11 Bastioned Marauders will still get owned by 9 DPS / 2 Logi in VG's, and Bastioned ships can't tank Assaults.

If they were so great, the major incursion channels would have adopted them by now.
And they have not.

It was an incredibly stupid design, with predictable results.
End of story.

Incursions are not everything

Now, more than ever, we need a dislike button.

Joker Dronemaster
Aliastra
Gallente Federation
#16 - 2014-05-02 07:33:12 UTC
I have to wonder how 10 cruise precision Golems would work in a vanguard.
Ralph King-Griffin
Lords.Of.Midnight
The Devil's Warrior Alliance
#17 - 2014-05-02 08:53:09 UTC
Dinsdale Pirannha wrote:
Ralph King-Griffin wrote:
Dinsdale Pirannha wrote:

It was an incredibly stupid design, with predictable results.
End of story.

do you remember what happened the last time you said that?


I was proven right, yet again?

with regard incursions granted.
Novah Soul
#18 - 2014-05-02 12:05:17 UTC
Joker Dronemaster wrote:
I have to wonder how 10 cruise precision Golems would work in a vanguard.


Hard to say, really. I'm thinking it'd be outperformed by a pulse Paladin, between the guns and fairly even resist profile. Vargur would likely be comparable to the pally as well for the same reasons but I have no real experience with the hull.

A man is known by the quality of his friends. - Lex Luthor

IIshira
School of Applied Knowledge
Caldari State
#19 - 2014-05-02 12:35:38 UTC
Dinsdale Pirannha wrote:

It was an incredibly stupid design, with predictable results.
End of story.

I don't know about using them for incursions but a stupid design?

Yes they're really stupid ships. I just can't stand doing missions with a Paladin that puts out over 1000 turret DPS at 70km. It makes me want to fly a Drake... I hear they're even stupider for PVP with the tank and EWAR immunity.
Le'Mon Tichim
GATX
#20 - 2014-05-02 16:57:00 UTC
Last Wolf wrote:
11 Marauders that each need to be able to solo tank the entire VG, will have less dps/tracking/webs/painters than 9 ships fully fit for dps/tracking/webs/painters and can leave the tanking up to the 2 logis.

Not to mention mobility if the NPC's get out of range.... All the the Incursions fleets I've ever joined required an AB/MWD to be fit.



What's the highest dps a Vanguard site can put out?

Can you hear them? They are calling to us. It is beautiful. http://thegreattichim.wordpress.com/

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