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Why Fly Gallente

Author
Justin Zaine
#1 - 2014-05-01 05:11:23 UTC
Hello everyone,

First time forum poster and new Eve player here, hoping to get some of your ever-so-valuable insight into the pros and cons of Gallente ships, what the race excels at and what they're not so great at.

First off - I started as a Gallente pilot due to the aesthetics of the race:

- They're the "Good Guys" of the universe.
- They have (IMO) the best looking ships in the game.
- I love the idea of using Drones.
- Supposedly they're the best at "In-your-face-blowing-your-ship-to-bits" brawls, which is my preferred fighting style.

I've done a lot of research, and while I am brand new, I think that i'd be very interested in Wormholes and Solo-PVP in said Wormholes after much skilling has taken place. This is also partly what has motivated me to fly Gallente, because as far as I have read, the Proteus is one of the best ships for that type of engagement and environment.

What is the current state of the Gallente race after all the recent rebalancing? What is it expected to look like after it's been completed? How do Hybrids and Drones fair against the other weapons systems at the moment, and how competitive is the Gallente race in general? What are their preferred fighting styles, tactics, strengths or weaknesses? Why do YOU fly Gallente?

I'm looking for any and all insight, information, tips and tricks you're willing to provide to an enthusiastic, inspired pilot. I have tried to do my research but i'm just not satisfied with the amount of detail that's currently on the forums in regard to this question. The most relevant topic I was able to locate was one with the exact same name, but from 2012. I can only assume that racial mechanics have changed since then.

Thank-you in advance.

He will win who knows when to fight and when not to fight.

He will win who, prepared himself, waits to take the enemy unprepared.

Hrett
The Scope
Gallente Federation
#2 - 2014-05-01 06:34:37 UTC
Gallente is in a really good place right now. I flew Gal almost exclusively for years. I'm not going to answer all your questions, because many are unanswerable and I am too lazy to make a long post on an IPad. Anyway..

People often say Gallente are the best race right now. Personally, I don't agree. I think all races are viable and CCP has done an excellent job with this balance pass. Really damn good in fact. But in eve there is a meta or Flavor of the Month (FOTM) mentality. Drone and particularly sentry drone doctrines have been popular in the current meta, but drones are about to get slightly nerfed, so that will change a bit. Rails seem to be gaining in favor, so people are going to move to that FOTM pretty soon.

As far as solo/small gang pvp if you can control the initial engagement range (cloak, wormholes, gates, FW plex, station games, etc) then you cannot go wrong with a blaster boat. In more fluid situations, blasters are pretty useless unless your enemy is fool enough to come to you. That happens quite a bit though. Rails are useful for kiting, but inside point range, ACs and pulses are still probably better for solo. Rails rock the house in small fleets and up though. Honestly not sure I will ever fly a gang Brutix with blasters again. You do need dedicated tackle though, because it's really easy to get under rail tracking. Drone are always useful. They are also always buggy constantly getting buffed/nerfed, but I doubt you will find a pilot that says they wish their drone bay was smaller - and of course Gallente have the advantage there.

Bottom line - today's master-race is tomorrow's nerf victim. Choose the race you like and fly it for that reason. Sounds like you have done that already.

As far as learning to fight - too much to possibly type. Join FW and find a pvp corp. Or Eve Uni (I did) or something similar. Fly a bunch of cheap frigs and die. It's the best way to learn. Lear to scram kite, slingshot and MWD kite. Also practice being in fleets as much as you can (I still don't do this enough). If you do learn those things, you will be better than 80% of the people in Eve.

And welcome to the hardest, most complicated, most rewarding, least forgiving and most devilishly yet beautifully evil game around. And all of those things are what make it so damn fun. Good luck.

spaceship, Spaceship, SPACESHIP!

Froggy Storm
KarmaFleet
Goonswarm Federation
#3 - 2014-05-01 06:53:50 UTC  |  Edited by: Froggy Storm
On the whole gal is a great place to start. Drones and their skills are never wasted and will translate well across a number of applications.

That said be wary of falling into the trap stated above. Drones in particular are the subject of sweeping changes in this last year. Changes based in large part on being so effective. So while eve rewards specialization, it also can be a trap when your one trick pony gets nerfed into the glue factory.

My 2c for new folks is always to try a bit of this and a bit of that to get the flavor of the different racial styles play. Then focus down on the core skills that apply to every hull. That way if you are finding things dull you can change up ships and see if it is more appealing. And when (seemingly inevitably) the nerf bat hits, you can change direction without too much lost time and wasted efforts.
Tajic Kaundur
Collapsed Out
Pandemic Legion
#4 - 2014-05-01 06:55:27 UTC
Gallente are sort of the "extremes" of guns. They either do the highest damage at the shortest range (Blasters) or the lowest damage at the longest range (Railguns). Hybrids are amazing in PvP, either you outrange your opponents and they literally can't do anything, or if you land on top of your opponent there's not much they can do.

Drones are also in a great spot right now, mostly because Sentry drones are utterly ridiculous. This makes the Dominix really powerful, and makes their assault cruisers, notably the Ishtar, equally powerful.

And yeah, the Proteus is nuts. It's a pocket battleship. It can pull 1000+ DPS and 120K EHP fairly easy, roughly the same as a battleship... all while moving at cruiser speed and having cruiser mass.

The Gallente, at the moment, are really powerful if you can negate their downsides- which are, most notably, somewhat limited engagement range (either very long or very short), non-selectable damage types (if your opponent somehow knows they're fighting against Gallente, they'll tank accordingly and you'll struggle to hurt them), and, if using drones, your opponents literally have the option to blow up your "guns", which can be trivial to do with a well-placed bombing run. Most Gallente ships have large enough drone bays to help compensate for this, though- and drones do, to an extent, have selectable damage types; though more often than not you're going to just be using the Gallente or Minmatar drones.

To compensate for those downsides, they've got the highest damage or range (though not both) and armor tank (which is basically flavor of the month- er, year, whatever- because lolarchons).

I'm probably forgetting something noteworthy here, and feel free to correct me if I'm wrong someone.

Danny John-Peter
Blue Canary
Watch This
#5 - 2014-05-01 09:16:48 UTC
They don't always armour tank, the Talos, Ishtar, and Lach are all good shield tankers for example, in fact the Lach and Talos are probably best while shield tanked.

Other than that, your pretty well on the money, Gallente are in a really strong position and can bring a lot to many different gang types, however diversification always makes you more useful, so training other races and weaponry is always going to be a good idea in the long run.
Jacques-Benigne Bossuet
Federal Navy Academy
Gallente Federation
#6 - 2014-05-01 17:07:54 UTC  |  Edited by: Jacques-Benigne Bossuet
Justin Zaine wrote:
Hello everyone,

- They're the "Good Guys" of the universe.


Wha...? yeah... like the french revolutionists were the good guys*...

That aside, everything already said above, though Caldari out pace you range with (with Rail guns) the damage is usually not quite as good (Rail Talos v Rail Naga). In the end the comments about Current King of the mountain is the next to get nerfed is pretty on spot. (When I started playing people said it was Winmatar and then I think Caldari... and then I took a break and just lost track of the meta). Right now, Gal ships seem to have some edge.

Don't let that confuse you though, much of this game seems to be like rock, paper, sissors, volcano, etc.. (https://www.youtube.com/watch?v=RjeC_1W_drM). A Kiting Condor might slowly your brawling Tristan... but a battle venture might eat you both... Ultimately, fly what you like, and maybe adjust some for meta hear or there.

That's pretty much why I started Gal. I don't really like their fluff/backstory, but the Incusus, Navitas, Hyperion, etc... are all such cool looking ships. Since then I've branched out and added a few others to my list of things I can fly (Amarr has some pretty interesting drone boats that have no gun bonuses and the same tank, so they blend well with minimal cross training, Dragoon, Prophecy, Augorur, etc...)


*...The Second Estate wasn't any better... just a whole bunch of FUBAR there...

"An adventure is only an inconvenience rightly considered. An inconvenience is an adventure wrongly considered." G. K. Chesterton

MyHaula
Wages Of Sin
#7 - 2014-05-01 18:18:40 UTC
Gallente are pretty good facemelters with blasters. Blasters though have issues in actually applying their damage you need to be able to close in fast and hard without getting blown away then maintain at close range.

Drones are also very good. The ishtar is one of the better solo pvp boats out there as you can drop sentries then get in their face with blasters if you want, or kite them with a long point and let your sentries mess them up.

However, for solo wormhole work it's hard to beat a curse or pilgrim which are amarr. Plus pulse lasers are pretty much the king of short/med range pvp fights which is the bulk of what you'll be doing if you're going to solo.
Dorian Tormak
RBON United
#8 - 2014-05-01 18:59:41 UTC
Because of MASSIVE DAMAGE OUTPUT and epic hero tanks

But other than that they are a pretty well-rounded race to fly.

Holy Satanic Christ! This is a Goddamn Signature!

Sexy Cakes
Have A Seat
#9 - 2014-05-01 19:18:16 UTC
gallente good right nao

Not today spaghetti.

Cephelange du'Krevviq
Gildinous Vangaurd
The Initiative.
#10 - 2014-05-01 22:21:03 UTC
First, welcome to the wonderful "world" of EVE (no sarcasm).

I think Hrett gave a very good answer, and agree that Gallente ships, as well as other factions, are in a good place at the moment. Learning what the ships you choose to fly can and can't do will possibly be a bit of an uphill climb. Finding a decent corp can potentially help with that, or at least provide some decent guidance.

On that note, don't jump into a corp too quick without doing your research. There's a really good post here that contains a lot of good wisdom/advice on finding a corp that's right for you.

Back to your original topic, don't hesitate to ask questions on the forums, but be sure to make your posts as well-thought out and -written as this one and you should get decent responses.

Gallente ships are excellent brawlers, especially when armor tanked; with that fighting style, though, you're pretty much committed to a fight that's going to end with one of you leaving a wreck behind. Gallente being the most drone-centric faction has a lot of hulls that have generous drone bays. As your character trains into using the various types, and you (the player) learn the ins and outs of each drone type, you'll get a better feel for what type to pack in your drone bays.

There are ways to counter drones (to an extent), but they generally don't get targeted in fights that are larger than 1 on 1 (or maybe 2 to 3 on 2 to 3). That's not a hard and fast, rule, of course, and every fight will be different.

For remote armor reps at the subcapital level, the Exequeror (Tech I) and Oneiros (Tech II) are very useful, as they don't require a capacitor transfer partner, and can provide decent repairs. As to their looks, well, no comment.

I hope my responses have been helpful, and hope you settle in for the wonderful ride you have ahead.

"I am a leaf on the...ah, frak it!"

McRoll
Extraction and Exploration Ltd.
#11 - 2014-05-01 23:29:42 UTC
Why fly Gallente?

How about a HAC dealing ~ 750 DPS at 50 km with selectable damage types? Yes Ishtar, I am looking at you. Surpasses the effective DPS of many battleships, invaluable at plexing and very good in PvP. Well, very good at almost everything.

Also, insane DPS values at close ranges with many very decent ships (Talos, Thorax, Deimos/Vigilant, Vindicator, Daredevil...) and many flexible and overall good drone ships like Dominix, Myrmidon, Ishkur, Ishtar again, soon probably Rattlesnake if you count the pirate factions.

They simply have good ships in every category.
Ginger Barbarella
#12 - 2014-05-01 23:36:26 UTC
Fly Gallente or RP Gallente???

Fly, because of Vigilant, Gila and Ishtar. =)

RP? I don't.

"Blow it all on Quafe and strippers." --- Sorlac

Justin Zaine
#13 - 2014-05-02 23:35:54 UTC
Thank you all for the detailed replies, I thoroughly appreciate you having taken the time to address these questions.

Quote:
I'm not going to answer all your questions, because many are unanswerable

Yes, I am aware that I asked many broad questions and that not all of them necessitate an answer, all I meant to do was encourage discussion by asking for any bit of relevant information you're willing to put fourth :)

Quote:
Wha...? yeah... like the french revolutionists were the good guys*...

I'm not an RP by any means. I only meant that they're the good guys in that the notion of "Democracy" is generally perceived as being "Good" - Especially in contrast to the other options, which appear to be Theocracy or Dictatorship.



So what I've gathered so far is that my assumptions about the Gallente fighting style were more-or-less correct. Your validations have only served to fuel my interest for the race, and I really can't wait to start flying some of their better ships and start melting faces. Quality before quantity, however, and I realize that i've got a long way to go.

Since the OP, I've done quite a bit more research into drone use, particularly about the upcoming drone (Nerf) in the summer expansion. I suppose that as a starting Gallente pilot, i've come into the game at the right time so as to avoid bittervet-dom rather than complain about "what used to be," and can therefore take the changes in stride, due to having never known anything else.

Having said that, what are your opinions on the effects of this upcoming drone change? It seems like the majority of the larger changes will be affecting Capitals. Will Gallente be losing much of their edge or will they remain in the "Good place" that they're currently in?

He will win who knows when to fight and when not to fight.

He will win who, prepared himself, waits to take the enemy unprepared.

Arronicus
State War Academy
Caldari State
#14 - 2014-05-02 23:54:32 UTC
Justin Zaine wrote:
Hello everyone,
First off - I started as a Gallente pilot due to the aesthetics of the race:

- They're the "Good Guys" of the universe.
- They have (IMO) the best looking ships in the game.
- I love the idea of using Drones.
- Supposedly they're the best at "In-your-face-blowing-your-ship-to-bits" brawls, which is my preferred fighting style.



Well, here's your problems.

Justin Zaine wrote:

- They're the "Good Guys" of the universe.


In a galaxy of power struggles, of differently developing morals and ethics, determining the good and bad guys is all perspective. They are however, descendants of the French, so I'm inclined, based on personal bias, to decree them among 'the bad guys'.

Justin Zaine wrote:

- They have (IMO) the best looking ships in the game.


Fortunately, you recognize that ship appearance is an opinion thing. I don't think any of the ship races look bad, they all have their own unique feels.

Justin Zaine wrote:

- I love the idea of using Drones.


Is that really an aesthetic? Gallente and Amarr are definitely the right races though, if this is an interest of yours

Justin Zaine wrote:

- Supposedly they're the best at "In-your-face-blowing-your-ship-to-bits" brawls, which is my preferred fighting style.


Actually, that'd be amarr. Amarrian ships have the heaviest brawler setups behind them, favouring traditionally the heaviest tank and dps combos for close to mid range. The gallente are more of a balance on higher firepower, speed, and agility than the amarrians, but with less of a tank to back them up. In straight up in your face brawls, equal numbers, similar ship classes, 10-30km, the amarr will outperform them. Compare the maller to the thorax. Compare the (old) armageddon to the dominix. Compare the hyperion to the abaddon. Compare the damnation to the eos. The Amarrian ships are the true close range brawlers. Paired with the fact that many of amarrian ships are also drone boats, they might have favoured your playstyle better.

The gallente excel in roles where mobility and the ability to change engagement range fast are valuable. The ishtar is a prime example, able to come in, lay out lots of long range dps with sentries, and take a bit of a beating, but you would not want to get within pulse range of a bunch of ahac zealot.
Justin Zaine
#15 - 2014-05-03 11:07:02 UTC
Quote:
Actually, that'd be amarr. Amarrian ships have the heaviest brawler setups behind them, favouring traditionally the heaviest tank and dps combos for close to mid range. The gallente are more of a balance on higher firepower, speed, and agility than the amarrians, but with less of a tank to back them up. In straight up in your face brawls, equal numbers, similar ship classes, 10-30km, the amarr will outperform them.

Ummm, yeah. Because lasers. That's like saying that at the 150-200km range the caldari would outperform Amarr. Of course an Amarr fleet would outperform a similar Gallente fleet at 30km, lasers have the best combination of range and damage application in the game right now, while blasters have the top damage at close range. There's no reason why a Gallente fleet should be staying that far away in the first place, and no reason why they shouldn't win at the ranges that Blasters are meant for.

Quote:
Compare the maller to the thorax. Compare the (old) armageddon to the dominix. Compare the hyperion to the abaddon. Compare the damnation to the eos. The Amarrian ships are the true close range brawlers.

Granted I'm no expert, but I have trouble believing this. First, why would you be comparing an (old) geddon to the (current) domi. Also, I believe that a Megathron/Abaddon comparison is more appropriate than a Hyperion/Abaddon.

Quote:
Paired with the fact that many of amarrian ships are also drone boats, they might have favoured your playstyle better.

If I had to pick one reason to fly Gallente it would be for a Cloaky Prot, however long down the line that may be. I'm quite sure it will perform as expected, unless it gets nerfed to **** by the supposed T3 rebalance before I get to fly it.

I'm sorry, but your logic seems flawed when compared to nearly everything i've read and been told about the Gallente. Please feel free to back it up with more explanation but you're just not making any sense.

He will win who knows when to fight and when not to fight.

He will win who, prepared himself, waits to take the enemy unprepared.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#16 - 2014-05-03 14:01:21 UTC
Because its the masterrace obviously.

BYDI recruitment closed-ish

baltec1
Bat Country
Pandemic Horde
#17 - 2014-05-04 09:02:31 UTC
Because Megathron.
CaptainFalcon07
Scarlet Weather Rhapsody
#18 - 2014-05-04 11:24:52 UTC
Trust me when I say the gallente is a great race now with caldari getting improvements as well.

When I was play gallente sucked along with hybrid weapons .

Gallente ships and hybrids have been benefitting greatly with recent changes that make them much more competitive.

Drones are a viable primary weapon system now back then,we didn't have drone damage mods.
Liam Inkuras
Furnace
#19 - 2014-05-04 11:27:41 UTC
baltec1 wrote:
Because Megathron.

How do you like that new model they revealed? Nice eh?

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

baltec1
Bat Country
Pandemic Horde
#20 - 2014-05-04 11:37:26 UTC
Liam Inkuras wrote:
baltec1 wrote:
Because Megathron.

How do you like that new model they revealed? Nice eh?


My wallet is going to feel lighter.
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