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Protect small corp wardec

Author
khmervareman
Quebec's Underdog League
Quebec United Legions
#1 - 2014-05-01 00:38:08 UTC  |  Edited by: khmervareman
The ccp should put the wardec cost to 500 m becaue r in small corp of 5 players
3 days now than i stay in station
just scare
we can 't make isk
we r not rich
Domanique Altares
Rifterlings
#2 - 2014-05-01 02:04:01 UTC
khmervareman wrote:
The ccp should put the wardec cost to 500 m becaue r in small corp of 5 players
3 days now than i stay in station
just scare
we can 't make isk
we r not rich


If someone wants to wardec you, 500m is not a deterrent. It's actually pretty cheap entertainment if it keeps you cowering in station.

Learn to defend yourself.
Kaarous Aldurald
Black Hydra Consortium.
#3 - 2014-05-01 02:45:29 UTC
So long as dec dodging is still a thing for a tiny fraction of the price of an actual wardec, you don't get to complain.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Zan Shiro
Doomheim
#4 - 2014-05-01 03:07:14 UTC  |  Edited by: Zan Shiro
Have any operations that can be be neut corped, neut corped.

Not sure what your corp does, so lets do mining or industry. It be the easiest.


Miners are npc corped. They transfer/contract ores to hauler. Hauler is npc/neut corped. Hauler goes to trade hub, trades to char in your corp. As a trade hub alt should not need to undock.....they can be wt red and it doesn't matter. If anything it helps bait the deccers into waiting around for an undock that will never happen. Say 5 deccers in jita hard camping in jita is 5 less deccers roaming around.


Indy is also the same. Indy you can even keep in wt corp....this is what regional build skills are for. Hauler takes materials to wherever, contracts back to indy char and you remote build. trade hub is again in corp so proceeds of sales go to corp.


Want to really bust balls....use JC's. When not decced later, make and place them all over new eden. Make it so you get some mission running time. Log in, see reds, jc to other side of map. They have to refind you, then fly to new spot. If lucky....they won't even bother to pack up the link booster, the dps ships and the logi (neut or actually a war target) to do a fleet move 40 jumps across new eden. If they do....for the added ball busting stagger the jc's used by members. Have them bouncing around all night long. Unless you got decked by goons or other "blob" crews who have people all over empire this should work half decent.

This is just a modified plan I thought of but should work. Its how I did 0.0 kind of. I had jc's in several stations and several systems. If "home" corp/alliance station or even system hard camped well then I'd just hop to another jc not in camped in. Catch is ofc....you need to stage ships for these hops so they can fly something.