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Dev Blog: Team Up: Industry Work Teams

First post First post First post
Author
Aryth
University of Caille
Gallente Federation
#341 - 2014-04-30 16:35:45 UTC
GreasyCarl Semah wrote:
Dear God I thought the first couple of blogs had some rough spots in them. This whole thing is a terrible idea. This will promote a lot of volatility in items that are material intensive while leaving others completely unaffected. I was fully expecting "teams" to mean cooperative gameplay for industrial players. This is solving a problem that doesn't even exist while creating a hundred new ones.




If you didn't consider a functionally anonymous system within EVE that promoted no player interaction a problem then sure. This probably looks worse.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Weaselior
GoonWaffe
Goonswarm Federation
#342 - 2014-04-30 16:37:03 UTC
Sturmwolke wrote:
Consider introducing random constellation, regional locked teams i.e. they are only willing to work within certain 2-3 constellation or 2-3 regions.
This global auction makes things a little too chaotic and panders to those with the biggest stick.

Next :
1) How are team stacking handled? e.g. if 2 teams with overlapping bonus are hired.
2) Is there a cap to the maximum number of teams that can be hired by the solar system?
3) How many teams will CCP spawn on patch day? Is there an estimate?

you pick the team you want for 1)

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

War Kitten
Panda McLegion
#343 - 2014-04-30 16:37:52 UTC
Victoria Sin wrote:


It's BS from start to finish. As I said before, I'm out. Somebody else can do all the work for meagre gains (compared to doing almost anything else in Eve). It was an interesting hobby for a while.



Can I have your blueprints?

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Valterra Craven
#344 - 2014-04-30 16:41:34 UTC
Seith Kali wrote:


Take your tinfoil elsewhere please, this is a thread for grown ups.


This response just proves the point that there are no grown ups on Eve-O forums.
Rek Seven
University of Caille
Gallente Federation
#345 - 2014-04-30 16:43:25 UTC
I don't really get it... It just looks like confusion and complexity are being added for no reason.

Will there me multiple specialized teams per system or will players be forced to constantly move around?
Loraine Gess
Confedeferate Union of Tax Legalists
#346 - 2014-04-30 16:44:04 UTC
Sturmwolke wrote:
Consider introducing random constellation, regional locked teams i.e. they are only willing to work within certain 2-3 constellation or 2-3 regions.
This global auction makes things a little too chaotic and panders to those with the biggest stick.

Next :
1) How are team stacking handled? e.g. if 2 teams with overlapping bonus are hired.
2) Is there a cap to the maximum number of teams that can be hired by the solar system?
3) How many teams will CCP spawn on patch day? Is there an estimate?



1) One team per job, duh

2) Probably at integer overflow

3) The math's been posted.
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#347 - 2014-04-30 16:45:31 UTC
Rek Seven wrote:
Will there me multiple specialized teams per system or will players be forced to constantly move around?

Everyone will be packed, very tightly, into my wormhole. Under those conditions, moving around isn't really going to be advisible.
Loraine Gess
Confedeferate Union of Tax Legalists
#348 - 2014-04-30 16:45:33 UTC
Rek Seven wrote:
I don't really get it... It just looks like confusion and complexity are being added for no reason.

Will there me multiple specialized teams per system or will players be forced to constantly move around?



http://cdn1.eveonline.com/www/newssystem/media/66082/1/workers_UI-06.png



Look you don't even have to read


look at the pretty picture that was prominently featued in the devblog
War Kitten
Panda McLegion
#349 - 2014-04-30 16:46:36 UTC
Midnight Hope wrote:


I love the concept though at first glance it seems the guys (alliances) with the biggest wallets will get the better teams and corner the market...specially if you are the only one having access to those teams. I'm thinking in deep null sec alliances, who btw, are also getting a big buff to industry from the other changes introduced this summer. We'll have to see how it plays out but the little guy in high sec seems to be screwed once more.


It's interesting how everyone buys into the fishy argument that nullsec will always dominate highsec in bidding wars because of greater isk.

Which system is going to have stronger bidding capability, a Nullsec system with one station, or a highsec system with 4-5 manufacturing stations that's flooded with risk averse industrialists?

The whole point of the teams is to cut costs - saying that nullsec will win all the good teams because they have more isk completely ignores the point of no return where the cost of winning the team outweighs the value.

Spread that break-even point cost out over 100 highsec industrialists and you have a better profit margin than you do if that same cost is bourne by 10-20 nullsec industrialists. The system with more intelligent, participating bidders should win over lesser populated ones.

The problem just lies in finding intelligent highsec industrialists to work with. I'm sure they exist... but highsec organization is notoriously low.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

ProphetGuru
Evolution
Northern Coalition.
#350 - 2014-04-30 16:46:51 UTC
This is the first truly interesting change to industry you have made in the last 10 years.

Kudos
Anabella Rella
Gradient
Electus Matari
#351 - 2014-04-30 16:48:11 UTC  |  Edited by: Anabella Rella
Green Gambit wrote:

Apply some actual skill and knowledge into the game?

The biggest problem with industry in Eve at the moment is that it's been reduced to click buttons in spreadsheet/app -> install jobs that you're told are most profitable.

The best thing coming out of the game changes is the industrial landscape will be constantly changing - giving the real industrialists who know their markets the possibility of making huge profits.


If I hear another of these silly "dumbing down the game" arguments I may scream. I think you're confusing needless complexity that doesn't advance gameplay/fun for 'actual skill and knowledge'.

You do remember that this is a video game that many people undertake for entertainment and relaxation, yes? Most people are doing production as a way to make in-game money to purchase ships and modules and not as some sort of exercise in supposed mental superiority.


P.S. I know this is Eve and acting like an arrogant ass and making smirking comments is de rigeur but how about we all stick to criticizing the offered ideas rather than attacking each other? Flaming/trolling doesn't make you look smarter or edgier, it just makes you look like another internet asshat.

When the world is running down, you make the best of what's still around.

GreasyCarl Semah
A Game as Old as Empire
#352 - 2014-04-30 16:50:13 UTC
Aryth wrote:
If you didn't consider a functionally anonymous system within EVE that promoted no player interaction a problem then sure. This probably looks worse.


I am just glad we have you here to defend these new systems that promote the "player interaction" of bidding against a nameless faceless opponent on the other side of the universe. Or are you just applying more Goon lips to the devs' asses? Hard to tell.
Victoria Sin
Doomheim
#353 - 2014-04-30 16:50:15 UTC
War Kitten wrote:

Can I have your blueprints?


If you win the auction, sure.
Weaselior
GoonWaffe
Goonswarm Federation
#354 - 2014-04-30 16:51:35 UTC
Anabella Rella wrote:

You do remember that this is a video game that many people undertake for entertainment and relaxation, yes? Most people are doing production as a way to make in-game money to purchase ships and modules and not as some sort of exercise in supposed mental superiority.

only because we couldn't do it as an exercise in mental superiority under the old system

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Victoria Sin
Doomheim
#355 - 2014-04-30 16:51:59 UTC
GreasyCarl Semah wrote:
Aryth wrote:
If you didn't consider a functionally anonymous system within EVE that promoted no player interaction a problem then sure. This probably looks worse.


I am just glad we have you here to defend these new systems that promote the "player interaction" of bidding against a nameless faceless opponent on the other side of the universe. Or are you just applying more Goon lips to the devs' asses? Hard to tell.


Yes, because we never interacted with other players when we bought the components they'd made or the minerals they'd mined or the blueprints they'd copied. No interaction at all. Now HUGE INTERACTION! We compete in an auction! Wow! (what's my crews' hand sign again?).
MailDeadDrop
Archon Industries
#356 - 2014-04-30 16:53:23 UTC
CCP SoniClover wrote:
Laendra wrote:
CCP SoniClover wrote:
Galen Achu wrote:
Are the bids in the auction UI shown per player or per system? It seems more logical to display the total amount per system as the blog states: "When the auction ends, the solar system with the highest pooled bid wins."


It lists the systems with the highest bid pools. When an auction ends, a notification is sent to those who made bids (both winners and losers), which includes a list of top contributing players to the system pool.


but not a full list of winning bidders?


Currently, it only lists top 5, to keep the notification from being very long in some cases. The intel gathering aspect of this is intended.

... and trivially easy to side-step. (Place bids from an unaffiliated alt.)

MDD
350125GO
Sebiestor Tribe
Minmatar Republic
#357 - 2014-04-30 16:54:29 UTC
Not sure if I missed this, but does each region have a set number of teams, or does the entire universe compete for the same fixed number of teams? What's to stop monopolies forming on the better teams, or, just wealthy trolls from trying to disrupt the system?

e.g. wealthy wormhole alliance buys all the best teams (or all the teams for that matter) just to keep others from using them. I know that doesn't make sense from a business standpoint, but from a disruptive gameplay standpoint I can see this being called "creating content".

You're young, you'll adjust. I'm old, I'll get used to it.

Bad Bobby
Bring Me Sunshine
In Tea We Trust
#358 - 2014-04-30 16:55:47 UTC
Victoria Sin wrote:
No interaction at all. Now HUGE INTERACTION!

Yes, that's the power of my wormhole.
Green Gambit
Blue Republic
RvB - BLUE Republic
#359 - 2014-04-30 16:58:19 UTC
War Kitten wrote:

Which system is going to have stronger bidding capability, a Nullsec system with one station, or a highsec system with 4-5 manufacturing stations that's flooded with risk averse industrialists?


Well on the basis of what I can see so far on this thread we're going to lose out to null-sec. Because an awful lot of the industrialists are too risk averse to bid for a manufacturing discount - and god-forbid they should actually team-up.

Which is a real pity - because if 80% of the player-base, and all the rich industrialists are really based in high-sec we should've been able to kick-ass.
Loraine Gess
Confedeferate Union of Tax Legalists
#360 - 2014-04-30 17:00:08 UTC
350125GO wrote:
Not sure if I missed this, but does each region have a set number of teams, or does the entire universe compete for the same fixed number of teams? What's to stop monopolies forming on the better teams, or, just wealthy trolls from trying to disrupt the system?

e.g. wealthy wormhole alliance buys all the best teams (or all the teams for that matter) just to keep others from using them. I know that doesn't make sense from a business standpoint, but from a disruptive gameplay standpoint I can see this being called "creating content".




I yearn to create content