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Mobile depots shouldn't fit in your cargohold

Author
Reaver Glitterstim
The Scope
Gallente Federation
#21 - 2014-05-01 16:50:56 UTC
Nolen Cadmar wrote:
1) Depot's are only usable by the player that launches it. Ergo, only the industrial would be able to refit itself.
Pointing out an obvious problem with an obvious and easily-implemented solution is tantamount to calling the other person stupid. In so doing, you are assuming that if I were on the development team making my proposed change, I would somehow miss a thing like that.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Reaver Glitterstim
The Scope
Gallente Federation
#22 - 2014-05-01 16:53:41 UTC
HTC NecoSino wrote:
Nolen Cadmar wrote:
Unrelated: I'd like to see mobile depot's have setting similar to fleet hangers so that they let your corp and/or fleet use them.


Too OP
How is it OP when there are 50m3 kinds people can carry by themselves?

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Nolen Cadmar
Caldari Provisions
Caldari State
#23 - 2014-05-01 16:55:25 UTC
Reaver Glitterstim wrote:
HTC NecoSino wrote:
Nolen Cadmar wrote:
Unrelated: I'd like to see mobile depot's have setting similar to fleet hangers so that they let your corp and/or fleet use them.


Too OP
How is it OP when there are 50m3 kinds people can carry by themselves?

A multiple use depot could be the 1000 m3 mentioned, forcing fleets to bring a hauler. Personal depot's staying the current volume.

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Abrazzar
Vardaugas Family
#24 - 2014-05-01 16:58:36 UTC
I'd make current depots (and mobile tractors) into one use consumables and add permanent versions with ten times the volume and cost. They are replacing specialised ship capabilities while fitting into a frigate and that, imho, is not quite balanced.
Reaver Glitterstim
The Scope
Gallente Federation
#25 - 2014-05-01 17:07:23 UTC
Nolen Cadmar wrote:
A multiple use depot could be the 1000 m3 mentioned, forcing fleets to bring a hauler. Personal depot's staying the current volume.
It wouldn't force fleets to bring a hauler as long as every fleet member can easily carry their own.

I might settle for what Abrazzar said but I think no fitting service should be that tiny regardless of how little usability it has.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Nolen Cadmar
Caldari Provisions
Caldari State
#26 - 2014-05-01 17:16:44 UTC  |  Edited by: Nolen Cadmar
Reaver Glitterstim wrote:
Nolen Cadmar wrote:
A multiple use depot could be the 1000 m3 mentioned, forcing fleets to bring a hauler. Personal depot's staying the current volume.
It wouldn't force fleets to bring a hauler as long as every fleet member can easily carry their own.

I might settle for what Abrazzar said but I think no fitting service should be that tiny regardless of how little usability it has.

Do depot's not have the 5km range restriction? Tractors do, and I figured depots also had the same restriction. Which would make it inconvenient for an entire fleet to launch a bunch at the same time.

Nolen's Spreadsheet Guru Services

Pre-made spreadsheets available covering market, manufacturing and more!

Custom requests welcome!

Sheet Screenshots

Alundil
Rolled Out
#27 - 2014-05-01 18:01:34 UTC
Zhilia Mann wrote:
ShahFluffers wrote:
Reaver Glitterstim wrote:
It's just too easy to carry a mobile depot around with you in your frigate or other ship, along with a backup set of fittings, and refit your ship in under two minutes with no station around. It cheapens the value of having fitting services available.

Wasn't this the entire point behind their creation?


Yes. Yes it was.

Yup.

Inability to carry these in ship's cargo would make them useless.

Carrying them in an industrial would be pointless because they cannot be jet canned, only launched for self. Why would the industrial need to refit?

I'm right behind you

Tetsuo Tsukaya
Perkone
Caldari State
#28 - 2014-05-01 18:08:50 UTC
Mobile depots have opened up a wide range of gameplay opportunities for pilots operating in hostile space, your idea of getting rid of that just because you think it makes things too easy is stupid
SFM Hobb3s
Perkone
Caldari State
#29 - 2014-05-01 18:55:44 UTC
Something-Something about Hardening Something Up.
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