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Apocalypse L4s help me pinpoint this one

Author
Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#1 - 2014-04-29 20:03:46 UTC  |  Edited by: Nalelmir Ahashion
min\maxing my amarr skills and I'm training few of those now and started planning on EFT Apocalypse fit to test on L4s.

pretty much wanted pulse over beam for some reason I find pulse extremly fun to play...

at any rate let's do vs sansha fit with the skills adjusted to what I'll have once i'll try to use it...

Quote:

[Apocalypse, Vigilance]
Heat Sink II
Heat Sink II
Heat Sink II
Prototype Armor EM Hardener I
Prototype Armor Thermic Hardener I
Damage Control II
Large Armor Repairer II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Experimental 100MN Afterburner I

Mega Modulated Pulse Energy Beam I, Microwave L
Mega Modulated Pulse Energy Beam I, Microwave L
Mega Modulated Pulse Energy Beam I, Microwave L
Mega Modulated Pulse Energy Beam I, Microwave L
Mega Modulated Pulse Energy Beam I, Microwave L
Mega Modulated Pulse Energy Beam I, Microwave L
Mega Modulated Pulse Energy Beam I, Microwave L
Mega Modulated Pulse Energy Beam I, Microwave L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Hobgoblin II x5
Hammerhead II x5



So vs sansha fit...
This fit will be cap stable with everything running....
EHP - 65 k
EHP\s - 337
DPS - guns 230 \ light scout 75 \ medium scout 120

Reading this pretty much makes me confused... I got pretty good missile skills \ shield tanking skills and I used to do L4s in SNI and cruise missiles...
With cruise I get pretty pimped dps considering I got cruise 3 \ missiles 5 \ all support missiles to 3 - meta 4 launchers and t2 BCU.... with this apocalypse fit for some reason I get here same dps like my cruiser (omen) :P thus I'm confused here about how to pimp my dps on that future fit.
tank wise I think cap stable perma running should be ok as I used to run XL-booster on the SNI with cap booster 800s, though with shield tanking I managed to get pretty good omni tank which I think might be harder to achieve with the armor tanking but we'll cross that bridge once we get there.

so ... thoughts ? :P


EDIT:
my bad... wrong crystals.. I use microwave for long long range until I can close the gap but with multifreq ones I get on this fit 460 dps with guns only.
thoughts?
Riot Girl
You'll Cowards Don't Even Smoke Crack
#2 - 2014-04-29 20:14:29 UTC
You don't need to perma-run an armour tank, it's better to pulse it when necessary. That means you can lose all those cap mods and put more useful things on there. It's generally accepted that lasers should be trained to T2 before they become worth using, especially with Pulse because of Scorch ammo. With your fit, I think you'll struggle killing smaller stuff at shorter ranges. You might be better off sniping with Beams, maybe take an MJD for positioning and escaping web frigs.
Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#3 - 2014-04-29 20:23:04 UTC
hmmmp...
I just didn't figure out the armor tank alternative for shield tank pulse boosting use cap booster. Most armor tanks fits I've seen online used some sort of stable cap running just in case, so what's the alternative?

And why it's considered must to have T2 guns just for starters? I get with the skills I'll have 17 km optimal using multifreq and 47 km optimal with microwave and the meta 4 pulse guns... that's plenty of range.
From my experience in L4s using the SNI most stuff will start shooting somewhere around 40km range, with cap stable on everything and 330ms on ship speed (same as non AB cruiser hull) shouldn't be hard to catch up with the bigger ships for multifreq banging and the small ones will close in anyway.
Also might want to consider apocalypse gets tracking speed bonus from the hull.

what you think?
Adrie Atticus
Caldari Provisions
Caldari State
#4 - 2014-04-29 20:34:12 UTC
You will get more DPS out of beams with Multifrequency than microwave with pulses. Beams with Standard push out more DPS than pulsed Microwaves.

On top of that you can choose the range between 40km to 130km with 20km falloff. WIth pulses you are limited to 20-66km with 10km falloff. Anything coming to close orbit is drone chow anyways.

With your setup:
Beams at 40km: 507dps (All V)
Pulses at 40km: 290dps (All V)
Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#5 - 2014-04-29 20:36:47 UTC
hmmmp interesting...

what about tank?
considering with shield I'll use cap booster and pulse XL shield booster how do you properly tank amarr BS for pve?
run Large armor rep cap stable? what is the proper way?
Riot Girl
You'll Cowards Don't Even Smoke Crack
#6 - 2014-04-29 20:52:40 UTC  |  Edited by: Riot Girl
Just pulse it and use a cap booster. That saves you 3 rig slots and 2 mids.

I'd probably use something like this, but with guns;

[Apocalypse, New Setup 1]
Large Armor Repairer II
Armor EM Hardener II
Armor EM Hardener II
Armor Thermic Hardener II
Heat Sink II
Heat Sink II
Heat Sink II

100MN Afterburner II
Medium Capacitor Booster II, Cap Booster 800
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]

Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Large Energy Burst Aerator I
Adrie Atticus
Caldari Provisions
Caldari State
#7 - 2014-04-29 20:53:20 UTC
Armor tank, pulse repper, use tracking computer or 2 in mids.
Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#8 - 2014-04-29 21:00:28 UTC  |  Edited by: Nalelmir Ahashion
I read somewhere that due to the nature of Laser weapons using cap booster on laser ship is bad idea hence why I tried to run cap stable with repper.

Edit:
using beams on apoc with my current skills (cap size : 4 \ Cap regen: 5 \ Controlled bursts: 4) I need 3 cap recharges + 2 CCC rigs just to run cap stables without reps.. just guns and hardeners using the multifreq crystals :X
Riot Girl
You'll Cowards Don't Even Smoke Crack
#9 - 2014-04-29 21:08:18 UTC
Nah, you just have to be a little bit smart with cap management. Don't fit ships to be cap stable with everything running because you don't always need everything running. I mostly use missiles so I perma-run my AB, but I think with large guns, you probably don't want to perma-run the AB anyway because it will screw with your tracking. You don't need to perma-run your repper or your guns either, but often you might find that in times when you're not using guns, the repper might run cap stable anyway. In the times when you're not running repper or guns, your cap will regenerate.

The booster isn't usually really even necessary if you can manage your cap well, but there are still times when you'll be grateful for it.
Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#10 - 2014-04-29 21:14:09 UTC
I'll have to think about that more in depth... the more I read into guns\lasers armor the more I miss the shield\missiles combo.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#11 - 2014-04-29 21:16:43 UTC
I think Amarr is generally the 'hardest' race to fly in terms of required skills and pilot skills. They're also pretty niche for PvE.
Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#12 - 2014-04-29 21:19:37 UTC
looks that way.
their ships are pretty fun and looks the best to my humble opinion but lasers requires way too many skills...
missiles + shield tank is so mind numbing simpler :P
chaosgrimm
Synth Tech
#13 - 2014-04-29 21:55:07 UTC  |  Edited by: chaosgrimm
Riot Girl wrote:
Just pulse it and use a cap booster. That saves you 3 rig slots and 2 mids.

I'd probably use something like this, but with guns;

[Apocalypse, New Setup 1]
Large Armor Repairer II
Armor EM Hardener II
Armor EM Hardener II
Armor Thermic Hardener II
Heat Sink II
Heat Sink II
Heat Sink II

100MN Afterburner II
Medium Capacitor Booster II, Cap Booster 800
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Large Energy Burst Aerator I


^ agreed.

@ OP:
also consider using faction heatsinks, implants, and faction ammo, nice dps Inc's considering the cost v risk of loss.
Also, dmg specific faction hardeners are cheap if you cant fit t2
Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#14 - 2014-04-29 22:02:41 UTC
I didn't managed to find faction stuff on EFT but at least for hardeners for example I've seen the pirate faction ones costs like 5-8 mill which is damn cheap considering they got T2 stats and only use 16 TF for cpu.

But right now I'm it torn.. I thought to do some L2s for few days on omen (what I'm doing now) get hang of lasers then get harbinger for L3s until I'll get better skills for apoc.
But all this EFT warrioring showed me I'll need some 2-3 months of min\maxing skills first before I'll try the apoc :X

Wondering if I should have kept mining in exhumer for 80-100 mill per day instead of starting training gunnery mission ships, missile\shields was much easier to train and the T1 weapons did the job :x
IIshira
School of Applied Knowledge
Caldari State
#15 - 2014-04-29 22:31:10 UTC  |  Edited by: IIshira
Nalelmir Ahashion wrote:


This fit will be cap stable with everything running....
EHP - 65 k
EHP\s - 337
DPS - guns 230 \ light scout 75 \ medium scout 120

Reading this pretty much makes me confused... I got pretty good missile skills \ shield tanking skills and I used to do L4s in SNI and cruise missiles...
With cruise I get pretty pimped dps considering I got cruise 3 \ missiles 5 \ all support missiles to 3 - meta 4 launchers and t2 BCU.... with this apocalypse fit for some reason I get here same dps like my cruiser (omen) :P thus I'm confused here about how to pimp my dps on that future fit.
tank wise I think cap stable perma running should be ok as I used to run XL-booster on the SNI with cap booster 800s, though with shield tanking I managed to get pretty good omni tank which I think might be harder to achieve with the armor tanking but we'll cross that bridge once we get there.

so ... thoughts ? :P


EDIT:
my bad... wrong crystals.. I use microwave for long long range until I can close the gap but with multifreq ones I get on this fit 460 dps with guns only.
thoughts?


Okay where do I start...

Never use standard crystals. Either use Imperial Navy or T2. For level 1-2 missions it doesn't matter but after that T1 crystals are just a bad idea. T1 pulse lasers are useless because you can't use Scorch. You have to use horrible low DPS long range crystals. Use T2 hardeners. If you don't have the skill for them wait to fly a battleship. With MJD fits you can cheat on the tank but not this. Tracking Computers... You need at least 2. Amarr is the worse race to make cap stable. If it's cap stable you probably need to check your fit.

I bolded some words to make it easier to read.

Just curious why are you trying to fly a Amarr armor tanked gunship when you were skilling for a Caldari shield tanked missile ship? Maybe your are spreading your skills too thin?
chaosgrimm
Synth Tech
#16 - 2014-04-29 22:38:04 UTC  |  Edited by: chaosgrimm
Nalelmir Ahashion wrote:
I didn't managed to find faction stuff on EFT

In the bottom left hand corner click faction
Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#17 - 2014-04-29 22:40:08 UTC
Well I was flying SNI with cruise (meta 4) and T2 shield tank (+obvious t2 scout drones). L4s were pretty snooze fest I could afk in them.

Then I thought let's try gunnery as it was matter of let's say week to get my gunnery to same level as my missile skills, mostly due to the fact I had to shut off the cruise launchers as rats would die before the next volley reached them and thus I wasted ammo... so over all I wanted to try something new.

But you right as long as I read more into this type of ships it seems much more difficult to specialize in.
IIshira
School of Applied Knowledge
Caldari State
#18 - 2014-04-29 22:43:41 UTC
Here's a basic beam fit

583 DPS @ 53km Optimal with IN MF

[Apocalypse, Missions]
Heat Sink II
Heat Sink II
Heat Sink II
Ammatar Navy Large Armor Repairer
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II

Heavy Capacitor Booster II, Cap Booster 800
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L

Large Auxiliary Nano Pump I
Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I

Hobgoblin II x5
IIshira
School of Applied Knowledge
Caldari State
#19 - 2014-04-29 22:50:41 UTC  |  Edited by: IIshira
Nalelmir Ahashion wrote:
Well I was flying SNI with cruise (meta 4) and T2 shield tank (+obvious t2 scout drones). L4s were pretty snooze fest I could afk in them.

Then I thought let's try gunnery as it was matter of let's say week to get my gunnery to same level as my missile skills, mostly due to the fact I had to shut off the cruise launchers as rats would die before the next volley reached them and thus I wasted ammo... so over all I wanted to try something new.

But you right as long as I read more into this type of ships it seems much more difficult to specialize in.


Well if it's only going to take you a week to get your guns where your missiles are I would say you don't have a huge amount invested in missiles yet. Nothing wrong with deciding you don't like shield tanked missile ships but do it soon before you spend months training for them.

Have you tried a Raven? With the missile velocity bonus you will have less issues having to shut down your launchers. The tank isn't like the SNI so you won't fall asleep.
Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#20 - 2014-04-29 22:56:03 UTC
Tried raven \ cnr and SNI all of them were extremely powerful without MJD and any other prop mod just sat there killed everything ... utter snooze fest.
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