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Player Features and Ideas Discussion

 
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[Crius] Jump Drive Isotope Consumption

First post First post First post
Author
Weaselior
GoonWaffe
Goonswarm Federation
#161 - 2014-04-29 15:39:53 UTC
Michael Harari wrote:
Bridging a 100 man bc gang at max range is ~ 4m. A typical bc might carry that much just in ammo and nanite. Bridging a jump freighter is half the cost of jumping the same jump freighter.

Bridging around 100 frigates costs 280k isk in topes. This is completely backwards - bridging should encourage movement of strategic fleets, and be punitively expensive for moving a bunch of lolfrigates around just because you dont want to take the risk and effort of using jumpgates.


If the cost per ship were locked at what it costs to move a bs (or more like 3-4x that), the costs would be much more reasonable.

what kind of idiot bridges a jump freighter, if you're bridging you bridge a REGULAR freighter

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Jaari Val'Dara
Grim Sleepers
#162 - 2014-04-29 15:40:01 UTC  |  Edited by: Jaari Val'Dara
Well that screws over the black ops, it's difficult to bridge ships with it as it is, but now with increase in fuel need it will be even more insane.

For the love of Bob, don't let this change affect black ops, actually black ops should hold at least 5 times the fuel it does now.
Michael Harari
Genos Occidere
HYDRA RELOADED
#163 - 2014-04-29 15:43:14 UTC
Weaselior wrote:
Michael Harari wrote:
Bridging a 100 man bc gang at max range is ~ 4m. A typical bc might carry that much just in ammo and nanite. Bridging a jump freighter is half the cost of jumping the same jump freighter.

Bridging around 100 frigates costs 280k isk in topes. This is completely backwards - bridging should encourage movement of strategic fleets, and be punitively expensive for moving a bunch of lolfrigates around just because you dont want to take the risk and effort of using jumpgates.


If the cost per ship were locked at what it costs to move a bs (or more like 3-4x that), the costs would be much more reasonable.

what kind of idiot bridges a jump freighter, if you're bridging you bridge a REGULAR freighter


People do, if you have only 1 titan and have to make 2 jumps, and dont want to move the titan.

Bridging a regular freighter is cheaper than jumping a jump freighter as well.
Anthar Thebess
#164 - 2014-04-29 15:43:42 UTC
Good direction, but bad idea.
This will hit small players, especially using JF.

Better way - increase fuel usage :
- carriers 50% , increase fuel bay by 50%
- supercarriers 100%, increase fuel bay 50% ( yes 50%)
- Titans 150% , increase fuel bay by 100%

Dreads without change ( this ship class don't need nerf , as it is best balanced in the whole combat capital ship class)
Jump freighters/ Ronquals - they also should not be nerfed if current CCP goal is to boost nullsec industry - as biggest part of the profit will be burned out in fuel.

Black Ops - well , hard to say.
Nicole Hastings
Caldari Research Corporation
#165 - 2014-04-29 15:45:15 UTC  |  Edited by: Nicole Hastings
Change an entire market based on pure speculation while screwing over the people that this expansion is marketed toward.

...
brownAir
Native Freshfood
Minmatar Republic
#166 - 2014-04-29 15:46:36 UTC
Please, lets just wait and see what happens after all the industry dust settles and then make adjustments.
Powers Sa
#167 - 2014-04-29 15:47:20 UTC  |  Edited by: Powers Sa
TigerXtrm wrote:
Damn you must really really REALLY want null-sec to keep their industry local huh?

Its ok, you guys can still build everything for syndicate and jump it over with 0 mids.

Do you like winning t2 frigs and dictors for Dirt Cheap?https://eveninggames.net/register/ref/dQddmNgyLhFBqNJk

Remeber: Gambling addiction is no laughing matter unless you've lost a vast space fortune on the internet.

chris elliot
Oblivion Watch
HYDRA RELOADED
#168 - 2014-04-29 15:47:43 UTC
This is such a bad change I don't even know where to begin.
Techno36
Dirt 'n' Glitter
Local Is Primary
#169 - 2014-04-29 15:48:53 UTC
Does this effect covert jump portals? If it does perhaps give blops a bonus on fuel consumption? Seems like an unneeded nerf to black ops stuff.
Macomb
Aliastra
Gallente Federation
#170 - 2014-04-29 15:55:42 UTC
how about you actually fix something for a change and dont mess with very few things i still like in the game...
Tam Althor
Commonwealth Industries
#171 - 2014-04-29 16:00:21 UTC
How does anyone at CCP think that the usage of ISO's is going to drop with the summer expansion? With the elemination of standings needs to put up a pos, and with the compression pos structures you are going to see lots more pos's being put up in high sec. This is going to drive the ice product market up on it's own. ISO's usage bump for fuel is just going to drive the price of fuel blocks even higher. You really should hold off on this change until a point release to see how the markets are reacting to more pos's being up and running.
Sperg Eagle Zigglesworth
Perkone
Caldari State
#172 - 2014-04-29 16:00:37 UTC
CCP Fozzie, the biggest idiot in EVE Online, and that's pretty hard to do. Thanks for ruining small alliance logistics.
Querns
GoonWaffe
Goonswarm Federation
#173 - 2014-04-29 16:01:29 UTC
Tam Althor wrote:
How does anyone at CCP think that the usage of ISO's is going to drop with the summer expansion? With the elemination of standings needs to put up a pos, and with the compression pos structures you are going to see lots more pos's being put up in high sec. This is going to drive the ice product market up on it's own. ISO's usage bump for fuel is just going to drive the price of fuel blocks even higher. You really should hold off on this change until a point release to see how the markets are reacting to more pos's being up and running.

It took me a moment to realize that "ISO's" meant isotopes.

They're called "topes."

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Jack Kennedy
Dambusters 617 Sq
#174 - 2014-04-29 16:01:47 UTC
I do not see this as being a needed step in the right direction, it could alienate more players and isn't required.Sad

If its intended to effect the larger fleet jumps fuel for fights then you need to tackle the Jump Bridging fuel requirements. Or have some fleet jump fuel dynamic if doing in large numbers.Idea

This will hurt small and big alike the cost of fuel is already doubled in recent weeks.

So for example a JF fuel requirement depending on skills and ship type to further reaches of null from Jita is approximately in the range of 60-80k isotopes each way.

It cannot really be good to change this to 90/120k Iso's each way if prices stay the same or go up, that's at least 180m/240m round trip.

Or any equivalent smaller jumps for the same.

Carriers are less fuel costs than JF but then a 50% increase just for cargo of 10k m3 and 2 BS in ship maintenance array seems fubar, your not adjusting cargo sizes so why the fuel stick?

Surely additional fuel cost will simple be levied onwards to others fees, charges and contract costs and passed on to consumers.

Yes it will drive up desires to source cheaper Iso via icebelts but as others state these are not big enough for large fleet mining ops. It may hurt the smaller guys in increasing their costs.

To apply this across the board to all jump drives and a 50% increase in one go seems harsh.

Personally i just haven't seen a clammer from large or small players groups saying boy i wish the fuel needed was 50% higher that make the game s

Some changes announced are interesting and the verdict is out, i will watch to see the verdicts of others at Fanfest round tables to see. Ugh

Shonion
FREE GATES
FREE GATES COALITION
#175 - 2014-04-29 16:04:54 UTC
Doesn't Riot Games looking for another well trained tallents? I have an suggestion... Twisted
Marlona Sky
State War Academy
Caldari State
#176 - 2014-04-29 16:10:06 UTC
I have an idea...
Proeliator Yeva
Finnish Space Jaegers
Goonswarm Federation
#177 - 2014-04-29 16:10:13 UTC
Good way to kill the small corps. High five CCP!


Ugh
MagnusBraxx
The Collective
Northern Coalition.
#178 - 2014-04-29 16:11:51 UTC
Dear ccp fozzie...I don't like you. you are a ***!
Rayana Darine
Rayana Darine Labs
#179 - 2014-04-29 16:14:03 UTC  |  Edited by: Rayana Darine
Why are you ruining the game for everyone? Isn't enough that topes prices have doubled in past year? it starts more and more looking like an ill run Government that can only think of hiking taxes as means to get richer.

This sounds like Obamacare already.
Shonion
FREE GATES
FREE GATES COALITION
#180 - 2014-04-29 16:14:50 UTC
Its one thing that its increase the cost of force projection, moving caps, logistic. Its won't hurt bigger alliances.
The more important thing is, that this whole change this, and removing standing requirement to put up a tower in high sec will impact on topes prices. Simply its highly increase the demand for topes. If topes prices increasing thats increase the whole T2 prices.

Changing one little number can impact on the whole eve economy.