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[Crius] Jump Drive Isotope Consumption

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Author
Pinkpie Divers
Sebiestor Tribe
Minmatar Republic
#361 - 2014-04-30 02:30:44 UTC
Nice lets get rid of all those new bros is this a Goon engineered plan to increase membership? CCP stomping on the little guys again.
June Ting
Nobody in Local
Deepwater Hooligans
#362 - 2014-04-30 02:39:13 UTC
Reverse Malcanis's Law: any change that attempts to hurt the operations of large, well-organized, cap-heavy entities will hurt the operations of small, less-organized, cap-light entities much worse.

PL and GSF can handily afford their isotope budget increasing by 50%. My 250-person alliance with a handful of jump freighters and carriers cannot afford it.

I fight for the freedom of my people.

Katanagari
Caldari Provisions
Caldari State
#363 - 2014-04-30 02:57:57 UTC
This change is a simple increase in transportation costs. It's bad for null sec, it's bad for highsec and in practice there isn't a single group of players who'll benefit from it.

What industry that does occur in null relies on some imports from Empire. If you make importation costs equal (or exceed) the cost of local production more goods may be produced in null - however isotope usage will actually drop, so it fails to help the ice miners as planned. In addition almost everything will cost more in null than empire - this impact will be felt least by large alliances with efficient logistic chains.

For the high sec population imports of moon products - that must be imported - will rise in price. This has an inflationary effect on the whole T2 economy. The speculation on this change is already raising isotope prices, coupled with an increase in usage the actual cost to move moon products to empire could double or more.

Querns
Science and Trade Institute
Caldari State
#364 - 2014-04-30 03:24:11 UTC
Katanagari wrote:
This change is a simple increase in transportation costs. It's bad for null sec, it's bad for highsec and in practice there isn't a single group of players who'll benefit from it.

People who mine topes benefit quite a bit! You can find those people across all bands of security space, except wormholers I guess. Poor wormholers.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Demotress
Systems High Guard
Tactical Narcotics Team
#365 - 2014-04-30 03:35:16 UTC
if they keep making bad changes like this im just gonna unsub. it wont make costs in their example go from 50 to 75. the fact that fuel will get burnt quicker and create a higher demand will make it at the very least go from 50 to 100+ mill because the demand will go up so sharply. and with more demand a larger price will follow. i dont feel like paying 1500+ isk a tope.
Zomgnomnom
Contra Ratio
GameTheory
#366 - 2014-04-30 03:49:02 UTC  |  Edited by: Zomgnomnom
Fozzie,

You and Rise were doing sooooo much better with the pirate re balance..... and now this ****.

This is an entirely unnecessary change at this time.

There's so many problems with the stated goals I dont know where to begin.

If your true goal here is to get things done locally in null sec you need to re distribute all the resources to all the different regions.

For starters capitals all use differing fuel types that cant be found everywhere. By default we will be needing to import fuel from other regions for the various capital jump drives needing fed.

T2 production requires resources from moons, which by the way, are concentrated based on regions. Yet again we will need to import these things.

IF the goal of this was some bastardized attempt at nerfing power projection, it wont work. How many times have you guys seen that price is NOT a balancing factor. The blocs will pay the fuel bill without a second thought. The guys like me who have to pay for their own fuel on the other hand are now consuming 50% more fuel for an already minuscule profit and thankless job of logistics.

You want to de centralize Jita and make nullsec industry worth while. I get it and I like it. This change however has numerous secondary and tertiary side effects.

You've said before you guys wont interfere with the market unless its PLEX prices.

FUNNY, Plex prices are through the roof and here you are making a change to shore up a market, that may, or may not be affected by a change that you have no idea how the player base will react too.

On second thought, it's good to have "put drones on everything and make interceptors unstoppable, what could go wrong?" Fozzie back. We're used to dealing with his insanity.
Miss Everest
Science and Trade Institute
Caldari State
#367 - 2014-04-30 04:09:23 UTC
NO! CCP NO! *Gets rolled up holoreel* BAD CCP BAD!
Tore Vest
#368 - 2014-04-30 04:34:11 UTC
Strike... and miss

CCP fozzie
You are not hitting your mark with this Cool

No troll.

Katanagari
Caldari Provisions
Caldari State
#369 - 2014-04-30 06:17:21 UTC
Querns wrote:
Katanagari wrote:
This change is a simple increase in transportation costs. It's bad for null sec, it's bad for highsec and in practice there isn't a single group of players who'll benefit from it.

People who mine topes benefit quite a bit! You can find those people across all bands of security space, except wormholers I guess. Poor wormholers.



People who mine topes won't benefit at all. There are two reasons for this:

1) The reduction in isotopes usage from towers will be offset by the increase in usage for jump fuel. That's the stated objective. So there will likely be no net increase in isotope demands or a sustained increase in isotope prices. There will be some movement in racial demands as caldari research towers are removed and archon jump costs increase. That is all.

2) The isotope price is actually set by other income producing activity in eve, such as mission running or ore mining. If the isotope prices become high enough Ice mining will attract enough players from other activities to bring to it back down.

Bottom line is these changes hurt almost everyone permanently to avoid temporary pain for the ice miners. Consider the alternative where lower demand (from a reduced number of towers) sends the isotope prices down - It just means some ice miners will mine something else, supply will shrink and the price will bounce back. Likely within the space of a couple of months. What's the harm in that?


The other two goals of this change are:

• Help encourage cost competitiveness for local resource gathering in nullsec.

This will actually do the opposite, the cost of importation will always set the price difference between null and highsec. Even if more people are attracted to build in null because of higher margins the only competition will be importers. So instead of importing for X, people will now build for X +20%. Why is that better?


• Although we don't expect this change to significantly impact behavior around jump drive power projection, it should at least provide a small incentive change through higher costs for moving huge capital fleets often.

If increased jump fuel costs even bother alliances with huge capital fleets, then I'm certain that power projection will be the last thing to be trimmed in the budget. Various member benefits (the rewards for being in a huge bloc) will be cut first, actually driving people back to hisec, or out of the game.

Gorski Car
#370 - 2014-04-30 06:36:20 UTC
Well I guess I am no longer going to use Black Frog for logistics thats for sure.

Collect this post

Joker Dronemaster
Aliastra
Gallente Federation
#371 - 2014-04-30 07:18:50 UTC
So let me get this straight..........

You make it so that anyone who wants to mine in highsec needs to have a pos; and make it possible by removing standings requirements. Which should cause a massive increase in demand for POS fuel.

You get worried about a demand decrease in POS fuel and then nerf fuel consumption for jump drives to protect isotope prices.

I R CONFUSED!!!!!!!!!

Question. Will CCP pay for the hospital bills of all the 0.0 Ice miners who get priapisms from the price spike?
Dairokuten Maoh
Imperial Academy
Amarr Empire
#372 - 2014-04-30 07:25:05 UTC
Instead of tweaking things left and right and pushing the StarCitizen to be more viable. How about someone in CCP kick this Fozzie dude out of office.

余の前に人は無く、余の後にも人は無し Before me, nobody stands. Behind me, nobody stood.

gascanu
Bearing Srl.
#373 - 2014-04-30 07:25:52 UTC
Fozzie? HELLO! Fozzie, you still around man?
Althalus Stenory
Flying Blacksmiths
#374 - 2014-04-30 07:30:52 UTC
The more is announced, the more I think this summer will sux...

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Jena Jamson
Archangels 13
#375 - 2014-04-30 07:39:12 UTC
Don't you see all the negative responses here?

WE DONT WANT IT!

CCP LISTEN TO YOUR PLAYER BASE WHO ACTUALLY PLAYS THE GAME!
gascanu
Bearing Srl.
#376 - 2014-04-30 07:42:42 UTC
Althalus Stenory wrote:
The more is announced, the more I think this summer will sux...



to be honest the number of changes looks insane, and based on previous experience i'm pretty sure something will go wrong;
last time when CCP tried something like this was when they introduced the new "improved" united inventory... and we all know how that went... it took them about what, 6 months to fix the things that where not broken but the new "improved" version broke;

really, looking at the summer expansion... crossed fingers X Straight
TigerXtrm
KarmaFleet
Goonswarm Federation
#377 - 2014-04-30 07:42:52 UTC
I don't like this change much either. I fail to see or understand how increasing everyone's fuel cost, and by extension the prices of goods outside of high-sec, is a good thing.

I'm open to a good explanation though, maybe it'll change my opinion.

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Althalus Stenory
Flying Blacksmiths
#378 - 2014-04-30 07:49:27 UTC  |  Edited by: Althalus Stenory
gascanu wrote:
Althalus Stenory wrote:
The more is announced, the more I think this summer will sux...



to be honest the number of changes looks insane, and based on previous experience i'm pretty sure something will go wrong;
last time when CCP tried something like this was when they introduced the new "improved" united inventory... and we all know how that went... it took them about what, 6 months to fix the things that where not broken but the new "improved" version broke;

really, looking at the summer expansion... crossed fingers X Straight

Well the difference between Unified Inventory and this patch, is that the latter will have many economic impacts... :/ (and the worst to say is that we all know we'll have to wait patch day + x month to get something "fixed")

I really like almost all updates from the start, but this devpost and the price devblog just throw everything in the water.

EsiPy - Python 2.7 / 3.3+ Swagger Client based on pyswagger for ESI

Bad Bobby
Bring Me Sunshine
In Tea We Trust
#379 - 2014-04-30 07:59:10 UTC
It looks like a good plan to me. I'm sure time will tell, either way!
JanSVK
Deep Core Mining Inc.
Caldari State
#380 - 2014-04-30 07:59:54 UTC  |  Edited by: JanSVK
CCP Fozzie wrote:
Hello everyone!

The goals of this change are:
  • Stimulate the isotope (and therefore ice) market to help cushion any drop in demand from players using smaller starbases after the science and industry slot changes.
  • Help encourage cost competitiveness for local resource gathering in nullsec.
  • Although we don't expect this change to significantly impact behavior around jump drive power projection, it should at least provide a small incentive change through higher costs for moving huge capital fleets often.

For reference, this will increase the cost of running a max skilled Rhea from Jita to RIT-A7 (jump drive transit the whole way) from ~50m isk to ~75m isk.


Hello CCP Fozzie

I don't agree with these changes and with the argument provided. If anything the ice belts should get a buff because ...

* Stimulate the isotope... - The science and industry changes highly motivates people to use more POSs and JF so an increase in demad should be expected not a decline. Buf to Reprocessing Array = more POS. Also due to the reprocessing changes it is to be expected that mining will change so that Ore mined in hi-sec will be:
1, compressed (POS = isotope consumtion)
2, hauled to 0.0 (JF = isotope consumtion)
3, Refined
4, hauled to empire (JF = isotope consumtion)
5, sold, ect...

To the slot changes...

Building better Worlds Dev Blog wrote:

So player corporations will now have the choice between the safety of NPC stations or the efficiency of Starbases to operate. The core goal is to motivate player entities to actually defend their Starbases if attacked or be reactive enough to take the blueprints out before they go into reinforced mode.


So it is logical that POSs will be used more and will use large POS because The core goal is to motivate player entities to actually defend their Starbases. It is much easier to defend a large POS than a small one. There is no argument about that.

Question
If it turns out that your assumtions where wrong, can we expect
CCP Fozzie wrote:
adjust further if necessary once we see the results.

bact to original values or even lowering of isotope consumtion?