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[Kronos] Tweaks to Ascendancy Omegas and Warp Speed Rigs

First post
Author
Nano Sito
#61 - 2014-05-02 20:12:02 UTC
Apparently, CCP wants us to spend half the time watching our BS warping through space at snail speed... they call it "interactive" gameplay. This, added to the warp speed nerf, brings EVE a step closer to complete boredom.
Arthur Aihaken
CODE.d
#62 - 2014-05-02 20:56:22 UTC
Nano Sito wrote:
Apparently, CCP wants us to spend half the time watching our BS warping through space at snail speed... they call it "interactive" gameplay. This, added to the warp speed nerf, brings EVE a step closer to complete boredom.

Look at the plus sideā€¦ While you wait for the jump to complete you can watch your dog run for miles and miles...

I am currently away, traveling through time and will be returning last week.

Loraine Gess
Confedeferate Union of Tax Legalists
#63 - 2014-05-02 22:02:05 UTC
Nano Sito wrote:
Apparently, CCP wants us to spend half the time watching our BS warping through space at snail speed... they call it "interactive" gameplay. This, added to the warp speed nerf, brings EVE a step closer to complete boredom.



So don't travel in battleships.


Surprise - they have a drawback.


I'm guessing you complain your battleships don't instakill frigates within 100km, too?
Nano Sito
#64 - 2014-05-02 22:32:34 UTC
Loraine Gess wrote:
Nano Sito wrote:
Apparently, CCP wants us to spend half the time watching our BS warping through space at snail speed... they call it "interactive" gameplay. This, added to the warp speed nerf, brings EVE a step closer to complete boredom.



So don't travel in battleships.


Surprise - they have a drawback.


I'm guessing you complain your battleships don't instakill frigates within 100km, too?

Hehe you clearly don't know a thing about how BS interact with frigates in the game... It's far easier for an Arty Mach (just to name one BS) to instakill a frigate at 100km than at 1km, so next time you make a statement like that make sure you do some fact checking or run it by someone who has some understanding of the game mechanics.

Also. your suggestion of "don't travel in battleships" is as dumb as they come... you can do better than that.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#65 - 2014-05-02 23:47:01 UTC
Does anyone fly battleships any more?

I have not used one since the warp speed was dropped to 2AU/s.

Prior to the nerf they were just about worth bringing to a fight. Now they're utterly useless. The fight's over before they arrive.

I see the new mach will have the old 3AU warp speed as a hull "bonus". I guess we'll all be flying machs after patch day then...

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Sabriz Adoudel
Move along there is nothing here
#66 - 2014-05-03 01:25:26 UTC
If the numbers in my head are right, this adds more than ten seconds and less than a minute to an interceptor circuit from Dodixie - Apanake - Hek - (undisclosed trade station) - Amarr - Jita - Dodi.

http://cdn.memegenerator.net/instances/250x250/48173027.jpg

(w00t, actually found a safe for work version of that image!)

I support the New Order and CODE. alliance. www.minerbumping.com

Arthur Aihaken
CODE.d
#67 - 2014-05-03 02:53:20 UTC
Mournful Conciousness wrote:
Does anyone fly battleships any more?

Sure - they're just not as fun as they used to be...

I am currently away, traveling through time and will be returning last week.

Mara Pahrdi
The Order of Anoyia
#68 - 2014-05-03 11:03:10 UTC  |  Edited by: Mara Pahrdi
CCP Fozzie wrote:
  • We're going to change warp speed rigs to make them stacking penalized with each other.


  • Let us know what you think!

    Not sure about this.

    If there is a problem, why not tell us what it is? You'd get better feedback. Assuming there is a problem with certain hulls, maybe address that problem on the hulls?

    Remove standings and insurance.

    Loraine Gess
    Confedeferate Union of Tax Legalists
    #69 - 2014-05-03 18:46:57 UTC
    Nano Sito wrote:
    Loraine Gess wrote:
    Nano Sito wrote:
    Apparently, CCP wants us to spend half the time watching our BS warping through space at snail speed... they call it "interactive" gameplay. This, added to the warp speed nerf, brings EVE a step closer to complete boredom.



    So don't travel in battleships.


    Surprise - they have a drawback.


    I'm guessing you complain your battleships don't instakill frigates within 100km, too?

    Hehe you clearly don't know a thing about how BS interact with frigates in the game... It's far easier for an Arty Mach (just to name one BS) to instakill a frigate at 100km than at 1km, so next time you make a statement like that make sure you do some fact checking or run it by someone who has some understanding of the game mechanics.

    Also. your suggestion of "don't travel in battleships" is as dumb as they come... you can do better than that.




    read: "instakill"

    Arty mach has tradeoffs, such as the much lower DPS, wasting the platform's bonus to falloff, and the hilarious reload times you'll have to deal with when killing the frigates.


    Don't travel in battleships. If you choose to do so, you must sacrifice something for the increased performance of the platform. The warp speed changes are great in that regard.
    Arthur Aihaken
    CODE.d
    #70 - 2014-05-03 19:22:43 UTC
    Last week: "We're going to change warp speed rigs to make them stacking penalized with each other."
    FanFest: "We're going to allow freighters and jump freighters to use rigs."

    The question begs to be asked if this isn't being implemented solely to neuter freighters and jump freighters to some extent.

    I am currently away, traveling through time and will be returning last week.

    Sizeof Void
    Ninja Suicide Squadron
    #71 - 2014-05-04 02:05:58 UTC
    Arthur Aihaken wrote:
    Last week: "We're going to change warp speed rigs to make them stacking penalized with each other."
    FanFest: "We're going to allow freighters and jump freighters to use rigs."

    The question begs to be asked if this isn't being implemented solely to neuter freighters and jump freighters to some extent.

    Rigs or no rigs, freighters have been, and will continue to be, flying pinatas. Rigs don't allow you to fight back, nor to escape when you have been tackled.
    Arronicus
    State War Academy
    Caldari State
    #72 - 2014-05-04 18:55:35 UTC
    Capqu wrote:
    FOZZIE PLEASE I JUST RIGGED IT

    http://i.imgur.com/6Pt11dQ.png

    why would you do this to me


    You forgot to crop out being on the test server. =P
    Sniper Smith
    Center for Advanced Studies
    Gallente Federation
    #73 - 2014-05-04 19:05:24 UTC
    Love the Ascendancy change, hate the rig change. Least you could do is buff the rigs so that we can maintain the same speed we get now, even after stacking.

    Really when you did the WS balance, you should have just use the BS as the starting point and balanced everything around it.. BS's are painfully slow now, and anything larger is just mind-numbing without rigs/implants to make up for it all.
    Maraner
    The Executioners
    #74 - 2014-05-04 23:25:18 UTC
    Cheers for the set buff.

    Umm as to the rigs, if you could perhaps look at reducing the CPU fitting requirement that would be much appreciated. We used to often fly mixed group fleets in low sec, with a BS or two and the rest of the fleet made up of other ship types.

    BS now get hopelessly left behind on a long roam and are starting to get dusty in our hangers. The warp speed nerf is no issue to 0.0 titan bridging fleets but it's a pain the in bum to low sec groups that like to fly them.

    So \o/ to the set buff. The stacking penalty changes to the rigs is not an issue as even when we do use them it's usually just the one rig. a reduction in the cpu requirement would be most welcome.

    BS nerfed effectively by other ships increase in warp speed. Don't need to lose more CPU in an attempt to keep up.

    Thanks
    Jur Tissant
    Garoun Investment Bank
    Gallente Federation
    #75 - 2014-05-07 05:29:03 UTC  |  Edited by: Jur Tissant
    Warp speed boosts have more than just tactical uses, they also make travelling a bit easier to bear. I like being able to go 9 AU/s in my shuttle-frigate. A mid-slot (or even high) module to improve warp speed would be nice, even if it has the stacking penalty too.

    Also, I don't know if your warp speed affects your accel/decel time. To be frank, most of the time spent in warp is probably in those stages, so a rig that affects warp speed should reduce those slightly.
    Mike Whiite
    Deep Core Mining Inc.
    Caldari State
    #76 - 2014-05-07 06:54:40 UTC
    Loraine Gess wrote:



    read: "instakill"

    Arty mach has tradeoffs, such as the much lower DPS, wasting the platform's bonus to falloff, and the hilarious reload times you'll have to deal with when killing the frigates.


    Don't travel in battleships. If you choose to do so, you must sacrifice something for the increased performance of the platform. The warp speed changes are great in that regard.



    If your Frigate is still within 100 km range by the time it's locked you do something wrong.

    and whether or not "some BS are able to insta pop a frigate shouldn't be the issue a ABC has access to the same weapons with more speed.


    the whole thing with the speed balance is that it has no trade off. The mass and size affect the time you need to get to warp , your max speed and warp speed, though when something small bumps in to you, mass and bulk do nothing for you, or if someone webs you for that matter.

    Now it doesn't seem realistic to expect CCP to install real physics rather soon, though it would be nice to give some trade off to the larger ships. things like warp strength would be a nice start.





    Mournful Conciousness
    Federal Navy Academy
    Gallente Federation
    #77 - 2014-05-07 09:19:43 UTC
    Loraine Gess wrote:


    So don't travel in battleships.


    Surprise - they have a drawback.

    ...


    Ignoring the PVE aspects of this for the moment. I think its worth pointing out that battleships already had significant drawbacks in pvp when compared to, say, HACs.

    The reduction in battleship warp speed and warp acceleration has added another drawback which makes their use in PVP less justified than previously.

    This is a shame for me as I'd like to be able to bring a battleship to a skirmish now and again but if I did, the skirmish would be over by the time I arrived.

    So I use HACs, again and again and again...

    ...it gets a little dull.

    Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

    CCP Fozzie
    C C P
    C C P Alliance
    #78 - 2014-05-07 10:36:40 UTC
    Hey everyone. Thanks for the feedback so far.

    I just got back to work after a bit of post-fanfest death plague recovery. I'm working through a bunch of threads to catch up on what was discussed over Fanfest and the last two days.

    I'm all caught up on this thread and I want to quickly address a few things mentioned:

    The stacking penalty for warp speed rigs is something they should have always had since the beginning. Stacking penalties go a long way to making rig and module combination choices interesting instead of just slapping a max number of one thing onto your ship, and this change will keep warp rigs competitive while also providing some more interesting choices around what your third rig should be. For the record, the stacking penalty only applies to other warp speed rigs, not to the warp speed implants.

    Battleship use is very healthy since the warp speed changes. We're keeping a close eye on how people are using the ship classes most affected by the changes and of course many people in the office use battleships for our own activities ingame. So far we are not afraid of battleships becoming uncompetitive.

    We'll continue to look at the stats of the Ascendancies and the WS- implants. It's possible that these changes don't go far enough, and we're open to making more.

    Game Designer | Team Five-0

    Twitter: @CCP_Fozzie
    Twitch chat: ccp_fozzie

    Michael Harari
    Genos Occidere
    HYDRA RELOADED
    #79 - 2014-05-07 11:42:09 UTC  |  Edited by: Michael Harari
    CCP Fozzie wrote:

    Battleship use is very healthy since the warp speed changes. We're keeping a close eye on how people are using the ship classes most affected by the changes and of course many people in the office use battleships for our own activities ingame. So far we are not afraid of battleships becoming uncompetitive..


    How is battleship use for roamingpvp ie, not shooting red crosses, not sitting on a titan, not camping a gate, and not blopsing?

    I cant recall seeing a single battleship for roaming in the last few months. Every time I have flown a battleship it was for one of

    1) Prearranged battle at a known location (ie, shooting poco)
    2) In the system where the battleship is docked, sometimes within 1j
    3) Requiring the use of 3 characters to jump freight a battleship somewhere so I could sit in a site and hope people attack me (they didnt, battleship is still in the ass end of solitude)

    Edit, forgot 4) Its similar to 2, but brawling people on the rens undock
    zFaTallz
    Y U SO BAD GIT GUD
    VYDRA RELOLDED
    #80 - 2014-05-07 12:32:36 UTC
    CCP Fozzie wrote:
    Hey everyone. Thanks for the feedback so far.

    Battleship use is very healthy since the warp speed changes.

    lel, spend most of your roaming in warp tunnels

    Btw return old light rapids.