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[Kronos] Tweaks to Ascendancy Omegas and Warp Speed Rigs

First post
Author
Schmata Bastanold
In Boobiez We Trust
#21 - 2014-04-28 21:13:12 UTC
I feel the need... the need for speed.

Invalid signature format

Abrazzar
Vardaugas Family
#22 - 2014-04-28 22:54:49 UTC
Shame about my 6.5 AU/s haulers. They were nifty for a 40 jumps round trip to Jita and back.
Sheimi Madaveda
Sebiestor Tribe
Minmatar Republic
#23 - 2014-04-28 23:01:52 UTC
It should be "WS-618" because Warp Speed, not "WD"

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Lidia Caderu
Brave Newbies Inc.
Brave Collective
#24 - 2014-04-28 23:05:18 UTC
Quote:
We're going to change warp speed rigs to make them stacking penalized with each other.


I also think that they are not enought useless currenly.
Why not increase current % of warp bonus instead??
You also can add rigs that give constant bonus (not %) it may vary depending on rig size.
commander aze
#25 - 2014-04-28 23:11:49 UTC
Um I can't be the only one that questions priority of fixes...

I guess the 2 people that use the warp speed implants will rejoice everyone else gets to wonder when something actually important will change...

In all honesty this could be released now with literally 0 impact to game play and just as many people that would care.

Don't get me wrong I'm happy the rigs stack but it doesn't cause any really change to anyone other than intercepter s...

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Nevyn Auscent
Broke Sauce
#26 - 2014-04-28 23:29:42 UTC
commander aze wrote:

Don't get me wrong I'm happy the rigs stack but it doesn't cause any really change to anyone other than intercepter s...

Actually it impacts most dedicated industrialists. Which has a follow on impact on everyone else.
And also means it fits perfectly with the industrial theme.

If they would just scrap the stupid learning implants I'd be getting myself warp speed implants also. Or at least disassociate the learning bonus from the other bonus so I could use a +4/5 implant with a LG Warp speed set.
Rain6637
GoonWaffe
Goonswarm Federation
#27 - 2014-04-29 04:20:52 UTC
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#28 - 2014-04-29 08:28:06 UTC
warp speed rigs are actually super strong on supers/titans if you use them like we do

but they really don't need a nerf, it's already a huge sacrifice in tank to use them

even if tank is useless when you're shitscrubs like us
Altrue
Exploration Frontier inc
Tactical-Retreat
#29 - 2014-04-29 08:45:31 UTC  |  Edited by: Altrue
Why??

Sad I mean, warp speed rigs were useless enough already, why would you stack penalize them?

If anything, they need a buff!

Something only useful in one precise situation (warp) should provide a significant advantage when compared to, say, more tank , more cap, more subwarp speed, actualy useful in combat.

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Luscius Uta
#30 - 2014-04-29 10:45:33 UTC
Quote:
We're going to change warp speed rigs to make them stacking penalized with each other.


Because those rigs totally broke EVE. Seems to me like this is yet another change just for the sake of changing.

Workarounds are not bugfixes.

Daniel Plain
Doomheim
#31 - 2014-04-29 11:18:03 UTC
Altrue wrote:
Why??

Sad I mean, warp speed rigs were useless enough already, why would you stack penalize them?

If anything, they need a buff!

Something only useful in one precise situation (warp) should provide a significant advantage when compared to, say, more tank , more cap, more subwarp speed, actualy useful in combat.

this just in: combat is NOT one precise situation. news at 11.

I should buy an Ishtar.

Ncc 1709
Fusion Enterprises Ltd
Pandemic Horde
#32 - 2014-04-29 11:23:59 UTC  |  Edited by: Ncc 1709
Capqu wrote:
FOZZIE PLEASE I JUST RIGGED IT

http://i.imgur.com/6Pt11dQ.png

why would you do this to me


Thanks for telling everyone you have an untanked rag in PR-8CA :)

im surprised their isn't more ceptors pilots moaning about the small nerf their getting
Edward Olmops
Gunboat Commando
#33 - 2014-04-29 11:50:45 UTC  |  Edited by: Edward Olmops
Luscius Uta wrote:

Because those rigs totally broke EVE. Seems to me like this is yet another change just for the sake of changing.


That, OR Fozzie does not want to make upcoming expansions a "Machariel Monocleer's Club".

If I did not make a mistake, then the new Machariel would be able to warp at 5.85 AU/s with 3 Hyperspatial II Rigs alone (no implants).
With this change it will "only" be 5.22 AU/s.

The total bonus for 3 rigs goes down from 73% to 57% (Tech 1) or from 95% to 74% respectively(Tech 2).

If you take only 2 Rigs, you will barely notice a change at all since stacking only kicks in significantly with the 3rd mod (would be interesting though to know whether the implants stack with the rigs).
Tech 1: 44%->41%
Tech 2: 56,2%->52,2%

Additionally, if you already have a fast ship, you won't notice as much as you might expect since deceleration is capped at 6 AU/s.

So basically, this change will only target triple warp speed rigged ships of cruiser size or bigger - excluding Freighters (no Rig Slots), "fast" variants of T1 industrials (which have a higher base warp speed) and all T2 ships (only 2 rig slots).

Bottom line:
This change will be irrelevant in 99,99% of all situations. That is unless you desperately need to get a specific ship's warp speed across a certain magic number.
Veruca d'Artan
Imperial Shipment
Amarr Empire
#34 - 2014-04-29 12:02:08 UTC
CCP Fozzie wrote:
Hey everyone, we have a few small changes to announce for the Summer release. Both are follow up changes to help improve the balance around warp speed upgrades.

  • We're going to change warp speed rigs to make them stacking penalized with each other.
  • We're increasing the set bonus provided by Ascendancy Omegas to 70% for the HG and 35% for the LG. This makes them a little bit better than the WS-618s.

Let us know what you think!
-Fozzie

Really Fuzzie?

Where they THAT OP that they needed a nerf? it just made haulers a little bit feasable again; Nobody used the rigs before the warpspeed changes; Now they finally get a - moderate - use and they get nerfbatted immediatly.
Explain why and clarify the OP use cases that you want to address with this.

if you cannot, you should revert the warpspeed rig changes as you do not have any moral ground to do so.
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#35 - 2014-04-29 12:15:59 UTC  |  Edited by: Capqu
Ncc 1709 wrote:
Capqu wrote:
FOZZIE PLEASE I JUST RIGGED IT

http://i.imgur.com/6Pt11dQ.png

why would you do this to me


Thanks for telling everyone you have an untanked rag in PR-8CA :)

im surprised their isn't more ceptors pilots moaning about the small nerf their getting


it CLEARLY has 2 invulns on it
Zaknussem
Everybody Loves Donuts
#36 - 2014-04-29 12:59:54 UTC
Veruca d'Artan wrote:
Where they THAT OP that they needed a nerf? it just made haulers a little bit feasable again; Nobody used the rigs before the warpspeed changes; Now they finally get a - moderate - use and they get nerfbatted immediatly.
Explain why and clarify the OP use cases that you want to address with this.

if you cannot, you should revert the warpspeed rig changes as you do not have any moral ground to do so.


Moral grounds? In Eve? Really?

Normally I don't post to comment on other people's rage rants, but you clearly have a mindset that's grossly incompatible with the game you're playing.

It's their game, they choose how we play it. While the change does suck a bit it's not the end of the world, nor does anyone have to testify before congress for this change. CCP has done much worse to the playerbase than this.

Get your head out of whatever orifice you have it stuck in and take deep breaths.

On a related note, I do support the suggestion that CCP looks into adding low-slot modules that modify the warp speed. Clearly there's a demanding market for them.
stoicfaux
#37 - 2014-04-29 13:44:44 UTC
CCP Fozzie wrote:
Hey everyone, we have a few small changes to announce for the Summer release. Both are follow up changes to help improve the balance around warp speed upgrades.

  • We're going to change warp speed rigs to make them stacking penalized with each other.


Let us know what you think!
-Fozzie

What's the goal here? Balance implies that something is imbalanced, which is what?


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

stoicfaux
#38 - 2014-04-29 13:47:24 UTC
Also, while we're messing around with warp speed modifiers, is there any chance of addressing the "problem" of the warp speed implant using the same slot as missile damage implants? In contrast, gun users can mount a WS-6* implant and a turret damage implant.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Gostina Mishina
Royal Amarr Institute
Amarr Empire
#39 - 2014-04-29 15:10:13 UTC
What problem is this rig nerf an attempt to solve? I like keeping a travel-fit frigate around. Did it need to be easier for an interceptor pilot to catch?
Soldarius
Dreddit
Test Alliance Please Ignore
#40 - 2014-04-29 16:43:04 UTC
Ncc 1709 wrote:
Capqu wrote:
FOZZIE PLEASE I JUST RIGGED IT

http://i.imgur.com/6Pt11dQ.png

why would you do this to me


Thanks for telling everyone you have an untanked rag in PR-8CA :)

im surprised their isn't more ceptors pilots moaning about the small nerf their getting


Plz. I'm sure renters will be flocking from Oasa to Delve to go kill pizza. gg

Capqu, sorry for your loss.

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