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Dev blog: Industry UI

First post
Author
DetKhord Saisio
Seniors Clan
#261 - 2014-05-10 01:42:24 UTC
Althalus Stenory wrote:
2,850,000
^This number format.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#262 - 2014-05-10 02:00:15 UTC
DetKhord Saisio wrote:
Althalus Stenory wrote:
2,850,000
^This number format.



2 850 000 is the better format.

Or have it tied into the windows language formats.

Some places use , for the decimal divider, and . for the thousands seperator.

http://en.wikipedia.org/wiki/Decimal_mark

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Lors Dornick
Kallisti Industries
#263 - 2014-05-10 16:00:02 UTC
Steve Ronuken wrote:
DetKhord Saisio wrote:
Althalus Stenory wrote:
2,850,000
^This number format.



2 850 000 is the better format.

Or have it tied into the windows language formats.

Some places use , for the decimal divider, and . for the thousands seperator.

http://en.wikipedia.org/wiki/Decimal_mark

Indeed.

It's a bit of a pain having to twiddle with national settings when importing formatted numerical data.

And let's not get started on time and date formats .... :(

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

TopTrader
Tech3 Company
#264 - 2014-05-10 16:44:16 UTC
It's sad, new industry UI is still not on the testserver as they said on fanfest...
Rivr Luzade
Coreli Corporation
Pandemic Legion
#265 - 2014-05-11 06:37:58 UTC
DetKhord Saisio wrote:
Althalus Stenory wrote:
2,850,000
^This number format.


How about no? This maybe good for you, but is complete rubbish in the rest of the world. Blink Locale specific number formats only depending on your language settings.

Also, on a more related note to the new Industry UI:

Will we be able to pin certain stations/installations as sort of favorites between which we can compare installation cost easily? I am aware of that you want us to roam around big time in our expensive freighters, but I know that I don't want to play after you fairly daft idea. Which is why I will only use a small set of stations for my industry activities and henceforth only need to compare prices for a small set of stations. Now, it would be very annoying and irritating to constantly have to search through a quite long list of stations for instance for the Tash-Murkon or Sinq Laison region all the time to find the always same stations.

Do we have such a pin to top functionality or is this kind of important feature not planned?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Niko Lorenzio
United Eve Directorate
#266 - 2014-05-14 18:09:22 UTC
Not sure if it's been mentioned but please make sure that you include cancelled jobs in the industry history along with who cancelled it. Currently cancelled jobs do not show up.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Michael Ignis Archangel
Deep Core Mining Inc.
Caldari State
#267 - 2014-05-27 22:48:17 UTC
Apologies in advance if this was already mentioned in the 14 pages above.

Since

1) I'm hoarding raw ore like a squirrel at the moment to be squished in the new nifty compressed blocks (I can't be the only one)
2) While I love the compression mechanics being introduced, I also can't be the only one noticing the decidedly one-way nature of reprocessing now.

In this beautiful new UI feature, if it's not a horrific amount of work, would it be possible to have the UI calculate or show via some other color, the current "proposed" output from the reprocessing window?

Example for clarity:
I'm building 10 Rokhs, and am short on a random batch of minerals. I have a stash of compressed ore recently shipped in, and I want to keep my loose mineral pile small because extra m3 are liabilities if you need to cut a quick exit. I would be infinitely grateful if, as I went to reprocess those blocks, their proposed output filled up the incomplete bars (in some other color, w/e).

To be extra clear I'm not looking for the game to optimize it for me - being smart about that is part of the gameplay in my eyes. But given the trend towards increased visual info delivery, I think this would be a welcome addition.
Simili
Kaira Innovations
#268 - 2014-06-28 14:51:50 UTC  |  Edited by: Simili
Odoya wrote:
Centurax wrote:
Looks really good, cant wait to try it out.

The thing I would still like to see is maybe a unit/batch cost based off of the market average and a job total based on that, then maybe have a comparison against the market item (to see if it is even worth building the product).



I'd love to see accounting functionality added to these UI changes, like the ability to assign a cost to set of minerals or parts that go into a build, along with the ability to track a 'batch cost" per builds. I'd even argue to tie this accounting function to toon skill books to unlock these portions of the UI. This type of accounting functionality would pull me back into the game UI and away from Google docs...


I'm all for that.

With the current UI on singularity, you can "Copy material information", which seems to contain those info: Minerals typeID Item Available Required Est. Unit price

What I would like to see is the same thing with the "Total Job Cost " added to that copy option! Also, it would be extremely nice if we could copy that information from a running job as it is currently set! If that information could also contain the item produced and quantity of it then it would be really easy to keep track of our inventory outside of the game. What would be even better would be to multi-select jobs in the "Jobs" tab and be a able to extract that information in 1 click for multiple jobs!! And maybe even more: add/show a unique job id, so we would not import those jobs twice into our external tools ;)

This is so close to reduce manual work using excel sheets or other services to plan and produce production.
Zuul Achura
Stampeding Beasts
#269 - 2014-07-22 15:42:35 UTC
New UI Looks great but is VERY SLOW!
Unbearably slow.
Is there away to use the old UI?
Like the option to not load station environment?
Thanks!
El Zylcho
Republic University
Minmatar Republic
#270 - 2014-07-22 18:52:55 UTC  |  Edited by: El Zylcho
Is there any way to minimize or resize the upper graphic portion of the industry screen? It does NOT give useful feedback most of the time for the massive amount of screen real estate is consumes.

Various modifiers on the jobs are represented, so the UI isn't really removing complexity because I cannot see a summary of various fees, my skills impacts on them, etc. Also values like install costs go away once the job is running. Why? Also, "Total Job Cost" is a misnomer, it's total fees / taxes etc with no mouse over break out detail.

It'd be nice to have the graphic part as a pop over sub window that can be moved once an item in the table view is selected / double clicked. As it is, it'll be hard to single view of jobs because of the icon portion of the UI.
Ergentii Juhar
Veria Ltd.
#271 - 2014-08-01 10:45:49 UTC
Zuul Achura wrote:
New UI Looks great but is VERY SLOW!
Unbearably slow.
Is there away to use the old UI?
Like the option to not load station environment?
Thanks!


I totally agree. The new UI is terribly slow.
Also, it resets the input and output locations for each different BP, making a new choice needed for a different BP - in my case that's more than a minute.

It looks really fancy and easy to use, but it's performance makes it a big drawback.
Please, give us the option to use the old quick system, something like:
right click -> manufacture
right click -> copy
right click (on bpc) -> invention.


Aalysia Valkeiper
Imperial Shipment
Amarr Empire
#272 - 2014-08-02 03:20:40 UTC
But doing that would mean catering to the players' wishes.

That would mean CCP losing some power to make players do what CCP wants.

Can't have that.
Alex Herkol
Deep Core Mining Inc.
Caldari State
#273 - 2014-08-15 17:28:59 UTC
Hello , who can i find the colonie management ? in Industie i not found ?
Ergentii Juhar
Veria Ltd.
#274 - 2014-08-26 18:04:29 UTC
It seems that the UI is being slowed down by my gazillion blueprints on hundrends of containers. I moved them to a non-corp charactter, and now the delay is gone (almost).