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Dev blog: Industry UI

First post
Author
CCP Phantom
C C P
C C P Alliance
#1 - 2014-04-28 11:37:34 UTC  |  Edited by: CCP Eterne
The Industry related part of the User Interface in EVE Online will receive a major overhaul and serious improvements!

We are excited to present this third industry related blog in a series which presents the amazing new industry related user interface and the reasons and research behind these changes.

Read all about improvements to the industry user interface in CCP Arrow's dev blog Industry UI.

CCP Phantom - Senior Community Developer

Omnathious Deninard
University of Caille
Gallente Federation
#2 - 2014-04-28 11:38:25 UTC  |  Edited by: Omnathious Deninard
First, can't wait to read.

Edit: Really liking what I am seeing, can't wait to get to use it.

If you don't follow the rules, neither will I.

CCP Phantom
C C P
C C P Alliance
#3 - 2014-04-28 11:40:53 UTC
Omnathious Deninard wrote:
First, can't wait to read.

You won't be disappointed!

Expect further industry related blogs later this week with even more exciting news.

CCP Phantom - Senior Community Developer

Altrue
Exploration Frontier inc
Tactical-Retreat
#4 - 2014-04-28 11:47:47 UTC  |  Edited by: Altrue
Awwwwww I still remember the previous screenshot teaser!

Edit : Very detailed devblog, and sweet stuff so far. The UI seems optimized and functional, so god job for that!

Now I think everyone will agree with me... UI is nice, but we're all waiting for industry gameplay devblogs :)

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Cea Barr
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#5 - 2014-04-28 11:49:32 UTC
I wanted to be the first :(
CCP FoxFour
C C P
C C P Alliance
#6 - 2014-04-28 11:51:06 UTC
Now THAT is a dev blog! :D

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Peter Powers
Terrorists of Dimensions
#7 - 2014-04-28 11:53:19 UTC  |  Edited by: Peter Powers
read CCP RubberBANDs reply below.

3rdPartyEve.net - your catalogue for 3rd party applications

Weaselior
GoonWaffe
Goonswarm Federation
#8 - 2014-04-28 11:55:29 UTC
Looks like this one is a little light on fundamental gameplay changes. The UI looks nice, but really got to actually try it out for a little while before I can say much about how much of an improvement it is. I'm sure there will be an adjustment period but at a minimum this looks way better than the old one, so hopefully it's also easier to use as well.

I am interested in what these are:

"get 'workers' availability information"
and
"see delegation/outsourcing options"

from here: http://cdn1.eveonline.com/www/newssystem/media/66065/1/SnI_TaskModel_01.png

Guessing the first is something to do with teams, but what's the second?

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Oxide Ammar
#9 - 2014-04-28 11:55:35 UTC
Touchpoint Matrix is completely filled with misinformation, I don't know ... did you pull this out from the survey you did before ?

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Weaselior
GoonWaffe
Goonswarm Federation
#10 - 2014-04-28 11:57:34 UTC
Peter Powers wrote:
ok, so now it is shiny and better looking and all,
but uhm, it still seems to lack (or i did misread the post)
one feature that i know me (and others) have been asking for in the past.

What about bulk-creating-jobs?

when i have 10 Scorch M BPC, then doing the same clicking (well i guess dragging now) etc 10 times is *extremly* annoying, so can we please have an option to clone jobs? can this dragging, clicking thing please be a template, and we can create 10 jobs without doing the same stuff over and over and over and over and over and over and over and over and over and over again?

regards,
PP

I agree with this, I don't think I saw anything like this in here. I also want something similar for capital components (where I'm often trying to build X components, using Y blueprints instead of X components on a single blueprint) - is there any of this sort of functionality or any additional stuff like that, or is this UI mostly a reskin of the old UI made to be more inviting and intuitive, but without really anything changing 'under the hood' about what you can/can't do?

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Mashie Saldana
V0LTA
WE FORM V0LTA
#11 - 2014-04-28 11:58:00 UTC  |  Edited by: Mashie Saldana
When we plug in a blueprint we don't own, will we be able to manipulate the ME/TE values to see what benefit we would get from the various reserach? Same with invention, will the selection of decryptors show what the final figures will be for successful inventions?
Ralph King-Griffin
New Eden Tech Support
#12 - 2014-04-28 11:58:10 UTC  |  Edited by: Ralph King-Griffin
oh hello
Edit:just finished, very cool.
Will actually industry now.
Ui navigation put me off before,the visualization work here is exelent , thanks!
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#13 - 2014-04-28 12:00:43 UTC
I'm liking the look of this. Except for one major NPE point.

ME.

Now, at one time, this wasn't so bad. Sure, PE could mean the skill, or the time efficiency, but at least it wasn't the same acronym, for the same kind of thing.

Now you have ME (blueprint waste) and ME (player skill waste). Which is just insane. How about renaming the skill back to Production Efficiency, as that no longer conflicts with the commonly used acronym for Productivity level?

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#14 - 2014-04-28 12:04:29 UTC  |  Edited by: ChromeStriker
A mighty mighty dev blog! Big smile

This image: http://content.eveonline.com/www/newssystem/media/66065/1/Blueprints_ShowInfo_Description.png

Could you show what each type of blueprint reasearch will actually do? E.g. Meterial research -2% matereal needed (or whatever) 8hr 4min 2sec....

Was always a bit lost on that bit lol

No Worries

CCP Phantom
C C P
C C P Alliance
#15 - 2014-04-28 12:05:03 UTC  |  Edited by: CCP Phantom
Weaselior wrote:
Looks like this one is a little light on fundamental gameplay changes.

Due to the enormous amount of improvements and changes we are preparing, we release a series of blogs instead of one massive crazy huge blog.

More information will be published in the next blogs before Fanfest.

CCP Phantom - Senior Community Developer

Vaju Enki
Secular Wisdom
#16 - 2014-04-28 12:08:51 UTC
Cool.

The Tears Must Flow

CCP RubberBAND
CCP Engineering Corp
#17 - 2014-04-28 12:08:53 UTC
Peter Powers wrote:
ok, so now it is shiny and better looking and all,
but uhm, it still seems to lack (or i did misread the post)
one feature that i know me (and others) have been asking for in the past.

What about bulk-creating-jobs?

when i have 10 Scorch M BPC, then doing the same clicking (well i guess dragging now) etc 10 times is *extremly* annoying, so can we please have an option to clone jobs? can this dragging, clicking thing please be a template, and we can create 10 jobs without doing the same stuff over and over and over and over and over and over and over and over and over and over again?

regards,
PP


The idea is that the system will remember all settings for a blueprint, so if you set up 1 Scorch M BPC, all subsequent blueprints of this type will default to the last submitted job settings.

So you set up the first blueprint, then just hit submit on the subsequent BPCs because everything is set to go.

Feel free to poke me on: Twitter

Theodore Knox
Ducks in Outer Space
#18 - 2014-04-28 12:09:10 UTC  |  Edited by: Theodore Knox
Looks like a vastly improved UI. But need to digest this. Are these changes going on Sisi before too long?

(If we wait until all the blogs are written - and that much text takes time to proof read, well done! - how much of a game play testing window will there be between sisi release and TQ implementation?)
Galphii
Caldari Provisions
Caldari State
#19 - 2014-04-28 12:11:03 UTC
Phew, that was a lot of text - just what I've been waiting for Big smile

I very much like the new visual appearance of the entire process. The more it moves away from the old spreadsheet look, the better. It must have taken a huge design effort to translate so much industry information down to an easy to see and operate interface. The UI team deserves a pat on the back (and a few beers) for pulling this off. Well done and I can't wait to give it a whirl Smile

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#20 - 2014-04-28 12:11:58 UTC  |  Edited by: Steve Ronuken
Who gets the notification about completed corporate jobs?

Is it possible to disable this notification? (As an inventor, I can go through 100+ jobs a day without too much trouble. And most of those are in a POS (copy slots needed. Might as well use the others too))

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

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