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Forcing Miners into nulsec

First post
Author
Nikk Narrel
Moonlit Bonsai
#41 - 2014-04-26 19:23:25 UTC
LHA Tarawa wrote:
Nikk Narrel wrote:
Alvatore DiMarco wrote:
LOL. "Force miners into nullsec".

The only place you can "force" miners to go is WoW. They're too stubborn and defiant and childish for anything else.

I love your posts like this, they set me up for my replies.

Real miners aren't mining just so they can take the ISK, and then do something else with it.

A lot of those who participate in mining, are not real miners.
Mining was just the most convenient obstacle for them to overcome, for their REAL desired play style.
They want, for this reason, to keep mining as simple and 'painless' as possible, so they can get it over with and play their REAL game.

REAL miners want to mine, and play against and with other miners.
Funny enough, getting to mess with enemy miners often involves dealing with things complained about by those viewing mining as an obstacle.

The twisted result?
Real miners LIKE the obstacles to mining, and just want them to be interesting, not removed from the game.



Scottsman Logical fallacy, thinking you can redefine a word simply by putting "real" in front of it.

Real Scottsman do not eat porrage. If you eat porrage, then you are not a real "Scottsman" even if you live are Scottish.

Your response is like a straw man to logic.

I define a real miner as someone who chooses to mine as a primary interest, rather than a necessary evil blocking their access to their real play interest.

By real, as may be determined by logic, I define a miner as someone who chooses mining as their desired game itself.

I could just as easily use the term genuine, the key point is that players who actually log in so they can mine, should not have their play interest treated as second class so others can get past it more easily.

Heck, it is likely that many who would change their primary focus to mining are waiting on the gaming aspect to become interesting, and less dumbed down.
LHA Tarawa
Pator Tech School
Minmatar Republic
#42 - 2014-04-26 22:56:48 UTC
Nikk Narrel wrote:
LHA Tarawa wrote:
Nikk Narrel wrote:
Alvatore DiMarco wrote:
LOL. "Force miners into nullsec".

The only place you can "force" miners to go is WoW. They're too stubborn and defiant and childish for anything else.

I love your posts like this, they set me up for my replies.

Real miners aren't mining just so they can take the ISK, and then do something else with it.

A lot of those who participate in mining, are not real miners.
Mining was just the most convenient obstacle for them to overcome, for their REAL desired play style.
They want, for this reason, to keep mining as simple and 'painless' as possible, so they can get it over with and play their REAL game.

REAL miners want to mine, and play against and with other miners.
Funny enough, getting to mess with enemy miners often involves dealing with things complained about by those viewing mining as an obstacle.

The twisted result?
Real miners LIKE the obstacles to mining, and just want them to be interesting, not removed from the game.



Scottsman Logical fallacy, thinking you can redefine a word simply by putting "real" in front of it.

Real Scottsman do not eat porrage. If you eat porrage, then you are not a real "Scottsman" even if you live are Scottish.

Your response is like a straw man to logic.

I define a real miner as someone who chooses to mine as a primary interest, rather than a necessary evil blocking their access to their real play interest.

By real, as may be determined by logic, I define a miner as someone who chooses mining as their desired game itself.

I could just as easily use the term genuine, the key point is that players who actually log in so they can mine, should not have their play interest treated as second class so others can get past it more easily.

Heck, it is likely that many who would change their primary focus to mining are waiting on the gaming aspect to become interesting, and less dumbed down.



I can choose to be a miner, without enjoying obstacles or any of the other non-sense you posted.

You are attempting to define a "real" miner with a set of attributes that simply do not apply to all miners. They are not lless "real" miners just becuase they do not fit the characteristics you attempt to attribute to "real" miners.
DrysonBennington
Eagle's Talon's
#43 - 2014-04-27 03:20:57 UTC
NPC Fleets might make mining in the belts interesting. Moving mining into low sector is a no go idea however. If mining was forced into low sector then how would pilots make any isk right out of the gate?

Nikk Narrel
Moonlit Bonsai
#44 - 2014-04-27 14:49:22 UTC
LHA Tarawa wrote:
I can choose to be a miner, without enjoying obstacles or any of the other non-sense you posted.

You are attempting to define a "real" miner with a set of attributes that simply do not apply to all miners. They are not lless "real" miners just becuase they do not fit the characteristics you attempt to attribute to "real" miners.

You cannot choose to be an MMO miner without the player driven obstacles.

You have either a single player game, or a tea party with mining as a back-drop.

EVE's sandbox is defined by options for competition, not the lack of it.

Many of us are logging in to play with others, not just chat with them or simply avoid them.
It's more than just a time sink, it's a game.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#45 - 2014-04-27 20:20:55 UTC
...so, add gravity to wormhole exits.... then miners are just mining along minding their own business and a wormhole opens right next to them, sucks them in, and dumps them in null sec. Forced. Still not seeing anything but humor in this not so wonderful idea.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#46 - 2014-04-27 21:02:16 UTC
Petrified wrote:
Doc Fury wrote:
PotatoOverdose wrote:
*facepalm*


Epic Facepalm


Seconded.

Why would you want to force anyone into somewhere they do not want to be? Really bad for business.
Right this. If the OP wants to gank miners, then he should try to find them, or go suicide ganking with friends at highsec.
Zan Shiro
Doomheim
#47 - 2014-04-28 04:38:53 UTC  |  Edited by: Zan Shiro
Kirsi Kirjasto wrote:
Get rid of rats in belts and grav sites.

Do miners want them there? I seriously doubt it.

Give belt ratters some ratting equivalent to the belts they'd lose.

The reason I think this would get more miners into null is because without rats, they can mine in as small a ship as they like (with the normal trade-off of mining capacity).

Hesitant miners who might take a small ship out to solo mine simply can't withstand the rats, unless things have changed radically since I was in null belts.

Just an idea.

Might even help low-sec.



How are your miners getting the ore out of they go solo?

They are sneaking in, filling up the hold once and getting out. Barring using torrinos/ec- gate (usually a fun gate tbh) 0.0 is a bit of a haul otherwise once you start seeing your routes tied up by bottlenecks like camps and such in map reviews.


The isk per hour would not be there. They'd be eating up too much time moving around.

I have laid out the grand scheme for miners to mine in 0.0 before. One more time:

Train the basic pvp ships

Step 1 train figates+bc (also covers cruisers)+bs

Step 2 cheesedick once in a while roams and ops. They don't have to be pvp or death mindest, they just have to be on them once in while to get the do they pvp sometimes check in the box. Roam/ops 1-2 nights a week, mine the rest. This works...at various times I have been broke in 0.0 and went into null bear mode. Half ass the pvp, hope you live....and rat the rest of the week.


really simple here. They can also not be anti-social tards if they do they above. I helped many a miner when a triple 1.8 spawn landed on their belt. decent easy isk for me and they saved me the effort of looking for it. All they had to do was ask for help. And not be antisocial twits to the point I could not care less to help them out even for the rat bounty. That is also where step 2 comes into play again. Miners who at least showed up to ops I remembered and would gladly help them out. Miners who logged in religiously except for days with cta ops, well, the rats could use them for play toys for all I cared.


this way you get the 0.0 logistics to actually move lots of rock/ore at once. Compress into t1 items, use inter alliance jf courier contracts (as they tend to be cheaper than black frog hopefully....and black frog only runs from npc 0.0 iirc) and voila....the mining is now very profitable for them.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#48 - 2014-04-28 10:17:24 UTC
Zan Shiro wrote:

this way you get the 0.0 logistics to actually move lots of rock/ore at once. Compress into t1 items, use inter alliance jf courier contracts (as they tend to be cheaper than black frog hopefully....and black frog only runs from npc 0.0 iirc) and voila....the mining is now very profitable for them.


Interestingly in another thread there are various nullsec folks decrying how difficult mining in null is as a reason to move chunks of S&I into null to balance the game. Here you make mining in null sound reasonable if you are organized (something which the nullsec folks clearly excel in to be able to live as nullsec folks).

I often wondered why if mining in null is so dangerous due to hotdrops etc why aren't the PvP elite people just clamouring for mining fleets to go out in skiffs and be juicy bait for them? That's a genuine question btw, not being facetious.
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