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New dev blog: Player Owned Customs Offices: An update!

First post First post
Author
Jowen Datloran
Science and Trade Institute
Caldari State
#141 - 2011-11-15 18:25:10 UTC
War Kitten wrote:
lalala

Meh, I actually uses the PI products I produce to fuel my low sec POS so I can process and produce boosters. But I can see you already got your fingers in your ears.

This is no biggie for my personal game interests as I can easily produce the fuel I need in high sec from now on and then move it to low for my POS. But it still annoys me that the game concept behind POCOs falls flat on its face in regard to the "lessons learned" by CCP Greyscale. Oh yes, and that the devs in this thread are admitting that this change is not aimed at improving PI but instead take an underdeveloped and limited game feature and wrap it into different kind of game mechanic to make it even more inaccessible.

Mr. Science & Trade Institute, EVE Online Lorebook 

Anvil44
Avedis Corporation
The Vanguard Syndicate
#142 - 2011-11-15 18:28:07 UTC  |  Edited by: Anvil44
War Kitten wrote:
Jowen Datloran wrote:
Ingvar Angst wrote:


This WILL reduce people travelling into low sec. It's inevitable.

True. The Stick Method never worked and never will.


And I still maintain that people travelling into lowsec to scoop PI and leave again mean absolutely nothing to lowsec.

You don't live there. You don't participate in the economy there. You don't play the game in there. All you do is cloak your way in, cloak your way out and extract profit.

You add nothing by being there, you'll subtract nothing by leaving.


Before I start with the simple 'what economy'? of low sec, you may want to consider that anyone going to low sec, for any reason, besides the ones that 'live there' are adding to the possible economy of Eve. Since low sec is famous for people ganking anyone on sight (not saying this holds true everywhere since I have flown through low sec a few times and have had no problems so far), the more travelers, cloaky ship or not, the more likely there is for someone to be ganked. Which means maybe new modules plus new salvage for someone, new lols, perhaps even a new story about the one that got away or almost got away.

Eve is a game, it should be just as much about the experience as the isk.

I can't agree in any way about the adding or subtracting line. Even a potential encounter adds to the flavour of Eve, and the system it happens in. How do I know that new person with sec status of 5.0 isn't thinking about doing his first gank because I am a juicy target.

If I use low for PI and live in high, it could be that the materials I harvest in low, make their way back to low. Or, the isk I make is used to buy a ship that someone made in low. Or the isk that someone made selling a ship helped them to fund a new customs office bpc purchase or construction materials that they will take to low to set up because low is where they live. Or the isk that someone made from selling their bpc is used to buy the modules for their faction fit t3 battlecruiser. And those modules came from someone who lives in low sec, got the modules there and decided to go to high sec and sell their modules. And now that person has decided to take this brand new bc into low to blow up some customs offices because they don't add anything to the economy of high sec...or something.

It may be that low residents will set up those customs offices, set a tax rate that the average high sec dweller can live with, and make some easy isk letting them use PI, thereby directly injecting isk into the pocket of a low sec resident. And he may still be ganked by that same person/corp, which just adds to the craziness of low sec.

Maybe.

Stories waiting to be written.

I may not like you or your point of view but you have a right to voice it.

Chicken Pizza
One-man Armada
#143 - 2011-11-15 18:37:00 UTC
Floydd Heywood wrote:
Rommiee wrote:
abridged version


Love it how people will pretend everyone is of their opinion without any factual basis. About 20 of those pages were people saying they liked the feature as it was initially announced. Another 50 pages was people asking for the changes now implemented. Maybe the remaining 10 pages were people asking for changes that were now not implemented, or were simply whining. Only because CCP doesn't fulfill every wish someone utters on the forums, doesn't mean they "ignore the playerbase" Roll


Where's the factual basis for your numbers? Certainly not in the dev blog. Nearly every single page was littered with complaints, praise, and suggestions, and barely any were actually implemented. The mere implementation of this feature is a highly controversial topic, and, having actually read nearly every page in that particular dev blog, I can safely say that said controversy(the real biggest complaint) has not been addressed in the least.

----------------------------------------------------------------------------------------------------------------------------------------------------------------

TL;DR: CCP doesn't discuss their own dev blogs with us enough, IN their own dev blogs.

I like how Team Pi supposedly stayed up all night, reading feedback, when you can breeze through all 80 or so pages in less than 30 minutes(given the number of skip-able +1's, thread fodder, and repeated posts). We need actual discussion with the devs in their own blogs. Blogs aren't newsletters. They are tools you can use to post information, collect feedback, and discuss that feedback, all in the same location.

I'm not sure some of these new features should even have been conceived yet. I see so much constructive criticism from intelligent people on important things like faction warfare and sovereignty, yet what is being done for them?

I don't recall ever thinking to myself "man, I'd love to be able to walk around stations" or "I really want to blow up that customs office..."

No, when I am playing, I think things like "I wish my ****ing drones didn't randomly drop targets just after I call them," "WTF, I'M NOT EVEN NEAR THAT ASTEROID," and "that is definitely more than 2km away from me..."

CCP isn't prioritizing adequately. I understand that some departments are better suited for working on certain areas of the game. But there are problems that multitudes of players are borderline weeping about by this point, and I strongly believe that those issues tend to be the core of what most players really want, regardless of how happy they are about some other niche feature. If that means firing or relocating your vanity staff to help drive the focus solely towards improving existing features instead of releasing new content that probably has more bugs to fix, then so be it.
Jack Dant
The Gentlemen of Low Moral Fibre
#144 - 2011-11-15 18:40:58 UTC
Bloodpetal wrote:
There is still a serious concern over the destruction mechanic.


Anyone can reinforce these pretty easily. Then, you are forced to come and defend and rally for a defense that may never come with an attack. Essentially, you can get griefed by just getting a crap ton of your POCO's attacked, reinforced and then blue-balled.


If this happens to you too often, you have too many POCOs too spread out.

And in any case, you are not quite forced to defend. The POCOs have fast shield recharge for a structure: 50k seconds, a bit under 14 hours. I'm not familiar enough with the recharge formula to give you a precise number, but I expect it'll reach 25% (safe level) in 4 hours or so if nobody shoots it.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

War Kitten
Panda McLegion
#145 - 2011-11-15 18:43:20 UTC
Chicken Pizza wrote:

I don't recall ever thinking to myself "man, I'd love to be able to walk around stations" or "I really want to blow up that customs office..."

No, when I am playing, I think things like "I wish my ****ing drones didn't randomly drop targets just after I call them," "WTF, I'M NOT EVEN NEAR THAT ASTEROID," and "that is definitely more than 2km away from me..."



I wasn't aware of this until last week either, but they're fixing the drone thing too. Try to stay on topic here.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Scrapyard Bob
EVE University
Ivy League
#146 - 2011-11-15 18:47:01 UTC
Jack Dant wrote:
Scrapyard Bob wrote:
Thanks, good catch - have updated my original post (#96):
https://forums.eveonline.com/default.aspx?g=posts&m=364672#post364672

P1 tariffs are still ridiculously low.

It also varies from P1 to P1. Try bacteria vs oxygen, for example.

I hope this is just a sign that they are playing with the numbers. I bug reported it just in case.


Interesting, I had tried a few different P2s and they were all the same tariff. Guess I'll have to play on Sisi tomorrow and buy one of everything and test it out.
Callduron
Dreddit
Test Alliance Please Ignore
#147 - 2011-11-15 18:48:26 UTC
I'm really looking forward to the POCO change and I think the new transitional arrangments are pretty sensible.

Regarding some of the complaints:

- you always have the fallback position of operating in high sec which is the default. In particular the crocodile tears being shed on behalf of the newbies are off the mark as newbies generally don't go into dangerous space (at least not for industrialist reasons).

- the economy of Eve should drive conflict and the conflict of Eve should drive the economy. It's great that stuff becomes both destructible and expensive as it makes Eve a better game. Most complaints about the price are moot - if PI becomes more expensive to do prices go up which makes it better, Even for customers if some players get discouraged and stop running POSes you get to make more money in exchange for your increased trouble.

-regarding the transition it seems a reasonable compromise and will spark a rather interesting scramble for good locations.

Clearly it suits adaptable players more than conservative ones. I think that's a good thing though even though my personal little earner will need to be re-thought.

I write http://stabbedup.blogspot.co.uk/

I post on reddit as /u/callduron.

War Kitten
Panda McLegion
#148 - 2011-11-15 18:52:21 UTC
Anvil44 wrote:

It may be that low residents will set up those customs offices, set a tax rate that the average high sec dweller can live with, and make some easy isk letting them use PI, thereby directly injecting isk into the pocket of a low sec resident. And he may still be ganked by that same person/corp, which just adds to the craziness of low sec.

Maybe.

Stories waiting to be written.


That story will be the most likely I think, and its the shade of grey that so many black-or-white-only highsec PI dwellers can't foresee. All they see is the doom of blobs wiping out their CO, or the 100% tax rates of local residents. They can't see rational people putting up COs with acceptable tax rates because they have already ruled out the possibility of anyone rational living in lowsec.

Blobs will get bored of griefing COs - there's no profit in it, or tears if no one defends.

Pirates won't waste money on 100% tax rate offices that no one ever visits because of the 100% tax rates.

It's the middle ground in lowsec where things will get interesting.

Indeed, stories waiting to be written. On with the changes!

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Mikron Alexarr
New Age Solutions
#149 - 2011-11-15 18:56:24 UTC
I'm glad to finally see that many of the histerical voices have died down and we can no progress to honest discussion about the supposed change.

Many people in high-sec and null-sec won't see much of a change aside from the initial investment. Most of the problems that have been brought up revolve around low-sec. All of the problems brought to light should be enough to delay the feature in and of themselves. If CCP released a new blog that essentially explained how they intend this feature to stand up to each criticism mentioned, I would say, "ok, you know what you're doing. Carry on." Instead, I am met with NO RESPONSE to the majority of the issues. There have been occasional, "We expect this to happen." remarks without any reason to back them up.

The core issue at hand is that CCP isn't paying attention. It's the same issue that we've been screaming about for years now. To be fair, in some cases, features have come out just fine without much need to adjust. But by and large, things that CCP have done haven't been done with the correct assumptions. This is probably due to them not actually playing the game. While I realize that there are conflict of interests in play, involving CCP with the daily lives of the people they write code for is the only way to ensure that you have a full perspective on what players need versus what players want versus what players neither need nor want.

TLDR;
I've said it several times before now. This is more of an, "FYI, we're implenting this feature. Hope it doesn't **** a majority of you in the ass" feature and I'm done trying to explain why this needs held off for AT LEAST another expansion to iron out the details.
Carai an'Caldazar
Manetheren Rising
#150 - 2011-11-15 18:56:43 UTC  |  Edited by: Carai an'Caldazar
Any chance of making POCO's even slightly hard to find, rather than today where any idiot who knows how to use the Overview can easily identify these objects to grief?

If these were only anchorable on grid with the warp to for the planet, and required someone to actually warp out there and look (similar to POS and IHUB), these might be able to hide through obscurity rather than be easily identifiable targets? If you want them off grid of the Warp-To Planet, make some sort of reference to these requiring placement at a Lagrange point or something and have a seperate warp-in (which has to be manually done to get eyes or clever use of the directional scanner to confirm - basically, warp to where the POCO would be if there is one to find out if there is one).

Just a thought.
Chicken Pizza
One-man Armada
#151 - 2011-11-15 18:57:53 UTC
War Kitten wrote:
Jowen Datloran wrote:
Ingvar Angst wrote:


This WILL reduce people travelling into low sec. It's inevitable.

True. The Stick Method never worked and never will.


And I still maintain that people travelling into lowsec to scoop PI and leave again mean absolutely nothing to lowsec.

You don't live there. You don't participate in the economy there. You don't play the game in there. All you do is cloak your way in, cloak your way out and extract profit.

You add nothing by being there, you'll subtract nothing by leaving.


Wow, what color is the nebula in your world? You must be living in Minmatar space if you think that's truly the case.

I have lived in lowsec since my 2nd day playing EvE and I can assure you that this is false. Every single ship even merely passing through contributes to lowsec in some fashion, be it a gate camp waiting for a kill mail and some phat lewt or indirect contributions via the inevitability of all markets depending on each other, or even a simple interaction between players, even if it isn't mutual per sé. I bring up the corp history and killboard of every single player I don't recognize in my systems.

PI goods collected in lowsec are often either used in lowsec or moved out to highsec for production or sales. Those products may then be used to build a lowsec resident a new toy or utility. It all comes back around eventually, in some form.
Chicken Pizza
One-man Armada
#152 - 2011-11-15 19:02:45 UTC
War Kitten wrote:
Chicken Pizza wrote:

I don't recall ever thinking to myself "man, I'd love to be able to walk around stations" or "I really want to blow up that customs office..."

No, when I am playing, I think things like "I wish my ****ing drones didn't randomly drop targets just after I call them," "WTF, I'M NOT EVEN NEAR THAT ASTEROID," and "that is definitely more than 2km away from me..."



I wasn't aware of this until last week either, but they're fixing the drone thing too. Try to stay on topic here.


It all contributes to my main point that there is a problem outside of the game that needs to be solved in order to better solve the problems in the game. It's 100% relevant to the topic.
War Kitten
Panda McLegion
#153 - 2011-11-15 19:03:31 UTC
Jowen Datloran wrote:
War Kitten wrote:
Fah-la-la-laaah, la-la lah lah

Meh, I actually uses the PI products I produce to fuel my low sec POS so I can process and produce boosters. But I can see you already got your fingers in your ears.

This is no biggie for my personal game interests as I can easily produce the fuel I need in high sec from now on and then move it to low for my POS. But it still annoys me that the game concept behind POCOs falls flat on its face in regard to the "lessons learned" by CCP Greyscale. Oh yes, and that the devs in this thread are admitting that this change is not aimed at improving PI but instead take an underdeveloped and limited game feature and wrap it into different kind of game mechanic to make it even more inaccessible.


Somehow I doubt the devs "admitted" that they're trying to make PI more inaccessible. I'm guessing you editorialized a bit there.

If you've got the resources to run and defend your POS in low sec, you should have no problem with the COs either. If you don't have the fleet to defend the POS and just rely on the POS defense modules as a deterrent, perhaps I should look you up.... :)

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Mikron Alexarr
New Age Solutions
#154 - 2011-11-15 19:08:46 UTC
War Kitten wrote:
Jowen Datloran wrote:
War Kitten wrote:
Fah-la-la-laaah, la-la lah lah

Meh, I actually uses the PI products I produce to fuel my low sec POS so I can process and produce boosters. But I can see you already got your fingers in your ears.

This is no biggie for my personal game interests as I can easily produce the fuel I need in high sec from now on and then move it to low for my POS. But it still annoys me that the game concept behind POCOs falls flat on its face in regard to the "lessons learned" by CCP Greyscale. Oh yes, and that the devs in this thread are admitting that this change is not aimed at improving PI but instead take an underdeveloped and limited game feature and wrap it into different kind of game mechanic to make it even more inaccessible.


Somehow I doubt the devs "admitted" that they're trying to make PI more inaccessible. I'm guessing you editorialized a bit there.

If you've got the resources to run and defend your POS in low sec, you should have no problem with the COs either. If you don't have the fleet to defend the POS and just rely on the POS defense modules as a deterrent, perhaps I should look you up.... :)


This statement is a perfect example of the kind of bullshit that low-sec POCO operators would have to put up with. I say bullshit, because there is no deterent to keep wandering griefers that have nothing better to do from poking at your structures with no chance for reprisal.

PI operations for P1 materials will die off in low sec and there WILL be a corresponding price flux. This flux will hurt more than CCP is anticipating.
Damion Rayne
Panoptic
#155 - 2011-11-15 19:09:14 UTC
Rommiee wrote:
To quote from the latest blog “One thing that really stood out was your concern for the transition period when all customs offices will be removed”

What about the other 80-odd pages of concerns ?

The “New” CCP is supposed to be listening to the players concerns, if you are still bringing this crap in, then obviously you are not.


I swear you moan like a cheer leader at prom night being had by the whole foot ball team.

ROA

Lateris
#156 - 2011-11-15 19:21:45 UTC
can we walk around in it as some point and leave the pod? Or will that cause another whambulance?
Bluebear8
Divine Power Industries
Brothers of Tangra
#157 - 2011-11-15 19:27:04 UTC
I read that dev blog post pretty fast, but I hope it didn't say we have to have loyalty points to buy these things for deployment in NULL SEC. Not everyone runs missions in Empire for LP.
Max Devious
X-M.MagnetS
#158 - 2011-11-15 19:29:12 UTC
I have a couple of questions.

1. What will be the standings hit for:
A. Destroying an InterBus CO in Low Sec
B. Destroying a POCO in Low Sec

2. Will we be able to RR an InterBus CO in WH space if it is attacked and we can drive the attackers off?

3. Will InterBus COs repair themselves if attacked but not destroyed?

4. If my POCO is attacked in Low Sec and put into reinforcement, when the attackers return to finish the job will I be able to attack them without a standings hit?

5. Would it be possible to link an attack on a POCO to an automatic wardec against the owning corp with concurrent ISK deduction from corp wallet?

Max.
Max Kolonko
Caldari Provisions
Caldari State
#159 - 2011-11-15 19:30:20 UTC  |  Edited by: Max Kolonko
Some questions for CCP Devs:


  1. If i shoot down POCO will i get the loot from it?
  2. if the POCO enter reinforced mode, will it be possible to still use it? (import/export/take)
  3. will POCO reinforced mode require some sort of fuel?
  4. If someone is using my (my corp) POCO will i get info in wallet who used it (who payed the tax) so i can check on who is ninja-PI'ing me?
  5. if someone is using my POCO will i get info in wallet what was exported? or just only the walue of tax? (for npc rat bounty we get list of what was killed in wallet)


thnx in advance for answers. And sorry if some was already answered somewhere in the topic
Jowen Datloran
Science and Trade Institute
Caldari State
#160 - 2011-11-15 19:32:42 UTC  |  Edited by: Jowen Datloran
CCP Omen wrote:

"Do you think more people will do PI?"
No, as many have pointed out the PI gameplay in itself is far from perfect and we are absolutely not trying to make people do PI. The player owned customs offices are meant to increase meaningful space conflict and the verisimilitude of the EVE universe. Actual improvements to PI is an entirely different topic. Having said that, we are hoping for activity to stay somewhat the same.

Regards
Omen


First of all I am not even going to question what "we are absolutely not trying to make people do PI" is supposed to mean as I expect Omen is trying to say something different than what he writes.

But he does state that "The player owned customs offices are meant to increase meaningful space conflict" which directly means that POCO has jack to do with improving the PI experience but instead wrap it into "meaningful space conflict" which can mean nothing than making it more inaccessible. Unless "increase conflict" suddenly means "easier to access", of course.

Mr. Science & Trade Institute, EVE Online Lorebook