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New dev blog: Player Owned Customs Offices: An update!

First post First post
Author
Severian Carnifex
#721 - 2011-12-02 19:11:51 UTC  |  Edited by: Severian Carnifex
@ CCP

I have one question for CCP, please consider it. (and 2 more)
-> Can you decrease a little tax for launching rocket-can (export by launch) in space and it that way give us oportunity to earn a little more for more work that we have to do?


And few more questions:
1.) Money from launching rocket-can export is going to who? POCO owner or tax like before?
I don't see logic that that ISK goes to POCO owner because you launch from your facility and do not use POCO at all.
And it would be better that that tax is like before, because it would be ISK sink.

2.) If POCO owner says that you cant use their POCO, can you use launching rocket-can export?
It would be logic that you can, because you launch from your facility and do not use POCO at all and it would open ninja PI oportunity in low/0.0 sec.
Scarlett Ninja
Section 5
#722 - 2011-12-02 19:23:51 UTC
@ Omen

Started reading your replys to questions, you smug git, we are not interested if YOU like the damn changes!

You are supposed to add content that WE like dumbass
pmchem
Brutor Tribe
Minmatar Republic
#723 - 2011-12-02 19:26:42 UTC
The more I think about it, the more I think the current tax rates are appropriate (despite any speculation price built into the reference values). If anything, they may need to be raised in the future. Let's walk through an example:

Say a p2's equilibrium value is such that with 0% tax rates across the board, an extraction->p2 producer would be willing to sell p2's for 8,000 isk/unit. That's a slightly fictional example -- 8,000 is an arbitrary but realistic number, and 0% is not quite correct but close enough for this example. Then a change is announced (all non-highsec COs being removed, POCOs going in, taxes unchanged). Speculation occurs and the price goes up to 9,000 isk/u. Then another change is announced -- Interbus COs will be put in. This lowers the demand for POCOs, so the price should go down a bit, but the PI market can take many days or sometimes weeks to float down to an equilibrium value after someone has been manipulating upwards and setting a floor. Besides, who's to say the speculators aren't correct, and that the increased usage of the p2 from POCOs and perhaps new T2 items or POS fuel (depending on the p2) wouldn't mean that the 9,000 isk/u would be the new true value?

Then the reference tax value is changed, based on the 9,000 isk/u. If the speculators were wrong, and the true value was still 8,000 isk/u, then the new true value *after the tax change* would be 8,900 isk/u (based on a 10% tax rate), since producers require 8,000 isk/u profit to produce this good. The tax would be 900 isk/u on an item selling around 8,900 isk/u -- just about correct! And if the speculators were RIGHT, then the new true value would be 9,000 isk/u (speculator price) + 900 isk/u (tax) = 9,900 isk/u, which means that the 900 isk/u tax is actually too low, and would not correspond to 10% market value!

You can do examples for p3s, or including the taxes for lower tiers of PI goods, or including POCO tax rate estimates... but you get the idea. The taxes probably should not be lowered at all. A rebalance in 2012 based on market values at that time may end up raising the reference tax values.

https://twitter.com/pmchem/ || http://community.eveonline.com/news/dev-blogs/community-spotlight-garpa/ || Goonswarm Economic Warfare Cabal

Nekopyat
Nee-Co
#724 - 2011-12-02 19:38:39 UTC  |  Edited by: Nekopyat
Severian Carnifex wrote:

And few more questions:
1.) Money from launching rocket-can export is going to who? POCO owner or tax like before?
I don't see logic that that ISK goes to POCO owner because you launch from your facility and do not use POCO at all.
And it would be better that that tax is like before, because it would be ISK sink.

2.) If POCO owner says that you cant use their POCO, can you use launching rocket-can export?
It would be logic that you can, because you launch from your facility and do not use POCO at all and it would open ninja PI oportunity in low/0.0 sec.


Interesting points.
Hrm.. I could see adding BPOs for drop shoots and rockets so that people can bypass the custom's office with things they build themselves.

Though with the PI changes, I just got this chilling image of CCP finally noticing that manufacturing costs in high sec are also trivial and adding a similar 'market cost' to them too. That they have ONLY done this to PI seems a bit strange. Think about it.. manufacturing and research are also 'completely safe' right now....

Which in a strange way could be interesting... esp if they started allowing more types of POS arrays in high sec, get more high sec manufacturing and refining into POSes... it would give them more hisec use then research labs.
Severian Carnifex
#725 - 2011-12-02 19:58:54 UTC  |  Edited by: Severian Carnifex
Nekopyat wrote:
Severian Carnifex wrote:

And few more questions:
1.) Money from launching rocket-can export is going to who? POCO owner or tax like before?
I don't see logic that that ISK goes to POCO owner because you launch from your facility and do not use POCO at all.
And it would be better that that tax is like before, because it would be ISK sink.

2.) If POCO owner says that you cant use their POCO, can you use launching rocket-can export?
It would be logic that you can, because you launch from your facility and do not use POCO at all and it would open ninja PI oportunity in low/0.0 sec.


Interesting points.
Hrm.. I could see adding BPOs for drop shoots and rockets so that people can bypass the custom's office with things they build themselves.

Though with the PI changes, I just got this chilling image of CCP finally noticing that manufacturing costs in high sec are also trivial and adding a similar 'market cost' to them too. That they have ONLY done this to PI seems a bit strange. Think about it.. manufacturing and research are also 'completely safe' right now....



Glad you like it.
And i thought... when we have that way of exporting things in game, why the hell not to use it for new mechanic (ninja PI in "hostile" orbits) and ISK sink and maybe some more isk earning oportunity.
All in one. And very little dev time to make it happen.

So please CCP, can we get response here???
Jim Hooknose
Imperial Academy
Amarr Empire
#726 - 2011-12-02 20:06:10 UTC
ZaBob wrote:
I think you need to draw the line at pulling the rug out from under people's play style. Give people options and incentives, yes. Rebalance, yes.

But the player who sits in station and trades and hasn't flown a ship in years is not a problem to be solved. He's a customer. Who knows why he plays that way? The challenges involved must work for him somehow. Don't view him as fresh meat that somehow must be delivered to the Goonswarm to be slaughtered


Please see the above for a concise and well written view of the changes made to PI.
ZaBob
The Scope
Gallente Federation
#727 - 2011-12-02 20:34:01 UTC
pmchem wrote:
The more I think about it, the more I think the current tax rates are appropriate (despite any speculation price built into the reference values). If anything, they may need to be raised in the future. Let's walk through an example:

Say a p2's equilibrium value is such that with 0% tax rates across the board, an extraction->p2 producer would be willing to sell p2's for 8,000 isk/unit. That's a slightly fictional example -- 8,000 is an arbitrary but realistic number, and 0% is not quite correct but close enough for this example. Then a change is announced (all non-highsec COs being removed, POCOs going in, taxes unchanged). Speculation occurs and the price goes up to 9,000 isk/u. Then another change is announced -- Interbus COs will be put in. This lowers the demand for POCOs, so the price should go down a bit, but the PI market can take many days or sometimes weeks to float down to an equilibrium value after someone has been manipulating upwards and setting a floor. Besides, who's to say the speculators aren't correct, and that the increased usage of the p2 from POCOs and perhaps new T2 items or POS fuel (depending on the p2) wouldn't mean that the 9,000 isk/u would be the new true value?

Then the reference tax value is changed, based on the 9,000 isk/u. If the speculators were wrong, and the true value was still 8,000 isk/u, then the new true value *after the tax change* would be 8,900 isk/u (based on a 10% tax rate), since producers require 8,000 isk/u profit to produce this good. The tax would be 900 isk/u on an item selling around 8,900 isk/u -- just about correct! And if the speculators were RIGHT, then the new true value would be 9,000 isk/u (speculator price) + 900 isk/u (tax) = 9,900 isk/u, which means that the 900 isk/u tax is actually too low, and would not correspond to 10% market value!

You can do examples for p3s, or including the taxes for lower tiers of PI goods, or including POCO tax rate estimates... but you get the idea. The taxes probably should not be lowered at all. A rebalance in 2012 based on market values at that time may end up raising the reference tax values.


To at least partially agree -- I don't really care what the actual tax rates are, so long as I make a reasonable ISK/hr, both for elapsed time and actual time spent doing the work, including hauling and planning.

My concern is with the overall structure, and with the transition.

Doing it this way, based on the most recent speculation on a historical high, is operating completely blind and causes a lot of unnecessary disruption.

There are several structural issues here; I'll just list a few.

  • Repeated taxation at each step in the production chain.
  • Why is PI taxed and not other extraction or production? I'm not saying it shouldn't be taxed. But if you don't have a very good answer to this, you can't do a very good job of designing and managing it. The best I can offer here for justification is to balance ISK/hr compared to these other activities.
  • The relative pricing of the tiers was rather distorted at the particular snapshot in time.
  • It's important to establish just how these will be calculated in the future. Markets don't do well when the rules are unknown, or subject to capricious change.

Helena Russell Makanen
DRRUSSEL
#728 - 2011-12-02 20:34:53 UTC
Amy Elteam wrote:
All you people getting mad at CCP are disrespecting the larger number of players who spent a great deal of time analyzing the economics of the pi markets and pushed hard to get the taxation levels to match market values. It was a pleasant surprise to armchair economists like myself when ccp did exactly what we had been suggesting.

This does nothing to destroy pi as a viable way to make isk, all it does is annoy people who don't understand economics.


Welcome to your first forum post Amy. Since it is, I must ask how did you make your suggestions to CCP - batphone? Roll

"If a miner needs to go to the bathroom, for instance, I ask that they dock up first, or at the very least ask the Supreme Protector for permission to go."  -  James 315 - aka - the miner bumper

Helena Russell Makanen
DRRUSSEL
#729 - 2011-12-02 20:49:44 UTC
CCP Guard wrote:
Hey guys.

Some of you have rightly pointed out that this last tax rate change should have been better communicated and I just want to clear that part up. We did have a plan to communicate it properly and the Game Designers had the text ready, but then the ball got dropped between us in the middle of the messaging storm prior to launch. I guess that one's on me.

I know that "I was totally gonna" doesn't make up for not doing something, but I want to extend my apologies for any inconvenience and confusion this caused.

The designers will probably jump in and take some questions on the mechanics.



BULL.

Sorry, I don't think this "oops Mister nice-guy here, omg I dropped the ball - my bad!!!' is going to work this time.

So a little 'oopsie' happened and the most vital and controversial piece, of the only already unpopular expansion item, is the one missed. Uh hunh.... Roll

Not suspicious AT ALL RollRollRoll

"If a miner needs to go to the bathroom, for instance, I ask that they dock up first, or at the very least ask the Supreme Protector for permission to go."  -  James 315 - aka - the miner bumper

Scarlett Ninja
Section 5
#730 - 2011-12-02 20:59:38 UTC  |  Edited by: Scarlett Ninja
All you people moaning about the interbus tax rates are missing the point i think.

If you are a large corp/alliance living in 0.0 or low sec and your members do PI you will soon get sick of the tax rates and put up POCO's, as i presume CCP intends.

Now you come to setting tax rates, you charge your own members nothing obviously and charge everyone else same as Interbus. ( why set it lower than Interbus and any higher might make ppl think about blowing it up)

So we are in a situation where people who are in a big enough corp/alliance to defend POCO's do PI for less than before ( any decent corp will pay for these, not ask members for the isk) and everyone else gets charged a fortune.

So we now have a 2 tier system where one player does it for free and another pays a fortune, this cannot be fair.

Are you saying that all small corps should disband and join one of the big power blocks, or just telling us that your not interested in us?

The issue is not "how are we gonna make a big profit now!" but "how are we gonna compete with the people getting charged no tax"
ZaBob
The Scope
Gallente Federation
#731 - 2011-12-02 21:15:58 UTC
ZaBob wrote:

There are several structural issues here; I'll just list a few.

  • Repeated taxation at each step in the production chain.
  • It's important to establish just how these will be calculated in the future. Markets don't do well when the rules are unknown, or subject to capricious change.



I was interrupted and failed to make my biggest structural point -- that of feedback built into the system.

Positive feedback makes for instability. It's especially serious when it is coupled with delay; that is how you get wild oscillations.

The solution is to introduce damping and smoothing (low-pass filtering) into the system.

If you average over a long period, and penalize rapid swings and oscillations in your averaging process, you can get a system behavior that isn't subject to wild behaviors.

The higher the tax rate, the bigger this issue is. This is complicated by the fact we simply do not know what the average tax rate will be. Most of that is now in player hands - and eventually, perhaps their wallets.

But it's not that hard to handle. Just average the price in a way that taxation doesn't amplify the price instability. Any move in the direction 0-tax POCOs will just add additional stability to the system.

Please note that when I say "stable", I don't mean static. The oscillations I'm talking about are an artifact of the system design itself, not player behavior. An unstable system would always result in wild chaotic oscillations. You want instead a market that responds to changing supply and demand and speculation. A market that behaves somewhat rationally.

What we have here is a tax rate that has been driven by a price increase that was driven by speculation on the tax rate. That process shouldn't be allowed to continue unchecked.
Ranger 1
Ranger Corp
Vae. Victis.
#732 - 2011-12-02 21:22:05 UTC  |  Edited by: Ranger 1
Helena Russell Makanen wrote:
CCP Guard wrote:
Hey guys.

Some of you have rightly pointed out that this last tax rate change should have been better communicated and I just want to clear that part up. We did have a plan to communicate it properly and the Game Designers had the text ready, but then the ball got dropped between us in the middle of the messaging storm prior to launch. I guess that one's on me.

I know that "I was totally gonna" doesn't make up for not doing something, but I want to extend my apologies for any inconvenience and confusion this caused.

The designers will probably jump in and take some questions on the mechanics.



BULL.

Sorry, I don't think this "oops Mister nice-guy here, omg I dropped the ball - my bad!!!' is going to work this time.

So a little 'oopsie' happened and the most vital and controversial piece, of the only already unpopular expansion item, is the one missed. Uh hunh.... Roll

Not suspicious AT ALL RollRollRoll


Actually, I rather think it will work this time.

Frankly the more people understand about why and how these adjustments were made (and notice that they are pulling in just as much profit as they were previously before even thinking about their own POCO's) the less unpopular the decision is becoming.

I just sold a small load of PI goods about an hour ago. Profits are up noticably. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Bienator II
madmen of the skies
#733 - 2011-12-02 21:29:57 UTC
i like the changes as a whole and agree that they where needed. However having high taxes basically kills a popular PI setup.

some setups moved resources to the orbit and imported them back to a different place on the planet. This is no longer cost effective and expedited transports work only if there is a link between buildings (AFAIK). So it would be cool if expedited transports could be revisited so we can move stuff on the planet with less costs than import/export. (e.g drop the link restriction)

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

ZaBob
The Scope
Gallente Federation
#734 - 2011-12-02 21:31:40 UTC
I didn't like your angry and insulting reply to CCP Omen, but I do like this one.

Scarlett Ninja wrote:
All you people moaning about the interbus tax rates are missing the point i think.

If you are a large corp/alliance living in 0.0 or low sec and your members do PI you will soon get sick of the tax rates and put up POCO's, as i presume CCP intends.

Now you come to setting tax rates, you charge your own members nothing obviously and charge everyone else same as Interbus. ( why set it lower than Interbus and any higher might make ppl think about blowing it up)


You might set it at lower than Interbus to attract customers to your planet, in competition with others.

Two problems with this, though:

  • The entire game is short on marketing communication. Spam cans are NOT the answer.
  • The rate of resource depletion seriously works against this. You'd have to make more in taxes than you would lose on depletion. And by investing in a POCO, you are locking yourself into a specific planet. (Although setup time already does this to a great degree).

  • It might help to be able to set different rates for different commodities! So if I'm extracting Heavy Metals, I set a higher rate for those, and a lower rate to attract customers to extract others. Of course, as it is set up around corps, a better strategy might be to just be sure you have a corp member extracting everything the planet offers reasonable quantities of. But if that is all well-balanced, encouraging customers and putting up more POCOs to set your production focus based on what you want to make and sell, rather than warping your production, would be welcome. AND be more player interaction.

    A refinement could be to allow transfer between players in a CO via contract. Thus, if I'm making Enriched Uranium, I can extract the Heavy Metals and offer a low tax rate on Nobel Metals, and an immediate haulage-free market for Precious Metals.

    I don't think CCP quite gets that this is not just a game of people shooting at each other. Economics is a MAJOR part of this game, and making that richer makes it richer for everyone. Economics drives a lot of the pewpew, and itself is a rich form of player interaction.

    In fact, that's the part I like best about this whole idea, but you have to make it work.


Scarlett Ninja wrote:


The issue is not "how are we gonna make a big profit now!" but "how are we gonna compete with the people getting charged no tax"



Right. I think I end up on the "big profit now" side of this, but in the past, I'd have been in your position.
Witchking Angmar
Perkele.
#735 - 2011-12-02 21:34:12 UTC
CCP Omen wrote:
You may accuse us of many things, but not for not caring for EVE. She means everything to us and doing open heart surgery on her freaks us out! But we feel she won't survive without occasional course correction.


Huh.. And why are you demolishing the economy with hisec incursions again?
ZaBob
The Scope
Gallente Federation
#736 - 2011-12-02 21:35:24 UTC  |  Edited by: ZaBob
Bienator II wrote:
i like the changes as a whole and agree that they where needed. However having high taxes basically kills a popular PI setup.

some setups moved resources to the orbit and imported them back to a different place on the planet. This is no longer cost effective and expedited transports work only if there is a link between buildings (AFAIK). So it would be cool if expedited transports could be revisited so we can move stuff on the planet with less costs than import/export. (e.g drop the link restriction)


You can create temporary links. If you have extractors, you can drop some extractor heads temporarily, establish the link, and do the transfer, then delete the link, and reestablish the extractor heads.

It's somewhat of a pain, but very handy when you're not in-system with this sort of a setup.

However, on high production planets, the delay between transfers can't keep up. So in those cases, you end up needing to do the transfer-via-CO thing anyway. And pre-tax increase, I used to prefer it, despite the added cost, just to save time.

But not having to do that extra work would be nice.
ZaBob
The Scope
Gallente Federation
#737 - 2011-12-02 21:38:35 UTC
Witchking Angmar wrote:
CCP Omen wrote:
You may accuse us of many things, but not for not caring for EVE. She means everything to us and doing open heart surgery on her freaks us out! But we feel she won't survive without occasional course correction.


Huh.. And why are you demolishing the economy with hisec incursions again?


And doing surgery with a meat axe?
ZaBob
The Scope
Gallente Federation
#738 - 2011-12-02 22:12:03 UTC
ZaBob wrote:
pmchem wrote:

Then the reference tax value is changed, based on the 9,000 isk/u. If the speculators were wrong, and the true value was still 8,000 isk/u, then the new true value *after the tax change* would be 8,900 isk/u (based on a 10% tax rate), since producers require 8,000 isk/u profit to produce this good. The tax would be 900 isk/u on an item selling around 8,900 isk/u -- just about correct! And if the speculators were RIGHT, then the new true value would be 9,000 isk/u (speculator price) + 900 isk/u (tax) = 9,900 isk/u, which means that the 900 isk/u tax is actually too low, and would not correspond to 10% market value!

You can do examples for p3s, or including the taxes for lower tiers of PI goods, or including POCO tax rate estimates... but you get the idea. The taxes probably should not be lowered at all. A rebalance in 2012 based on market values at that time may end up raising the reference tax values.


To at least partially agree -- I don't really care what the actual tax rates are, so long as I make a reasonable ISK/hr, both for elapsed time and actual time spent doing the work, including hauling and planning.


But I just spotted a weakness in your argument, pmchem: it's basically circular.

What you're saying is, the tax rate is correct, because it's based on the speculated price. Built into that is the assumption that the speculated price is close to accurate. Even if you believe in efficient markets and that they apply to EVE, there was a lack of accurate and timely information leading up to this.

So my counter-argument is that there is really no information to be gleaned from these prices and taxes as to what the final appropriate level would prove to be.

There's also no clear definition of what "appropriate" would mean, as I mentioned in another post. We don't have taxes on ANY other extraction or production activity; in fact, we have bounties on ratting and missioning. We actually pay people to extract resources via looting and salvage.

So let's not discuss this as if "appropriate" is what gives you and me an economic advantage over those not in a position to replace their COs. "Appropriate" is relative to some goal. I would choose health of the game. CCP Omen should take a larger view, health of CCP, of which health of EVE Online is a critical but not sole factor.

I don't think you or I have much idea as to what is needed to make this DUST thing work out right with the EVE economy. I strongly suspect that CCP Omen is still struggling with that very question, and best of luck to him in sorting it out.

One thing that puzzles me a bit is why price, not profitability, was the target. Driving up the price has a bigger impact on the rest of the EVE economy than it does on PI, actually. It does make nullsec PI more profitable, and maybe hisec, and losec if it doesn't destroy it.

The net effect of this will be to funnel more ISK into our hands -- so long as there's a source for that ISK on the other side. Who are the consumers who will be paying these inflated prices, and do they have the ISK to spare, and will they stay in the game? And what will happen to us if they don't? Who will be driven out of business? What ships will no longer fly in PvP combat?

Our wallets are not the only consideration here.
Scrapyard Bob
EVE University
Ivy League
#739 - 2011-12-02 22:12:07 UTC
Crappeshotte wrote:

In Jita, P3 products currently range in price from 18,900 (Guidance Systems) to 88k (Hazmat Detection Systems). Leaving aside the consideration of sales volumes, the average price of one of each of the P3 products is 62k and this is after the spike that's been happening post-Crucible. So where the quoted average of 70k comes from I struggle to understand. Levying a tax of 7k on Guidance Systems with a unit price of under 19k is eye-watering, and it should be borne in mind that GSs are one of the P3 products which cannot be manufactured on a single planet so this is not the only tax that they incur in their manufacture. And yes, I realise that prices are dynamic and will adjust to accommodate the new taxes, but that cannot be used as an justification for, or an explanation of, the taxing system itself.


Guidance systems sell for *far* below what they cost to make from the underlying P2s or P1s. That's because they were originally an NPC-sold good and people built up huge stockpiles of them. So the 19k price is more a reflection of all of those old GS that were bought from NPCs.

To make GS, under today's P1 prices, in an efficient manner (making the P3 from the P1 to avoid the P2 import/export tariff), you would need to spend about 61k to make them.

((P1a + P1b + P1c + P1d) + (4 * import tariff)) * 80 = input cost
(P3 market value - export tariff) * 3 = output value

Water, Reactive Metals, Chiral, Plasmoids - are the 4 P1s

((382+417+708+541))+(4*25) * 80 = 171840 ISK
(25227 - 7000) * 3 = 54681 ISK
margin = -68%

So Guidance Systems (and other items where large NPC-sold stockpiles still exist from Summer 2010) are bad examples.
CCP Phantom
C C P
C C P Alliance
#740 - 2011-12-02 22:40:07 UTC
I can see a ton of good feedback in this thread, thank you so much!

Please keep the good feedback up, but also be aware that the devs are not inhuman machines, working 24 hours around the clock. To process your feedback and to generate some meaningful answers might take a bit. Don"t be discourage by that to post in a constructive way.

CCP Phantom - Senior Community Developer