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New dev blog: Player Owned Customs Offices: An update!

First post First post
Author
War Kitten
Panda McLegion
#201 - 2011-11-15 23:13:41 UTC
Issler Dainze wrote:
Maxwell Albritten wrote:
The main carebear-tear complaint I'm reading is "oh no, I'm forced to interact with people!" These things aren't going to be so valuable that a 0.0 alliance is going to super-carrier drop your customs station. So, you know, maybe get a contract with a merc corp to defend your stuff. Maybe actually get into a bit of pvp.

I think this could be a good possibility for small-gang pvp and could also make PI valuable enough for me to get interested in it.

But really, why do carebears hate playing with other people so much?


Random alliances hot drop into low sec to just blow stuff up for the fun of it. Much like the Honey Badger, "Supercap Aliiances don't care, they just do what they want!"

So they could free or a bazzilion isks and the result is the same. Slow day, no targets, just finished washing and waxing the cap fleet and my ammo is near its "use by date". "Lets go pop some CO's and see what kicking over the ant hill brings out".

More little guys get pushed out of already bleak and empty low sec. What happened to graduated risks, now low sec and null are identical for PI, actually, no, null is probably safer.

CCP, please consider selling Eve to a company with a clue. You lost yours.

Issler


One could use this very reasoning as an excuse never to do anything in lowsec again. Phear the supercap blob, they gonna get ya!


I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Havegun Willtravel
Mobile Alcohol Processing Units
#202 - 2011-11-15 23:16:19 UTC
Hi Mikron,

Sorry but I seem to have missed your principle objections overall to this change.

" numerous calls to allowing courier contracts directly from the CO's, so that players won't have to interrupt their other money making activities to fly to said low sec planets and take the time to pick up all their products."

Why do you do PI in low sec if you can't be bothered to go get the stuff once a week ? Also, how can you expect to profit from the higher value low sec resources without accepting any of the risk ( passing it off to someone else ). As for interrupting your isk making, good. ATM there is to much free isk in the game and not enough sinks. If going to low sec to pick up your resources is to much work then stop doing it and invest your time in a more profitable activity.

Issler, I can only guess you don't do PI in low sec or for some crazy reason you do it in Ammamake. Yes there are bored gankers in eve, but no, no one will EVER waste the fuel cyno'ing all over low sec blasting CO's out of boredom. Relax, you're PI is safe today and it still will be post expansion.
Mikron Alexarr
New Age Solutions
#203 - 2011-11-15 23:27:42 UTC
Havegun Willtravel wrote:
Hi Mikron,

Sorry but I seem to have missed your principle objections overall to this change.

" numerous calls to allowing courier contracts directly from the CO's, so that players won't have to interrupt their other money making activities to fly to said low sec planets and take the time to pick up all their products."

Why do you do PI in low sec if you can't be bothered to go get the stuff once a week ? Also, how can you expect to profit from the higher value low sec resources without accepting any of the risk ( passing it off to someone else ). As for interrupting your isk making, good. ATM there is to much free isk in the game and not enough sinks. If going to low sec to pick up your resources is to much work then stop doing it and invest your time in a more profitable activity.

Issler, I can only guess you don't do PI in low sec or for some crazy reason you do it in Ammamake. Yes there are bored gankers in eve, but no, no one will EVER waste the fuel cyno'ing all over low sec blasting CO's out of boredom. Relax, you're PI is safe today and it still will be post expansion.


Oh don't misunderstand me. I enjoy running around low-sec and tempting fate. It's about the only thing that gets my adrenaline going these days. I'm simply stating that no one is actually against player interaction (least of all me). We all understand that's what makes Eve unique. I just don't want the economy collapsing from the stress that this feature will put on it.

The pure capitalism that Eve emulates is a testament to how strong a free-market economy is. There have been many changes and we've survived them all. The objection that many others and myself have with this particular feature is that the chaos in the economy will be far-reaching. It will literally touch everything that is involved with the market (some to a different degree than others) unlike what the other features announced for this patch will be doing. This is mostly due to the PI materials making their way into every facet of POS and sov mechanics. The connection to trade goods and therefore t2 manufacturing can likewise not be ignored.

We simply want CCP to make sure they know what the hell they are doing with this feature, because 'making changes and monitoring the situation' is impossible when you have it touching EVERYTHING THAT MATTERS TO 90% OF THE EVE POPULATION. This kind of change is on the scale of rewriting the entire Eve code base in C#. Sure, it can be done - in theory. But there are a ton of 'things' (again >< mentioned previously) that could slip through the cracks and FUBAR Eve.

This is not a ******* whine fest from myself. I have a vested ******* interest in this game. I care. And I'm ******* tired of others not caring enough to even give this **** a second look. If I sound pissed/irate/unreasonably upset, it's because one can only scream for so long with no one listening before one finally cracks.
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#204 - 2011-11-15 23:31:10 UTC
Havegun Willtravel wrote:
Hi Mikron,

Sorry but I seem to have missed your principle objections overall to this change.

" numerous calls to allowing courier contracts directly from the CO's, so that players won't have to interrupt their other money making activities to fly to said low sec planets and take the time to pick up all their products."

Why do you do PI in low sec if you can't be bothered to go get the stuff once a week ? Also, how can you expect to profit from the higher value low sec resources without accepting any of the risk ( passing it off to someone else ). As for interrupting your isk making, good. ATM there is to much free isk in the game and not enough sinks. If going to low sec to pick up your resources is to much work then stop doing it and invest your time in a more profitable activity.

Issler, I can only guess you don't do PI in low sec or for some crazy reason you do it in Ammamake. Yes there are bored gankers in eve, but no, no one will EVER waste the fuel cyno'ing all over low sec blasting CO's out of boredom. Relax, you're PI is safe today and it still will be post expansion.


I live in lowsec (somewhere in Molden Heath and have spent the majority of my Eve life in low sec of null) and do all my PI in low sec. We have random super cap drops all over where I roam and they are almost always there for no other reason than to gank something or someone. For example several months ago we had an ajacent null sec alliance decide to just clear out low sec POSs. Didn't want the moons or ransom, just had some ships and nothing handy to blow up. I have no reason to see why these CO would be anty different.

Sadly these will be even easier since it looks like you don't really need a cap fleet to kill them.

Issler
Zach Arody
Ministry of War
Amarr Empire
#205 - 2011-11-15 23:38:43 UTC
One idea i have on pi is to alow planetary flight to avoid the cutsom office. The only thing for planetary flight is the fact that it will take awhile to fly to the docking bay planetside after deorbiting. When you do deorbit, you will be near the location of your docking bay. Ofcourse you can still fly planetside, you just arive planet side anywhere you chose, but still not to close to the docking bay of other people. The docking bay will also be at the launch pad, but the pad will require an upgrade to beable to handle ships. It doesn't have to be full planetary flight right away, just around the docking bay for the first bit, say 100 km radius from the docking bay, with a high quality radius of 10 km around the ship, from 10 km to 50 km lighter quality, and also gets hidden by the horrizon, so if it a planet with a large curcumfrince around the equator will have a large view, and smaller planets will have a smaller viewing radius. Just putting this in for thought
electrostatus
Center for Advanced Studies
Gallente Federation
#206 - 2011-11-15 23:41:13 UTC
Still confused about the taxes. What are the percentages based off of? I'm trying to figure out the taxes so I can update my PI profit calculator, but inspection of the taxes on sisi look the same as they currently are on tranquility.

Still would like to see a PI ship in the future, where launchpads launch directly to the ship (when its in low orbit around the planet), allowing one to bypass the customs office more easily than the command center launch.

Asteroid Timer: Know exactly when that roid depletes! PI Profit Calculator: calculates your profits and taxes of any PI product depending on how you built them!

Ingvar Angst
Nasty Pope Holding Corp
#207 - 2011-11-15 23:41:13 UTC
The silence of CCP now seems to indicate that they've done all they feel they need to do and people's opinions don't mean **** anymore. Feed someone crap long enough and dog food will start to look good.

Six months in the hole... it changes a man.

Mikron Alexarr
New Age Solutions
#208 - 2011-11-15 23:46:51 UTC
Havegun Willtravel wrote:
Hi Mikron,

Sorry but I seem to have missed your principle objections overall to this change.

" numerous calls to allowing courier contracts directly from the CO's, so that players won't have to interrupt their other money making activities to fly to said low sec planets and take the time to pick up all their products."

Why do you do PI in low sec if you can't be bothered to go get the stuff once a week ? Also, how can you expect to profit from the higher value low sec resources without accepting any of the risk ( passing it off to someone else ). As for interrupting your isk making, good. ATM there is to much free isk in the game and not enough sinks. If going to low sec to pick up your resources is to much work then stop doing it and invest your time in a more profitable activity.

Issler, I can only guess you don't do PI in low sec or for some crazy reason you do it in Ammamake. Yes there are bored gankers in eve, but no, no one will EVER waste the fuel cyno'ing all over low sec blasting CO's out of boredom. Relax, you're PI is safe today and it still will be post expansion.


I also want to point out that PI is not an isk faucet. The only thing it does is introduce more material into the economy - like mining. Because it introduces more material into the economy, the price of goods will (as a general rule) decrease due to an increase in supply. This is good, because it allows more player interaction (cheaper goods are more expendable than expensive goods.

The idea of this POCO feature is that it will cause BPCs to get bought up (true isk sink - isk leaving the economy through NPC corp wallets). There are bigger and more dangerous isk faucets in game that I won't discuss (They are blindingly obvious). I've talked about all this since Day 1 of the announcement of this feature. I was assured that the necessary isk sinks are being created to account for the isk no longer leaving from PI export tax, but I'm not convinced that there will be the balance that is needed to properly accommodate the loss of a sink in the NPC CO's.

That horse is beaten, dead, beaten some more, pounded into dust, and scattered to the wind.

Many objections with few explanations and few fixes leaves me feeling less than comfortable with Crucible.
Mikron Alexarr
New Age Solutions
#209 - 2011-11-15 23:55:40 UTC
War Kitten wrote:
Issler Dainze wrote:
Maxwell Albritten wrote:
The main carebear-tear complaint I'm reading is "oh no, I'm forced to interact with people!" These things aren't going to be so valuable that a 0.0 alliance is going to super-carrier drop your customs station. So, you know, maybe get a contract with a merc corp to defend your stuff. Maybe actually get into a bit of pvp.

I think this could be a good possibility for small-gang pvp and could also make PI valuable enough for me to get interested in it.

But really, why do carebears hate playing with other people so much?


Random alliances hot drop into low sec to just blow stuff up for the fun of it. Much like the Honey Badger, "Supercap Aliiances don't care, they just do what they want!"

So they could free or a bazzilion isks and the result is the same. Slow day, no targets, just finished washing and waxing the cap fleet and my ammo is near its "use by date". "Lets go pop some CO's and see what kicking over the ant hill brings out".

More little guys get pushed out of already bleak and empty low sec. What happened to graduated risks, now low sec and null are identical for PI, actually, no, null is probably safer.

CCP, please consider selling Eve to a company with a clue. You lost yours.

Issler


One could use this very reasoning as an excuse never to do anything in lowsec again. Phear the supercap blob, they gonna get ya!




The difference between towers and POCOs is that POCO's only defense is the owner. Literally, anyone can tear them down. They don't need super cap blobs. A determined small gang of aggressive battleships doesn't even need to fear the focused fire of tower guns. There are none. Then we get into the reinforcement timer 'games' that have been beaten to death in discussion.

You're being facetious, but this is a gaping hole in the design for something that costs so much in isk and time with very little ROI. The discussion further degrades into even more arguments that have been AGAIN beaten to death in the other thread.
War Kitten
Panda McLegion
#210 - 2011-11-15 23:56:21 UTC
Mikron Alexarr wrote:

We simply want CCP to make sure they know what the hell they are doing with this feature, because 'making changes and monitoring the situation' is impossible when you have it touching EVERYTHING THAT MATTERS TO 90% OF THE EVE POPULATION. This kind of change is on the scale of rewriting the entire Eve code base in C#. Sure, it can be done - in theory. But there are a ton of 'things' (again >< mentioned previously) that could slip through the cracks and FUBAR Eve.


Introducing PI and removing the ability to buy these items from NPC stations was the kind of change you're talking about. This is an order of magnitude or two smaller. It'll have repercussions on the economy, yes. But it will not be the end of the game, nor does it matter to 90% of the eve population.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Lili Lu
#211 - 2011-11-16 00:02:38 UTC
Sorry, haven't read 11 pages of responses. Hell I haven't even read your blog(s) closely. But, let me just say this

STILL A STUPID "FEATURE" THAT NOONE ASKED FOR.

honestly, more structure shooting? is that really something you want to introduce to the game? Makes no sense for high sec. Hurts lowsec. Meh in 0.0 and wormies.
War Kitten
Panda McLegion
#212 - 2011-11-16 00:03:02 UTC
Double post


(Stupid forum ganks - got me twice trying to post this. CCP - find a clue with this forum thing!)

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Mikron Alexarr
New Age Solutions
#213 - 2011-11-16 00:06:49 UTC
War Kitten wrote:
Mikron Alexarr wrote:

We simply want CCP to make sure they know what the hell they are doing with this feature, because 'making changes and monitoring the situation' is impossible when you have it touching EVERYTHING THAT MATTERS TO 90% OF THE EVE POPULATION. This kind of change is on the scale of rewriting the entire Eve code base in C#. Sure, it can be done - in theory. But there are a ton of 'things' (again >< mentioned previously) that could slip through the cracks and FUBAR Eve.


Introducing PI and removing the ability to buy these items from NPC stations was the kind of change you're talking about. This is an order of magnitude or two smaller. It'll have repercussions on the economy, yes. But it will not be the end of the game, nor does it matter to 90% of the eve population.


Incorrect. This is orders of magnitude larger because of the change that requires tower and sov structures to be built from (you guessed it) PI materials. Because these are based on the prices of the PI materials, everything that requires a tower (from a practical standpoint) is based on those costs. This means a considerable portion of T2 manufacture (besides the trade good requirements), Blueprint research (meaningful contributory research does not happen in stations anymore - see: high value BPO research ), drug production, some t1 manufacturing (large scale stuff), capitals, etc... The list goes on. All of these costs are (sadly) now tied to what it takes for Joe blow to run a tower.

The change removing trade goods from the economy was a much more gradual change in a time where more things were based on an NPC seeded economy (see: towers and sov structs). I'm not saying the player base won't be able to (eventually) cope with this type of change. It can be enough to impact the number of people that are available to contribute to the economy significantly. Again, there are many assumptions being made that the people monitoring this thread will agree are incorrect.
War Kitten
Panda McLegion
#214 - 2011-11-16 00:11:18 UTC
Issler Dainze wrote:


I live in lowsec (somewhere in Molden Heath and have spent the majority of my Eve life in low sec of null) and do all my PI in low sec. We have random super cap drops all over where I roam and they are almost always there for no other reason than to gank something or someone. For example several months ago we had an ajacent null sec alliance decide to just clear out low sec POSs. Didn't want the moons or ransom, just had some ships and nothing handy to blow up. I have no reason to see why these CO would be anty different.

Sadly these will be even easier since it looks like you don't really need a cap fleet to kill them.

Issler


It sounds like your area of space would be difficult to do anything industrious because of your corp. Building factories in a warzone filled with random explosions is a bad plan.

It doesn't make the POCO a bad idea, it makes building them anywhere in your area of space a bad idea. Perhaps the reduction in PI materials and difficulty in fueling your own POSs will temper your tendencies for random violence. :)

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Mikron Alexarr
New Age Solutions
#215 - 2011-11-16 00:16:35 UTC
War Kitten wrote:
Issler Dainze wrote:


I live in lowsec (somewhere in Molden Heath and have spent the majority of my Eve life in low sec of null) and do all my PI in low sec. We have random super cap drops all over where I roam and they are almost always there for no other reason than to gank something or someone. For example several months ago we had an ajacent null sec alliance decide to just clear out low sec POSs. Didn't want the moons or ransom, just had some ships and nothing handy to blow up. I have no reason to see why these CO would be anty different.

Sadly these will be even easier since it looks like you don't really need a cap fleet to kill them.

Issler


It sounds like your area of space would be difficult to do anything industrious because of your corp. Building factories in a warzone filled with random explosions is a bad plan.

It doesn't make the POCO a bad idea, it makes building them anywhere in your area of space a bad idea. Perhaps the reduction in PI materials and difficulty in fueling your own POSs will temper your tendencies for random violence. :)


The point being made here is that random violence occurs in random places in low-sec. An insurance idea was put forth to help recoup some of the costs of the 'shiny target', but that's the closest thing I've seen to a reasonable response to the random violence that Low-sec allows and encourages. It doesn't matter where you live. It can strike anywhere there are valid targets. In many cases, valid targets are docked or otherwise unavailable while a force occupies a system. With the advent of POCO's, there will be a ready supply of targets for people wanting to test out DPS on their new ship builds.
War Kitten
Panda McLegion
#216 - 2011-11-16 00:18:11 UTC
Mikron Alexarr wrote:

Incorrect. This is orders of magnitude larger because of the change that requires tower and sov structures to be built from (you guessed it) PI materials. Because these are based on the prices of the PI materials, everything that requires a tower (from a practical standpoint) is based on those costs. This means a considerable portion of T2 manufacture (besides the trade good requirements), Blueprint research (meaningful contributory research does not happen in stations anymore - see: high value BPO research ), drug production, some t1 manufacturing (large scale stuff), capitals, etc... The list goes on. All of these costs are (sadly) now tied to what it takes for Joe blow to run a tower.

The change removing trade goods from the economy was a much more gradual change in a time where more things were based on an NPC seeded economy (see: towers and sov structs). I'm not saying the player base won't be able to (eventually) cope with this type of change. It can be enough to impact the number of people that are available to contribute to the economy significantly. Again, there are many assumptions being made that the people monitoring this thread will agree are incorrect.


I disagree, but that's ok. Prices going up is not the end of the world.

It looks like we'll see whether the sky falls or not in the coming months, and we can re-evaluate later.

It's disagreements and speculation on futures like this that drives market profits :)

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#217 - 2011-11-16 00:22:49 UTC
War Kitten wrote:
Issler Dainze wrote:


I live in lowsec (somewhere in Molden Heath and have spent the majority of my Eve life in low sec of null) and do all my PI in low sec. We have random super cap drops all over where I roam and they are almost always there for no other reason than to gank something or someone. For example several months ago we had an ajacent null sec alliance decide to just clear out low sec POSs. Didn't want the moons or ransom, just had some ships and nothing handy to blow up. I have no reason to see why these CO would be anty different.

Sadly these will be even easier since it looks like you don't really need a cap fleet to kill them.

Issler


It sounds like your area of space would be difficult to do anything industrious because of your corp. Building factories in a warzone filled with random explosions is a bad plan.

It doesn't make the POCO a bad idea, it makes building them anywhere in your area of space a bad idea. Perhaps the reduction in PI materials and difficulty in fueling your own POSs will temper your tendencies for random violence. :)


With my towers I can configure them to make hurting them something non-trivial. These are defenseless structures that anyone can shoot. That makes this with other things makes this one fo CCPs worst ideas to date,

Issler
Kaaletram Lothyrawir
Trust Brothers LLC.
The Veyr Collective
#218 - 2011-11-16 00:35:21 UTC
Nirnaeth Ornoediad wrote:
Ingvar Angst wrote:
Well, the only boneheaded part left is requiring LPs for the blueprints. Hard to get LPs in wormholes... unless you start giving Concord LPs for killing Sleepers...


It's called "trading", and involves interacting with other players. Wormholes are not meant to be 100% self-sufficient, and nor should they be. Interdependence drives conflict.



What!? you mean I have to actually communicate with others? The shock and horror of it all. I am doomed. I must rage quit and assign myself to the biomass. OR just grow a pair and think outside the box. Every change is not the end of the universe and it is to soon to tell exactly how it will affect the PI prices. I think the PI changes solve a fair amount of problems. I for one am just fine with making the PI introverted nerds out there to get out and socialize once in a while...
Shalex Cain
Unbridled Technologies
#219 - 2011-11-16 00:44:49 UTC
While I can't speak to Isslers situation ( The overwhelming majority of nullsec fleeters hate structure shooting because you don't get corpses or bragging rights ) ... wow, I just had a spectacular sense of Deja Nous. I feel like I started typing almost this exact same bit about this topic or one similar a few months ago, and then deleted it unposted figuring "you know what, they don't need the heads up they'll figure it out on their own".

OK, the long and short of it is I go where things happen be it Null, Low, or Highsec.
I have done PI in highsec, I have done it in nullsec, and I have done it in Lowsec.

You're welcome to PI in highsec. There's so many people do it and the yields are so low you have have your tablescraps. I don't want them.

PI in Nullsec is insidiously profitable for the effort involved.
PI in lowsec isn't bad. If my calculations are correct I can make enough fuel for 2 large towers from my own PI in .3 ( some trading involved but pretty close ).

I don't know about "living" in lowsec because I don't limit myself like that and many others likely don't either. The main thing that keeps you out of null/lowsec is paranoia, and out of high is sec status. That's all in your own hands. I'm a citizen of New Eden, not some sec status.

The truth is planets are a lot more homogenous than people want to admit. There is no Tech moon equivalant. Unless someone tries to commandeer "all plasma planets" or somesuch it's pointless. It's far too localized. The tax profits are also likely to be laughable. If anything, most POCOs will be erected to control access. ( ensure someone else doesn't close you out, or to reserve it for you and yours. ) Even then it's a minor argument. Plasma planets are uncommon but they're not at all rare. There's at least one every few jumps. Few people want to organize to pop structures for that little profit and even fewer will want to rep them. You're not even dealing with stront timers, you set the hour! If a big red meany is coming to get your toy you can even negotiate a sale with them and transfer ownership. That's a win in my book. As for NPC corps... notice there's separate bars for each range, and for neutral rep. If you're that into klownshoe politics you could bar access to neutrals and tax everyone else!

The market in EVE is self correcting in a way that real world markets never will be. PI prices have been going up making it more profitable and undoubtedly getting more people interested but it all boils down to "How much ISK per hour can I make doing thing X VS what risk?" and as those things go PI is at this time I believe more profitable for much lower risk than running a POS. Granted, you can run a POS with very little training, PI takes more training time so there's that, but a POCO is an ISK investment and it will take time, like anything else, to make that ISK back so if the rates are low or people don't care they can be a long term trickle of ISK into your corp wallet not unlike datacores, but unlike datacores people can shoot at them when you're not looking. It's a new dynamic, and I'm a fan of new dynamics.

Personally I'm ready to take a chance on these banking that when it really comes down to it, if you don't bar anyone from using it and your rates are reasonable nobody is going to care enough to come take it from you.

In closing... relax a bit and let the Dev's do their thing with POCO's. They're not Tech moons.
Mikron Alexarr
New Age Solutions
#220 - 2011-11-16 01:13:34 UTC
War Kitten wrote:
Mikron Alexarr wrote:

Incorrect. This is orders of magnitude larger because of the change that requires tower and sov structures to be built from (you guessed it) PI materials. Because these are based on the prices of the PI materials, everything that requires a tower (from a practical standpoint) is based on those costs. This means a considerable portion of T2 manufacture (besides the trade good requirements), Blueprint research (meaningful contributory research does not happen in stations anymore - see: high value BPO research ), drug production, some t1 manufacturing (large scale stuff), capitals, etc... The list goes on. All of these costs are (sadly) now tied to what it takes for Joe blow to run a tower.

The change removing trade goods from the economy was a much more gradual change in a time where more things were based on an NPC seeded economy (see: towers and sov structs). I'm not saying the player base won't be able to (eventually) cope with this type of change. It can be enough to impact the number of people that are available to contribute to the economy significantly. Again, there are many assumptions being made that the people monitoring this thread will agree are incorrect.


I disagree, but that's ok. Prices going up is not the end of the world.

It looks like we'll see whether the sky falls or not in the coming months, and we can re-evaluate later.

It's disagreements and speculation on futures like this that drives market profits :)


Agreed.

I will remain adamant on the effect being a net loss for low-sec however. It's that negative influence that will cause more people to leave the supply chain entirely and encourage less people to pick up the hole in the supply before we start to see rampant price fluctuation resulting in a very 'turbulent' economy for the next patch and beyond. And don't get me wrong, this too is not a bad thing. The supply shock will be the sole cause of problems in the upcoming patch. Some things are not simple supply and demand. There's a point where supply simply cannot keep up with demand.