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I want your little things!

First post First post First post
Blades of Dawn
Stribog Clade
#1161 - 2011-11-28 21:38:36 UTC
Could you change the way killmails are generated so that when a ship leaves a grid in warp, the people on that ships future killmail are reset.

Its annoying to get a solo kill only to find someone shot at that person 5 mins ago on the other side of the system and is on your mail Cry

Republic Military School
Minmatar Republic
#1162 - 2011-11-28 22:08:02 UTC
Ravcharas wrote:
If I am pointed and I hit the warp button - the feedback given (you cannot warp because of blahablaha) is in the form of a text message and the ship not responding. Why is the warp button not greyed out and disabled? If I'm scrammed, the MWD module icon might as well be disabled too.

When scrammed, the warp button should flash red.

SOMETHING should flash red. A simple text popup is insufficient.
#1163 - 2011-11-28 23:58:54 UTC
Can you please make so that drones don't drop minerals?
It would really help all people and noone would be hurt.
There are many reasons across the forums so i wont write them again, i think you guys know them all.
[Yes, I'm an Amateur](
Man Eating Bears
#1164 - 2011-11-29 01:55:27 UTC
i'm reposting what has been said, hopefully to push this very useful change into tomorrows update.

show the health of drones while they are in the drone bay. there is no reason for the health bar to disapear when you return them.

sorry for re-iteration, but this is the main edit i would like to see made.
Evenus Battuta
#1165 - 2011-11-29 03:31:55 UTC
Planet Interaction UI:There is a million ways to improve it as long as you didn't mean to make it tedious and laborious on purpose...well I hope not.

1.The click has been ridiculously intensive and monotonous, please let us select multiple facilities by holding CTRL or drag the cursor (or even group facilities like weapons) to change the product schemes, select the product delivery destination, build links to something, and pick the material source from the factory side.

2.Add a button on the storage facilities which automatically set all the routes to linked factories to provide materials.

3.Redesign PI windows to display all informations of a facility within a single tab. It is not at least necessary to divide your window into 6 tabs when they all together only take 1/100 of your screen(and this itself is annoying).

4.Make the windows resizeable.

5.A tree index of all facilities on all planets(maybe on left of screen?) will greatly help locating the facilities or operating them directly without even entering Planet View.

6.Let us save the scheme and logistic settings on a planet with custom name. So we can change the product very easily.

7.Not UI though, there should be implants for PI, like enhancing command center CPU/PG, faster factories/extractor cycle, and larger storage space-------if you are still ambitious about fullfilling the potential of PI ,we need more contents to explore.
Royal Amarr Institute
Amarr Empire
#1166 - 2011-11-29 07:45:04 UTC
Please please please do not abandon walking in stations i really think this will be an awesome thing if done right!

also in the future not right now but maybe when technology becomes cheaper and hardware becomes better to do it. some way to have explorable planet surfaces would be great.

make Eve feel more like a real vast universe!
Toros Revoke
#1167 - 2011-11-29 08:05:12 UTC
Aurum Gallente wrote:
I want to see buttons for groups of drones, it would be very nice if player can put group of drones to button (F1 or F2) and use it like a module. First click will launch drones, second one will engage drones on current target, third click will disengage drones.

This. As they are, drones are ridiculously clunky. Using a serries of drop down menus for navigation is bad enough, having to use them to control drones is madness. If you just had a selection of buttons in the drone box, orbit, engage, return, that would be well received I sure.
Quinn Sheep
Ministry of War
Amarr Empire
#1168 - 2011-11-29 18:36:48 UTC
Whoever thought it was a good idea to take out the option of member hanganrs when delivering corp goods in a station where the corp has no corp hangar?
#1169 - 2011-11-29 20:37:30 UTC
[ ] Disable animated login screen

If you take all the sand out of the box, only the cat poo will remain.

Man Eating Bears
#1170 - 2011-11-29 21:57:54 UTC  |  Edited by: Bearilian
if you are still reading this after the update i have a complaint about a change.

please, please change or remove the "nations symbol and name" that you put in the top of the "station Services". it is WAY to big, and is pointless, and should be changed.

how about moving it down to the side next to the actual services (lp store, insurane, militia office, etc...)?

Or make it a water mark in the top left corner? or give it its own tab, so you can down screen it? or have an option to disable it from appearing?

its really only a minor inconvenience, but it takes up an ungodly amount of space and was a bad design.


another change not for the better.

when opening a can in space, it no longer remembers where you moved the window to last or what size it was. it opens in the middle of the screen and is at standard size.

(love the loot all button)
Tetron Firestorm
#1171 - 2011-11-29 22:41:16 UTC
I have several concepts I would like to see implemented. These derive both from more recent experiences and from those things I loved most about when I first started the game.

I want drones to come back into the light of day, instead of being the backup weapon you use on ships just to make sure you can damage the little ones, or something you cram into your bay for giant fleet battles, cause why not, lets make someone who trained drones to high levels cool again (something I enjoyed basking in when the game transitioned from beta to live). Now I know there was some attempt to make this a reality in the form of the EW drones and the logistic drones, and not being a pvper I have not seen how they fair in that environment, so this is from a pve perspective.
Drone Modifications:
I. Tractor Drones - These would essentially be drones with tractor beams, this would allow those people who dont have the high slots for a tractor beam, or have drone space they are not using to have a interesting utility for drones, and the idea of a drone going out, latching onto a container and bringing it back has always just struck me as really cool for some reason.

II. Drone Miner Ships - One of the things about release that I really liked was how much more a miner using drones could pull in compared to one that didnt use drones. Now given the specialization created by things such as the hulk in direct mining, i could see where giving something like that super mining drones would be problematic. Instead what about ships designed to use new (or augment old) drones to the point where they were highly effective again, say higher per minute yield then a strip miner, but averaging out even or perhaps even a little lower given travel time of the drones. Also you risk having them destroyed as they need to return before you can warp out. Drone mining was always just so fun to me and I would like to see it back in the game as something significant.

III. Sentry Drone Expansion - Sentry drones were a great concept but they really didnt go as far as they could have. They appear to be a way for something like the Domi and the drone based BC's to become viable again, but given that they can only hit very large targets, cant move, and all the other drawbacks to them, they didnt really succeed, at least to their potential. The first modification would be (mostly) cosmetic, instead of just having the one damage type of each drone, turn it into a full fledged weapon system, these are large bulky non mobile drones why not turn them into mini turrets. Now the ultimate would be having fitting slots and being able to stick what ever you wanted onto them, but thats probably not practical. Instead what about having the Caldari drones be missle pods, the amar drones use lasers, the minmatar use projectile and the gallente use hybrid. This would add alot more flavor (and alot more options) to the use of sentry drones allowing you to fit for different circumstances. The second change I propose to sentry drones is either beef them up or allowing the player to fit his ship so the drones can be tanked, say a drone version of remote shield rep and armor rep that would allow the player to target them and keep them alive under fire, some way of making them a viable weapon system that doesnt explode when the next spawn happens.

IV. Mining Fighters - Pretty self explanatory, fighter drone sized mining drones, with scaled up yield, given the value of a carrier I dont think this would be overpowered.

Ship Modules:
I. Gravity Generator - The gravity generator is a high slot module that roots the ship in place and causes anything that could be moved by a tractor beam to be drawn towards the the ship, it also could slow any ships within its range, or other various effects. Essentially a cool implementation of tractor beams, something a little more exotic and out there. Make it a gang support type module, something that requires a rorqual, or an orca to use.

II. Accretion Amplifier - A ship or starbase module that increases the regeneration rate of low grade asteroids, basically veldspar, and scordite, etc repop faster as the ship does something funky with the laws of space and makes the particles in the area clump together, maybe gravity shockwaves or something like that.

III. Asteroid Tractor Beams - This one is off the wall but I have always liked the idea of being able to move asteroids, have helper ships that could drag them to the miners for processing.

IV. Holographic Projector - This module is one I have been thinking about for a long time. What it does is when turned on it alters the signature of your ship making you look like another type of ship to the enemy. Specifically it could only make smaller ships look bigger (no fair making that carrier look like a shuttle). Perhaps even an entire ship type dedicated to this. They are frigate sized, and around cruiser cost to build, but can look like battleships, battle-cruisers, cruisers, etc, a way to inflate your apparent ship compliment.

Well thats it for now, I have alot more of course but that should cover the basics
chrome diopside
Redemption Road
#1172 - 2011-11-29 22:59:52 UTC
When viewing fleet composition I would LOVE a column that shows how many jumps out folk are - yes I can show info on their solar system and find out that way but a column with number of jumps would be incredibly helpful.

Thanks :)
Deep Core Mining Inc.
#1173 - 2011-11-30 00:30:32 UTC
I don't think it gets any smaller than this:


So please, change whichever 1 or 0 you need to change to make this happen.

Bad Girl Posse
Somethin Awfull Forums
#1174 - 2011-11-30 01:45:02 UTC
Silly stuff that just makes you ask, WTF?

- Officer tags with no worth. No concord bounty was ever added for them, they never made it in to an LP store. Seemed wierd that Officer kills weren't brought up to date with standard kill tags.

- Bottlenecks in the T2 rigs manufacturing. You can make a shopping list of everything needed down to the blueprint, spend 5 mill and then spend 50 on one part. I never figured out if that was deliberate or oversight. T1 manufacturing doesn't by design create gluts like that, I often wondered why T2 did.

Again, not game breaking just game baffling.
Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#1175 - 2011-11-30 04:59:30 UTC
the new font sucks


EvE = Everybody Vs. Everybody

  • Qolde
ariana ailith
#1176 - 2011-11-30 08:34:11 UTC  |  Edited by: ariana ailith
Ris Dnalor wrote:
the new font sucks



Now eve looks like a cheap indie game :(
Especially on tabs where the font is just too large. And no making it smaller (90%) isn't any better.
Veritex Industrial Inc.
#1177 - 2011-11-30 09:03:46 UTC
ariana ailith wrote:
Ris Dnalor wrote:
the new font sucks



Now eve looks like a cheap indie game :(
Especially on tabs where the font is just too large. And no making it smaller (90%) isn't any better.

Bite me, the old font was terribad for numerous reasons! (actually being able to read system names a major one) P


Nyla Skin
Caldari Provisions
Caldari State
#1178 - 2011-11-30 09:04:50 UTC  |  Edited by: Nyla Skin
0.5.) fix bottleneck products from moon mining and T2 manufacture. (the ones that cause the ludicrous prices)

1. Make SiSi installer and eve autoupdater ask the player into what directory it can download the patch. The patches/clients are too large for windows temp directories on older computers. I woke up to this problem when I let sisi installer try to dl crucible and woke up to my C: drive having 2 MB of room.

2. Make missiles launch from missile launchers instead of center of the ship.

3. Make player bounties work somehow. Being able to suicide yourself and get the bounty is stupid.

4. Finish what you started with gallente

5. Improve corp window interface to be more intuitive, in regards of a.) corp shares b.) corp roles. Corp shares dont work the way they may have been intended. They are not used for corp decisionmaking, instead they are a security risk, and overall hindrance. The corp window should be such that a newbie CEO knows what he is doing instead of opening himself for corp thefts etc. If possible, add more informative messages or tutorials for it.

6. Tone down highsec incursions.

7. Improve your forum software. A.) get rid of all the stupid glitches and ganking, b.) allow "?" to be part of the links (which leads to "there was problem parsing this posts bbcode"), c.) allow embedding of images, although not as part of the signatures.

Ill be back for more..

ps. The new font is good.

In after the lock :P   - CCP Falcon

Pator Tech School
Minmatar Republic
#1179 - 2011-11-30 11:04:56 UTC
Being able to name the POS Moduals would be really handy

quite often when you have several corp hangers in you POS you end up forgetting which one is which.

with the alliance structure system on the tab if you are out of corp you will never know what is in that pos incase it was the wrong one

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Lars Lemur
#1180 - 2011-11-30 11:06:29 UTC
Be able to search Contracts for BPOs and BPCs by Runs, ME, PE or at least sort the result by those factors,

Thanks for listening!