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I want your little things!

First post First post First post
The Scope
Gallente Federation
#2881 - 2012-12-22 17:01:44 UTC

Please allow drones to repackage and stack when they return to bay undamaged. I find managing my drone window extremely aggravating, even with folders. Flying a carrier on a laptop is not fun because of this!

Could we also have a shortcut for launching drones too? Either script it to launch the most powerful or just do it alphabetically. Or perhaps have a special folder for it. This would also alleviate the management of the drone window somewhat.
Bongo Monkey
The Library Association
#2882 - 2012-12-22 18:23:49 UTC
That's what she said.
The State of War.
#2883 - 2012-12-22 18:39:50 UTC
Increase the bounty payout percentage. I understand that it's 20% to reduce the likelihood of exploits being found, but I think you're pretty safe on that account. Lets raise it periodically, go up by 10% and see what happens.

"In the age of information, ignorance is a choice."

HVAC Repairman
Goonswarm Federation
#2884 - 2012-12-22 18:47:22 UTC
in the chat tabs have an option to switch the text chat and nick list

so instead of it being [ TEXT CHAT | LOCAL NAMES LIST ] reverse it

i find it highly annoying and neglecting this feature could lead to a WINTER OF RAGE
Shaden Nightwalker
Tryblium Sanguinis
#2885 - 2012-12-23 12:32:00 UTC
With the new safety settings, the ships' turrets should stay in the deactivated position as long as full safety is engaged.

This would make it visually possible to see if another player is on full safety or not.
Also it would add some immersion as your ship's weapons aren't active all the time.

Pak Narhoo
Splinter Foundation
#2886 - 2012-12-23 15:41:32 UTC  |  Edited by: Pak Narhoo
Been asked before, still an afk sign on your character portrait being choosable from a r-click menu would be great!
Just a simple 10x5 px block with afk in it would do perfectly.

Also needed for those afk cloakies so people know they are afk. Twisted
snake pies
Dixon Cox Butte Preservation Society
United Federation of Conifers
#2887 - 2012-12-25 20:06:33 UTC
local chat standngs foobar

it happens when i logon, i have to refresh the window to correct it otherwise some, many or all pilots will incorrectly have the neutral icon, and watchlisted pilots won't show the green dot.

this bug has existed for over a year now, but of course it was easier to refresh the chat window before...

it gets tiring doing it to 4 clients, many times a day.
Caldari State
#2888 - 2013-01-13 18:35:51 UTC
When window is 'Pinned down' you can't collapse it or drop to bar, just 5 minutes ago it lost pod because I clicked 2 time on 'select item' window and it disappeared.
Master Sunfang
EVE Enlightened
#2889 - 2013-01-13 19:33:59 UTC

People jetisoning cargo in space should pay a fine proportional to gravity well in which it was dumped.

Keep our stations clean Big smile
Jullious Rhudabard
Caldari State
#2890 - 2013-01-14 02:10:02 UTC
The "Start Conversation" button on agents is interesting, but a double-click does the same thing so not much lift there it seems. On the other hand a "complete your mission" button would replace a fair amount of clicking. Normally, I set my destination to go back to that agent to get another mission. Not sure if the same is true for most but if it was and that action was bundled into that button also I'd use it.
Agent Trask
#2891 - 2013-01-14 04:55:19 UTC
Tech 3 drones ... drone that are smart enough to argue with you.

If they get in a bad mood, you have to convince them in chat to attack ... or to not attack.

Or argue existentialism with them, to convince them they don't exist and therefor do not really have to attack your own ship.

Join the New Order, buy your permit today, and follow the code.

GaNg BaNg TeAm
#2892 - 2013-01-15 14:31:18 UTC
I will ask again - How to hide the module activation timer???? There is no option now

Aarin Wrath
Dominion Strategic
#2893 - 2013-01-15 15:30:47 UTC
Just a couple of ones :

  1. Allow me to copy jobs or do multiple industry / science jobs at once, or even just have one window that has it all instead of the multitude of sub menus. Just like with contracts. It's a real pain the the butt to do 10 or so clicks for an invention or manufacturing job, and then do that 10 or so times for each of my available slots.
  2. Love the mouse over for active modules, but could we extend that to passive ones as well?
Tanaka Aiko
Ministry of War
Amarr Empire
#2894 - 2013-01-15 21:58:53 UTC
1) Give us the ability to "set destination" from a system show info.

why I want that ? Often I use my assets to put destination, but I don't want to go to the station, only to space (ex : POS on this system), but if you can right clic and set destination to a previous system on the way, you have no way to set it on last system, right clic is about the station itself, and using show info to get the system infos have no field to set destination here.

2) give us "set destination" on jump clones pannel and/or ability to show info on this clone location

You really think I know all these systems where I go once by year ? it's nice to tell me on which system my clones are, but I don't know at all WHERE is this system ! Set destination will allow me to see where this system is on the universe. a show info on system allow the same thing. your choice.
Una Achura
School of Applied Knowledge
Caldari State
#2895 - 2013-01-16 11:40:00 UTC
COSMOS modules could use some love.
Make them consistently "in-between meta 4 and T2 with better fitting" and/or look at the COSMOS loot tables to bring build costs more in line with usefulness.

- Some modules fall between meta 3 and meta 4, but costs 100x the isk to build. (Small 'Wolf' Shield extender is identical in every way to the F-S9 meta 4, but costs more than 100x the price to build)
- Some are OP by being stupidly cheap to build ('Deuce' Co-processor is 20% better than T2, but costs about 200k to build and sells for ~30 mil)
- Some have identical fitting but lower stats than faction, but build costs are higher than or equal to the price of the faction items. ('Desert Heat' Thermal Shield Harderner)
- Some are useful/unique but the parts to make them are so rare there simply aren't any for sale, as the drop chance is too low to make it worthwhile to farm them. ('Sheriff' large shield extender, needs talocan statis deflectors, 32 sold in jita in the last 3 months, some up for sale now for 200 mil a pop)
- Some very very few are well balanced and worthwhile to manufacture ('Flintlock' 250mm Railgun, best PG, second best CPU, lowest optimal (same as meta 0), dmg modifier between meta 1 and 2, activation costs same as meta 2)
The Scope
Gallente Federation
#2896 - 2013-01-16 12:01:02 UTC
Shaden Nightwalker wrote:
With the new safety settings, the ships' turrets should stay in the deactivated position as long as full safety is engaged.

This would make it visually possible to see if another player is on full safety or not.
Also it would add some immersion as your ship's weapons aren't active all the time.

When on green you can still shoot at legal targets, this might either lead to a delay in shooting while your weapons pop out, or some wierd graphical bugs of shooting while your weapons are in the process of coming out.

I suppose you could have it linked into a situation, say if a legal target, NPC or criminal appears on grid then your ships automated defence system activates your weapons to the ready position.
CyberShield Inc
#2897 - 2013-01-16 12:23:40 UTC
i have a little thing..

I do allot of probing, and i always come against the same thing over and over again.

Things like, When you 1st launche your probes and then open the star map for moving your probes around.
The menu is up where you can switch to and from start map, set directions ect ect.

When you minimze that menu for the 1st time when you starts probing. It will automaticly close the scanning menu aswell and then you need to re open it.

its un nessasery and frustrating as probing uses finesse and quickness.

Second small thing

Probing could do with an button to disable items in star map so you can move your probe arrows with ease instead of zooming in turning and zoom ing hoping you got it right..

anyway its a small thing but hey mabe i get lucky..
Chalotte Melie Duvence
University of Caille
Gallente Federation
#2898 - 2013-01-16 12:43:39 UTC  |  Edited by: Chalotte Melie Duvence

  • The ability to import and export the contents of the Quickbar in the Market window, to make it easier to share between characters and accounts.

  • A visible counter that shows how many more missions there are to go before the next storyline mission. While I have the ability to count, it's rather tedious to do this frequently when I'm actively raising standings and looking forward to the next potential jump.

  • An indicator that the mission objectives have been completed. We have the lovely agent missions bar that shows up, but to check whether I'm done, I have to open it up and click Read Details and check the window that opens up (and subsequently close it again). It'd be handy if (for example) a green checkmark would appear next to the mission name on the screen.

  • The ability to manually enter values when picking interface colours on the General Settings tab. The sliders are quite small, and it can be frustrating at times to slide them exactly onto a specific value (as it he case when I decide to change schemes once in a while and have to do this for multiple characters and accounts). An alternate improvement for this issue would be adding the ability to add custom themes (that are available either account-wide, or client-wide to choose from).

  • The colours used for the Wallet's Balance (Both ISK and AUR) as well as the words "Items" and "Est. price" in the Inventory windows can be hard to read depending on the colour schemes used.
Bobby Hatless
Gallente Federation
#2899 - 2013-01-16 13:59:35 UTC

Wallet ISK Rounding /fractions of pennies?

I routinely dump all the money on my alt accounts to my main -
- I look in my wallet - it says I have 400mill and change
- Right click on my main, Give money
- type 500,000,000 (any number bigger than my balance)
- hit tab
- the number to transfer changes to exactly my balance 401,345,654.72 ISK

Yippee. This works really well till I hit 'submit' - when I get the message "transfering 401,345,654.72 ISK to your main would take 401,345,654.72 ISK - your wallet only contains 401,345,654.72 ISK."

I guess I really have 401,345,654.719999 ISK in my account. Simple enough to delete the 2 on the end and leave 2cents in my alt wallet - but annoying and confusing. You should fix it. It would give me the warm glow of a man thats just had his knob polished by a fair maiden.

Zimmy Zeta
Caldari State
#2900 - 2013-01-16 14:18:21 UTC
So, I just had this idea, not sure if it is good or terrible (most likely terrible):
Concord should make podding illegal in one-sided wardecs, but it should be allowed if the war is set to mutual.

1. Right now, there are no BPs for implants, so the economy doesn't profit from destroyed implants/clones like it profits from destroyed ships.
2. Mostly experienced corps will try to wardec newbie indy corps for easy kills, I do not expect this to change. What the non-podding rule would do is not encourage newbie players to stay docked for a week and wait it out by not playing the game, but eventually risk to fight for their corp without having to worry about their precious learning- implants.
Less barriers for pvp = more gameplay. More gameplay = good for the game.
3. Older and richer players will be less disinclined to use expensive implants in highsec pvp, so pod-hunting could become a funny and rewarding activity for outlaws.
4. Setting a war to mutual would become meaningful again, because it would escalate the war to the next level (podding becomes legal)

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.