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What have you learned recently?

First post
Author
Tippia
Sunshine and Lollipops
#61 - 2014-04-24 22:41:21 UTC
Divine Entervention wrote:
It actually all looks pretty even to me.
That's why “looks” isn't a good measure. The actual numbers show a high skew towards low and null, and that's before we've even normalised for population

Quote:
Now considering bounties
…which have nothing to do with the losses and which definitely do not scale with them even fi they did.

Quote:
According to those diagrams, it appears the game is fairly well balanced regarding where value is destroyed.
Not really, no. The losses graph should look a lot more like the production graph if they were.

Quote:
I'm totally interested to see the upcoming EvE economy presentation for this past year to see if EvE has successfully introduced more "sinks" to better coalesce with their economic views of how EvE should be.
Why would they introduce more sinks? Also, what kinds of sinks are you even thinking about?
Rikii Rook
Doomheim
#62 - 2014-04-24 23:57:59 UTC
Friendly fire, isn't

If an attack is going well, it's an ambush

People in general are a$&hats when they have an audience.

The hard road is usually the right road.

How you treat others when nobody is looking is the true measure of ones self

handbanana
State War Academy
Caldari State
#63 - 2014-04-25 00:10:09 UTC
I very recently learned that the human anus is intended and designed as an exit only.

"relax this won't hurt" is also a matter of perspective.











You sickos, it was a colonoscopy.

“It takes a big man to cry, but it takes a bigger man to laugh at that man.”    -Jack Handy

Functionary
School of Applied Knowledge
Caldari State
#64 - 2014-04-25 00:24:29 UTC
I learned when hauling a freighter from Jita to Rens to ignore forum alts Divine
PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#65 - 2014-04-25 00:43:59 UTC
I learned that we're getting 6 new ships with the summer expansion, one of which is probably a T2 version of the venture.
PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#66 - 2014-04-25 00:48:39 UTC
Also, I learned that this is an actual thing that happens. Cool
Vigilant
Vigilant's Vigilante's
#67 - 2014-04-25 00:56:29 UTC
EVE needs to reset back 10 years to make people appreciate the fact the game is much more advanced today Big smile
Solecist Project
#68 - 2014-04-25 01:02:27 UTC
Well, I have found this image made by CCP Quant.

It doesn't provide numbers,
but the amount of circles tells quite a conclusive story.

Please note that the sizes represent value, not amounts.

http://cdn1.eveonline.com/www/newssystem/media/65749/1/productionVsDestruction_2013.png

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Molic Blackbird
Orion Faction Industries
Orion Consortium
#69 - 2014-04-25 01:12:43 UTC
http://community.eveonline.com/news/dev-blogs/insights-into-2013-production-and-destruction/

and

TornSoul wrote:

High-sec (14.3% of systems) : 27.8% of all destruction - 199.8B ISK/system
Low-sec (10.4% of systems) : 25.8% of all destruction - 153.1B ISK/system
Null-sec (42.8% of systems) : 36.9% of all destruction - 53.4 B ISK/system
WH-space (32.4% of systems) : 9.5% of all destruction - 18.1 B ISK/system


source: https://forums.eveonline.com/default.aspx?g=posts&m=4203786#post4203786
Solecist Project
#70 - 2014-04-25 01:16:33 UTC
Molic Blackbird wrote:
http://community.eveonline.com/news/dev-blogs/insights-into-2013-production-and-destruction/

and

TornSoul wrote:

High-sec (14.3% of systems) : 27.8% of all destruction - 199.8B ISK/system
Low-sec (10.4% of systems) : 25.8% of all destruction - 153.1B ISK/system
Null-sec (42.8% of systems) : 36.9% of all destruction - 53.4 B ISK/system
WH-space (32.4% of systems) : 9.5% of all destruction - 18.1 B ISK/system


source: https://forums.eveonline.com/default.aspx?g=posts&m=4203786#post4203786

Thank you very much!

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#71 - 2014-04-25 01:16:37 UTC
Molic Blackbird wrote:
http://community.eveonline.com/news/dev-blogs/insights-into-2013-production-and-destruction/

and

TornSoul wrote:

High-sec (14.3% of systems) : 27.8% of all destruction - 199.8B ISK/system
Low-sec (10.4% of systems) : 25.8% of all destruction - 153.1B ISK/system
Null-sec (42.8% of systems) : 36.9% of all destruction - 53.4 B ISK/system
WH-space (32.4% of systems) : 9.5% of all destruction - 18.1 B ISK/system


source: https://forums.eveonline.com/default.aspx?g=posts&m=4203786#post4203786

So...not a huge difference between hi, low, and null? At least that's what I see.
Divine Entervention
Doomheim
#72 - 2014-04-25 01:17:41 UTC
Solecist Project wrote:
Well, I have found this image made by CCP Quant.

It doesn't provide numbers,
but the amount of circles tells quite a conclusive story.

Please note that the sizes represent value, not amounts.

http://cdn1.eveonline.com/www/newssystem/media/65749/1/productionVsDestruction_2013.png


Cool thanks Solecist. Looking at this image up close in finer quality than what was given to me by Tippia, this image does offer more compelling reason to believe that in fact, a "higher value of destruction" takes place in Null Sec.

Now, while I will agree that a "higher value of destruction" does take place in Null sec, I will state state that with my understanding considering how much more ISK can be made while in null sec compared to high sec, that all 3 levels of space, Low, High, and Null are balanced because while "yes", a higher value is being destroyed in high sec, a higher amount of isk can be generated.

Now until I'm given data that states where the majority of ISK is generated, I'll continue to believe that after 10 years of existence CCP has pretty much balanced it's game of EvE. Which shouldn't be insulting to people unless they have an innate need to control the thoughts of others without feeling it necessary to prove themselves.
Solecist Project
#73 - 2014-04-25 01:19:55 UTC
To make it sure everybody understands!

NullSec beats Highsec in amounts of losses!

I hereby declare myself the winner,
closely followed by Molic Blackbird,
who I will award 50 Million ISK when I log in tomorrow!


Good night and watch out for the boogieman under your beds, kids!

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Ralph King-Griffin
New Eden Tech Support
#74 - 2014-04-25 01:20:25 UTC
Divine Entervention wrote:
Solecist Project wrote:
Well, I have found this image made by CCP Quant.

It doesn't provide numbers,
but the amount of circles tells quite a conclusive story.

Please note that the sizes represent value, not amounts.

http://cdn1.eveonline.com/www/newssystem/media/65749/1/productionVsDestruction_2013.png


Cool thanks Solecist. Looking at this image up close in finer quality than what was given to me by Tippia, this image does offer more compelling reason to believe that in fact, a "higher value of destruction" takes place in Null Sec.

Now, while I will agree that a "higher value of destruction" does take place in Null sec, I will state state that with my understanding considering how much more ISK can be made while in null sec compared to high sec, that all 3 levels of space, Low, High, and Null are balanced because while "yes", a higher value is being destroyed in high sec, a higher amount of isk can be generated.

Now until I'm given data that states where the majority of ISK is generated, I'll continue to believe that after 10 years of existence CCP has pretty much balanced it's game of EvE. Which shouldn't be insulting to people unless they have an innate need to control the thoughts of others without feeling it necessary to prove themselves.

no they are not.
and with that im actually off to bed.
PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#75 - 2014-04-25 01:21:50 UTC
Solecist Project wrote:
To make it sure everybody understands!

NullSec beats Highsec in amounts of losses!

I hereby declare myself the winner,
closely followed by Molic Blackbird,
who I will award 50 Million ISK when I log in tomorrow!


Good night and watch out for the boogieman under your beds, kids!

Yeah, but *Empire* space beats nullsec. P
baltec1
Bat Country
Pandemic Horde
#76 - 2014-04-25 01:27:46 UTC
Divine Entervention wrote:
Solecist Project wrote:
Well, I have found this image made by CCP Quant.

It doesn't provide numbers,
but the amount of circles tells quite a conclusive story.

Please note that the sizes represent value, not amounts.

http://cdn1.eveonline.com/www/newssystem/media/65749/1/productionVsDestruction_2013.png


Cool thanks Solecist. Looking at this image up close in finer quality than what was given to me by Tippia, this image does offer more compelling reason to believe that in fact, a "higher value of destruction" takes place in Null Sec.

Now, while I will agree that a "higher value of destruction" does take place in Null sec, I will state state that with my understanding considering how much more ISK can be made while in null sec compared to high sec, that all 3 levels of space, Low, High, and Null are balanced because while "yes", a higher value is being destroyed in high sec, a higher amount of isk can be generated.

Now until I'm given data that states where the majority of ISK is generated, I'll continue to believe that after 10 years of existence CCP has pretty much balanced it's game of EvE. Which shouldn't be insulting to people unless they have an innate need to control the thoughts of others without feeling it necessary to prove themselves.


High sec is where you go to earn isk right now. Slightly less so come summer.
handbanana
State War Academy
Caldari State
#77 - 2014-04-25 01:33:28 UTC  |  Edited by: handbanana
baltec1 wrote:
High sec is where you go to earn isk right now. Slightly less so come summer.


Why did goons occupy all those technecitum moons then when it was the thang?

Why do goons continue to do so today with the present hot moon goo?

Why would anyone pay 1bil+ or a lot more per month to rent in null if it's not a LOT more lucrative?

“It takes a big man to cry, but it takes a bigger man to laugh at that man.”    -Jack Handy

Dalto Bane
The Scope
Gallente Federation
#78 - 2014-04-25 02:13:11 UTC
This is why we can't have nice things in GD!!Big smile

Learned today that no matter how good your intentions are in starting a a thread, will turn into an off topic forum war..

Drops Mic

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#79 - 2014-04-25 02:47:25 UTC
The only way to get marmite off the jita undock is to put a freighter alt in your corp and warp it to the perimeter gate.
Gabriel Z
Krabulous
#80 - 2014-04-25 04:38:31 UTC
I learned to use every moment of the 30 sec cloak/invul after jumping a gate. I learned to rotate my view 360 in all directions. I learned to take nothing about that moment of decloak for granted.

I jumped through a gate shortly after a scout. He had reported gate clear (though the system was active with a lot of people). So I took a quick warp from my perch and jumped. When the grid loaded, I was within 1500 of a can. (the only can btw, it was like the blood god was smacking me in the head). At the same time, it was registering in my brain that just before I jumped, a neut became visible a short distance from me. At the same time, a sabre that was 50 or 60 off gate on the side i jumped to started moving towards the gate. No problem, I thought. I have a prop mod, the sabre can't bubble me yet, I just need a little distance from the can and I can cloak. Then we can have some fun with the campers.

The problem was, I didn't reorient my view. I was looking from behind my ship at max zoom out. The can was 1500 in FRONT of me and in the same direction as my warp out. I aligned, AB on, and... and... WTF why can't I cloak? Sabre is now very close, targets, bubble, and now I can't cloak no matter what. Neut has jumped in and decloaked to tackle, rest of team, that was who knows where when the scout reported, arrives on grid. Good morning E-Y clone facilities.

If I had just warped at the outset or rotated my camera. So that's what I learned.