These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
 

FW plex mechanic discussion

Author
Taoist Dragon
Okata Syndicate
#101 - 2014-05-03 15:03:56 UTC
out of the new mechanics the npc respawn will have the greatest effect on afk farmer bot types.

The only time farming LP whores really had it stuck to them was in the first 6 months of 'inferno' FW. And it had all to do with the npc waves spawning and stopping the clock. It never had a great impact of the pvp'ers.

The cloak thing is juts for show and will have pretty much 0 impact imo.

And large plex becoming a normal plex should in theory give people something to do in their bigger ships (BC/BS).

IMO they should also up the difficulty of medium and large plex npc's so you can't run them easily in a T1 frig.

If these changes seem to have the impact I'm hoping for I might even come back to FW.

That is the Way, the Tao.

Balance is everything.

Cearain
Plus 10 NV
#102 - 2014-05-03 17:01:37 UTC
Adding npcs will make plexing harder for everyone but especially the pvpers. Farmers have no need to fit for pvp so they can entirely get set up to deal with npcs. Increasing the importance of rats just makes fw more of a pve game.

Its not true that rats never interfered with pvp. Fighting for amarr there were plenty of times I had to warp out due to rat damage. It was hard to run majors even in a dominix that had any pvp mods set up. It seems ccp is going backwards to the extent they want npcs to play a larger role in occupancy. Players wanted plexing to be pvp but ccp seems fine with it remaining a carebear activity.


Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Zappity
New Eden Tank Testing Services
#103 - 2014-05-03 17:04:56 UTC
Cearain wrote:
Adding npcs will make plexing harder for everyone but especially the pvpers. Farmers have no need to fit for pvp so they can entirely get set up to deal with npcs. Increasing the importance of rats just makes fw more of a pve game.

Its not true that rats never interfered with pvp. Fighting for amarr there were plenty of times I had to warp out due to rat damage. It was hard to run majors even in a dominix that had any pvp mods set up. It seems ccp is going backwards to the extent they want npcs to play a larger role in occupancy. Players wanted plexing to be pvp but ccp seems fine with it remaining a carebear activity.



If it were simply that the current level rats respawned during the countdown would that be a major problem? They are pretty weak and very easy to kill in a PvP ship. Maybe this is designed to just help remove unfit frigates.

Zappity's Adventures for a taste of lowsec and nullsec.

Cearain
Plus 10 NV
#104 - 2014-05-03 17:10:14 UTC
Zappity wrote:
Cearain wrote:
Adding npcs will make plexing harder for everyone but especially the pvpers. Farmers have no need to fit for pvp so they can entirely get set up to deal with npcs. Increasing the importance of rats just makes fw more of a pve game.

Its not true that rats never interfered with pvp. Fighting for amarr there were plenty of times I had to warp out due to rat damage. It was hard to run majors even in a dominix that had any pvp mods set up. It seems ccp is going backwards to the extent they want npcs to play a larger role in occupancy. Players wanted plexing to be pvp but ccp seems fine with it remaining a carebear activity.



If it were simply that the current level rats respawned during the countdown would that be a major problem? They are pretty weak and very easy to kill in a PvP ship. Maybe this is designed to just help remove unfit frigates.



I don't think the current rats are a problem and adding an extra spawn is not a bad move imo. I don't think it will really do much of anything tbh.

Reducing the power of npcs was one of the best things ccp did for pvping in plexes, I don't want to see that undone.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Crosi Wesdo
War and Order
#105 - 2014-05-03 21:30:56 UTC
Amazingly, i agree with cearain.

Rats are fine (though a tank buff might be appropriate for small and medium rats), evasion tactics are also fine. I have no problem with someone not wanting to take a fight.

The problem are the tools that are available to evasion farmers.

If plex timers did not count for stabbed and cloaky ships, along with timer roll back i would expect bot farming levels to lower.