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FW plex mechanic discussion

Author
Taoist Dragon
Okata Syndicate
#1 - 2014-04-23 07:12:45 UTC  |  Edited by: Taoist Dragon
I have some thoughts on the Plex mechanics that I'd like to discuss with the wider FW group.

Plex warfare. The single NPC's for example. There is literally no point to them being there other than to stop/start the timer. The npc can be killed a a day old char in a T1 meta 0 fitted frig in all the plex sizes. The NPC's were 'tweaked' to supposed play less of a part in the pvp in the plex but instead they pretty much handed the plexes over to the farmers. I actually liked the old npc's waves. You had to kill them off and you had to keep aware of them otherwise you would get blapped. When they switched to a single NPC it was the big red light to the farming hordes IMO. Not to mention 85% of the FW LP items just became unobtainable since the amount of tags that dropped were like 100th of the previous volumes.

For plex mechanic changes I'd bring back the old NPC waves that spawned periodically during the timer run down. The timer would then pause until you killed them off. I'd also make them easy enough to kill by a pvp fit ship of the correct size for the plex but tough enough that it would take a fair bit of time or a specially fitted pve ship of a smaller size to kill them. For example If I play a pvp fit frigate I should be able to kill the NPC waves in novice very easily and small pretty easily without much too much bother. But If I took the same frigate to a medium it should take me much longer to kill the npc's. However if I fit my frigate specifically to kill those NPC's (i.e pve fit) then I shouldn't have much of an issue. But if I took my frigate, regardless of fit, to a large it would take a long time to kill the npc waves and make it counter productive etc.
This would also ensure that militia tags became sought after again to exchange for LP items or sold to non-FW players etc.

Plex timers: These are a PITA imo. If I chase a WT out of a plex I have to run down the plex timer + whatever time he has ran previously. What a load of tosh! If I go and 'rescue' my militia help outpost why would it take longer for them to 'reset' back to normal activities! I think all FW plex timers should reset to 'neutral' 30s after the last 'hostile' player left grid.

I would also remove defensive LP from plexes that ran in a own militia held system. I would make plexes spawn as either Offensive or Defensive for offensive plex you get full LP modified by teir lvl and for defensive plex you get 75% lp modified by teir lvl. Now this is also dynamic based on whether the plex is your own militia or your enemies. And both militia plex would spawn in any system in the warzone regardless of who currently holds that system. So for example I'm Amarr militia and I'm flying in an Amarr held system. I spot a minmatar small plex. I warp to this plex. This plex is 'offensive' to me meaning I have to kill the npc's to enable the time to run down etc but I will get full LP from this plex plus a stack of tags from the npc's. I also spot an Amarr small plex in system. I warp to this plex and it is 'defensive' to me so I don't have to kill the npc's (an the waves will not spawn) and the timer just runs down as normal. I however only get 75% of the LP to run this plex as It didn't take an effort to run. Both small plex would be worth same value of VP in regards to capturing the system etc.

I would also bring back to old 'restricted' large plex. These had acceleration gate and could accept up to BC class ships. The current large would go back to being 'unrestricted' and allow anything (including caps) I would also make sure every FW system had at least 1 of each in system just like there is a novice, small and medium outpost in every system now and they respawn 30 mins after being ran,

These 'fixes' would give a bit more 'to do' factor in plexs and it would pretty much kill off the 'afk farmer' blight that is hounding FW at the moment.

Now I am one of the crowd who generally thought the changes brought in inferno did a huge amount to give FW the boost it needed but the further changes have messed it up again somewhat. These are ideas to bring back certain items I feel worked well in the 'old system' that can be adapted to the new.

TL:DR Bring back NPC waves (and give us tags for more faction goodies), reset plex timers when hostiles leave plex, Change up offensive and defensive plex spawning and rewards and more large plex for larger ship stuff!

EDIT: PS I don't mention WCS or OGB as I really don't give a ducks arse about them and imo they have very little effect in the grand scheme of things.

That is the Way, the Tao.

Balance is everything.

Silverbackyererse
Deep Core Mining Inc.
Caldari State
#2 - 2014-04-23 07:30:10 UTC  |  Edited by: Silverbackyererse
Taoist Dragon wrote:
.

TL:DR Bring back NPC waves (and give us tags for more faction goodies), reset plex timers when hostiles leave plex, Change up offensive and defensive plex spawning and rewards and more large plex for larger ship stuff!

EDIT: PS I don't mention WCS or OGB as I really don't give a ducks arse about them and imo they have very little effect in the grand scheme of things.


Yes.
Yes.
No.
Yes.
Edit : Indeed


Edit2 :

CCP are maybe very happy with what is occurring and FW will see no changes for the foreseeable.
LP trading = Isk leaving game.
LP goods trading = Isk changing hands.
FW Isk fountain = more accounts = more money in the Bank of Iceland.

Disclaimer :

Any views or opinions expressed in this message are those of the poster and do not necessarily coincide with those of previous poster or subsequent posters. Lol
Taoist Dragon
Okata Syndicate
#3 - 2014-04-23 08:32:57 UTC
I too don't see CCP changing anything in FW for some time. But these have been playing on my mind recently so I jot them down to put them to rest Cool

That is the Way, the Tao.

Balance is everything.

Bad Messenger
Rehabilitation Clinic
#4 - 2014-04-23 09:36:02 UTC
All changes were made by player requests so FW is now fine, now stop making it better.
Taoist Dragon
Okata Syndicate
#5 - 2014-04-23 10:15:27 UTC
Bad Messenger wrote:
All changes were made by player requests so FW is now fine, now stop making it better.


Very true! And I remember a few of us warning everyone to be care what they wished for! Roll

That is the Way, the Tao.

Balance is everything.

Bad Messenger
Rehabilitation Clinic
#6 - 2014-04-23 10:20:48 UTC
Taoist Dragon wrote:
Bad Messenger wrote:
All changes were made by player requests so FW is now fine, now stop making it better.


Very true! And I remember a few of us warning everyone to be care what they wished for! Roll


But hey if i understood right same guys who made game braking FW farm are now fixing industry so i believe game will be better !

Gully Alex Foyle
The Scope
Gallente Federation
#7 - 2014-04-23 10:33:46 UTC
Actually i would do away with NPCs in plexes altogether because:

1) I'm fine with just player on player interaction

2) I HATE it when my OWN FACTION NPCs WHORE on my solo killmails!!!

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Silverbackyererse
Deep Core Mining Inc.
Caldari State
#8 - 2014-04-23 10:51:42 UTC
Bad Messenger wrote:
All changes were made by player requests so FW is now fine, now stop making it better.


What happened to the succinct "No!" BM? Lol

QFT though. We got what we wanted and now we don't want it any more. Bit like being married really. Blink
Rinai Vero
Blades of Liberty
#9 - 2014-04-23 11:31:28 UTC
NPCs didn't stop the timer from running down in the old FW, and made plex fights completely unbalanced for actual PVP.

I ran medium plexes in a speedy dual rep incursus, tanked the whole room while the timer ran down... then warped out.

With the old NPC waves, Caldari rats used ECM completely skewing attempts to have actual fights.

That said, I understand that you are proposing to blend certain features of the current FW system with the old. I'm just pointing out a few errors in your first paragraph, specifically that "You had to kill them off and you had to keep aware of them otherwise you would get blapped." I'm sure some people did kill the rats, but it wasn't necessary in o finish the plex and it was possible to mostly ignore them without getting killed.
X Gallentius
Black Eagle1
#10 - 2014-04-23 12:16:31 UTC
1. They stated they have the "dial" that they can use to increase rat difficulty if they want to. They just haven't done it.
2. Timer rollbacks.

X Gallentius
Black Eagle1
#11 - 2014-04-23 12:22:53 UTC
Rinai Vero wrote:
NPCs didn't stop the timer from running down in the old FW, and made plex fights completely unbalanced for actual PVP.
You had to kill all the rats before the latest changes. This was pretty much the only time the farmers actually abandoned FW.
Veskrashen
Deep Core Mining Inc.
Caldari State
#12 - 2014-04-23 12:26:14 UTC
1. Increase the tank of the rats, requiring more DPS. A 1 day old alt in a 60dps frigate shouldn't be soloing the cruisers in mediums.

2. If a FW pilot is in the plex, the timer should be counting as normal. No FW pilot in the plex? Decay to neutral. No FW pilot in the plex for X minutes and timer is neutral? Decay to zero. FW pilot enters the plex and timer has decayed from neutral? Reset to neutral, count it up as normal. No FW pilot in the plex and timer decayed to zero due to inactivity? Despawn the plex, no LP awarded, no change to system contested percentage.

No more half finished plexes sitting around, no more disparity of effort.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Plato Forko
123 Fake Street
#13 - 2014-04-23 19:22:53 UTC
Taoist Dragon wrote:
Plex warfare. The single NPC's for example. There is literally no point to them being there other than to stop/start the timer. The npc can be killed a a day old char in a T1 meta 0 fitted frig in all the plex sizes. The NPC's were 'tweaked' to supposed play less of a part in the pvp in the plex but instead they pretty much handed the plexes over to the farmers. I actually liked the old npc's waves. You had to kill them off and you had to keep aware of them otherwise you would get blapped.


Yeah uh, farmers have to watch out for actual non npc pilots coming to blap them too. This only changes things for farmers that plex at dead hours in backwater systems.

Quote:
Plex timers: These are a PITA imo. If I chase a WT out of a plex I have to run down the plex timer + whatever time he has ran previously. What a load of tosh! If I go and 'rescue' my militia help outpost why would it take longer for them to 'reset' back to normal activities! I think all FW plex timers should reset to 'neutral' 30s after the last 'hostile' player left grid.


invalidating the time someone spent running a timer just because they might possibly be a farmer is silly. that pretty much kills ninja plexing and destroys part of what makes FW awesome; the ability to earn some income and do some damage with inferior numbers.

Quote:
I would also remove defensive LP from plexes that ran in a own militia held system. I would make plexes spawn as either Offensive or Defensive for offensive plex you get full LP modified by teir lvl and for defensive plex you get 75% lp modified by teir lvl. Now this is also dynamic based on whether the plex is your own militia or your enemies. And both militia plex would spawn in any system in the warzone regardless of who currently holds that system. So for example I'm Amarr militia and I'm flying in an Amarr held system. I spot a minmatar small plex. I warp to this plex. This plex is 'offensive' to me meaning I have to kill the npc's to enable the time to run down etc but I will get full LP from this plex plus a stack of tags from the npc's. I also spot an Amarr small plex in system. I warp to this plex and it is 'defensive' to me so I don't have to kill the npc's (an the waves will not spawn) and the timer just runs down as normal. I however only get 75% of the LP to run this plex as It didn't take an effort to run. Both small plex would be worth same value of VP in regards to capturing the system etc.


not sure if i understand entirely, but wouldn't this just make it easier for a faction that already controls most of the warzone to stay at a higher tier and create more of a problem with profit farming?


Taoist Dragon
Okata Syndicate
#14 - 2014-04-23 21:09:02 UTC
X Gallentius wrote:
Rinai Vero wrote:
NPCs didn't stop the timer from running down in the old FW, and made plex fights completely unbalanced for actual PVP.
You had to kill all the rats before the latest changes. This was pretty much the only time the farmers actually abandoned FW.


This very much.

And lets face it the NPC's never that great of an effect on actual pvp in the plex's. The only time I have ever been able to get something useful out of the npc's was when the button was like 60km from the warp in and I'd sit there in a rail harpy and shoot stuff that warped in. Now you wouldn't have much chance to do that with everyone warping on top of the button anyways.

That is the Way, the Tao.

Balance is everything.

Taoist Dragon
Okata Syndicate
#15 - 2014-04-23 21:11:08 UTC
Gully Alex Foyle wrote:
Actually i would do away with NPCs in plexes altogether because:

1) I'm fine with just player on player interaction

2) I HATE it when my OWN FACTION NPCs ***** on my solo killmails!!!


1) lets welcome the no fit farmers and hand them everything they ever wanted with extra cherries eh?

2) I know right! kill whores the lot of them! Lol

That is the Way, the Tao.

Balance is everything.

Taoist Dragon
Okata Syndicate
#16 - 2014-04-23 21:30:01 UTC
Plato Forko wrote:
Yeah uh, farmers have to watch out for actual non npc pilots coming to blap them too. This only changes things for farmers that plex at dead hours in backwater systems.


Point is to make farming an active activity one that you can't AFK through. Or limit the afking to a minimum. With the npc's waves it would still be possible to afk (mission runners still do it) but it would take longer. Farmers that take longer or are more distracted by npc's are easier to catch/kill the you get less farmers. Also see X-gal comment about npc's stopping the timer before the inferno winter update. Pretty much the only time farmers left FW.

Quote:
invalidating the time someone spent running a timer just because they might possibly be a farmer is silly. that pretty much kills ninja plexing and destroys part of what makes FW awesome; the ability to earn some income and do some damage with inferior numbers.


It makes perfect sense. It would also speed up the capping of plex's and allowing a slight increase in would also compensate for having to kill npc's waves.

Quote:
not sure if i understand entirely, but wouldn't this just make it easier for a faction that already controls most of the warzone to stay at a higher tier and create more of a problem with profit farming?


Potentially if the plex spawn mechanic was a 50/50 split in spawning but it could be quite easily be given a sliding bias based on the WZC levels. For example if you have 80% WZC then only 20% of plex's would be 'losing' sides plex. This would have the same effect as now where as you increase the number of systems you control you effective 'offensive' plexing is reduced to a couple of systems.

That is the Way, the Tao.

Balance is everything.

Veshta Yoshida
PIE Inc.
Khimi Harar
#17 - 2014-04-24 09:20:53 UTC
Bad Messenger wrote:
Taoist Dragon wrote:
Bad Messenger wrote:
All changes were made by player requests so FW is now fine, now stop making it better.


Very true! And I remember a few of us warning everyone to be care what they wished for! Roll


But hey if i understood right same guys who made game braking FW farm are now fixing industry so i believe game will be better !


Ouch. You have grown even more cynical than me .. hahaha.

As for the OP:
A little late to the party, but better than never. Most of the points have already been raised, although not recently so all is well. Plex changes should be the first leg in the War on Farmers, the more who realise that WCS and what not are peripheral/tangential at best the better.

Going to be an extremely hard sell though as Silverback's "Edit 2" is :SadPanda: true on all counts, and the only voices CCP hear are the Yes! men (aka. CSM) who supported the current system (probably on their masters/nulls behest).
Sister Lumi
Doomheim
#18 - 2014-04-24 13:07:21 UTC
There are more farmers than wannabe "pvpers" in farming warfare, so CCP is correct in listening to their subscribers.

Majority of FW players are currently more interested in quality of life improvements:

- block neutrals from entering plexes
- change hub mechanics so that people don't have to spend the LP they earned to maintain tier
- shorten the timers, especially the respawn timers are way too long
- improve LP payouts, or at least introduce some mechanism to protect against sudden drop of tier. Nothing is more frustrating than running a plex and then the failmilitia fails to hold tier.
- allow rookie ships in plexes
- allow the timer to run while cloaked
- introduce stations where we can convert LP to ISK without the stupid purchases

These are just for starters.


Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#19 - 2014-04-24 14:18:44 UTC
Sister Lumi wrote:
There are more farmers than wannabe "pvpers" in farming warfare, so CCP is correct in listening to their subscribers.

Majority of FW players are currently more interested in quality of life improvements:

- block neutrals from entering plexes



but i liked killing farming alts and then the 'ima bring my main and kill you noob' and they loose a stabber fleet to me and cynthia nezmor blackbird alts

was my favorite part!

Amarr Militia Representative - A jar of nitro

Bad Messenger
Rehabilitation Clinic
#20 - 2014-04-24 14:26:04 UTC
Sister Lumi wrote:
There are more farmers than wannabe "pvpers" in farming warfare, so CCP is correct in listening to their subscribers.

Majority of FW players are currently more interested in quality of life improvements:

- block neutrals from entering plexes
- change hub mechanics so that people don't have to spend the LP they earned to maintain tier
- shorten the timers, especially the respawn timers are way too long
- improve LP payouts, or at least introduce some mechanism to protect against sudden drop of tier. Nothing is more frustrating than running a plex and then the failmilitia fails to hold tier.
- allow rookie ships in plexes
- allow the timer to run while cloaked
- introduce stations where we can convert LP to ISK without the stupid purchases

These are just for starters.




way to make game better ! i bet CCP will implement all these on next FW related patch.
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