These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Should everything be better in Null-sec?

Author
Solecist Project
#21 - 2014-04-22 21:55:03 UTC
I refuse to read his crap.

And... No.

No, because "everything" covers literally "everything", including security.

People seem to forget that if nullsec was better at literally everything,
it would be the new highsec.

I believe that improving nullsec more and more opens up a whole shitload of issues
which will eventually end in the need of reducing incomes and "betterness",
because CCP can simply not foresee wtf will happen once nullsec starts to become
a new empire space.

And it ses to go that way. People rent space. More people in null will lead to more
security for everybody. It will also meam that more people will make even more money,
which is a problem in itself.

To shorten what I want to say...

Nullsec will eventually become what highsec should have been from the get go.

And THEN the issues go full circle.

BUT there is one thing that might actually help against such a development,
namely the NewSpace people will find by building player made stargates.

Then NewSpace will be what nullsec was meant to be,
while nullsec will be what highsec was meant to be
and highsec will be a ghetto centered around newer players.

And what about lowsec?

Lowsec will always be the redheaded stepchild...

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Herzog Wolfhammer
Sigma Special Tactics Group
#22 - 2014-04-22 21:59:05 UTC
Lido Seahawk wrote:
On the Jester's Trek blog everyone's favorite CSM member said:

"So, YES, null-sec should have better income for EVERYTHING than high-sec. It should be better for EVERYTHING than high-sec."

I said I thought that remark to be a bit snooty, but now I'm wondering. I always thought that every part of eve should have its pros and cons, and let the players decide on the trade-offs to make. Shouldn't there be aspects of the game where null should need high-sec input in various ways? Why can't high-sec have some little treasure of its own that makes it most groovy in its own special way?

But hey, I could be wrong. So, I ask, is Jester right? Should EVERYTHING be better in null-sec than high-sec?




I think the question is wrong.

The question should be "should the return on investments be better in nullsec".

And the best answer to that would be "yes". Nullsec operations require a greater return on investment due to having to provide your own security and taking better risk.

To simple say "better" leaves way too much open for argument.

Bring back DEEEEP Space!

Dave Stark
#23 - 2014-04-22 22:00:00 UTC
Little Dragon Khamez wrote:
Lido Seahawk wrote:
On the Jester's Trek blog everyone's favorite CSM member said:

"So, YES, null-sec should have better income for EVERYTHING than high-sec. It should be better for EVERYTHING than high-sec."

I said I thought that remark to be a bit snooty, but now I'm wondering. I always thought that every part of eve should have its pros and cons, and let the players decide on the trade-offs to make. Shouldn't there be aspects of the game where null should need high-sec input in various ways? Why can't high-sec have some little treasure of its own that makes it most groovy in its own special way?

But hey, I could be wrong. So, I ask, is Jester right? Should EVERYTHING be better in null-sec than high-sec?



Buff null sec, buff low sec, leave high sec as is.

The rewards should scale with the risk.


starting a power creep between the different areas of space is not a good way to balance things.
Hoshi Sorano
Federal Navy Academy
Gallente Federation
#24 - 2014-04-22 22:13:59 UTC
In reality, the most efficient and economical industry takes place in stable countries, not in warzones or lawless territories. If we translate this to EVE, industry should be "better" in high sec where it is protected by the established empires; it just makes sense that way. So in the strictest sense, no, Ripard's comment is wrong.

However, nullsec should have the potential for better returns, provided that those living in null can build and maintain the necessary equipment/structures, upgrade them to a high quality/efficiency, and defend them from attack and theft. Nullsec is supposed to be open lawless space, which can yield great opportunities if you can tame it. The one thing nullsec should not do is provide automatically better results as the default state; that runs exactly counter to the idea of risk vs. reward. The better yields in null need to be fought for and won. This is why I think that some significant changes to the way sov works need to be made before rolling out these sorts of industry changes. Without sov improvements, these changes are meaningless.

Abrazzar wrote:
Null-sec should be *worse* than high-sec in everything. At least until it got upgraded by sov mechanics. And every upgrade should be possible to be impaired by roaming gangs. And you should be required to specialize your systems just like ships and fittings. Null-sec is full sandbox. If you don't build up your stuff and keep it from trampled in, you should have a hard time.

Read the link in my signature for a example on how that could be done.


Basically this.
Mr Epeen
It's All About Me
#25 - 2014-04-22 22:18:41 UTC
Anybody ever bother to look at a map?

Null has way more security than high sec according to the big red kill overlays.

Just sayin'

Mr Epeen Cool
Doc Fury
Furious Enterprises
#26 - 2014-04-22 22:21:58 UTC
Mr Epeen wrote:
Anybody ever bother to look at a map?

Null has way more security than high sec according to the big red kill overlays.

Just sayin'

Mr Epeen Cool



Two words: Blue Sec.


There's a million angry citizens looking down their tubes..at me.

Dave Stark
#27 - 2014-04-22 22:22:18 UTC
Mr Epeen wrote:
Anybody ever bother to look at a map?

Null has way more security than high sec according to the big red kill overlays.

Just sayin'

Mr Epeen Cool


number of kills =/= level of security.
Gogela
Epic Ganking Time
CODE.
#28 - 2014-04-22 22:26:47 UTC
Yes. Everything should be better in Nullsec. Everything should be even better in WH. There should be an inverse relationship between the security and ease of play in your space and the benefits of living there. The fact that there would even be debate about this tells me empire groupies are freebasing... it's the simplest concept in EvE: Risk v.s. reward.

Signatures should be used responsibly...

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#29 - 2014-04-22 22:26:48 UTC  |  Edited by: Scipio Artelius
Mr Epeen wrote:
Null has way more security than high sec according to the big red kill overlays.

Not provided through the game mechanics, but through players taking responsibility for their own protection and working with other players.

How many ships do you think autopilot through nullsec? How many AFK mine in systems with neutrals around? How many will just remain in a mission pocket when they see combat probes on scan?

Those that do these things in null risk ending up on the ALOD list.
Tollen Gallen
Glory of Reprisal Enterprise
#30 - 2014-04-22 22:30:08 UTC
Posting in a Stealth *How many Highsec Mains have nullsec alts* thread.

Zimmy Zeta - I f*cking love martinis. the original ones, with gin, not that vodka martini crap. Your old Friends can use me for 7 days, free!!!

Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#31 - 2014-04-22 22:35:32 UTC
Variety and competition.

I think each empire space, sec status type and space type in general should have different things...
No single place in the galaxy should be "ultimate income" or something like that.
have some activities only work in null.. some works better in high due to resources available etc.
Rowells
Blackwater USA Inc.
Pandemic Horde
#32 - 2014-04-22 22:35:34 UTC
Hisec should have lowered efficiency then nullsec, but a lot less risk. Nullsec should have better efficiency, but more risk.
Organic Lager
Drinking Buddies
#33 - 2014-04-22 22:51:58 UTC
Hoshi Sorano wrote:
In reality, the most efficient and economical industry takes place in stable countries, not in warzones or lawless territories. If we translate this to EVE, industry should be "better" in high sec where it is protected by the established empires; it just makes sense that way. So in the strictest sense, no, Ripard's comment is wrong.
.


We out source most of our production to mexico and china to avoid expensive inefficient industry practices such as high taxes and pesky workers rights.

If we translate this to eve it should be more efficient and cost effective to manufacture goods in null then high sec.
Lido Seahawk
Pator Tech School
Minmatar Republic
#34 - 2014-04-22 22:59:54 UTC
Organic Lager wrote:


We out source most of our production to mexico and china to avoid expensive inefficient industry practices such as high taxes and pesky workers rights.

If we translate this to eve it should be more efficient and cost effective to manufacture goods in null then high sec.



Ok, good metaphor. However, all the stuff and technologies that are made for cheap in Mexico, are developed here in the US. So using your analogy, inventions and research should should be easier/ cheaper in high-sec. Right?

May I have your stuff?

Jur Tissant
Garoun Investment Bank
Gallente Federation
#35 - 2014-04-22 23:20:22 UTC  |  Edited by: Jur Tissant
Generally, yes. It's risk vs. reward - for example, if I'm willing to haul my PI goods through null, I should be rewarded with lower tax rates and more resources than in high sec. The same holds true for mission rewards and especially mining.

However, null-sec shouldn't be the goal of every capsuleer - high and low shouldn't be some cocoon in which "real" players develop. It should be still be worthwhile to play in high-sec, even if you stay there 90% of the time.
Hasikan Miallok
Republic University
Minmatar Republic
#36 - 2014-04-22 23:28:49 UTC
nullsec or bluesec ? There is a difference.
Alaric Faelen
Republic Military School
Minmatar Republic
#37 - 2014-04-23 00:01:50 UTC
Risk v Reward. That is the number one consideration that should drive all aspects of the game.

Team Play. This is an MMO, after all. The biggest and best content and rewards should be for those that play together (you know, in an MMO).


High sec has virtually no risk (and paradoxically, ridiculously high reward). The vast majority of the population are almost unaware that each other exist, much less form any cohesive group accomplishing anything together.
Low sec has risk, but since the only unique gameplay it boasts is FW, it is mostly an empty wasteland but for a few FW hubs that matter. There is little reason for anyone else to be there to even reap increased rewards.
Null sec not only has high end resources like moon goo, but it takes a co-ordinated effort by many players to access these rewards. Sov must be ground, towers knocked down and replaced with your own, then defended, timers watched and bills paid. All while in space anyone can enter and blow you up.

So in Eve's current form, yes, null sec should be demonstrably better. (I include W-Space as null sec here)
The current risk/reward balance is broken. High sec offers entirely too much reward for it's given risk level. This causes care bears.
In most games, one cannot simply squat where the newbies are and farm game money.
Tauranon
Weeesearch
CAStabouts
#38 - 2014-04-23 00:37:09 UTC
Solecist Project wrote:
I refuse to read his crap.

And... No.

No, because "everything" covers literally "everything", including security.

People seem to forget that if nullsec was better at literally everything,
it would be the new highsec.

I believe that improving nullsec more and more opens up a whole shitload of issues
which will eventually end in the need of reducing incomes and "betterness",
because CCP can simply not foresee wtf will happen once nullsec starts to become
a new empire space.



CCP foresees people fighting over it.

Quote:



And it ses to go that way. People rent space. More people in null will lead to more
security for everybody. It will also meam that more people will make even more money,
which is a problem in itself.



Renters are scared of campers and apparently don't make money when afk camped, ie it doesn't take that many people to shut down a region. PL made their name for themselves shutting down regions, whilst they don't need to do it now, it doesn't mean that the tactic has gone away. Its within the reach of a 500 person PVP organisation. ie if you don't like the idea of rented nullsec space there are in fact things you can do about it.

also I've scooped 250m of TEST and (now defunct) EMP drones from the (reinforced at the time) ihub next door to mine, which had a slightly interesting emotional feel to it when I had a billion isk of arrays in the ihub, and my system was plainly next on the list since it was also blockaded.

Quote:



To shorten what I want to say...

Nullsec will eventually become what highsec should have been from the get go.

And THEN the issues go full circle.

BUT there is one thing that might actually help against such a development,
namely the NewSpace people will find by building player made stargates.

Then NewSpace will be what nullsec was meant to be,
while nullsec will be what highsec was meant to be
and highsec will be a ghetto centered around newer players.

And what about lowsec?

Lowsec will always be the redheaded stepchild...


Your newspace sounds like a wormhole to me.
Higgs Foton
Mission And Mining Inc
#39 - 2014-04-23 00:38:40 UTC
Should everything be better in null sec? Well offcourse. Risk vs reward. That some people complain that null sec is safer in a way is of no consequence. It is also not true. I do pretty profitable things in null sec. But those activities require constant vigilance. I need to put a cloaked alt to watch a system. I need to watch several intel channels, and be aware if a WH is opening in the system with potential baddies coming out of it. So the risk is considerable, and its a big change from high sec where you can just do your merry stuff without the need to watch out if you play it right.

But i also think EVE is too small. That might seem strange, but with the current powerprojection which seems to be stable despite changes (give or take one region per alliance), there is not much space to divide. Newer groups cant cut out space, and that is not because of sov mechanics, but because there is not enough space. I also think lowsec should be much, much bigger. There are now 5400 knows systems and about 2500 wh systems. I think the amount of systems should be at least 50.000 or even better 100.000. And maybe with smal islands of lowsec/highsec in between all the nullsec. Not only will this lead to more space to develop for smaller factions, but it will also lead to extreme backwater systems for the most daring of explorers in it.

High sec can stay as it is. Maybe move lvl 4 missions to low sec. Or the highsec islands in nullsec in a 100.000 system universe.
baltec1
Bat Country
Pandemic Horde
#40 - 2014-04-23 00:39:20 UTC
Lido Seahawk wrote:
Organic Lager wrote:


We out source most of our production to mexico and china to avoid expensive inefficient industry practices such as high taxes and pesky workers rights.

If we translate this to eve it should be more efficient and cost effective to manufacture goods in null then high sec.



Ok, good metaphor. However, all the stuff and technologies that are made for cheap in Mexico, are developed here in the US. So using your analogy, inventions and research should should be easier/ cheaper in high-sec. Right?



Gonna invoke godwins law.

Britain was bombed to **** yet led the way in technology on the allies side. Germany was leveled yet led everyone in new tech right till the end.