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Indy corp wardeced and ransomed agin..

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Author
Big Slacker
Imperial Academy
Amarr Empire
#1 - 2014-04-22 20:41:26 UTC
My main char is part of a small indy corp and alliance.

We do like many other small indy corps, sitt in stations or play on our alts.
Due to that we are at war agin... this time it's one corp and one alliance with over 300 pvp pilots killing all our pilots. Or I should say the once that are still in the corp, many has already left.

The score is about 5Bil ISK vs 0 ISK, over 200 ships vs 0 ships. Our "PVP-brigade" is 10 low SP pvp-pilots flying T1's friggs with very little experience of PvP. They are +40 ,both in SP's and experience, skilled T2 and T3 PVPers. And they are really skilled and organized.

So we are, like many others a defenseless indy corp at war or I should say at ransom-war agin... it's probably the 5th since January. They want our ISK's ... if we pay we got 10 more Ransom-corps lining-up to take even more ISK's from us. And when ever they want mor ISKs that just call us agin... and agin and agin..

It just sucks that's EvE have turned it to a *bully-game... It's not much to say, the game mechanics is set by the developers.
It's just to re-roll "Ransom-pilot", play in NPC corp or don't post next check to CCP.

It's sucks because I liked to play indy char....

* Bullying is the use of force, threat, or coercion to abuse, intimidate, or aggressively impose domination over others.
ShahFluffers
Ice Fire Warriors
#2 - 2014-04-22 21:11:06 UTC  |  Edited by: ShahFluffers
Big Slacker wrote:
It just sucks that's EvE have turned it to a *bully-game... It's not much to say, the game mechanics is set by the developers.

* Bullying is the use of force, threat, or coercion to abuse, intimidate, or aggressively impose domination over others.

Just FYI... this is how the game has worked since 2004 and you're only catching the tip of the proverbial iceberg. It gets MUCH more intense once you leave high-sec.


Now for some constructive advice...

If you are facing as many hostiles as you say you are then just a small core of PvPers isn't going to cut it. Everyone, even the industrialists, are going to have to directly contribute in some way.

How can everyone contribute? It doesn't take long to train into a fast Ewar ship. ECM and Sensor Dampeners will be most useful so get people into Griffins and Mallus'. Fit them with Microwarpdrives, their respective Ewar, and capacitor boosters for greater longevity.
Fly fast and as far away as possible... then saturate the hostiles with Ewar. You don't even have to fit for damage dealing. Just make the fighting as frustrating as possible.


Another option is to talk to your aggressors (via private conversation) and explain (politely) that you can't defend yourselves. See if you can cut a deal that doesn't involve ISK.
For example:
- Singing a song on audio for them can be enough. Just take it in a good natured way and laugh with them. It all for fun and games right?
- Another way is to organize one "big fight" for everyone and, win or lose, the dec will be dropped after that (my first corp did this when I was a nubbin... most of us died but it was good fun... and the dec was dropped as promised).
- You can also ask them if they can provide hints or tips for fighting them.

Basically... we PvPers may be dicks but most of us are not total assholes. If you show a good attitude towards the whole thing (emphasis on this) then chances you will be helped by the very people killing you.


However, if you want to take a principled stand and not give an inch... have everyone drop corp for a small while. Bring them back when the war is dropped.

And remember that corporations in EVE are fundamentally different in EVE compared to other MMOs. They are not purely "social" things (a mere chat channel can serve this purpose well)... they are an effective declaration to others that you have greater goals in the game and are "ready to play with the big boys."
Big Slacker
Imperial Academy
Amarr Empire
#3 - 2014-04-22 21:34:16 UTC  |  Edited by: Big Slacker
Hmm getting indy players to be smart, fast and organized PVPers... 10 of 10 hard... leave corp or play alt's 1 of 10...
Don't agree with you that EvE has been a ugly bully-game from 2004...

Is it a success for the developers that the only way a small indy corp to survive is to beg (sing... or what ever " I bend for the bullys" activity) on my knees. Or all quit the corp, fleet-up as NPC corp players.... ??

Well sry dude don't see any attractive or even near fun solution. It's just to bend over and join the pvpers....
Cameron Zero
Sebiestor Tribe
#4 - 2014-04-22 21:40:53 UTC
See https://forums.eveonline.com/default.aspx?g=posts&t=337928&find=unread for more advice you can use/ignore.

"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time, like tears in rain. …"

Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#5 - 2014-04-22 21:41:13 UTC
Let's take it into perspective...

You are indy corp,
what is your main activity... you strong side? You make stuff, you harvest stuff and such.

So what you can do?
Find merc corp or dedicated pvp corp and supply them with ships and ammo and set up alliance with them.
you gain experienced armed brigade they gain fun shooting stuff for free.
Ethikos
Doomheim
#6 - 2014-04-22 21:51:32 UTC  |  Edited by: Ethikos
A lot of good advice was given in the thread that was linked above. Take a look at the thread, to summarize here there are a couple of good options I would recommend if they are "ISK Farming" you.

Low Sec: Consider moving to low sec. Particularly Faction Warfare low sec. The great part about Faction Warfare low sec is that T1 frigates and cruisers can do just fine. Also, your surrounded by small groups that love to PvP and will be more than happy to get on shiny kills. The mechanics of low sec mean that people can get in on kills. As a result of the above, it is unlikely the War Dec corporation will follow you to low sec. In the event that the War Dec corporation does follow you, they will be surrounded by corporations that love to get in on shiny kills (i.e. its no longer you against them).

Alliance: If that is not your cup of tea. Look at some of the newer player friendly alliances out there. In other words get some friends and do not try to go it alone. Diplomacy in EvE is huge, friends are important. As an added bonus, a lot of those groups are fairly well established in either low sec / null sec / high sec. As a result they have "their space".
Jarvin Spoo
Clandestine Management Group
#7 - 2014-04-22 21:57:24 UTC
I know it is frustrating. But EVERYTHING the others have posted will help you.

It's not bending over to the bully. Its adapting to figure out how you can defeat them. And understand that 'defeating' them isn't always by blowing up their pod. There are MANY other ways to get back at someone who does that to you.

Starting to work with another corp who does PVP was a great idea. You would be surprised at who would jump at the chance to join you in a war against these guys.

All in all.....don't think of this so much as bully tactics as much as it is easy target tactics. And in EVE...EVERYONE is looking for an easy target.

I hope that this helps.

J
ShahFluffers
Ice Fire Warriors
#8 - 2014-04-22 22:11:46 UTC  |  Edited by: ShahFluffers
Big Slacker wrote:
Hmm getting indy players to be smart, fast and organized PVPers... 10 of 10 hard... leave corp or play alt's 1 of 10...

Never said it would be easy. Even with PvPers the term "herding cats" is applicable.

Big Slacker wrote:
Don't agree with you that EvE has been a ugly bully-game from 2004...

You do know that the first incarnation of CONCORD was tankable (and was tanked a few times)... and that you could get insurance for suicide ganking your ship... and that war-decs used to cost 2 to 5 million ISK... and that you could once can-bait people anywhere regardless of the system they were in... and that you could gank people in high-sec, warp off to another asteroid belt, and gank again before CONCORD caught up with you... tricking people with incorrect explanations of mechanics...

... not to mention that alliances in 0.0 have been waging ceaseless campaigns against one another... assassinating each others' leaders... disbanding entire thousand-man alliances with the push of one disgruntled/bribed person's finger... back-stabbing... double crossing... stealing shared assets...

The list goes on.

EVE is a lot "fluffer" than it used to be. Whatever "bullying" you are experiencing is a pale shadow from what it once was.

Big Slacker wrote:
Is it a success for the developers that the only way a small indy corp to survive is to beg (sing... or what ever " I bend for the bullys" activity) on my knees. Or all quit the corp, fleet-up as NPC corp players.... ??

In my neck of the woods, my alliance is one of the "big, bad, blobs"... until another "bigger, badder, blob" decides to come to town and completely outclass us... in which case we lay low and operate around them (because direct engagement is suicide) or give them intel on someone else they might want to chew on.

There is always a "bigger fish" in the pond and we all, at one point or another, have to make deals and compromises to ensure our continued survival.

Big Slacker wrote:
Well sry dude don't see any attractive or even near fun solution. It's just to bend over and join the pvpers....

Three things...

1. Even the most hardened PvPer has to learn the basics of industry and the market to make a profit and ply their trade. This also means that even the best industrialists and traders have to learn a bit about PvP to keep their interests safe. It's a two-way street.

2. Sorry to say... but EVE is not for everyone. For every mineral you mine and product you build you affect everyone else in the sandbox. That means that the sandbox can affect you right back in ways you may or may not like. The trick is to rise to the challenge and adapt to this everlasting "rat race"

3. The game is what you make of it. "When life gives you lemons..." and all that jazz.
Mara Rinn
Cosmic Goo Convertor
#9 - 2014-04-22 22:21:35 UTC
ShahFluffers wrote:
If you are facing as many hostiles as you say you are then just a small core of PvPers isn't going to cut it. Everyone, even the industrialists, are going to have to directly contribute in some way.


10:1 odds are still 10:1 even with everyone participating in EWAR. If you use MWD EWAR frigates, the aggressors will switch to missile and drone boats. Heavy missiles will make very short work of frigates, especially if they're using MWDs and flown by people who don't understand the 500% signature penalty of MWDs.

ShahFluffers wrote:
Basically... we PvPers may be dicks but most of us are not total assholes. If you show a good attitude towards the whole thing (emphasis on this) then chances you will be helped by the very people killing you.


No, you lowsec and null sec PvPers are not all total assholes: you can't afford to be, since you need allies. The hi sec wardeccing folks who pick on corporations much smaller than their own? They're total assholes. The only way of dealing with them is to dock up and stop logging in. Bringing a fight just invites more wardecs. Complaining on the forum invites more wardecs.

CCP has hard-wired this kind of behaviour into the wardec mechanism since it's so much cheaper to wardec smaller targets. There is no incentive to wardec someone the same size or larger than your own corporation. The incentive is to pick on the smallest possible targets, since you can wardec half a dozen of them for the same price as one larger corporation. The perverse "paying for the number of targets" mentality that went into the most recent wardec "rebalance" is entirely oriented towards griefing smaller groups of players out of the game.
Mara Rinn
Cosmic Goo Convertor
#10 - 2014-04-22 22:46:29 UTC  |  Edited by: Mara Rinn
ShahFluffers wrote:
Big Slacker wrote:
Don't agree with you that EvE has been a ugly bully-game from 2004...

You do know that the first incarnation of CONCORD was tankable (and was tanked a few times)... and that you could get insurance for suicide ganking your ship... and that war-decs used to cost 2 to 5 million ISK... and that you could once can-bait people anywhere regardless of the system they were in... and that you could gank people in high-sec, warp off to another asteroid belt, and gank again before CONCORD caught up with you... tricking people with incorrect explanations of mechanics...


And once upon a time, CONCORD didn't even exist, and players were pretty much free to shoot others in all space. Hisec was introduced because the power balance between new and older players was way out of control: bigger ships were able to take on fleets of smaller ships (this was before things like tracking and signature resolution). When CONCORD was introduced, there were no limits to how many wardecs you could have active at any one time.

All these changes have been made to the game because CCP has realised that griefing people out of the game is bad for the community. In the meantime the people whose enjoyment is obtained from the suffering they inflict on other players have refined their techniques.

ShahFluffers wrote:
EVE is a lot "fluffer" than it used to be. Whatever "bullying" you are experiencing is a pale shadow from what it once was.


IMHO it's about the same. We've traded one moo with a hundred wardecs for a hundred smaller corps with a few wardecs each. The type of bullying has changed too: no longer is it simply perpetual wardecs, it's now "Bonus Rooms" – finding ways to personally humiliate the other player.

Just because you're more familiar with the nature of the game doesn't mean the game is softer.

ShahFluffers wrote:
In my neck of the woods, my alliance is one of the "big, bad, blobs"... until another "bigger, badder, blob" decides to come to town and completely outclass us... in which case we lay low and operate around them (because direct engagement is suicide) or give them intel on someone else they might want to chew on.


And yet your advice to someone facing a much bigger, badder fish is to get into frigate fleets and engage them?

It's not EVE that's gotten soft, it's your head.

Here are a few suggestions for how an industrial corp can "work around" the bigger badder fish in hi sec:

  • Move all hauling and in-space activity to contractors or NPC corp alts
  • Switch to (lowsec) exploration while the wardec is active
  • Start an alt in Faction Warfare and learn to make ISK through plex spinning
Nikolai Lachance
Aliastra
Gallente Federation
#11 - 2014-04-22 23:06:50 UTC
Take that ransom isk and offer it to a merc corp to join you as an ally in the war and take the fight to the aggressors. You might even find corps that will ally up for free just because they like the fights.
ShahFluffers
Ice Fire Warriors
#12 - 2014-04-22 23:26:57 UTC  |  Edited by: ShahFluffers
Mara Rinn wrote:
ShahFluffers wrote:
In my neck of the woods, my alliance is one of the "big, bad, blobs"... until another "bigger, badder, blob" decides to come to town and completely outclass us... in which case we lay low and operate around them (because direct engagement is suicide) or give them intel on someone else they might want to chew on.


And yet your advice to someone facing a much bigger, badder fish is to get into frigate fleets and engage them?

It's not EVE that's gotten soft, it's your head.

I really don't want to start a heated argument in New Citizens... but yes... I do advise just that; engage in faster and cheaper ships. I have and continue to do the same (I don't give advice I don't follow myself). It's called "guerrilla warfare." If you can't engage directly then frustrate your adversary's efforts and make engagement not worth their while. Rinse and repeat.

There is more to winning a conflict than simply destroying ships. And yes... I remember my early years when I was a nubbin. No, it wasn't easy. Yes, a lot of us died. Yes, I got mad and was frustrated by such circumstances. And yes, a lot of us either learned from the experience or quit the game. I chose to learn and have enjoyed the game immensely since I picked up that mentality.


And please don't compare the "bonus room" incident to this (though, to be fair, I have no idea what the OP's exact circumstances are). It was an "edge case" and appropriate action was taken.
War-decs are part of the game by design (I agree with you that lower cost for smaller corps is a bit FUBAR and should be reversed). Conflict is part of the game by design. Just because some people are more sensitive than others about this and/or don't want to adapt it doesn't mean the game should be radically redesigned to cater to the lowest common denominator.
/rant


Anyways... OP... try some of the things I listed. You have nothing to lose by doing them.
Cara Forelli
State War Academy
Caldari State
#13 - 2014-04-22 23:50:42 UTC
ShahFluffers wrote:
- Another way is to organize one "big fight" for everyone and, win or lose, the dec will be dropped after that (my first corp did this when I was a nubbin... most of us died but it was good fun... and the dec was dropped as promised).
- You can also ask them if they can provide hints or tips for fighting them.


This is good advice. In my experience most wardec corps expect you to either dock up or log out and they will be excited to see you bring a real fight. It doesn't even need to be arranged (actually it's better if it's not). Normally if you give them some fun, they'll move on and mess with someone else. Who knows, you might even have some fun yourself.

And +1 for EWAR. A couple griffins or blackbirds can make a huge difference when you're outmatched. Don't worry about winning. Just see if you can have some fun instead of spinning your ship.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Cassandra Aurilien
Imperial Academy
Amarr Empire
#14 - 2014-04-23 02:05:53 UTC
Besides the advise in this thread & the other linked thread (which is good advise).... I'd try a log-in trap. I doubt they have their entire corp camping your station. (Most high sec war corps have several wars going on.) I wouldn't do it close to a trade hub, though.

With luck, you might be able to get a few kills out of it at least. Even 210 to 1 would be better than 200 to 0.
Jonah Gravenstein
Machiavellian Space Bastards
#15 - 2014-04-23 02:18:15 UTC  |  Edited by: Jonah Gravenstein
All of the advice is good, opening the war up to allies will attract people that will help you fight your war for free. Don't expect them to fight it for you though, you'll have to assist, and you'll learn a lot by doing so.

Most of the highsec PvPers, both wardeccers and allies, will happily give you good advice on fits and tactics, the more you know the more fun is had by everyone involved, including yourselves.

It'll also make the next people that wardec you have to try harder to kill you.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Big Slacker
Imperial Academy
Amarr Empire
#16 - 2014-04-23 07:39:38 UTC  |  Edited by: Big Slacker
Agree with you all!
Their is a lot of good advice and probably the only way for us to survive we need adapt and change.

And thats just the problem.
EvE is designed so PvPers have an edge. You don't need in any way todo any indy work as a PvPer.
But as an indy player you need to pay others or PvP your self to protect the corp/alliance.

I would love to be able to use our indy SP's in PvP... The only way we can do that is to take our progress money and spend it on some one else's progress. Not ours!

We are few that lives in null already but to organize a null indy corp you need a lot, A LOT, more isk, players, time and organization then in high-sec. So what is a small indy corp lacking of??

And most of our players are pretty new and don't have the skills, ISK or will to go full life in null. And as a indy player you need to time op's, no good idea to mine alone in null.

So we tend to sit at POS... or we can go and hunt rats... but then I will need to change from indy-player to a fighter-player.
And most of us are not done with our skill training within indy skills....

High-sec is new player friendly, null is not.

The main problem is not one or even four wardec's it's when we more or less are constantly at war due to that pvp corps like to ransom new/small defenseless corps. About 90% of the time we are at war.

So back to start... it's much more easy to just bend over and leave indy/mining and go to fighting and pvp. I can skill up and earn ISK doing missions, then hit null asap to belt hunt and get some really good ISK's..

Then start to pvp and have fun, lose ships, blow up ships at the time I play "my" game and develop both my SP's and my play skills. That's far from what a player in a regular indy corp does...

I love to mine, build, invent and sell it all. To take it from hard rock to a manufactured ships and modules.. and I don't like pvp.
I play games for fun and EvE would be fun if we could progress within the indy sector without the bullies. I would rather pay ISK's to Concord to get a "NPC flag" on our corp then to pay a merc corps...

I'll guess our corp is going to be disband pretty soon and we see yet another victory for the bully side...

I'm bending over / Big Slacker
Jonah Gravenstein
Machiavellian Space Bastards
#17 - 2014-04-23 08:55:45 UTC  |  Edited by: Jonah Gravenstein
Big Slacker wrote:
And thats just the problem.
EvE is designed so PvPers have an edge. You don't need in any way todo any indy work as a PvPer.
But as an indy player you need to pay others or PvP your self to protect the corp/alliance.
While I see your point, you're playing a primarily PvP game, pretty much everything affects other players, including industry.

War decs are only one form of PvP, and they're trivial to avoid; close and reopen the corp to lose the dec and waste 50M of the deccers money, do it often enough and they'll probably go away and bug someone else.

You can pay others to ship your stuff to market if you're war decced, I have a jump-clone in Jita to sell stuff that I use others to ship stuff to; other people have a dedicated market alt they contract stuff to for sale.

Don't mine, especially AFK; if you must mine, do it groups with well tanked Procurers and combat drones, fit a couple of them as bait with neuts, tackle and drone damage amps. They're cheap, hard to kill and as a group can pack a sizable amount of DPS.*

You'll lose the odd one but may get an expensive kill or two.

*Soon to be a bigger punch, rumour has it they'll have enough bandwidth for medium drones in the near future, which means a bigger drone bay and thus more choice about how to use it

In the beginning there was nothing, which exploded.

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Sabriz Adoudel
Move along there is nothing here
#18 - 2014-04-23 11:37:15 UTC
This post looks like an appeal for more wardecs.

Want to stop predatory wardecs? Fight back with cheap ships. No one will keep fielding 500m ships to kill 3m frigates. Even if it comes to a 30 vs 15 fight, if you lose all 15 ships but take down one of theirs you have inflicted a humiliating defeat.

Alpha thrashers are your friend. And go for the pods too.

I support the New Order and CODE. alliance. www.minerbumping.com

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#19 - 2014-04-23 12:42:56 UTC
There's a very high probability that the people you're at war with are also at war with dozens of other corps. Look at their war history, find someone in there that is actually capable of killing them, act as bait in a trap.
Ahost Gceo
Center for Advanced Studies
Gallente Federation
#20 - 2014-04-23 14:28:04 UTC  |  Edited by: Ahost Gceo
Because I wouldn't just want to disappear off the game map by moving into a C1 wormhole with a high static. Do your indy stuff in POS's in the hole, drop it in a station that your static connects to, and use out of corp alts to move stuff to trade hubs to sell it. You would be amazed how many of these corps would stop looking for you because you aren't in the same set of stations to camp every single day.

Of course, this is what I suggest for you since you don't seem like you want to fight. Personally, shoving Marmites back into their stations was always a source of :smug: for me.

Ba-da-bing, ba-da-bang. It's a matter of you wanting to be creative enough to solve your own problems.

CCP ignore me please, I make too much sense.

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