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200 Billion (with a B) Star Systems?

Author
Little Dragon Khamez
Guardians of the Underworld
#41 - 2014-04-22 22:02:46 UTC
Bael Malefic wrote:
What if exploration in EVE included something to explore...what a thought!


You mean, like it used to, before the arrival of easy mode scanning.

Dumbing down of Eve Online will result in it's destruction...

Herzog Wolfhammer
Sigma Special Tactics Group
#42 - 2014-04-22 22:08:40 UTC
If New Eden was big enough that it was possible to go for extremely long lengths of time without seeing anybody else, imagine then how rounded the game becomes.


Yeah I know "Hurf blurf! It's a PVP game hurf blurf!!!!" And so what. That we have to traverse a fatal funnel to get anywhere is un-sandbox. If this very game were to also take on such vast expanses of explorable space with the existing elements of interaction, it would simply be epic. It would be a challenge in itself to see how far you can go.


I know "but... but... you are attacking my sensibilities!! NULLSEC IS EMPTY!!!"


And why is that?

Gates, bubbles, and instalock seboed inties. That's why. Add to the fact that only the blue donut alliance has the resources to move planets worth of mass in seconds and things don't improve (so I don't want to hear an opinion from the narrow perspective of some cap pilot).

Enable ships to dial in system to system warp or traverse space in such manner that is done in Star Wars or Star Trek, and you won't need 2 billion systems.

Just look at what people are doing with bubble-immune interceptors. Were they made bubble immune to better catch players? Hogwash. That would have been valid before Warp-to-zero. No. It's a test, to see if bubble blobbing/camping is what makes nullsec what it is today.



Bring back DEEEEP Space!

Bael Malefic
Doomheim
#43 - 2014-04-23 08:57:28 UTC
Herzog Wolfhammer wrote:
If New Eden was big enough that it was possible to go for extremely long lengths of time without seeing anybody else, imagine then how rounded the game becomes.


Yeah I know "Hurf blurf! It's a PVP game hurf blurf!!!!" And so what. That we have to traverse a fatal funnel to get anywhere is un-sandbox. If this very game were to also take on such vast expanses of explorable space with the existing elements of interaction, it would simply be epic. It would be a challenge in itself to see how far you can go.


I know "but... but... you are attacking my sensibilities!! NULLSEC IS EMPTY!!!"


And why is that?

Gates, bubbles, and instalock seboed inties. That's why. Add to the fact that only the blue donut alliance has the resources to move planets worth of mass in seconds and things don't improve (so I don't want to hear an opinion from the narrow perspective of some cap pilot).

Enable ships to dial in system to system warp or traverse space in such manner that is done in Star Wars or Star Trek, and you won't need 2 billion systems.

Just look at what people are doing with bubble-immune interceptors. Were they made bubble immune to better catch players? Hogwash. That would have been valid before Warp-to-zero. No. It's a test, to see if bubble blobbing/camping is what makes nullsec what it is today.





Sad but true. Exploration in EVE today = provision of cannon fodder for the nullsec cartel gate campers.

I am all for risk but there's really no point to exploration at all.

There is nothing out there but more of the same.
Schmata Bastanold
In Boobiez We Trust
#44 - 2014-04-23 09:12:31 UTC
Gates are basically choke points to force people to meet. Getting rid of gates and allowing us to dial specific celestials in system directly would remove those "interaction" points so on one hand "no more sto0pid campers" but on the other no more control over "your" place. Some other ways of tracking opponents would have to be introduced, maybe warp to d-scan ping? This way you could spread your inties in system and have coverage to quickly get tackle on intruders? That would create some strategy thinking and definitely be more interesting to both parties involved in "gate related events" today.

Invalid signature format

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#45 - 2014-04-23 09:20:31 UTC
G'rudge wrote:
How come EvE can't have 200 BILLION Shocked Complete star systems to explore like this:

http://www.reddit.com/r/WebGames/comments/20xarh/ascent_the_space_game_a_browser_based_space/

I know comparing this game to EvE is like comparing a stick figure to the Mona Lisa, but jeez if they can do it why cant WE?


Woah, did those devs also invent a time machine and bring back a game from the 1990's? BOOM!

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Lucas Kell
Solitude Trading
S.N.O.T.
#46 - 2014-04-23 09:22:23 UTC
200b is just a headline number to make dumbasses salivate. It's like how starbound has like 400b planets and such. It's all just procedural generation with each being a variant of a theme, with the systems not actually existing until somebody vistis them.

If CCP added procedurally generated solar systems, sure, there would be a large number, far more than anyone could ever visit if they wanted, but they would all be much of a muchness, it would just spread the population out so much that people would rarely meet. What they currently have, which is a fixed number of static systems makes for far more exciting gameplay than "look how many systems can theoretically be generated by our random number generator".

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

The Intermediary
Hedion University
Amarr Empire
#47 - 2014-04-23 09:26:53 UTC
G'rudge wrote:
How come EvE can't have 200 BILLION Shocked Complete star systems to explore like this:

http://www.reddit.com/r/WebGames/comments/20xarh/ascent_the_space_game_a_browser_based_space/

I know comparing this game to EvE is like comparing a stick figure to the Mona Lisa, but jeez if they can do it why cant WE?

Fun facts:

  • New Eden has about 7,699 accessible systems. (Wormhole systems included, dev space excluded.)
  • Lets say that Jita has a permanent population of 2,000 players, and that 50,000 characters are connected at peak hour..
  • This leaves 7,698 systems with only 6.2 characters in local, if distributed evenly.


Since there are plenty of systems with 10+ characters in local it's a fair to assume that a thousand systems or more are completely empty. This is why I find it astonishing that people want more space when there's plenty of unused areas out there. If EVE had 200 billion solar systems, most of them would still be a one horse town or gathering dust.
Debora Tsung
Perkone
Caldari State
#48 - 2014-04-23 09:37:54 UTC  |  Edited by: Debora Tsung
Forum Clone 77777 wrote:
Not only would 99% of them always be empty, completely waste of space, they could also possibly make travel times far greater, unless theres "super highway stargates" connectiong a crapton of systems, and if that was gonna happen, we'd have systems with a stupidly high amount of stargates. Otherwise, youl have weeks worth of travel time to go from one end of the game universe to the other.



All True.
If there were super highway stargates and 200 billion systems... I guess in that case You'd just enter your target destination into the super highway stargete to get where you want to get.

No fleet would ever completely arrive in the same system at the same time, Having a "Fleet Jump" option would become a priority, FC's could get hanged (literally) for dialing the wrong system.

One typo and you get shot into a star system you don't know and suddenly your only option is to either suicide or to slowboat 100 million jumps back to your home system.... On that point You could also introduce reactor fuel as an energy source. Fun for the whole family, for entire generations of it.

EDIT: Also, it says the possibility of 200 Billion Star systems. Many of which will be so much alike that you wouldn't even be able to tell them apart. Roll

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Debora Tsung
Perkone
Caldari State
#49 - 2014-04-23 09:40:36 UTC
Little Dragon Khamez wrote:
Bael Malefic wrote:
What if exploration in EVE included something to explore...what a thought!


You mean, like it used to, before the arrival of easy mode scanning.


Scanning always felt easy, It was just really tedious. Straight

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Schmata Bastanold
In Boobiez We Trust
#50 - 2014-04-23 09:55:27 UTC
Debora Tsung wrote:
Little Dragon Khamez wrote:
Bael Malefic wrote:
What if exploration in EVE included something to explore...what a thought!


You mean, like it used to, before the arrival of easy mode scanning.


Scanning always felt easy, It was just really tedious. Straight


Scanning UI is now great, most common action is most easily accessible, I see no problem with good UI design (which in Eve means a lot). Same thing applies here as in industry UI: you should be better in your trade/activity not because you master counter-intuitive UI but because you know more about your trade/activity.

UI of chess is very simple (take piece from one square, put on another) and yet not everybody can play it even at basic level.

Invalid signature format

KnowUsByTheDead
Sunlight...Through The Blight.
#51 - 2014-04-23 13:30:44 UTC
Way more room than is necessary.

Waste of resources.

Have a good day.

Big smileTwistedPirate

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

Kitty Bear
Deep Core Mining Inc.
Caldari State
#52 - 2014-04-23 13:56:22 UTC
whilst it's nice in theory, I also doubt it would be very practical

500k players does not mean active players, that's generally 30k-50k people

eve just doesn't have the numbers to warrant that number of systems
Dragon Outlaw
Rogue Fleet
#53 - 2014-04-23 14:41:42 UTC
Would be fun to see CCP add one or two thousand systems to the map. This would be a good step to help New Eden feel closer to what a Galaxy should feel.
Solecist Project
#54 - 2014-04-23 14:43:29 UTC
Dragon Outlaw wrote:
Would be fun to see CCP add one or two thousand systems to the map. This would be a good step to help New Eden feel closer to what a Galaxy should feel.

Please tell us how a galaxy should feel like,
because you are obviously the only one who knows.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Dragon Outlaw
Rogue Fleet
#55 - 2014-04-23 14:50:24 UTC
Solecist Project wrote:
Dragon Outlaw wrote:
Would be fun to see CCP add one or two thousand systems to the map. This would be a good step to help New Eden feel closer to what a Galaxy should feel.

Please tell us how a galaxy should feel like,
because you are obviously the only one who knows.


You should work on your trolling. My 12 year old can do much better!
Schmata Bastanold
In Boobiez We Trust
#56 - 2014-04-23 14:53:02 UTC
So go play with your 12 year old instead of arguing spaceships with us.

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brutalbutneutral
Prepare To Meet Thy Doom
#57 - 2014-04-23 15:10:29 UTC
maybe already mentioned but ccp is going to implement gate building. Where would those gate lead to? Maybe (:tinfoilhat: on) to random generated solar systems? This is what true exploration would be like imho.
G'rudge
Blood Coven One
#58 - 2014-04-23 18:41:58 UTC
brutalbutneutral wrote:
maybe already mentioned but ccp is going to implement gate building. Where would those gate lead to? Maybe (:tinfoilhat: on) to random generated solar systems? This is what true exploration would be like imho.


We can hope....

.

Solecist Project
#59 - 2014-04-23 18:47:05 UTC
Dragon Outlaw wrote:
Solecist Project wrote:
Dragon Outlaw wrote:
Would be fun to see CCP add one or two thousand systems to the map. This would be a good step to help New Eden feel closer to what a Galaxy should feel.

Please tell us how a galaxy should feel like,
because you are obviously the only one who knows.


You should work on your trolling. My 12 year old can do much better!

That's not really a smart way to avoid my query.

You indirectly claim to know what "a galaxy should feel" and I ignore that you lost a word there.
Still, as you seem to know, you should tell.

It's not trolling when someone calls you out and calling someone a troll for that
rather makes you look like one.

So, please, do tell.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#60 - 2014-04-23 20:37:16 UTC
G'rudge wrote:
How come EvE can't have 200 BILLION Shocked Complete star systems to explore like this:

http://www.reddit.com/r/WebGames/comments/20xarh/ascent_the_space_game_a_browser_based_space/

I know comparing this game to EvE is like comparing a stick figure to the Mona Lisa, but jeez if they can do it why cant WE?

You can't be serious... Do you know how long it would take one person to count out loud to one billion? If you counted one number per second to a billion it would take you 31 years, 251 days, 7 hours, 46 minutes, and 39 seconds.. now multiply this by 200. ...more than 6300 years. Think about how much time must be spent on creating each system... even if the only thing that need be done is naming the system.

I, for one, don't like the idea of random systems that have no history and no persistence. Do I want more systems and bigger space.. sure. but I am not going to be unhappy if we never get "200 billion" systems to explore.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

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