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[Suggestion] Giving the New Phoenix treatment to the Revelation

Author
Mr Hyde113
#1 - 2014-04-21 23:35:32 UTC  |  Edited by: Mr Hyde113
EDIT:

So now that the phoenix buff has been confirmed lets talk about how this affects the Revelation.

If CCP wanted to follow the same formula for the Rev as they did for the new phoenix, then we could see something like this:



  • Replacing 5% Capital Energy Turret Rate of Fire bonus per level with 10% Capital Energy Turret Damage bonus per level
  • Replacing 10% Capital Energy Turret Capacitor Usage bonus per level with 4% Armor Resistance bonus per level
  • Reducing Capital Energy Turret base capacitor usage by 25%




What would this accomplish?

It would give the Rev a specialization, in dealing less raw damage with worse tracking than the Moros and Nag all at a higher cap use, but having greater resilience and staying power with a great tank and no ammo usage. It does exactly what Amarr is supposed to do, while keeping the dreads different enough to prevent homogenization.

Removing the 10% cap bonus and building it partially into the turrets would still make the Rev Cap hungry, as it should be. It would still be limited to EM/Thermic damage types. It would still deal less damage than the Moros and Nag, but the gap wouldn't be as large as it currently is. The addition of a real second bonus would give the dread line up some flavor in combination with the new Phoenix.

Remember that Rate of Fire bonuses are more powerful in overall DPS than equivalent damage bonuses, so a single 10% Damage bonus would be a nice middle ground between its current single ROF bonus, and the double bonuses (ROF and Damage) of the Naglfar and Moros.
Kaarous Aldurald
Black Hydra Consortium.
#2 - 2014-04-21 23:38:35 UTC
This is basically the case for the entire Laser line of weaponry.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Nariya Kentaya
Ministry of War
Amarr Empire
#3 - 2014-04-21 23:53:40 UTC
Originally lasers were supposed to be wtf-awesome, with the high cap penalty ensuring only amarr ships could wield them so they didnt becoem the de-facto weapon ssytem (kinda like autos and arties were on EVERY factions ships for a while), problem was, people complained, lasers have been nerfed, repeatedly, but the drawbacks to using them havent been changed.

but dont worry, if trends serve, CCP will be doing away with thsoe pesky to balance lasers soon, reaplcing everything in the amarr lineup with neut/missile/drone boats with no clear defined roll or guiding purpose.
Lyra Gerie
Garoun Investment Bank
Gallente Federation
#4 - 2014-04-21 23:54:23 UTC
Knowing amarr an armor resist bonus wouldn't be farfetched at all. Damage isn't likely as it already has one damage bonus and another would make it more gallente then the moros. It wont likely get tracking either because that is also more of a gallente bonus.

Optimal range is a possibility. It would be interesting to see a possible scan res bonus. That would be unique in the dread line and give it it's own niche. It could be hilarious to see a MJD bonus but that's just crazy talk.
BadAssMcKill
Aliastra
#5 - 2014-04-21 23:57:02 UTC
Funnily enough the rev uses less cap than the moros


Lyra Gerie wrote:
Knowing amarr an armor resist bonus wouldn't be farfetched at all. Damage isn't likely as it already has one damage bonus and another would make it more gallente then the moros. It wont likely get tracking either because that is also more of a gallente bonus.

Optimal range is a possibility. It would be interesting to see a possible scan res bonus. That would be unique in the dread line and give it it's own niche. It could be hilarious to see a MJD bonus but that's just crazy talk.


Armor resist is practically useless on a dread and the Moros and the Nag both have double damage bonuses so its not too crazy to give the Rev double damage as well. Tracking and optimal would probably be hilariously op though
Nevyn Auscent
Broke Sauce
#6 - 2014-04-21 23:58:42 UTC
Kaarous Aldurald wrote:
This is basically the case for the entire Laser line of weaponry.

They've already set the precedent for doing this with large lasers. They eliminated nearly every single cap bonus for BS's (Navy Geddon being the only exception I think) and applied a 15-20% reduction in cap across the board to large sized lasers. As well as slightly trimming down the crazy PG requirements also compared to other weapons. I think beams now actually match artis rather than being significantly more expensive for PG.

I personally feel they need about another 10% on Large lasers for cap reduction as they still require nearly triple the cap of blasters & rails, but they've at least acknowledged the issue exists and done things about it.
Kaarous Aldurald
Black Hydra Consortium.
#7 - 2014-04-22 00:04:24 UTC
Nevyn Auscent wrote:


I personally feel they need about another 10% on Large lasers for cap reduction as they still require nearly triple the cap of blasters & rails, but they've at least acknowledged the issue exists and done things about it.


I'd cut another 20% across the board for Large, beams and pulse.

The smaller and larger categories have yet to be taken care of. The major issue I still have with how it was handled, is that they only "acknowledged the issue" when it was pointed out to them that the original draft of the Apocalypse could only fire it's guns(and just it's guns) at the time for seventy seconds.

That's not encouraging.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

l0rd carlos
the king asked me to guard the mountain
#8 - 2014-04-22 00:23:16 UTC
5% Bonus to Salvager cycle time.

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

Hopelesshobo
Hoboland
#9 - 2014-04-22 00:45:57 UTC
50% mining yield bonus while in siege per level.

Lowering the average to make you look better since 2012.

Rowells
Pator Tech School
Minmatar Republic
#10 - 2014-04-22 01:03:45 UTC
Hopelesshobo wrote:
50% mining yield bonus while in siege per level.

Chribba would love this.
Lucine Delacourt
The Covenant of Blood
#11 - 2014-04-22 01:33:12 UTC
Adding T2 cap guns could help a little. Access to Scorch is a huge buff to most ships.
Nevyn Auscent
Broke Sauce
#12 - 2014-04-22 01:58:44 UTC
Lucine Delacourt wrote:
Adding T2 cap guns could help a little. Access to Scorch is a huge buff to most ships.

Except that is mainly to do with range. But Cap guns already have good range. & the other Dreads get buffed just as much by adding T2. So it would be a buff, but wouldn't change the relative weakness of the Rev.
Rowells
Pator Tech School
Minmatar Republic
#13 - 2014-04-22 02:49:04 UTC
Lucine Delacourt wrote:
Adding T2 cap guns could help a little. Access to Scorch is a huge buff to most ships.

I think T2 capital weapons would be awesome. However, the weapons would need to be rebalanced around the ammo bonuses.
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#14 - 2014-04-22 03:25:56 UTC
CCP will decide to make this the first ever ship with a bonus to beams.

100% optimal range on beams only anybody?

lol you know its true

Amarr Militia Representative - A jar of nitro

Chribba
Otherworld Enterprises
Otherworld Empire
#15 - 2014-04-22 06:53:08 UTC
Rowells wrote:
Hopelesshobo wrote:
50% mining yield bonus while in siege per level.

Chribba would love this.

Sorry couldn't type while heart was doing 200bpm

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Rivr Luzade
Coreli Corporation
Pandemic Legion
#16 - 2014-04-22 08:25:55 UTC  |  Edited by: Rivr Luzade
I disagree with the Cap reduction bonus removed from the Revelation. It's currently the only thing that keeps it competitive, especially when faced with neuting ships and/or in prolonged fights where you also have to use your Capital Repairer. Removing this bonus puts the Rev in a massive disadvantage over the other Dreads - at least as long as the current capacitor hungry dread weapons stay as is.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#17 - 2014-04-22 08:41:36 UTC
Replace cap reduction bonus with max cap bonus, there, you can out rep a moros without hitting its dps.
The BlackPrince
Inner Visions
Diplomatic Incidents.
#18 - 2014-04-22 08:58:24 UTC
Don't forget to look at the phoenix as well. I would argue it's far worse than the revelation.

Currently building carriers and rorquals. Contact me for a cheap capital ship.

Mr Hyde113
#19 - 2014-04-22 11:25:21 UTC
The main issue is that since the Naglfar and Moros received double damage bonuses and the Revelation didn't, it is out-damaged and out-tracked at ranges where lasers usually shine. Yes, it is a sad by product of the power creep, but just leaving things where they are for months or years is just reinforcing the idea of "X dread is just BETTER than Y" instead of " X dread is better at ____ but Y dread is better at ____".

The Revelation using slightly less cap the Moros to fire its guns is a bit of an oddity, and not needing to reload is a natural trait of lasers not an advantage, just like not needing cap is a natural trait of projectiles. In an ideal world, the Rev would be able to project its high damage over a longer optimal range than blasters/autos, but loses out on the close-range damage/tracking of the moros, and the long falloff of autos. This base turret model holds true in subcaps, but falls apart at capitals because the double damage bonuses of its competitors wipes out any niche that lasers had to begin with.

Imagine for a second that the reload time on the Naglfar's guns were 20 seconds to balance the lack of cap usage, and to mitigate this, the Nag was given a "10% reduction in reload time per level" as its second bonus. See the issue? Fold the penalty into the guns to where the Rev will use naturally use slightly more cap than the moros, but in turn will get something that gives it a reason to be used, other than its beautiful golden hull.

Right now there is next to no reason why a new pilot looking to train into dreads would pick the Revelation over the Naglfar and Moros. If I wasn't loyal to Amarr, I would have already just trained for one of the others and followed the rest of the player base. I'd rather advocate against this factional bias and get the Revelation competitive again,.

The Moros and Naglfar have their respective advantages where they beat each other, but the Revelation is just worse. Lets change that.

As boring as a second damage bonus is, it is unfortunately the way they have gone with the other two and it would shift the Rev's damage curve to the right, so it would actually out damage the moros at medium ranges. It is the simplest solution.

Other ideas might be better, but they are ALL off the table until CCP acknowledges this is a balance issue, instead of leaving the Rev out in the cold, while it embraces its favored children Moros and Naglfar.

Abrazzar
Vardaugas Family
#20 - 2014-04-22 13:04:16 UTC
Maybe give it a capacitor recharge bonus? That would increase sustainability in combat and reduce breaks between jumps. It'd work like the capacitor use bonus it currently has, just better.
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