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Quick question about Level 4 security, and when you should run them,

Author
Seraphi Nephalis
Seraphi Nephalis Corporation
#1 - 2014-04-21 04:51:10 UTC
Let me preface by saying that I have spent some time searching about this subject. I've gotten LOTS of conflicting information, which is why I'm asking about something that many probably feel has already been answered.

I've been running level 3 securities in my Prophecy with very little trouble at all. Angel Extravaganza and The Blockade have all been unable to break my tank, and my drones/missiles seem to be cleaning up nicely. It's to the point where it's getting so easy that I'm being lazy.

From what I've gathered after talking to various people, googling, and reading these forums, level 4 security missions are a fairly decent source of ISK, and the next logical step up from where I am now. But I've also learned that it's mainly the realm of well skilled and fit battleships and T3 cruisers. I feel like I should be able to step right into a BS from where I'm at, but everyone keeps telling me that I need more skills. More skills. More skills.

I'm not disagreeing with them. One of the reasons I've been doing as well as I have in my first month is that I've listened well to the advice given to me(most of the time). But what I'm beginning to wonder is if it really is necessary to skill up to the point where I'm sporting tech 2 modules in every slot before I try a LVL 4. Are they really that difficult? Is the jump in difficulty that much from LVL 3s?

I feel like I've got a decent grasp on the mechanics of the game, at least within the limited scope of security missions. I don't claim to be a master, but I do feel like I could 'punch above my weight class' a bit and be successful. I could stand to lose 2 or 3 battleships, if it came to that, but I really don't WANT to.

So I guess my question is: what's the earliest you'd feel comfortable recommending a person start attempting LVL 4 security missions, given an intelligent and savvy player who's done their homework? I'm assuming at first it will be slow and probably not as good ISK/h as blitzing lvl 3s in my BC. But there will no doubt be a breaking point where it starts to become more profitable, which is what I'm looking for.

"What a sad world we live in, where politeness is mistaken for weakness."  - Usagi Yojimbo

Harbonah
Short Bus Window Licker
#2 - 2014-04-21 05:06:30 UTC
The short answer is you shouldn't try to Solo level 4 until you can start fitting Tech 2 weapons and defensive modules. Some of the Centum A or other faction modules might work but you still need the DPS to kill the enemy faster than they can gang up on you.

I started doing level 4 solo once I could effectively fit a drone battleship with T2 Drone damage modules and T1 Sentry Drones. My first level 4 solo mission ship was an Armageddon fit for drone damage with Cruise missile launchers as backup DPS. Worked well enough I suppose.

Using any sort of Tech 1 laser is a road to certain failure. I don't know how well the T1 weapons for projectile or Hybrid are but I assume you could skate by on a good T1 missile fit.

Sometimes the best way to make up for lack of skills is by bringing friends. A couple of T1 fit battleships will run Level 4's faster than one battleship so your overall isk per hour will be greater despite splitting the rewards.

There is no right way. You really need to fit your ship the best you can and test the waters very carefully to see what works. Honestly though, avoid T1 lasers. ............

Oh and you better have all your compensation skills maxed for either shields or armor.
Seraphi Nephalis
Seraphi Nephalis Corporation
#3 - 2014-04-21 05:18:40 UTC
Harbonah wrote:

Oh and you better have all your compensation skills maxed for either shields or armor.


Is the damage really that high?

The standard mode of running LVL 4s seems to be something along these lines:

Warp in. Burn or MJD away from everything. Snipe tacking/elite frigs first, then clean up everything remaining while keeping targets as far away as your guns can effectively hit and do damage at.

My understanding is that battleships don't necessarily rely on speed tanking, so passive/active tank needs to be very good. That doesn't mean I should ignore transverse velocity entirely, but that I'll be better served by having a very strong tank without it.

The other thing I see a LOT of people using are rails. I personally lean towards cap-free damage, such as missile or projectiles. So I'm wondering why rails are so popular. Best range, probably?



"What a sad world we live in, where politeness is mistaken for weakness."  - Usagi Yojimbo

Lost Greybeard
Drunken Yordles
#4 - 2014-04-21 05:21:36 UTC  |  Edited by: Lost Greybeard
If you can fit T2 primary weapons (i.e. the weapons your ship has a bonus to) and tank (you probably already have this if you're running L3s) you should be fine.

I didn't train the ship skill for my Dominix past 2 until several YEARS after I started running L4 missions, and even then it was just because I had run out of things to train and was looking at Black Ops (never actually finished that, got bored doing the otherwise-useless jump drive skills).

Missions are quite literally the least SP-intensive activity in Eve, and anyone telling you that you need to train anything to V other than a couple of the core fitting x1/x2 skills to do them is a dirty liar. Train until you can fit a BS, make sure you have appropriate tank for the mission you're running, and try one. If you manage to complete it, then your skills are fine. If you have an issue with something, try a different fit, and if that doesn't work add points to a related skill until you don't anymore.

You certainly CAN train things to make L4s FASTER, but nothing is really 'required' beyond the ability to stick your pod in the ship and fit appropriate modules. The NPCs aren't exactly going to dock and re-fit to take advantage of resist holes or anything, they're pretty dumb.

EDIT:
Quote:
Is the damage really that high?


No. No, it isn't. Mine are at 4 because of PvP, they were fine at 1 or even 0, because unless you're incredibly bad at fitting you're probably using active hardeners or the corresponding active shield resist modules (whose name escapes me at the moment).
Cassandra Aurilien
Imperial Academy
Amarr Empire
#5 - 2014-04-21 05:28:40 UTC
Seraphi Nephalis wrote:
Harbonah wrote:

Oh and you better have all your compensation skills maxed for either shields or armor.


Is the damage really that high?

The standard mode of running LVL 4s seems to be something along these lines:

Warp in. Burn or MJD away from everything. Snipe tacking/elite frigs first, then clean up everything remaining while keeping targets as far away as your guns can effectively hit and do damage at.

My understanding is that battleships don't necessarily rely on speed tanking, so passive/active tank needs to be very good. That doesn't mean I should ignore transverse velocity entirely, but that I'll be better served by having a very strong tank without it.

The other thing I see a LOT of people using are rails. I personally lean towards cap-free damage, such as missile or projectiles. So I'm wondering why rails are so popular. Best range, probably?






MJD's have made level 4's a breeze, if you are careful. With a non-MJD battleship, it's hard to do one without a T2 fitting. With it, the barrier of entry is a lot lower. Guristas can be a bit of an exception to that... They can hit out quite far, but if the DPS is a bit much, you can just warp out.

It also depends on the mission. There are a lot of easier level 4's (LP reward for the mission is a good indicator of difficulty) that can be run without issues with low skills.

My opinion, if you think you are ready, give one a try. Accept one with less than a 4000 LP reward and see what happens. With an MJD and long range, you shouldn't really have issues.

I did my first ones with a partially T2 tank (this was long before MJD's), they were challenging, but doable. And I hate reading mission guides... I like surprises. Lost one Raven to a mission when I didn't realize what the triggers were - spawned 12 drone BS's & 2 scrambling frigates on top of me while my drones were buzzing around 25 km out (they died in a few seconds) - but other than that, it was pretty smooth.

Baneken
Arctic Light Inc.
Arctic Light
#6 - 2014-04-21 05:48:13 UTC
What you need for lvl 4 is tank and spank and either end of the spectrum will get you through but obviously you should start with tank.
Also unlike in lvl 3's the spawns do matter in lvl 4's so you should look for guides on triggers etc.

Specifically once you get a 400dps tank and do 700sh damage you can do any lvl 4 missions in timely manner.
Seraphi Nephalis
Seraphi Nephalis Corporation
#7 - 2014-04-21 06:49:06 UTC
I think as a player, I'm ready for them. But I think my character needs just a few more skills to round things out. I'm just getting that itch to move forward, and trying to resist it as much as possible.

"What a sad world we live in, where politeness is mistaken for weakness."  - Usagi Yojimbo

Sabriz Adoudel
Move along there is nothing here
#8 - 2014-04-21 07:59:00 UTC
If you can fly a battleship, fit a microjumpdrive, a tech 2 tank (using 4 tanking modules) and meta 4 guns, and have a way to clear frigates, you can handle level 4 missions.

Beware the following ones:

- Buzz Kill (ridiculous numbers of elite frigates)
- Mordrus Headhunters (mission objective is extremely tanky, some nasty elite frigates as well)
- Downing the Slavers (not difficult in a battleship but brutal in smaller ships due to very, very rapid damage and immediate double stasis webification on warping into second pocket)
- Blockade (all pirate types - due to EWAR mixed with relatively high damage)

I support the New Order and CODE. alliance. www.minerbumping.com

Tau Cabalander
Retirement Retreat
Working Stiffs
#9 - 2014-04-21 08:10:00 UTC  |  Edited by: Tau Cabalander
After doing level 4 missions in a battlecruiser (Drake) for a while, until I was confident I could handle them, I then moved into a battleship (Raven).

I lost the Raven about 24 hours later, in Worlds Collide. I didn't have insurance.

A battleship is a very different beast than a battlecruiser. Make sure you can fully T2 fit it, including drones, but excluding primary weapons (unless drones).

I recommend Platinum insurance for the first outing in any new ship you are unsure of.
Sabriz Adoudel
Move along there is nothing here
#10 - 2014-04-21 10:23:50 UTC
Tau Cabalander wrote:
After doing level 4 missions in a battlecruiser (Drake) for a while, until I was confident I could handle them, I then moved into a battleship (Raven).

I lost the Raven about 24 hours later, in Worlds Collide. I didn't have insurance.

A battleship is a very different beast than a battlecruiser. Make sure you can fully T2 fit it, including drones, but excluding primary weapons (unless drones).

I recommend Platinum insurance for the first outing in any new ship you are unsure of.



It's nearly impossible to lose a sensibly fitted battleship to rats now if you warp out in a crisis. Microjumpdrives can be used when warp disrupted by rats, and no rats can shut it off.

I support the New Order and CODE. alliance. www.minerbumping.com

Seraphi Nephalis
Seraphi Nephalis Corporation
#11 - 2014-04-21 11:14:27 UTC  |  Edited by: Seraphi Nephalis
Sabriz Adoudel wrote:
Tau Cabalander wrote:
After doing level 4 missions in a battlecruiser (Drake) for a while, until I was confident I could handle them, I then moved into a battleship (Raven).

I lost the Raven about 24 hours later, in Worlds Collide. I didn't have insurance.

A battleship is a very different beast than a battlecruiser. Make sure you can fully T2 fit it, including drones, but excluding primary weapons (unless drones).

I recommend Platinum insurance for the first outing in any new ship you are unsure of.



It's nearly impossible to lose a sensibly fitted battleship to rats now if you warp out in a crisis. Microjumpdrives can be used when warp disrupted by rats, and no rats can shut it off.


A) Why wouldn't you insure your first BS? o_0

B) I asked if a MJD could be warp scrambled or disrupted in the help channel, but no one seemed to know. Thanks for the answer!

C) I'm not quite up to T2 tank modules. I've been focusing my training on drones to get T2/Sentry drones first to speed up killing rats in LVL 3 missions if all else fails.

D) I prefer turret neutral ships and/or missiles to back up my drones. As far as I can tell, I'm looking at either a raven, or more likely, a Dominix. Any suggestions on those two?

"What a sad world we live in, where politeness is mistaken for weakness."  - Usagi Yojimbo

Seraph Essael
Air
The Initiative.
#12 - 2014-04-21 11:28:38 UTC
Seraphi Nephalis wrote:
A) Why wouldn't you insure your first BS? o_0

B) I asked if a MJD could be warp scrambled or disrupted in the help channel, but no one seemed to know. Thanks for the answer!

C) I'm not quite up to T2 tank modules. I've been focusing my training on drones to get T2/Sentry drones first to speed up killing rats in LVL 3 missions if all else fails.

D) I prefer turret neutral ships and/or missiles to back up my drones. As far as I can tell, I'm looking at either a raven, or more likely, a Dominix. Any suggestions on those two?


A) Depends on the ship. If you first buy a Raven Navy Issue over a standard Raven you won't get any insurance payout (or at least none worth it) for a RNI. Standard T1 ships, you should always insure but personally I wouldn't bother insuring anything else as it's all due to a value of minerals.

B) Warp disruptors (which is what rats use) do not affect the Micro Jump Drive, only warp scramblers (you will encounter these in PvP). (I believe this is correct still? If I am wrong please someone correct me). MJD's also work in bubbles.

C) Get that T2 tank before you take the dive into that next stage. It's not a long train to T2 shields and such.

D) I'm biased here, but I will say go Raven. Cruise missiles in Level 4's don't have an equal and you don't have to worry about the rats going after your drones then pulling them back in constantly. Cruise missiles also have a long as range on them with Caldari Navy ammo in (around 150km I think). Make sure you fit a Target Painter on you ship though. Of course there is the fact you should fly what you want though...

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Cassandra Aurilien
Imperial Academy
Amarr Empire
#13 - 2014-04-21 12:34:01 UTC
One thing of my own to add to the poster above (which is all good advise)...

Depending on your preferences, if you upgrade the Raven, I've found the Navy Scorp to be a bit easier with low skills (I replaced my single lost Raven with the NS, back in the day), than the RNI. (It's a bit tankier.) The RNI is a bit more efficient though.

I've always had a soft spot for the Maelstrom, though... It was probably my favorite T1 BS for missioning.

They are close enough to be a matter of personal preference, in my opinion.
Iria Ahrens
Space Perverts and Forum Pirates
#14 - 2014-04-21 12:57:40 UTC  |  Edited by: Iria Ahrens
I was taught to have T2 Tank for BC, and meta 4s. So when I moved up to BS I had t2 tank and meta 4s.

The only reason i EVER learned T2 lasers was because of alliance sniper doctrine, and I made sure to complain about it. I'm a cruiser pilot, I don't even fly BS but rarely. There were a lot of other skills I'd rather have trained at the time. The only real reason to learn t2 large is for the 250km range, or because you were bored and had nothing better to train. Now the training time isn't so bad, but it is still a pain. Yes there is a DPS boost too. But if you feel DPS is the difference between success or failure, then the real problem is somewhere else--Poor target selection, poor range management, poor ewar application, etc..

T2 Sentries, worth doing if sentries are your main damage, but really, you don't NEED t2 Sentries/Ogres, but you should have your t2 small and medium trained up and maybe choose 1. Sentries OR Large Combat drones for now. Range is king in missions, but you might find brawling more fun.

A)People only insure ships they expect to lose, since most people don't expect to lose their mission ships, mission ships are often uninsured.

My training priorities are
Escape > tank > CAP > Ewar > DPS > Profitt!!

YMMV

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Kerrec Snowmane
Center for Advanced Studies
Gallente Federation
#15 - 2014-04-21 13:40:09 UTC
I hate seeing some of these replies. Many people are risk averse sheep, who only play it safe and regurgitate what has been shoved down their throats their whole EVE career.

I am several months old now. I've been doing level 4 security missions for several months. I DO NOT FLY BATTLESHIPS and am STILL working on my core skills. I decline all missions that destroy empire faction and one other that has big incoming DPS and 2 stasis webifiers in the last pocket. Other than that, I do them!

I started doing Level 4's in my Thorax. That's a T1 Gallente Cruiser. I didn't do the drone boat thing, focusing on rails (hybrid guns) and a passive shield tank. Speed, engagement distance management and a cruiser with a small signature radius will allow you to do the majority of the level 4 missions.

However, managing triggers will be important! I screwed myself badly in The Blockade (I think), spawning more and more waves while the damping cruisers were still in the field. For that mission, I had to resort to a sniping Talos (bought and fit for that specific screw up). These days I fly a meta 4 armor Brutix. Nothing T2 and I do just fine.



Here is what you need to understand when reading the various replies in this thread:

1) Many mission runners farm ISK. So their priority is to maximize ISK/hour. When that is your focus, then you need a Battleship. It stands to reason that these people are trading challenge for complete safety to do so. And when there's no challenge, there's no fun. All you're doing is grinding ISK with the intent to have fun with it LATER.

2) If you're looking for FUN, you can do some level 4's with an Assault Frigate. Some you won't be able to do because you will not be able to break the rats tank... but you can survive indefinitely.


If was reading these forums when I was moving up the missioning difficulty tiers, I would have quit this game because waiting for skills and waiting for ISK to buy big expensive battleships would have been too boring for me. I have lost many Thoraxes to missions, however each one payed for itself in spades. What's a 15-20 million loss in meta 4 modules (you insure your ships, right?) when you can make 15 million in one mission?


Bottom line: *most* level 4 security missions are fun in a Cruiser. These days I do almost all of the ones I can find in Serpentis space with a Brutix (battle cruiser). Battleships are not necessary.
Cara Forelli
State War Academy
Caldari State
#16 - 2014-04-21 14:29:51 UTC
Kerrec Snowmane wrote:
If was reading these forums when I was moving up the missioning difficulty tiers, I would have quit this game because waiting for skills and waiting for ISK to buy big expensive battleships would have been too boring for me. I have lost many Thoraxes to missions, however each one payed for itself in spades. What's a 15-20 million loss in meta 4 modules (you insure your ships, right?) when you can make 15 million in one mission?


Bottom line: *most* level 4 security missions are fun in a Cruiser. These days I do almost all of the ones I can find in Serpentis space with a Brutix (battle cruiser). Battleships are not necessary.


The reason you get these sort of posts is not because veterans can't do missions in a thorax. If you read similar threads you will see assault frigates and Ishtars mentioned quite a bit as alternatives to battleships. However, the reason battleships are recommended is that most people posting here see missions as a "necessary evil" (if even necessary, considering there are many other options to make ISK in EVE). Yes, you can make it more fun by giving yourself a challenge, but why should you when you can just get it over with as quickly as possible and find some other players to blow up instead?

That said, new players don't have the luxury of choosing from a wide array of ships and are usually strapped for cash. If they can get some enjoyment from running level 4s in smaller ships, more power to them. I would encourage them to experiment. Just understand that you'll probably be losing some ships as you get used to things and it's not going to be nearly as efficient as the "standard" approach. If your goal is to save up money for something else besides running more missions, it won't be the fastest way. It might be the funnest way. You decide.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Thomas Builder
Center for Advanced Studies
Gallente Federation
#17 - 2014-04-21 15:41:49 UTC
I agree with Kerrec that some of the posts are way too conservative.

You definitely don't need T2 weapons. Heck, I even did all T4 epic arcs and never trained T2 large weapons because I preferred to put my skill points towards smaller ships. Although for sentry drones, T2 is more important than for other weapons. (Mostly because there are no meta 4 drones, which makes the step between T1 and T2 much bigger.) A T2 tank is important, but if you know what you are doing, you can get away without even that.

You pretty much can do lvl 4 missions as soon as you can fit a MJD and some long-range meta 4 weapons.
However, with minimal skills, they will be very inefficient and you might make more ISK/h if you stay with lvl 3 missions until you have better skills.

And yes, you can do them in smaller ships. Your Prophecy is probably able to do most lvl 4 missions. Watch out for webs and neuts though. And you don't have the GTFO safety that a MJD brings.
Leoric Firesword
Imperial Shipment
Amarr Empire
#18 - 2014-04-21 16:10:39 UTC
I was doing L4's in two months, had T2 tank, T1 weapons, heck I didn't even have all my fitting skills maxed. I'll say, the difference between T1 and T2 drones is huge though
Kerrec Snowmane
Center for Advanced Studies
Gallente Federation
#19 - 2014-04-21 16:18:24 UTC
Cara Forelli wrote:
Kerrec Snowmane wrote:
If was reading these forums when I was moving up the missioning difficulty tiers, I would have quit this game because waiting for skills and waiting for ISK to buy big expensive battleships would have been too boring for me. I have lost many Thoraxes to missions, however each one payed for itself in spades. What's a 15-20 million loss in meta 4 modules (you insure your ships, right?) when you can make 15 million in one mission?


Bottom line: *most* level 4 security missions are fun in a Cruiser. These days I do almost all of the ones I can find in Serpentis space with a Brutix (battle cruiser). Battleships are not necessary.


The reason you get these sort of posts is not because veterans can't do missions in a thorax. If you read similar threads you will see assault frigates and Ishtars mentioned quite a bit as alternatives to battleships. However, the reason battleships are recommended is that most people posting here see missions as a "necessary evil" (if even necessary, considering there are many other options to make ISK in EVE). Yes, you can make it more fun by giving yourself a challenge, but why should you when you can just get it over with as quickly as possible and find some other players to blow up instead?

That said, new players don't have the luxury of choosing from a wide array of ships and are usually strapped for cash. If they can get some enjoyment from running level 4s in smaller ships, more power to them. I would encourage them to experiment. Just understand that you'll probably be losing some ships as you get used to things and it's not going to be nearly as efficient as the "standard" approach. If your goal is to save up money for something else besides running more missions, it won't be the fastest way. It might be the funnest way. You decide.


Just to stay on point with the OP, I want to point out he/she can do Lvl 3 security missions with her "BC" very easily and is getting lazy/sloppy/bored of them. Making the jump to a BS means training new weapons, new ship class, and the "T2" tank that such a slow huge target requires.

I am not saying to NOT do level 4's with Battleships. I am saying he/she can easily jump into Level 4's with the BC they are already flying while large weapons, Battleship and T2 tank are training up. It will not be "fast", but it will remain "interesting" or "challenging".

Too many people have the mentality of "having to wait to play." It is not necessary, and some of the advice in this thread is truly a disservice to new players trying to find their place in EVE. How many people have quit because a 30 day training queue is not acceptable to progress to the next step?
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#20 - 2014-04-21 16:31:24 UTC  |  Edited by: BeBopAReBop RhubarbPie
Harbonah wrote:
Oh and you better have all your compensation skills maxed for either shields or armor.

uh, what? I know carrier pilots that don't have the compensations maxed. Also, active shield tanks don't make use of the shield compensation skills at all.

I encourage the OP to try the pirate mission arcs ("angels sound" and "smash and grab") while waiting for skills to finish training. I don't disapprove of doing level 4's in a BC, but at a month in, some will not be finish-able.

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