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Need a subcap for fighting Supercaps and caps: Nuclear Submarine

First post
Author
Archimedes Eratosthenes
Imperial Academy
Amarr Empire
#1 - 2014-04-17 23:35:36 UTC  |  Edited by: Archimedes Eratosthenes
We have Stealth Bombers, which are frigates that fire extremely oversize weapons. They also have bombs which do great damage to subcaps.


Now let's make a Covert OPs Cruiser or BC that's only effective against Supercaps: The Submarine Class.


They fit Citadel CRUISE Launchers, and each one has a stacking debuff that it's missiles reduces the resistances of the target upon impact. Make it so no ship could be reduced below 50% of the their original resistances. Amarr submarines would reduce EM resistance per salvo, Caldari would reduce Kinetic, Gallente reduces thermal resist, Mimatar explosive, etc.

They would also come with a "Nuke." It would be too large to carry in cargo and only one could be pre-fitted to the launcher. It would be as powerful as a Doomsday and each "nuke" would have a racial effect. Amarr nukes would drain cap, Caldari nukes would jam target (regardless of ewar immunity), Gallente nukes would drop scan res and targeting range by 75% for 1 minute, Minimatar would reduce tracking and optimal range for 1 minute.

These ships must be pretty thin, a cruiser sized tank and sig radius.

Allow them to target hostiles while cloaked. Unlike other covert ops, these ships cannot recloak for at least 3 minutes after they break cloak if they fit a Nuke Launcher (this would give them the option to not fit Nuke Launchers in order to recloak as soon as other covert ops).

In order to make the Sig radius difference between Caps and Supercaps actually mean something, let the the damage of the nuke scale with Sig Radius, such that Titans receive 100% damage and Carriers/Dreads take about 25%ish damage. Subcaps would take negligible damage.
Atomeon
Federal Navy Academy
Gallente Federation
#2 - 2014-04-17 23:52:51 UTC
I think wrong forum, but still to give such power to a single cruiser it will abused and they will have only those to reinforce after capitals enter the battle.

No.
Archimedes Eratosthenes
Imperial Academy
Amarr Empire
#3 - 2014-04-17 23:58:07 UTC  |  Edited by: Archimedes Eratosthenes
Atomeon wrote:
I think wrong forum, but still to give such power to a single cruiser it will abused and they will have only those to reinforce after capitals enter the battle.

No.


How can you abuse it? It's easily killed by subcaps. God forbid you need more than 20 subcaps (19 of which are Hictors, a cruiser class that's also for fighting supercaps) in your Supercap fleet to assist you.
Val'Dore
PlanetCorp InterStellar
#4 - 2014-04-18 00:20:47 UTC
Just be aware such offensive ability will pretty much make certain it is a paper tank. Which is not a bad thing.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Archimedes Eratosthenes
Imperial Academy
Amarr Empire
#5 - 2014-04-18 00:24:37 UTC
Val'Dore wrote:
Just be aware such offensive ability will pretty much make certain it is a paper tank. Which is not a bad thing.


I was thinking making it a Destroyer hull instead. Thin as a dictor, but even slower.
Val'Dore
PlanetCorp InterStellar
#6 - 2014-04-18 00:33:20 UTC
Well, to be honest, I think a T2 BC hull would be best, T2 Tornado/Oracle/Naga/Talos. They already are glass cannons with upsize weapons. It isn't a stretch to make their T2 variants into these Strategic Bombers.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Archimedes Eratosthenes
Imperial Academy
Amarr Empire
#7 - 2014-04-18 00:46:30 UTC  |  Edited by: Archimedes Eratosthenes
Val'Dore wrote:
Well, to be honest, I think a T2 BC hull would be best, T2 Tornado/Oracle/Naga/Talos. They already are glass cannons with upsize weapons. It isn't a stretch to make their T2 variants into these Strategic Bombers.



The problem is that I don't want them to be "tankable" such that they could be used against subcaps, BB's and Marauders in particular.

Destroyers don't have a covert role yet.
RavenPaine
RaVeN Alliance
#8 - 2014-04-18 02:08:47 UTC
Maybe the nuke could have 90% chance of overheating. Random explosions that annihilate your whole friendly fleet.
Jumping gates could trigger a reactor failure, or time lapse could trigger it.
Loraine Gess
Confedeferate Union of Tax Legalists
#9 - 2014-04-18 02:09:57 UTC  |  Edited by: ISD Ezwal
So I can fit a doomsday to a subcap



Okay I warp in 10,000 of these and instantly obliterate every capital off the battlefield, then self-destruct the ships and pods. I still win the isk war in half a second.



*Snip* Please refrain from using profanity. ISD Ezwal.
Archimedes Eratosthenes
Imperial Academy
Amarr Empire
#10 - 2014-04-18 02:30:15 UTC  |  Edited by: ISD Ezwal
Loraine Gess wrote:
So I can fit a doomsday to a subcap



Okay I warp in 10,000 of these and instantly obliterate every capital off the battlefield, then self-destruct the ships and pods. I still win the isk war in half a second.



*Snip* Please refrain from using profanity. ISD Ezwal.


That would be working as intended. If you want to balance that idea out, make it take 2 minutes to launch the nuke. This process prevents the ship from warping off field and reduce speed by 50%.
Loraine Gess
Confedeferate Union of Tax Legalists
#11 - 2014-04-18 02:41:37 UTC  |  Edited by: ISD Ezwal
Archimedes Eratosthenes wrote:
Loraine Gess wrote:
So I can fit a doomsday to a subcap



Okay I warp in 10,000 of these and instantly obliterate every capital off the battlefield, then self-destruct the ships and pods. I still win the isk war in half a second.



*Snip* Please refrain from using profanity. ISD Ezwal.


That would be working as intended.



Do you even think about what this does to doctrinal warfare before you start opening your mouth?
Archimedes Eratosthenes
Imperial Academy
Amarr Empire
#12 - 2014-04-18 02:42:48 UTC  |  Edited by: ISD Ezwal
Loraine Gess wrote:
Archimedes Eratosthenes wrote:
[quote=Loraine Gess]So I can fit a doomsday to a subcap



Okay I warp in 10,000 of these and instantly obliterate every capital off the battlefield, then self-destruct the ships and pods. I still win the isk war in half a second.



*Snip* Please refrain from using profanity. ISD Ezwal.quote]

That would be working as intended.



Do you even think about what this does to doctrinal warfare before you start opening your mouth?


Nice partial quote. I said give it a 2 minute launch time upon activation that prevents the ship from warping off field and slows it's speed by 50%.

*Snip* Please refrain from personal attacks. ISD Ezwal.
with some internal and public testing, many artificial limitations could be put in place to easily curtail what you just mentioned.
Val'Dore
PlanetCorp InterStellar
#13 - 2014-04-18 03:08:43 UTC
Archimedes Eratosthenes wrote:
Val'Dore wrote:
Well, to be honest, I think a T2 BC hull would be best, T2 Tornado/Oracle/Naga/Talos. They already are glass cannons with upsize weapons. It isn't a stretch to make their T2 variants into these Strategic Bombers.



The problem is that I don't want them to be "tankable" such that they could be used against subcaps, BB's and Marauders in particular.

Destroyers don't have a covert role yet.


Using the suggested hulls doesn't make them unreasonably tankable. Besides, Citadel Cruise are as big as Battleships... lol

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

RavenPaine
RaVeN Alliance
#14 - 2014-04-18 03:11:12 UTC  |  Edited by: ISD Ezwal
You don't think a frigate hull that can kill supers is out of line in any way?

Where the 'risk vs reward' factor?
Where's any semblance of balance?

The whole proliferation of frigates online is taking eve backwards. There's no incentive to really move up the ladder of ship evolution. Frigates can already kill Battle ships, and that in itself is OP.
If you want to fight supers, man up and fly an equivalent fleet. Or stay in frigate gangs and camp plex gates or something...

*Snip* Please refrain from personal attacks. ISD Ezwal.
Archimedes Eratosthenes
Imperial Academy
Amarr Empire
#15 - 2014-04-18 04:01:50 UTC  |  Edited by: ISD Ezwal
RavenPaine wrote:
You don't think a frigate hull that can kill supers is out of line in any way?

Where the 'risk vs reward' factor?
Where's any semblance of balance?

The whole proliferation of frigates online is taking eve backwards. There's no incentive to really move up the ladder of ship evolution. Frigates can already kill Battle ships, and that in itself is OP.
If you want to fight supers, man up and fly an equivalent fleet. Or stay in frigate gangs and camp plex gates or something...

*Snip* Please refrain from personal attacks. ISD Ezwal.


No. Especially if it's very easy to kill with a subcap fleet.

Cost should not be a balancing factor.

And why do you think they've been rebuilding the whole game from the ground up? Because eventually they will reach your precious Supercaps and somehow or another make them simultaneously vulnerable to subcap fleets and reliant on more subcap support.

In a fleet of a 500-1000, there should never be more than 10-20 Supercaps on the field. This submarine class would ensure that, and would guarantee that the most organized and fleet with the best communications and tactics woudl win.

I think nothing strikes more fear in you than the loss of the status quo where the "riff-raff" of EvE (most of the players) cannot threaten you. Rest assured that CPP will indeed obliterate the status quo, even if (and most likely) it has nothing in common with this idea.
Cassandra Aurilien
Imperial Academy
Amarr Empire
#16 - 2014-04-18 04:19:44 UTC
No. I don't like caps, but that's a bad idea.

Oh, and in your 10 caps on field idea... If these existed, those caps would die in 2 minutes whenever they hit the field. If you have a destroyer sized ship that can kill a dread, who cares if you lose 100 of them, you'd still come out ahead. No one would use caps.

Bad idea. Get rid of the doomsday, a BC sized ship specialized to attack caps, that might work. This dessy doomship... LOL
Archimedes Eratosthenes
Imperial Academy
Amarr Empire
#17 - 2014-04-18 04:24:22 UTC  |  Edited by: Archimedes Eratosthenes
Cassandra Aurilien wrote:
No. I don't like caps, but that's a bad idea.

Oh, and in your 10 caps on field idea... If these existed, those caps would die in 2 minutes whenever they hit the field. If you have a destroyer sized ship that can kill a dread, who cares if you lose 100 of them, you'd still come out ahead. No one would use caps.

Bad idea. Get rid of the doomsday, a BC sized ship specialized to attack caps, that might work. This dessy doomship... LOL



Well I originally did suggested cruiser hull, but someone else insinuated it should be smaller. The term "cruiser" is still in the OP.

This BC of yours would have to have something that truly affected the hostile supercap. Having each salvo reduces it's resistances would be the best bet. Overtime, this would add to more damage (from all ships in your fleet doing more damage) than a nuke.
RavenPaine
RaVeN Alliance
#18 - 2014-04-18 05:14:29 UTC
Archimedes Eratosthenes wrote:


I think nothing strikes more fear in you than the loss of the status quo where the "riff-raff" of EvE (most of the players) cannot threaten you. Rest assured that CPP will indeed obliterate the status quo, even if (and most likely) it has nothing in common with this idea.



First and foremost:
My apologies if my post comes off as a personal attack. It is not. I can see how it could be taken personally.
I generally post on forums to be helpful, or to give opinions with reasoning or experience to back them.
My post is my opinion, but I hope it conveys how strongly I feel about EVE's current state.

To address your quote above:
Most Super pilots have several years of training, and several years of ISK accumulation in their ships.
Or they have several hundreds of RL dollars invested. In any case, that ship represents a value in RL dollars and time spent.
Most of them have at least 2 accounts, that they pay for every month.
I've had a couple supers, but personally I don't love them. Small corps can't effectively use them, and they are like being in a prison with one character.

It just wouldn't be reasonable to be able to kill those ships with a fleet of 3 month old alt/pilots.
The 'status quo' you speak of. Well, those pilots have earned the right to have a little status quo going for them.
The "fear" I have isn't about losing a ship....It's about ruining the game for those long time, well invested players.



Moonlit Raid
Doomheim
#19 - 2014-04-18 07:02:36 UTC  |  Edited by: ISD Ezwal
Loraine Gess wrote:
So I can fit a doomsday to a subcap



Okay I warp in 10,000 of these and instantly obliterate every capital off the battlefield, then self-destruct the ships and pods. I still win the isk war in half a second.


*Snip* Please refrain from using profanity. ISD Ezwal.

What if the enemy do the same?

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Archimedes Eratosthenes
Imperial Academy
Amarr Empire
#20 - 2014-04-18 08:01:17 UTC  |  Edited by: ISD Ezwal
Moonlit Raid wrote:
Loraine Gess wrote:
So I can fit a doomsday to a subcap



Okay I warp in 10,000 of these and instantly obliterate every capital off the battlefield, then self-destruct the ships and pods. I still win the isk war in half a second.



*Snip* Please refrain from using profanity. ISD Ezwal.

What if the enemy do the same?


He also seems to forget that a a near stationary and paper-thin ship that can't warp for 2 minutes when launching the nuke would be extremely vulnerable to sniping fleets. A couple of squads of 425mm Nagas would blap them from 200+km.

But god forbid supercap pilots had to rely on others in subcaps instead of 19 other accounts using ISB boxer.
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