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The Origami Project: Suggest your graphics "little things" (May 22)

First post
Author
Seleia O'Sinnor
Drop of Honey
#281 - 2011-12-16 15:22:01 UTC
Engine trails in warp. Engines are in afterburner/mwd mode while warping so why not show the trails very long. This could be pretty see an endless streak behind you adding to the feeling being very very fast.

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

Azahni Vah'nos
Vah'nos Family
#282 - 2011-12-16 16:27:01 UTC
Akirei Scytale wrote:
CCP t0rfifrans wrote:
This thread delivers. Please keep it coming. Ofc, we have our own lists of things we feel is important. For example missiles are very high on it, so are explosions, many non-weapon/turret effects and gas clouds in dungeons. V3 shaders will allow very cool lighting effects in space once that effort is done ( will take time ). Your suggestions are being read and popular items or novel new ideas are being read.

One thing we have to consider is scalability. What is your opinion on that? Go nuts with modern state of the art effects that require powerful machines or keep it to a bare minimum so that it runs on 10 year old craptops? Or allow just allow people to turn stuff off?

Thanks!


You know what would be amazing? a LOD system that scaled all effects down as numbers increased. As is, having to reset my graphics settings to minimum for every strategic op, and then set them back to max afterwards, is a source of annoyance.

Why not just create the functionality to set up say 3 LOD that can be instantly initiated through keybinds? This way you can customize your own low, medium and high settings based on what your machine can handle.

The only problem with this is where a client reset is required for some settings (like HDR), although that might depend on your machine as you may be able to get away with not turning those particular settings to low with the others.

I know this way isn't automated but when using scaling it can cost resources to calculate how much scaling is required depending on how live the system is, probably not what you want in larger fleet battles. As an example the scaling system in Darkfall actually made things worse for me.

Nex (Cash Shop) / Aurum - removing sand from the sandbox since Incarna. Currently the only use for aurum is to buy virtual items in the in-game store, but Cockerill expects to expand its uses in the future.

Raven Ether
Doomheim
#283 - 2011-12-16 17:20:34 UTC
The model preview background for ships should be the same for turrets. That "virtual hologram" style background that appears in turret preview is awesome.
Raven Ether
Doomheim
#284 - 2011-12-16 17:21:43 UTC
doublepost
Herr Otto Flick
Capstone Acquisitions
Gears Confederation
#285 - 2011-12-16 17:27:21 UTC
I would like to see some standard to certain looks of ships. (Like what you did with the Tech 2 ships.)

But the biggest visual "concern" from me, apart from all the mentioned stuff above is that ORE doesnt seem to have a consistent design;

For example; (Will make 3 "look" category`s wich are my own view and thus not represent other people.)

"The ORE Look"
Rorqual, Noctis and Primea; seem to be having a look fitted to ORE and how Industrials should look like.

"The dull look"
Mining Barges and Exhumers; Does not seem to fit the design filosophy of the Rorqual and Noctis/Primea.

"The ORE/DCM look"
Orca; a bit of a weird guy, as it is a joint venture of DCM and ORE; but still it just doesnt have a "ORE-Feel" to it. As its based upon its bigger brother the Rorqual, wich looks like a mobile refinery. Dont know how ships of DCM look like but it just doesnt feel like it fits to someone.


So in short words; make ships in a way you can see "Ow thats an ORE ship." hell, DCM may be a bit small but give them some industrial ships, like mining frigates/cruisers/battlecruisers/small freighters.


MadMuppet
Critical Mass Inc
#286 - 2011-12-16 17:36:02 UTC
Add indicators for getting jammed, neuted, scrambled, webbed, etc to an additional 'situational awareness window' so that it is more obvious. Right now that kind of information can be lost in the overview easily.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Vallek Arkonnis
Viziam
Amarr Empire
#287 - 2011-12-16 18:24:24 UTC
MadMuppet wrote:
Add indicators for getting jammed, neuted, scrambled, webbed, etc to an additional 'situational awareness window' so that it is more obvious. Right now that kind of information can be lost in the overview easily.


This!!
ObieWan Kenobieie
Galactic Masonry MGZ
#288 - 2011-12-16 18:36:52 UTC
Eve Online's log in screen should be modeled after the WOW log in screen to trick people to log in/sign up.
Ranya Delnas
Doomheim
#289 - 2011-12-16 18:39:33 UTC
The proteus's Augmented Plating subsystem model should be swapped with the Warfare processor model
Spacing Cowboy
Perkone
Caldari State
#290 - 2011-12-16 19:11:21 UTC
* more bright-white in the overview (tekst) , on 90% it gets grayed out a bit.

* longer / ( adjusteble ) engine trail , to do boring moments airshow-porno.
" just let em hang around a bit longer "

*pet subject*

Weathered ships, my new geddon , looks shiny.. New..
My many surviving battle's hero-drake, looks .. New..
My 2 year old providence freigter with milions(?) of gates jumps looks also brand new.

The last should be banged up by space crap hitting it and the crowded undocks. And, dirty..
The hero-drake should show the scars of being primary to many times

Shorter: old hull / many jumps on it, should leave a battle scarred ship, not a shiny new one.
Grudy Altol
Viziam
Amarr Empire
#291 - 2011-12-16 19:15:58 UTC
http://www.youtube.com/watch?v=vLoteLwMhxg&feature=player_embedded

Watching this link is what I yearn for Eve to be like. look at the free movement, amazing graphics on the explosions and ammo, the amazing sound, the fast based turns thats how a battle in space would be like and should be like. Right now Eve is severely lacking in general gameplay, its no longer fun to play Eve for me when I can play games like Heroes of newearth which requires immense skill, timing, knowledge, teamwork, reaction time. I mean Eve is cool but seriously who wants to watch a ship in 3rd person shoot missiles by hitting 1 button and then watching as the game does everything for you. Not only that but missile launchers dont even come out of the ship, and the missiles just kind of appear and go towards their target. If you want a massive audiance make your game play like this video.
J Kunjeh
#292 - 2011-12-16 23:02:03 UTC
Zaine Maltis wrote:

  • Add another "close map" button onto the star map somewhere. Every time I use the star map, I have to minimise the controls to be able to use it due to limited screen space. This means that I spaz around for about 20 seconds trying to find the close button when I'm done afterwards. Having a close star map button at the top. bottom. bottom right or something which prevent this.



F-10 maybe?

"The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5) 

Shizuken
Venerated Stars
#293 - 2011-12-17 00:07:44 UTC
How about missiles actually coming out of launchers instead of the middle of the ship?
oldbutfeelingyoung
Perkone
Caldari State
#294 - 2011-12-17 19:33:25 UTC
a good thread ,but was easy to reply ,hey CCP

R.S.I2014

SandKid
Sunset Logistics Company
#295 - 2011-12-17 20:49:28 UTC
Add in the problem of suns flashing and causing your screen to go totally white intermittently.

Crazy annoying and gives headaches at night. It's like having someone flash a camera in your eyes over and over again.

It's an old graphics issue, but it got hella worse when Crucible launched for some reason. Nearly every system does it now. Updated drivers, cleared cache...still no luck.
Vincent Athena
Photosynth
#296 - 2011-12-17 22:13:56 UTC
When a big capital ship comes on grid, or I arrive on grid with one already there, it does this odd turn. Instead the client should initialize the ship model in the direction its actually pointing in. The client must have this information, or how could it know which way to turn the ship model?

Said before ... somewhere... the sun needs to be dimmer as you get farther away.

The star colors are not sufficiently vibrant, certainly not as good as real stars. Go look at Rigel and Betelgeuse in Orion. The stars need to have better colors both when you are in their system and when you see them in space at range.

My avatar has no shadow.

But my biggest visual issue is low fps. I got a high end laptop, and I still got to turn everything down to low. Why? My OS uses OpenGL, and Eve is DirectX. Translation is needed and that slows it all down. What would really be nice is if the client could have both DirectX and OpenGL calls and use whichever ones are best given the system the user is operating on.

Know a Frozen fan? Check this out

Frozen fanfiction

Raven Ether
Doomheim
#297 - 2011-12-22 11:56:03 UTC

  • new stars
  • new lighting when flying in space
  • missile bays/missile effects
  • new shield hardener effect
  • new turret effects

MadMuppet
Critical Mass Inc
#298 - 2011-12-22 13:50:57 UTC
Either bring back 'letterbox/widescreen mode' or allow for some sort of opaque background on targeted ship details.

That or allow us to turn down the nebula brightness. If you don't understand, try doing combat in Domain. I want to be able to watch combat and still have situational awareness.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Vertisce Soritenshi
The Scope
Gallente Federation
#299 - 2011-12-23 14:19:16 UTC
So I spent a good part of yesterday helping a corp mate take out a few Interbus planetary things...whatever they are...I don't care...I don't use em. Anyway...while watching one explode I noticed that it started by showing large explosions occuring on the station and spreading...it was looking really cool until...POP! Station gone...nothing...no debris, no more fire....just pop. It was like having your orgasm cut short because your mom walked in on you.

Make explosions for both stations and ships cooler.

Also...whats up with the little sight seeing stuff in empire? I saw a "Ship Graveyard" in some random High sec the other day and thought it would be awesome to check it out and see the "thousands of ships" that it describes when you initiate warp to it. Nope...it was one giant oversized, larger than a titan ship that looked more like a shuttle for some race of giants the size of battleships wrapped around a single asteroid. Thats it...I took pics...it sucks. It doesn't even fit in the EvE universe...

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Jodis Talvanen
State War Academy
Caldari State
#300 - 2011-12-23 14:48:48 UTC
NO MORE CLIPPING TEXTURES FOR GLOWING OBJECTS AND SPACE DUST ETC PLEASE