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The Origami Project: Suggest your graphics "little things" (May 22)

First post
Author
Severian Carnifex
#241 - 2011-11-22 17:42:39 UTC  |  Edited by: Severian Carnifex
I have one question...
If we have stars of different colors in systems...
why thats not the case on sky?
why all stars on the sky have the same color???

Now you jump to white star and end up in system with star of some other color...
Obsidian Hawk
RONA Midgard Academy
#242 - 2011-11-26 20:17:50 UTC
bumping for great justice and to get more ideas in.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Zimmy Zeta
Perkone
Caldari State
#243 - 2011-11-26 21:04:44 UTC
Obsidian Hawk wrote:
bumping for great justice and to get more ideas in.



Stop right there, criminal scum!

Nobody breaks the law on my watch!


Quote:
Spamming, bumping and pyramid quoting are prohibited.

Spam is defined as the repetitive posting of the same topic or text or nonsensical posts that have no substance and are often designed to annoy other forum users. This includes “first” and “go back to another game” posts. Bumping posts in order to keep them near the top of the list is also prohibited. Petitions or "/signed" posts are a version of bumping and likewise are not permitted. Pyramid quoting is a response to a forum thread that contains the quotes of four or more previous posters, sometimes with additional spaces added unnecessarily. Posts of this nature are not conducive to community spirit and are unwelcome.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

bornaa
GRiD.
#244 - 2011-11-26 21:07:16 UTC  |  Edited by: bornaa
Missile launchers: https://forums.eveonline.com/default.aspx?g=posts&t=38028&find=unread Blink
Missile trails
Missile explosions
Missile paths
Missile models

Turret weapon fire graphic
A little more work on shot misses

Mining lasers change color with used mining cristal

Warp effects added, for ppl that are looking from normal space ship that is warping in/out

Jumping effects (jump-gates), different effects for jump in and out

Short video clips (animations) on season-changes (instead loading screen)

Sensor booster, shield hardeners, shield boosters, armor hardeners, armor repairer,... (all modules effects redone)

Shields - make them that we can actually see them (bubble or something) - and that wee see when we loose it

Explosion of ships
Wrecks

Stations - BIIIIIIIG for trade hubs and main stations of factions and all other stations make bigger

New POSs - redesign - shields that actually stop shots

Customs Office - that don't look like ugly grey box in the space

Life in EVE (more ships flying around, billboards, satellites, constructions in space, repair drones around the stations, police drones/ships that we see they are scanning our ships, life)

UI - completely NEW - animated - like from trailers

Can you give us that we see celestials in solar system (when i am at planet, I see moons, when i am at moon I see planet, and when I am at space i see closer planets (small but there))

Optional HI-QUALITY nebulaes for download




^^ only this... for now... until i don't write more things... Blink
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Ranger 1
Ranger Corp
Vae. Victis.
#245 - 2011-11-26 21:12:36 UTC
GeneralXCypher wrote:
Shawn Pierce wrote:
I figure most of you won't like this, but I'll say it anyway...

The shields in EVE don't work like the shields in Star Trek. In Star Trek, the ship is surrounded by a shield bubble. It does not conform at all to the shape of the ship itself.

"The Bird-of-Prey is coming around for another attack run!"
*outside camera shows shield bubble taking hits but no penetration whatsoever*
*inside camera shows bridge rocking violently back and forth ... bulkheads and auxiliary display screens explode ... crew members at those stations fly backwards and lay unmoving*
"Shield status?"
"Holding at seventy percent."
...
Why the hell did those bulkheads and displays explode then? Why are there dead/injured crew members? There should have been no damage to the ship at all from a non-penetrating shield hit. Bothered me then, and still bothers me now.

**Note: Other spaceship shows and movies have adopted this same type of shield bubble thing. Nobody can seem to make a shield that conforms to the ship and that protects the ship until the shields are fully depleted. They really need to work on that...

Anyway...

The shields in EVE actually conform to the hull of the ship. Probably not exactly, but within say ... one meter or so. They have numerous emitters around the hull, bending the shield's protection so that it covers as little extra area as possible. The effects you see for hardeners are shown that way because of the shield conforming to the hull. When a weapon effect hits the shield, the graphics show it hitting the ship because the shield is so close to the hull.

"But what about the 'shield bubble' of POSes" you ask...

The shields of POSes conform to the tower itself, just like they do to ship hulls. The bubble that is projected is simply a barrier to keep unauthorized ships and asteroids/debris out. It cannot block weapons fire, though it does prevent targeting of anything inside the bubble except the POS tower itself.

There -- simple, believable explanations.

Maybe CCP can spruce up the shield hits, hopefully without resorting to non-conforming shield bubbles surrounding ships.


I was told supposedly that the insides of the ship seemed to take damage because the energy feedback from the shields overloaded conduits and stuff. but then again, that is sci-fi.. this is eve.. and eve is real. Oh and btw, the shields of the ancient ships from Stargate conform to the hull, and this makes them more efficient according to the show. but enough sci-fi nonsense, back to the real world!

shield hit effects have been mentioned numerous times here, but i agree that they are something that simply MUST be added.. it'd be so cool to see one side of your ship light up as it dissipates a Tachyon beam laser...

Shield hit effects equal to or greater than this please :D PLEEAASE??? http://www.youtube.com/watch?v=iiRXFn8zigA&feature=fvwrel


I still believe the best way to achieve this effect is to make the "shield" effect part of the weapon "hit" effect.

If target takes only shield damage = hit effect 1.
If target takes any armor damage = hit effect 2.
If target takes only hull damage = hit effect 3.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Shaden Nightwalker
Tryblium Sanguinis
#246 - 2011-11-26 21:17:38 UTC
Tech 2 turrets don't change color to match the particular ship's race like their tech 1 variants do.
For example tech 2 blasters/rails keep their green glow when put on a Caldari ship.
Severian Carnifex
#247 - 2011-11-26 23:20:43 UTC  |  Edited by: Severian Carnifex
bornaa wrote:
Missile launchers: https://forums.eveonline.com/default.aspx?g=posts&t=38028&find=unread Blink
Missile trails
Missile explosions
Missile paths
Missile models

Turret weapon fire graphic
A little more work on shot misses

Mining lasers change color with used mining cristal

Warp effects added, for ppl that are looking from normal space ship that is warping in/out

Jumping effects (jump-gates), different effects for jump in and out

Short video clips (animations) on season-changes (instead loading screen)

Sensor booster, shield hardeners, shield boosters, armor hardeners, armor repairer,... (all modules effects redone)

Shields - make them that we can actually see them (bubble or something) - and that wee see when we loose it

Explosion of ships
Wrecks

Stations - BIIIIIIIG for trade hubs and main stations of factions and all other stations make bigger

New POSs - redesign - shields that actually stop shots

Customs Office - that don't look like ugly grey box in the space

Life in EVE (more ships flying around, billboards, satellites, constructions in space, repair drones around the stations, police drones/ships that we see they are scanning our ships, life)

UI - completely NEW - animated - like from trailers

Can you give us that we see celestials in solar system (when i am at planet, I see moons, when i am at moon I see planet, and when I am at space i see closer planets (small but there))

Optional HI-QUALITY nebulaes for download




^^ only this... for now... until i don't write more things... Blink



Only? Lol

But yea... your list is talking the true... 90% of it EVE needs... 10% would be nice...


P.S.
you stole other ppl ideas for your list... cccccccc... P
Malinae Jor
McClardy Fiduciary Logistics
#248 - 2011-11-27 04:08:48 UTC  |  Edited by: Malinae Jor
Jonathan Malcom wrote:
This is actually something I've been giving a lot of thought to. Someone mentioned earlier the ability to lock your camera onto your target at a fixed perspective from your ship. That would be super-handy, particularly in conjunction with a change to the targeting reticle.

Personally, I'd like my targeting reticle to display pertinent information right on it; distance to target, angular velocity, target speed, and a small graphical representation of S/A/H damage. I'd like to spend more time looking at he pretty spaceships and explosions and less time looking at the spreadsheet overview. Color-code the info. If the target is within optimal, the number is green, yellow in falloff and red if out of range. Same thing with tracking. If you can track, angular velocity is gree, otherwise it's red.

Make important information obvious and easy to read.


I like this a lot. While I won't agree completely with everything said here for the sake of "I don't know what can and cannot be done with the new Carbon UI," I agree with the sentiment of "I want to look at ships in space, not my overview." With the new Carbon UI, what I'm really looking for is a way to see all the information I NEED to see while still being able to LOOK at the sexy ships that I'm flying. The overview can certainly give me MORE information, but I should be able to get basic stuff that I need for general combat decisions about targets I have locked without looking at a giant spreadsheet.

That said,. I really like the idea of range, velocities of all kinds, and HP built into the targeting reticle (give the user the ability to decide what they have in the targeting reticle!)

As for cool stuff I'd like to see implemented: I second the POS Shields stopping shots ala shields for Atlantis in Stargate: Atlantis, or the Protoss in SC2.

Missiles do need a lot of love, I'll admit.

I think some stations really should be supermassive. Jita 4-4 should be 3-4 times the size that it is, given how much traffic it has. New model too, don't just size the existing one up. <3
Fuyuko Tsubame
Stargazer Holdings
#249 - 2011-11-27 05:56:50 UTC  |  Edited by: Fuyuko Tsubame
Fancy graphics stuff:

Make different "ship death" animations based on kill weapon. Lasers burn out and leave a melted wreck, missiles leave small debris wreck, etc.

Itano circus for missiles, and visible hardpoints. (Until then, maybe just stick engine trails on missiles for hilarity to tide me over.)

UI Graphics stuff:

More feedback on actions. For instance, if you activate weapons on a target, have that target's brackets and overview flash once or twice, so that we know who we activated on for sure. (Yes, we have the locked targets at the top, but more feedback is always good.) Similarly, if an enemy places a new EWAR effect or something on you, have their line in the overview (and their bracket in space!) blink once or twice.

In the CQ, when double-clicking to move, have a small pulse or something appear on the ground on the clicked destination. Makes it easier to see where you're moving to, and whether you got it right (especially if you're moving across stairs or stuff).

Make some obvious feedback on the capacitor/HP/speed array for certain EWAR. For instance, make the capacitor blink if you're NOS/Neuted, make the speed bar blink if you're webbed.

Put some feedback on the overview for target-based actions (align, orbit, keep at range, etc). So if I'm aligned to or orbiting something, if it's on the overview, put a small icon or maybe change the text color a bit.

Tactical Overlay stuff: Option to show a vector of travel of your currently selected target or currently targeted units (points in their direction of movement, longer = moving faster) and yourself (makes it easier to see your own and your target's headings when zoomed far out). Show a small distance counter next to targeted unit brackets.
Avila Cracko
#250 - 2011-11-27 09:40:15 UTC
bornaa wrote:
Missile launchers: https://forums.eveonline.com/default.aspx?g=posts&t=38028&find=unread Blink
Missile trails
Missile explosions
Missile paths
Missile models

Turret weapon fire graphic
A little more work on shot misses

Mining lasers change color with used mining cristal

Warp effects added, for ppl that are looking from normal space ship that is warping in/out

Jumping effects (jump-gates), different effects for jump in and out

Short video clips (animations) on season-changes (instead loading screen)

Sensor booster, shield hardeners, shield boosters, armor hardeners, armor repairer,... (all modules effects redone)

Shields - make them that we can actually see them (bubble or something) - and that wee see when we loose it

Explosion of ships
Wrecks

Stations - BIIIIIIIG for trade hubs and main stations of factions and all other stations make bigger

New POSs - redesign - shields that actually stop shots

Customs Office - that don't look like ugly grey box in the space

Life in EVE (more ships flying around, billboards, satellites, constructions in space, repair drones around the stations, police drones/ships that we see they are scanning our ships, life)

UI - completely NEW - animated - like from trailers

Can you give us that we see celestials in solar system (when i am at planet, I see moons, when i am at moon I see planet, and when I am at space i see closer planets (small but there))

Optional HI-QUALITY nebulaes for download




^^ only this... for now... until i don't write more things... Blink


Shocked
only that little list... do it CCP...Blink

truth, the whole truth and nothing but the truth.

Kitty Funtimes
Republic Military School
Minmatar Republic
#251 - 2011-11-27 10:00:41 UTC
Two small related things...

Three numbers, from 000 to 100, centered on and just above the capacitor that represent shields, armor and hull.
( I don't like the way it is now with the weirdly staggered off to one side readout )

The other thing is to have the same 000 to 100 numbers beside each targeted ships ( or pos etc ) shield armor and hull graphic.

Kitty
Screenlag
Armaggedon Inc.
RAZOR Alliance
#252 - 2011-11-27 12:08:34 UTC
Make group of drones fly in formation. Just imagine a super carrier deploying five wings of fighters and have them fly after you in V formation. Would make for some really nice screenshots
Avila Cracko
#253 - 2011-11-27 12:23:31 UTC
Screenlag wrote:
Make group of drones fly in formation. Just imagine a super carrier deploying five wings of fighters and have them fly after you in V formation. Would make for some really nice screenshots



Just WOW... Shocked

EVE needs formations for all ships/drones...

truth, the whole truth and nothing but the truth.

Crucis Cassiopeiae
Ministry of War
Amarr Empire
#254 - 2011-11-27 23:32:04 UTC
bornaa wrote:
Missile launchers: https://forums.eveonline.com/default.aspx?g=posts&t=38028&find=unread Blink
Missile trails
Missile explosions
Missile paths
Missile models

Turret weapon fire graphic
A little more work on shot misses

Mining lasers change color with used mining cristal

Warp effects added, for ppl that are looking from normal space ship that is warping in/out

Jumping effects (jump-gates), different effects for jump in and out

Short video clips (animations) on season-changes (instead loading screen)

Sensor booster, shield hardeners, shield boosters, armor hardeners, armor repairer,... (all modules effects redone)

Shields - make them that we can actually see them (bubble or something) - and that wee see when we loose it

Explosion of ships
Wrecks

Stations - BIIIIIIIG for trade hubs and main stations of factions and all other stations make bigger

New POSs - redesign - shields that actually stop shots

Customs Office - that don't look like ugly grey box in the space

Life in EVE (more ships flying around, billboards, satellites, constructions in space, repair drones around the stations, police drones/ships that we see they are scanning our ships, life)

UI - completely NEW - animated - like from trailers

Can you give us that we see celestials in solar system (when i am at planet, I see moons, when i am at moon I see planet, and when I am at space i see closer planets (small but there))

Optional HI-QUALITY nebulaes for download




^^ only this... for now... until i don't write more things... Blink



I want it all I want it all I want it all and I want it now
I want it all (yeah yeah yeah) I want it all I want it all and I want it now
Big smile

Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470 

Utremi Fasolasi
La Dolce Vita
#255 - 2011-11-28 01:03:38 UTC
Shawn Pierce wrote:
**Note: Other spaceship shows and movies have adopted this same type of shield bubble thing. Nobody can seem to make a shield that conforms to the ship and that protects the ship until the shields are fully depleted. They really need to work on that...



Check out one of the later episodes of Space Battleship Yamato season 2 (iirc) where they create a shield like this. Actually watch the whole thing, reminded me lots of EVE when I went back and rewatched it.
Utremi Fasolasi
La Dolce Vita
#256 - 2011-11-28 01:06:56 UTC
Obsidian Hawk wrote:
ANYWAY IMMERSION RANT ON GRAPHICS!!!
1. Sebiestor need to have their heads changed back to the old style. They have no uniqueness now.


Absolutely not. They are sexy now and don't look like trolls. The men deserve to look as decent as the ladies do if not more.

Even Amarrians got an improvement, Gallente and Caldari were always sexiest though and still are.
Krios Ahzek
Royal Amarr Institute
Amarr Empire
#257 - 2011-11-28 01:10:50 UTC
I'd like secondary camera drones windows that I can send over to look at the ships I'm blowing up while looking at my own ship on the main window.

 Though All Men Do Despise Us

Alexandar Pavlovic
Center for Advanced Studies
Gallente Federation
#258 - 2011-11-28 10:25:59 UTC
I don't know if this is already on SiSi and would be part of Crucible but would be nice if engine exhausts are light up like in Incarna login screen

http://i43.tinypic.com/e0tcp.jpg

not like right now

http://i42.tinypic.com/okctix.jpg
Mr Painless
Perkone
Caldari State
#259 - 2011-11-28 11:04:48 UTC  |  Edited by: Mr Painless
Hayaishi wrote:
Weapons "deploying" when you lock someone, not when you come out of warp.

HEAR ME OUT, I'm not like all the others.

If the weapon's deploy animation is shorter than that of the ship's locking time, then it will deploy when you start locking, if not, it will deploy out of warp as usual.

If you have mixed guns (Slap yourself), the gun with the slowest deploy time will be the basis for the above, and if it's too slow, the entire rack of guns deploy, not just the slowest one.

^ How about that?


Although I like the idea, it has a problem. You can't know in advance what target will you be locking, and therefore can't know the lock time. The server cannot compute whether it should deploy turrets after warp or during lock time.
The only solution would be to "speed up" turret deployment animation if it's slower than lock time.
Seleia O'Sinnor
Drop of Honey
#260 - 2011-11-28 16:43:11 UTC
This little hint window, which indicates incoming and dealt damage: PLEASE MAKE IT DRAGGABLE! It's a helpful window but it sometimes overlaps other important things.

Not highlighting a selected bookmark on solar map.

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.